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Looks like new Item sets are coming next patch

  • Armitas
    Armitas
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    Xsorus wrote: »
    Also changes to XP and XP areas

    "We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.

    Meanwhile we are adding 50% experience boosters to the game for 1000 crowns per 10 pack or you can craft it once you get the rare recipe and the rare ingredient that only comes from fishing (which gives no xp).

    This seems counterproductive to "balance concerns".
    Edited by Armitas on June 11, 2015 9:27PM
    Retired.
    Nord mDK
  • NukeAllTheThings
    NukeAllTheThings
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    I am not going to concern myself with what is in the next "big update" until they announce WHEN that update will be. I have been hearing about great, exciting things to come for a year and have seen very little of it other than server performance turning to crap
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • bosmern_ESO
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    Really glad they are finally making new sets, most of the current ones arent worth it and they are all fairly similar.
    ~Thallen~
  • Manoekin
    Manoekin
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    I am not going to concern myself with what is in the next "big update" until they announce WHEN that update will be. I have been hearing about great, exciting things to come for a year and have seen very little of it other than server performance turning to crap

    They mention that info will come out during/after E3.
  • Xsorus
    Xsorus
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    Armitas wrote: »
    Xsorus wrote: »
    Also changes to XP and XP areas

    "We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.

    Meanwhile we are adding 50% experience boosters to the game for 1000 crowns per 10 pack or you can craft it once you get the rare recipe and the rare ingredient that only comes from fishing (which gives no xp).

    This seems counterproductive to "balance concerns".

    They only work on 1-50 it seems

    Not the VR levels
  • Armitas
    Armitas
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    Xsorus wrote: »
    Armitas wrote: »
    Xsorus wrote: »
    Also changes to XP and XP areas

    "We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.

    Meanwhile we are adding 50% experience boosters to the game for 1000 crowns per 10 pack or you can craft it once you get the rare recipe and the rare ingredient that only comes from fishing (which gives no xp).

    This seems counterproductive to "balance concerns".

    They only work on 1-50 it seems

    Not the VR levels

    It must have changed since then.

    I had the misfortune of watching this happen in lotro. Starts off innocent, then next thing you know there a 5min immunity to CC brands on the store with 1m cd.
    Edited by Armitas on June 11, 2015 10:17PM
    Retired.
    Nord mDK
  • Ezareth
    Ezareth
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    Jules wrote: »
    This sounds promising. I'm hoping this comes sooner than later.

    I hear it is being bundled with Imperial City
    https://www.youtube.com/watch?v=Ks8_KGHqmO4
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Lhorion
    Lhorion
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    Lhorion wrote: »
    Soulac wrote: »
    I
    Lhorion wrote: »
    What's about the 5-set-bonus: Your range attacks cannot be dodged anymore.
    or the bonus: If yyour enemis uses BoL/Streak more than 10 times in 10 seconds, he will die instant.

    I´d like a Set Bonus to ignore Block and Shields then.. :P

    Ofc, would be an idea. But either blocking nor shields are a problem for my stamina NB. I just can permadodge and ignore Harness. But I agree that there should ba a set countering shieldstacking and perma blocking so fights wont be endless.

    Really? 5-10 second fights are idiotic imo

    Without having stamina burst (a huuuge stamina burst) a shield stacker always will create an endless fight. With harness + class shield no magicka build can be dangerous if you are careful.
    If you don't have an magicka DPS build with whip/Concelead (+ detection pots) every stamina build can create an endless fight thx to dodging.
    I am not talking about 5-10 second fights, but about a way to have interesting small fights. But.... I have given up hoping for good smallscale in ESO.
  • Teiji
    Teiji
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    Xsorus wrote: »
    from the AMA

    "To answer the itemization question: We have done a lot of work to make the itemization fun and exciting in the next major update. There are lots of cool unique sets for players to chase after in multiple different areas. We're doing extensive balance work to make sure they all give competitive bonuses instead of the current paradigm where everyone just chases the few uber powerful sets. This will allow players to customize sets to their playstyle instead of just getting whatever adds the most damage.
    Additionally the new content has a short term and a long term item chase as well. To go hand in hand with that the power spike on the new items is bigger, so players are more rewarded for upgrading their gear."

    I've not logged in for a while, the main issue for me is itemization not being very exciting - this makes me interested, further details will make me excited.

    @Xsorus Thank you for the post. Really is good to see that this has been something they've at least acknowledged.
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  • saintmurray
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    No more xp for pvpers sigh....
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  • Talcyndl
    Talcyndl
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    Not the next patch (which is Monday) but the next MAJOR patch. So dont expect this stuff on Monday guys.

    "Soon". ;)
    Tal'gro Bol
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  • sKorcheD
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    Ezareth wrote: »
    Jules wrote: »
    This sounds promising. I'm hoping this comes sooner than later.

    I hear it is being bundled with Imperial City
    https://www.youtube.com/watch?v=Ks8_KGHqmO4

    That video still cracks me up even though I've watched it 10 times.
    Larrdok - Pact
    Filthy Barbarian
  • Attorneyatlawl
    Attorneyatlawl
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    Armitas wrote: »
    Xsorus wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3bmlh

    here is the link to the AMA, this one is talking about Sorc Stamina Morphs
    They should change their dev tracker to monitor the forums they actually show up on rather than this thing I'm typing on. Seriously, what is this thing I'm on even for?

    Dunno. They addressed around 22 months' worth of UI feedback within an hour once it was posted on the console reddit, while barely giving it a mention ever on their own official forums:
    http://forums.elderscrollsonline.com/en/discussion/comment/1866923/#Comment_1866923 . Similar threads have been ongoing since closed beta and past launch to the present day on the exact same things...
    ZOS left UI console friendly so console users could have it look like Skyrim.....NOW they(console users) are posting multi threads asking for the UI that PC users have begged for since launch.

    On one hand I hope ZOS finally gets their head of out solo play mode and gives us a functional UI.....but man I'd be soooo pissed if console got it and we were still stuck with skeever dung because "addons". :/

    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs384dr

    At long last, @ZOS_ChrisStrasz gave an answer to this thread in response to someone's brief question on Reddit, but this information was not subsequently linked here or unfortunately communicated during these past months that it was ever under consideration. Can we get a bit more detail on the planned improvements from yourself or @ZOS_MattFiror ? I understand these last few months have probably been a hectic time while preparing the pc relaunch and console launches, but it would go a long way towards helping the community if you could. There have been a lot of people feeling lately that the PC and Mac versions and game have been being overlooked in favor of the console ports, and it is disconcerting to see such major news only be answered subsequently in a console launch thread on reddit, after being a very important topic since before the PC version launched as early as around 18+ months ago =).

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  • IxSTALKERxI
    IxSTALKERxI
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    Time to start saving gold and AP. I love theorycrafting new builds, if any of these sets don't have a long cooldown to render them useless, you can be sure I'll be coming up with another stupid build lol.
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  • frozywozy
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    Ezareth wrote: »
    Jules wrote: »
    This sounds promising. I'm hoping this comes sooner than later.

    I hear it is being bundled with Imperial City
    https://www.youtube.com/watch?v=Ks8_KGHqmO4

    OMG Ezareth, that was hilarious!!! hahaha
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
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    • Fix loading screens when keeps upgrade
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    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
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    • Fix combat bug
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    • Fix server lag
  • Teargrants
    Teargrants
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    @Ezareth You've just doomed this thread to being deleted like all the others that beautiful video was posted in. :cry:
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  • Rust_in_Peace
    Rust_in_Peace
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    I am not going to concern myself with what is in the next "big update" until they announce WHEN that update will be. I have been hearing about great, exciting things to come for a year and have seen very little of it other than server performance turning to crap

    My god this. SO MUCH TALK about all the amazing things to come... I still remember watching that stream from quakecon in July 2014 and none of the stuff they talked about there has been released yet. Unbelievable.
  • Lava_Croft
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    Derra wrote: »
    I want a set where i instagib everyone no matter the attack used - downside is i´m instagibbed by every attack too. That would to be fun.
    You mean you want 1.6 to be more 1.6.
  • SHADOW2KK
    SHADOW2KK
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    Derra wrote: »
    I want a set where i instagib everyone no matter the attack used - downside is i´m instagibbed by every attack too. That would to be fun.

    Play Unreal Tournament:P

    All the instagibbing you want:D

    Anyways on topic, aye I do agree, but the QQ on here would be horrendous haha.

    I want more sets.....
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  •  Jules
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    I am not going to concern myself with what is in the next "big update" until they announce WHEN that update will be. I have been hearing about great, exciting things to come for a year and have seen very little of it other than server performance turning to crap

    ^ He ain't wrong tho.
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  • olsborg
    olsborg
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    BigTone wrote: »
    A set that would boost lightning damage would be nice, instead of everything being based around fire.

    Id like a set that increase magicka dmg(spelldmg) basicly, theres heaps of sets that increase weapon damage, feels rather unfair.

    PC EU
    PvP only
  • Soulac
    Soulac
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    olsborg wrote: »
    BigTone wrote: »
    A set that would boost lightning damage would be nice, instead of everything being based around fire.

    Id like a set that increase magicka dmg(spelldmg) basicly, theres heaps of sets that increase weapon damage, feels rather unfair.

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  • Septimus_Magna
    Septimus_Magna
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    Xsorus wrote: »
    "For the next major update you'll see a lot of cool customization options with all the crazy new item sets. For example we've got one that will have you running around chasing orbs for bonus damage, or additional attacks vs targets with damage shields."

    That'll be interesting.

    Damage against shields isnt mitigated so its already sort of buffed, along with the 20% shield reduction when you enter Cyrodiil.
    Xsorus wrote: »
    "For the next major update you'll see a lot of cool customization options with all the crazy new item sets. For example we've got one that will have you running around chasing orbs for bonus damage, or additional attacks vs targets with damage shields."

    That'll be interesting.

    Looks like I had best finish leveling my DK. My Templar will not be going into small scale PvP if this set bonus is significant.

    Do we still need to level alts above VR1?

    The idea was to remove veteran ranks entirely in the next marjor update but I havent heard anything about that lately.
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    so they just gonna add more sets with spell damage
    what they need to do is add a crafting option to BS, Cloth an d WW to combine a item with certain stats/set with another item with certain looks, so that not everyone has to run around in breton gear to be competitive, but can choose the look he wants with the sets he wants, aka play the way you want
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  • Manoekin
    Manoekin
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    so they just gonna add more sets with spell damage
    what they need to do is add a crafting option to BS, Cloth an d WW to combine a item with certain stats/set with another item with certain looks, so that not everyone has to run around in breton gear to be competitive, but can choose the look he wants with the sets he wants, aka play the way you want

    You must be high as *** judging from your signature so i'll let this slide for now.
  • Valnas
    Valnas
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    Soulac wrote: »
    olsborg wrote: »
    BigTone wrote: »
    A set that would boost lightning damage would be nice, instead of everything being based around fire.

    Id like a set that increase magicka dmg(spelldmg) basicly, theres heaps of sets that increase weapon damage, feels rather unfair.

    Torug, magnus, adroitness, worm cult, Cyrodiils Light, martial knowledge

    a 5 set bonus. none of the 5 set bonus's are very good for magic dps, lotto skoria or str8 4 sets is all we got right now for diversity.
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  • Xendyn
    Xendyn
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    I would like to see some kind of equivalent to Nirnhoned for melee damage (just not broken the same way lol)
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  • Samadhi
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    Valnas wrote: »
    Soulac wrote: »
    olsborg wrote: »
    BigTone wrote: »
    A set that would boost lightning damage would be nice, instead of everything being based around fire.

    Id like a set that increase magicka dmg(spelldmg) basicly, theres heaps of sets that increase weapon damage, feels rather unfair.

    Torug, magnus, adroitness, worm cult, Cyrodiils Light, martial knowledge

    a 5 set bonus. none of the 5 set bonus's are very good for magic dps, lotto skoria or str8 4 sets is all we got right now for diversity.

    Part of it is because the sets that do provide creative bonuses to Magicka DPS are inexplicably set up for Stamina builds or Hybrids that no one builds anymore. (Way of Air, Stygian -- both medium armours for Magicka builds)
    Edited by Samadhi on June 12, 2015 4:29PM
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  • Poxheart
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    Stygian was an excellent set for a magicka NB in 1.5. Once 1.6 hit it turned to poop.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

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  • reften
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    need to nerf nirm and steel tornado...coming from a NB who uses both.

    Solution: Any AoE attacks stun the caster if they don't hit anyone.

    Max amount of nirm equipable = 1 piece.
    Edited by reften on June 12, 2015 5:30PM
    Reften
    Bosmer (Wood Elf)
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