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PvP Campaign population imbalance

  • Zyle
    Zyle
    ✭✭✭✭✭
    GRxKnight wrote: »
    Glarin wrote: »
    God_flakes wrote: »
    Weberda wrote: »
    Weberda wrote: »
    God_flakes wrote: »
    Bouvin wrote: »
    So last night on chill.

    AD = 2 bars, then 1 bar.
    DC = Locked
    EP = Locked

    Small AD force attacks Ash (controlled by EP).

    Outnumbered, gets wall down to 3,600.

    Server pings suddenly hit 5k+. No one can lay down siege or use siege for 5+ minutes. Wall only needs hit twice more, but no one can use siege.

    EP Fixes wall to 100%.

    Lag magically stops.

    Yep, tons of fun!

    Nightly event when you face the guild that claims it gets a bad rap in rep.

    Nightly event.


    Perhaps the massive amounts of cowardly AD need to leave their precious Azura and go help in Chill.

    The major portion of the Azura AD are PvE folks who care only about the buffs. They have no desire whatsoever to participate in a contested campaign on a regular basis.

    It's amazing how, if there's no guild to motivate them, the entire locked population of Azura's will vanish into the countryside.

    OTOH, if there's someone there, they'll zerg pretty darn hard.

    They're not even in delves usually. I have no idea where they are or what they're doing.

    According to someone I know in DiG they basically ride around doing dolmens, shards, and sometimes delves. Believe it or not they actually get an entire 24 man raid plus another partial group just to do that. Back in the "old days" on Haderus the AD bunch with Lacedion would just hang out in a keep somewhere shootin' the breeze etc. until 3 or 4 of us took a resource. No CP's in those days of course.

    Exactly, precisely why they need to get rid of pve content in the pvp zones. Pvp or gtfo.

    I wish that they would make PvP buffs useless in PvE. Things like Emperor buffs, but keep the increased XP buff and you can only obtain the buffs if you PvP a certain amount of time. Not just hang out in Cyrodiil, actually generate AP, say like 20k AP and you have the buff for like 2 days then you go back make another 20k AP and get your buffs again and it'll be the buffs that are active for your home campaign at a time. I mean we get a PvP buff for doing PvE so why not vice versa?

    Just do away with buffs outside of PvP and you won't have the massive PvE zergballs that need them to clear VDSA or SO defending a server...you'll have people who actually care about PvP.

    This! Keep PVP buffs PVP


    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    Weberda wrote: »
    God_flakes wrote: »
    Bouvin wrote: »
    So last night on chill.

    AD = 2 bars, then 1 bar.
    DC = Locked
    EP = Locked

    Small AD force attacks Ash (controlled by EP).

    Outnumbered, gets wall down to 3,600.

    Server pings suddenly hit 5k+. No one can lay down siege or use siege for 5+ minutes. Wall only needs hit twice more, but no one can use siege.

    EP Fixes wall to 100%.

    Lag magically stops.

    Yep, tons of fun!

    Nightly event when you face the guild that claims it gets a bad rap in rep.

    Nightly event.


    Perhaps the massive amounts of cowardly AD need to leave their precious Azura and go help in Chill.

    The major portion of the Azura AD are PvE folks who care only about the buffs. They have no desire whatsoever to participate in a contested campaign on a regular basis.

    It's amazing how, if there's no guild to motivate them, the entire locked population of Azura's will vanish into the countryside.

    OTOH, if there's someone there, they'll zerg pretty darn hard.

    They're not even in delves usually. I have no idea where they are or what they're doing.

    Three words: Cracked Wood Cave.

    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
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