Why not @FancyTuna8... elaborate!
And that is why I suggested this feature be attached to the Battle Level toggle @Zazaaji.
- Battle level OFF, zones work exactly like they work now.
- Battle level ON, character scales to zone per the above parameters.
When I get ideas for what I'd like in a game, I hate when someone just shoots it down, so sorry for the quick reply.Why not @FancyTuna8... elaborate!
And that is why I suggested this feature be attached to the Battle Level toggle @Zazaaji.
- Battle level OFF, zones work exactly like they work now.
- Battle level ON, character scales to zone per the above parameters.
Frankly, I'd rather see them redesign the zones in the fashion of the upcoming DLCs, so every zone is max level and our characters are scaled up.
Might as well do away with levels alltogether at that point, but it would feel more organic.
Pretty much @Faulgor... which is kind of weird for an Elder Scrolls game.
FancyTuna8 wrote: »When I get ideas for what I'd like in a game, I hate when someone just shoots it down, so sorry for the quick reply.Why not @FancyTuna8... elaborate!
And that is why I suggested this feature be attached to the Battle Level toggle @Zazaaji.
- Battle level OFF, zones work exactly like they work now.
- Battle level ON, character scales to zone per the above parameters.
If people had an option to toggle the game to scale, I suppose that would be a good idea.
But as an rpg, I get invested in my character. I want to feel like he's the bad dude that kobolds cower in the shadows when spotting, and nothing messes with him (or is nothing more than a nuisance) when my character's journey has led to amazing abilities and items. Conversely, I actually WANT that "oh, crap, crap, crap" moment when I stir up a hornet's nest of creatures I have no business being within their sense of smell.
As long as they let me keep my version of the game the way I want, if they have the resources you should get to have the version of the game you want.
rajaniemiorama_ESO wrote: »No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
ahh.. ok. so that's the issue is they don't want players to just grind to get levels.
Just out of curiosity. Why not? What's the big deal if I want to go from level 1-50 killing werewolves in Glenumbra. That should be a viable way to play. If that's how I want to play.
Because then cadwells would become the alternative rather than the main way to grind lower vet levels.
And that's a bad thing?
Always a pleasure. The new concept looks more solid ands agreeable as an option for leveling.I removed the scaling up @mdhammond & @lsneakl . You are right, allowing players to just go to any zone form the get to would be a bad idea. Some semblance of progression must be maintained. Thanks for your input!
I tweaked the concept @eric22santiago_ESO, @rajaniemiorama_ESO.
I really appreciate the feedback on the concept guys!
Psychobunni wrote: »Why not @FancyTuna8... elaborate!
And that is why I suggested this feature be attached to the Battle Level toggle @Zazaaji.
- Battle level OFF, zones work exactly like they work now.
- Battle level ON, character scales to zone per the above parameters.
Wouldn't that make a mess? Player A lvl 45, is attacking X with battle level on in level 20 land.....Player B level 20 with battle level off also attacks X and it kills him? Or something of that nature.
I'm not even sure how its going to work in the new content (if) they follow through with that. Just seems like it would screw one side or the other somehow
Maybe I'm not understanding you, but I think what you are talking about simply becomes a math equations game. Then it is all about how your numbers combined to improve against a baseline. When I played Oblivion, I made a character I loved -- a dark elf maiden that liked to dual wield blades; I put a lot of work into her appearance, and I played almost entirely as a character playing in a story, i.e. experiencing a little bit of everything. Around level 30, I realized I couldn't even kill 2 orcs in a combat when I walked into the most generic of mines. I read up, saw all the things you were supposed to do to maximize hit points and stat progression, and reluctantly abandoned the character I couldn't see how to fix and made a meathead warrior that was the most efficient choice of race and abilities. Combat was pretty easy, but I was bored and didn't like my character. He was simply the most efficient method of creating separation in the progression of my characters' combat abilities versus the monsters that were scaling up as I levelled up.I don't think I've ever given much thought about my character level in TES games. What mattered were my attributes, my skill levels and gear, and a scaling like mentioned above would refocus ESO on these factors.
People are scared of scaling because they think it will remove any sense of progression, as did I once, but there is so much more to progress in ESO besides character level, it's really not an issue.
FancyTuna8 wrote: »Maybe I'm not understanding you, but I think what you are talking about simply becomes a math equations game. Then it is all about how your numbers combined to improve against a baseline. When I played Oblivion, I made a character I loved -- a dark elf maiden that liked to dual wield blades; I put a lot of work into her appearance, and I played almost entirely as a character playing in a story, i.e. experiencing a little bit of everything. Around level 30, I realized I couldn't even kill 2 orcs in a combat when I walked into the most generic of mines. I read up, saw all the things you were supposed to do to maximize hit points and stat progression, and reluctantly abandoned the character I couldn't see how to fix and made a meathead warrior that was the most efficient choice of race and abilities. Combat was pretty easy, but I was bored and didn't like my character. He was simply the most efficient method of creating separation in the progression of my characters' combat abilities versus the monsters that were scaling up as I levelled up.I don't think I've ever given much thought about my character level in TES games. What mattered were my attributes, my skill levels and gear, and a scaling like mentioned above would refocus ESO on these factors.
People are scared of scaling because they think it will remove any sense of progression, as did I once, but there is so much more to progress in ESO besides character level, it's really not an issue.
I know we don't have a situation that could develop in the same way here, and re-spec is always an option. I just really like for my characters to not become a set of stats.
Would it completely break things if ZOS were to give us some XP for Mobs and Quests that we have outleveled? I'm at the point where I skipped Stormhaven in it's entirety and will be going back later to do the quests but if I get NO XP for killing mobs and completing quests it seems like a waste of time. Allowing us to do this would also help with the post 50 XP grind by allowing us to earn SOMETHING for our efforts.
Or am I just not "getting it"?
I pretty much suggested that very thing back on April 4th @FaulgorWould it completely break things if ZOS were to give us some XP for Mobs and Quests that we have outleveled? I'm at the point where I skipped Stormhaven in it's entirety and will be going back later to do the quests but if I get NO XP for killing mobs and completing quests it seems like a waste of time. Allowing us to do this would also help with the post 50 XP grind by allowing us to earn SOMETHING for our efforts.
Or am I just not "getting it"?
http://forums.elderscrollsonline.com/en/discussion/162960/how-about-a-little-something-for-outleveld-effort
The whole scaling back is pretty much to not break the zone. If VR characters were able to just tear through the zone at their current power level it would probably make it less fun for those that are currently leveling through that zone. This way, everyone in the zone is on roughly the same footing. We've ALL had a high level character come through and just DESTORY an anchor while we are fighting it... Not very much fun. He got no XP for it, I got no XP because I didn't get in any damage... no one wins.
Yeah they have. I can't remember where they said it, but they definitely said players will scale to the level of the content, like in Cyrodiil.It IS going to happen with DLC, isn't it? I'm pretty sure ZOS has already announced this.Still no. You loose all sense of progression leveling up if you're level 50 and struggling to kill 5 enemies in a level 4 area. It ruined Guild Wars 2, I do not want it to ruin this game either.
No level scaling in any direction for PvE things, please.
Another great suggestion, Gidorick!Yeah they have. I can't remember where they said it, but they definitely said players will scale to the level of the content, like in Cyrodiil.It IS going to happen with DLC, isn't it? I'm pretty sure ZOS has already announced this.Still no. You loose all sense of progression leveling up if you're level 50 and struggling to kill 5 enemies in a level 4 area. It ruined Guild Wars 2, I do not want it to ruin this game either.
No level scaling in any direction for PvE things, please.
I wouldn't judge the value of a mechanic based on weather or not ZOS has implemented it @Ajaxduo. I suggest this as an optional mechanic that is toggleable. Just like battle leveling and attached to the battle leveling toggle.
This isn't about more content, it's about making the old zones playable again.
I wouldn't judge the value of a mechanic based on weather or not ZOS has implemented it @Ajaxduo. I suggest this as an optional mechanic that is toggleable. Just like battle leveling and attached to the battle leveling toggle.
This isn't about more content, it's about making the old zones playable again.
Sure if it's optional I guess I wouldn't mind it, I've been through all zones a few times so the only reason for me to return to them is exploration. But yes optional toggle opposed to forced, thumbs up!
Options are always good. No arguments here.Pretty much @Majic! I do, however, think this should be a toggle-able feature.
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase