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Rylana's Ramblings - 18 months of Cyrodiil

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    I agree 100% with OP, the time is now. I am barely hanging on.
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?

    See this is a problem right here.

    People are confusing zergs with zergballs.

    having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.

    Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
    Fatalyis wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    giphy.gif

    You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

    So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?

    I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.

    This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.

    Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)

    It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.

    What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.

    And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.

    It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.

    If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"


    So many things wrong with this response...

    Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.

    And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..

    You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.

    If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?

    The real culprit is ZOS and their inability to fix their own problems.

    Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.

    1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.

    2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.

    3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.

    4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)

    5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.

    I'm not sure it is possible for someone to be more wrong in a thread so many times as you have been.

    You have the audacity to blame me and others for playing the crummy balance that ZoS has provided us the best we can because we don't intentionally run suboptimal builds or use inefficient tactics? Well aren't you the sanctimonious one.

    And

    " Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said."

    Right here:

    "It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch."

    I zerg-balled way way back when last May in a guild that specifically used the very tactics that you despise.

    You might want to read that quote again there buddy

    I'm starting to think you guys actually don't know what a zerg ball is

    Let me guess, you're assuming also that 24 people is required to zerg ball?

  • Draxys
    Draxys
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    Everyone has a different idea of what zerg/zergball/etc means.

    Stop basing arguments on obscure, ambiguous slang that doesn't have a real definition and start actually describing scenarios with imagery and such and you people might get somewhere with this bickering. Wouldn't count on it though.
    Edited by Draxys on June 11, 2015 5:58PM
    2013

    rip decibel
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    I agree 100% with OP, the time is now. I am barely hanging on.
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?

    See this is a problem right here.

    People are confusing zergs with zergballs.

    having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.

    Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
    Fatalyis wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    giphy.gif

    You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

    So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?

    I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.

    This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.

    Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)

    It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.

    What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.

    And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.

    It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.

    If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"


    So many things wrong with this response...

    Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.

    And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..

    You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.

    If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?

    The real culprit is ZOS and their inability to fix their own problems.

    Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.

    1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.

    2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.

    3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.

    4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)

    5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.

    So, I'll give you one last chance to admit you're wrong before I annihilate your argument that stacking and aoe spamming is a recent thing (i.e., 'no one did it pre 1.2,' you saw 'very few, if any before 1.6')...

    I'll wait...

    Okay, so here's a video of the guild that got first beta and live emperor, less than a week after launch, blobbing together spamming AOE... To make it easy for you, there's a great example of this at 6:00, but its all over the video.

    https://www.youtube.com/watch?v=wuI-fl0fCbc

    So, now that you've been thoroughly disproven, now that your argument has been shown time and time again to be wrong, just admit it that you're wrong and move on.

    ZOS is to blame for the lag, not the players who've been playing it the same way since its launch.

    /facepalm

    Lets quote what I wrote, since you lack reading comprehension.

    "It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch."

    First part of it, I say I saw very few if any 24 man zerg balls, second part I say I saw mostly 12 mans (and if you think zerg balls are only 24 man groups i'm going to laugh at you) At no point did I say i never saw zerg balls before 1.6...In fact I have multiple videos on my Youtube page complaining about Zerg Balls and showing videos of Zerg balls.

    Now as for the video, I'll admit that's pretty close to zerg balling..You can tell they're still spreading out in a lot of engagements but they're very close to zerg ball level.

    As for your argument that ZOS is to blame for the lag and i'm wrong....Again..you might want to go back and read.

    They were pretty much mobile the whole time they're running around, They weren't really stacking in one spot spamming AOE on top of one another (The Mobile zergballs aren't super bad when they're moving in terms of lag, soon as they stop on one spot though that seems to be the problem)

    Either way you need to actually read posts before you comment on them mate.


    Wow... This is forum gold right here... What a surprise, you have a YouTube full of videos complaining about zergballs? And yet you're here placing the blame on the lag on the players and not ZOS? Another riveting and unexpected twist.

    I have read your posts, sadly. They're wrong, and other well respected people here have verified my points exactly. You come inches close to saying you're wrong with 'well I have to admit that's close to zergballing' but can't go the full mile. Just be real and admit that this 'zergballing' tactic you claim is a recent trend has been around since launch. I gave you definitive proof. Sometimes the way to look the smartest is to admit you're wrong, because only intelligent people are smart enough to change their opinion when presented with irrefutable evidence.

    Nothing being done in this game right now is any different than what has been done since launch. The only difference is that the average player has caught up to the tactic, so you see it more. If you didn't see 24 man zerg balls before 1.6, maybe leave the quest hubs and actually PvP.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Agrippa_Invisus
    Agrippa_Invisus
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    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • SirAndy
    SirAndy
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    ✭✭✭✭✭
    You two get a room already ...
    grouphug.gifrolleyes.gif
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    I agree 100% with OP, the time is now. I am barely hanging on.
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?

    See this is a problem right here.

    People are confusing zergs with zergballs.

    having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.

    Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
    Fatalyis wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    giphy.gif

    You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

    So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?

    I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.

    This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.

    Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)

    It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.

    What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.

    And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.

    It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.

    If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"


    So many things wrong with this response...

    Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.

    And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..

    You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.

    If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?

    The real culprit is ZOS and their inability to fix their own problems.

    Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.

    1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.

    2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.

    3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.

    4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)

    5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.

    So, I'll give you one last chance to admit you're wrong before I annihilate your argument that stacking and aoe spamming is a recent thing (i.e., 'no one did it pre 1.2,' you saw 'very few, if any before 1.6')...

    I'll wait...

    Okay, so here's a video of the guild that got first beta and live emperor, less than a week after launch, blobbing together spamming AOE... To make it easy for you, there's a great example of this at 6:00, but its all over the video.

    https://www.youtube.com/watch?v=wuI-fl0fCbc

    So, now that you've been thoroughly disproven, now that your argument has been shown time and time again to be wrong, just admit it that you're wrong and move on.

    ZOS is to blame for the lag, not the players who've been playing it the same way since its launch.

    /facepalm

    Lets quote what I wrote, since you lack reading comprehension.

    "It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch."

    First part of it, I say I saw very few if any 24 man zerg balls, second part I say I saw mostly 12 mans (and if you think zerg balls are only 24 man groups i'm going to laugh at you) At no point did I say i never saw zerg balls before 1.6...In fact I have multiple videos on my Youtube page complaining about Zerg Balls and showing videos of Zerg balls.

    Now as for the video, I'll admit that's pretty close to zerg balling..You can tell they're still spreading out in a lot of engagements but they're very close to zerg ball level.

    As for your argument that ZOS is to blame for the lag and i'm wrong....Again..you might want to go back and read.

    They were pretty much mobile the whole time they're running around, They weren't really stacking in one spot spamming AOE on top of one another (The Mobile zergballs aren't super bad when they're moving in terms of lag, soon as they stop on one spot though that seems to be the problem)

    Either way you need to actually read posts before you comment on them mate.


    Wow... This is forum gold right here... What a surprise, you have a YouTube full of videos complaining about zergballs? And yet you're here placing the blame on the lag on the players and not ZOS? Another riveting and unexpected twist.

    I have read your posts, sadly. They're wrong, and other well respected people here have verified my points exactly. You come inches close to saying you're wrong with 'well I have to admit that's close to zergballing' but can't go the full mile. Just be real and admit that this 'zergballing' tactic you claim is a recent trend has been around since launch. I gave you definitive proof. Sometimes the way to look the smartest is to admit you're wrong, because only intelligent people are smart enough to change their opinion when presented with irrefutable evidence.

    Nothing being done in this game right now is any different than what has been done since launch. The only difference is that the average player has caught up to the tactic, so you see it more. If you didn't see 24 man zerg balls before 1.6, maybe leave the quest hubs and actually PvP.

    Yes, I can place blame on the players and ZoS..If they've said specifically multiple times it causes lag, and you still have people doing it..then yes..its the players fault.

    I can't say there zergballing completely because they aren't...They're very damn close but the fact that they're spread out in a lot of the encounters and not stacked directly on top of one another means they really not zergballing it up. They're not stopping really in one spot and stacking and spamming either. They're zerging yes...That's much for sure...and they're inches away from being a zerg ball but they're not there yet. This is probably due to the fact they didn't think AOE caps were in place at the time (and on some abilities it wasn't). Stopping and stacking would of probably resulted in death if they weren't careful.

    I saw very few 24 man zerg balls before 1.6...In fact I made some videos of them showing how they caused lag and such.

    Most of the zerg balls were around 12-16 pre 1.6 I'd say...the 24 Man BS you're seeing now is just ug....

  • Xsorus
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    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

  • Agrippa_Invisus
    Agrippa_Invisus
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    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    That any player, anywhere, can ever, in any way, cause lag on the megaservers is ZOS's failure to code or architect their servers properly.

    That they marketed this game as a large scale AvAvA experience is their responsibility to fulfill that promise.

    As mad as I can get at other players when they drop massive zergs (those guilds that run double raids deep or more) which causes the server to absolutely defecate themselves -- I can acknowledge they're playing the game as it was designed, but the design is failing.

    And, Xsorus, Hijinx was running full raid sized groups back in the early days of Bloodthorn. TSym (who appears in many of your anti zergball videos) would also run on the same server and coordinate attacks with us. Both our raid groups in one area, plowing through the ocean of Bloodthorn DC never caused me the slightest bit of lag (all pre-1.3). It wasn't until Dawnbreaker and the 1.3 lighting patch that the lag came and stayed.

    During Dawnbreaker 2.0 (and a few times guesting on Wabbajack 2.0) was the first times I saw the really bad lag. During some of the dethroning of Hijinx emperors and during the dethroning of some of the Alacrity emperors where the server just laid an egg. I'd never seen anything like that before that point.

    And it got worse every. freaking. patch.

    That's ZOS.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • JTorus
    JTorus
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    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    That any player, anywhere, can ever, in any way, cause lag on the megaservers is ZOS's failure to code or architect their servers properly.

    That they marketed this game as a large scale AvAvA experience is their responsibility to fulfill that promise.

    As mad as I can get at other players when they drop massive zergs (those guilds that run double raids deep or more) which causes the server to absolutely defecate themselves -- I can acknowledge they're playing the game as it was designed, but the design is failing.

    And, Xsorus, Hijinx was running full raid sized groups back in the early days of Bloodthorn. TSym (who appears in many of your anti zergball videos) would also run on the same server and coordinate attacks with us. Both our raid groups in one area, plowing through the ocean of Bloodthorn DC never caused me the slightest bit of lag (all pre-1.3). It wasn't until Dawnbreaker and the 1.3 lighting patch that the lag came and stayed.

    During Dawnbreaker 2.0 (and a few times guesting on Wabbajack 2.0) was the first times I saw the really bad lag. During some of the dethroning of Hijinx emperors and during the dethroning of some of the Alacrity emperors where the server just laid an egg. I'd never seen anything like that before that point.

    And it got worse every. freaking. patch.

    That's ZOS.

    Totally agree with your point, but I think that laying fault at the lighting is a red herring.
  • Xsorus
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    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    That any player, anywhere, can ever, in any way, cause lag on the megaservers is ZOS's failure to code or architect their servers properly.

    That they marketed this game as a large scale AvAvA experience is their responsibility to fulfill that promise.

    As mad as I can get at other players when they drop massive zergs (those guilds that run double raids deep or more) which causes the server to absolutely defecate themselves -- I can acknowledge they're playing the game as it was designed, but the design is failing.

    And, Xsorus, Hijinx was running full raid sized groups back in the early days of Bloodthorn. TSym (who appears in many of your anti zergball videos) would also run on the same server and coordinate attacks with us. Both our raid groups in one area, plowing through the ocean of Bloodthorn DC never caused me the slightest bit of lag (all pre-1.3). It wasn't until Dawnbreaker and the 1.3 lighting patch that the lag came and stayed.

    During Dawnbreaker 2.0 (and a few times guesting on Wabbajack 2.0) was the first times I saw the really bad lag. During some of the dethroning of Hijinx emperors and during the dethroning of some of the Alacrity emperors where the server just laid an egg. I'd never seen anything like that before that point.

    And it got worse every. freaking. patch.

    That's ZOS.

    They're playing the best way that gets them Realm Points, but stacking on top of one another and spamming AOEs to lag out the server isn't really intended, and they've been told and you've been told multiple times it lags out the server. Hell it would lag out DAOCs server if ya stacked enough people like that...Thankfully most didn't do it.

    Again zergballs aren't to bad if they're moving around..you won't get a super amount of lag..But once they stop and start casting that's when it goes to crap in terms of performance in the area. Most of the Zergballs back then didn't stop and kept moving so performance wasn't so much of an issue...Terrible Gameplay was but performance wasn't bad..The cases where it was bad you can see in my video where i showed like entire zergs just stacking in one area (They weren't really 24 man groups, it was just everyone in the area stacking trying to capture the keep) These would cause lag of course.

    Also why are you bringing up the lighting patch? Every time someone brings up that patch I question if they understand whats going on. The Lighting patch wasn't a ping issue or server lag issue..The lighting patch sucked because overtime the FPS would slowly down ground to single digit levels...Talking 3 and 4 FPS..that's not a Ping issue....

    That FPS lag was clearly ZOS fault...and letting it stay as long as they did was also their fault. But it wasn't server lag or what we're discussing right now

    Edited by Xsorus on June 11, 2015 6:38PM
  • Agrippa_Invisus
    Agrippa_Invisus
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    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Xsorus
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    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    You noticed it back then because that's the timeframe when people really started stacking up

    Stack on Flag basically became common around that timeframe

  • Agrippa_Invisus
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    Xsorus wrote: »
    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    You noticed it back then because that's the timeframe when people really started stacking up

    Stack on Flag basically became common around that timeframe

    When I was dethroned in 1.2 as Emp on BT, there were easily 50-60 DC on those flags in BRK.

    I didn't experience a bit of lag. Just a lot of DCs killing everyone around us as our raid tried desperately to hold on.

    I maintain that the earliest version of this game, while it had bugs (like any mmo at launch), was essentially competently coded. It's the latter patches, after the primary devs went to console, where something goes wrong that ZOS desperately needs to fix.

    EDIT:

    And it was like that for each other Hijinx Emperor on BT. Lots and lots and lots and lots of DC on the flags of the final Emperor keep -- little lag, just way too many bodies to deal with -- followed by dethroning. There were 7 different emperors from our guild on that server and they were all like that.
    Edited by Agrippa_Invisus on June 11, 2015 6:57PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    You noticed it back then because that's the timeframe when people really started stacking up

    Stack on Flag basically became common around that timeframe

    When I was dethroned in 1.2 as Emp on BT, there were easily 50-60 DC on those flags in BRK.

    I didn't experience a bit of lag. Just a lot of DCs killing everyone around us as our raid tried desperately to hold on.

    I maintain that the earliest version of this game, while it had bugs (like any mmo at launch), was essentially competently coded. It's the latter patches, after the primary devs went to console, where something goes wrong that ZOS desperately needs to fix.

    Were they all stacked directly on top of one another spamming 1 ability? Cause if they weren't you wouldn't see a lot of lag..I don't see a lot of lag right now if there are a ton of people fighting..Its only when groups like Havoc entered the area the Ping would shoot up

    and Faragyl....for some reason that keep just lags

    Edited by Xsorus on June 11, 2015 6:58PM
  • JTorus
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    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    No malice intended, my apologies if you read it as much. I suspect the overhead to prevent client-side cheating (bots, speed hacks, etc) was implemented in that same patch. I'm pretty sure it's that 'middleman' process that's causing the lag, either due to inefficiency behind its coding, or the bubblegum and duct-tape method used to implement it. While you and I see it as an FPS drop, the fact that 'not all PC's are created equal' yet we all suffer the same issues at the same time leads me to strongly believe it is an issue with the dataflow.
  • Observant
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    Xsorus wrote: »
    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    You noticed it back then because that's the timeframe when people really started stacking up

    Stack on Flag basically became common around that timeframe

    Because players had the time to adapt and play smarter than simply leeroy jenkins-ing every encounter.
    The devs on the other hand, didn't adapt and maintain what they had created. Here we are one year later complaining that 48 people can lag out an MMO server that's advertised to handle hundreds of players in a single area (LOLWUT)

    Sure, stacking up causes lag. Is stacking up your issue or is it the lag?
    If ZOS' servers & coding were properly maintained, that would rid us of the root problem(lag)

    You guys need to ask yourself why your mad.

    Is it because of the lag
    or
    is it the players staying within heal proximity



    edit: The draft handling in these forums is BS
    Edited by Observant on June 11, 2015 7:09PM
    Vehemence
  • Samadhi
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    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    The lighting patch started causing the lag not because of the lighting, but because of the shadows.
    The server tracks the position of shadows server-side so that they display properly for all people as the standardized day/night cycle shifts.
    In PvP when people start spamming skills in close proximity the shadow information overloads because of all the quick and dramatic lighting changes.
    :trollface:
    There's a lot of factors that lead to lag, especially when they stack up. We like to joke about the removal of Deer, but those were just one example of many excess calculations that are being run. PvP was optimized for how the game was made, but since 1.3 there have been continual changes to the game that have made it heavier. Think that ZOS just failed to accommodate for such changes in the PvP system and now everything has gone to hell.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Xsorus wrote: »
    Xsorus wrote: »
    I never said that the Lighting component of the 1.3 patch caused the lag. I'm saying around that timeframe was when it started up.

    I specifically stated that I experienced the lag 'during dethrones' -- massive zergfests that were often three way fights. I never mentioned FPS or framerate drops once.

    Would you still be jumping on that part of my statement if I'd left out the word 'Lighting'? Sheesh.

    You noticed it back then because that's the timeframe when people really started stacking up

    Stack on Flag basically became common around that timeframe

    When I was dethroned in 1.2 as Emp on BT, there were easily 50-60 DC on those flags in BRK.

    I didn't experience a bit of lag. Just a lot of DCs killing everyone around us as our raid tried desperately to hold on.

    I maintain that the earliest version of this game, while it had bugs (like any mmo at launch), was essentially competently coded. It's the latter patches, after the primary devs went to console, where something goes wrong that ZOS desperately needs to fix.

    Were they all stacked directly on top of one another spamming 1 ability? Cause if they weren't you wouldn't see a lot of lag..I don't see a lot of lag right now if there are a ton of people fighting..Its only when groups like Havoc entered the area the Ping would shoot up

    and Faragyl....for some reason that keep just lags

    There was a phenomenal amount of Healing Springs and Impulses going around in the event of my dethroning.

    It was just an asston of people. The size of group where, nowadays, you are immediately rubberbanding and getting delays on skills even before the actually fighting starts. Doors taking 10+ seconds to register, et al.

    But none of that happened back on BT. Ever. I never saw it until Dawnbreaker when, at triple locks, giant zergs would gather for a three way. Usually a dethrone.

    And as the weeks wore on, it took less and less for those same lag events to occur.

    What that indicates to me is that as time goes on, ZOS has lost more and more of a grasp on its own coding and architecture to the point that the early game servers were more efficient at performing the calculations asked of them and in moving the data back and forth than they are now.

    I'm no engineer, I can't tell you WHY or HOW to fix it, but I can tell when it started for me and can comprehend that it is getting progressively worse.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • FireCowCommando
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    Everyone keeps constantly complaining about the issues and calling out to ZOS. Has the player base done anything to show ZOS they are serious with all the "players are leaving, I am leaving" threads?

    Are you guys still logging on and playing? Yeah there are issues but I still log on.

    Edit: How many of those openly complaining to ZOS, proclaiming the death of all that is ESO, still paying for ESO Plus?

    Am still subbed, no longer playing. was hoping to show support for development, patience ran out. still have like 130 days left or so, hoping to see IC before it runs out. Not holding my breath and playing other games until release.

    Its implementation determines if thats going to be only a few hours of game play or not.
    Edited by FireCowCommando on June 12, 2015 2:59AM
  • MrGhosty
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    Xsorus wrote: »
    I agree 100% with OP, the time is now. I am barely hanging on.
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?

    See this is a problem right here.

    People are confusing zergs with zergballs.

    having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.

    Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
    Fatalyis wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    giphy.gif

    You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

    One could easily argue that the onus is on ZOS to create a game where that issue can't happen, even with a zergball. If we follow that logic all the glitching/exploiting issues are only on the players. In a game of this type, certainly one that is extremely competitive players will do anything in their power to ensure optimal results. If the servers can't handle the zergballs or whatever tactics are used then it's on ZOS to provide a fix for it asap. Even if that fix is a temp one where they send in an admin to manually redistribute groups or something like that.

    To the OP, well written and well put post. I've long been on the periphery of the PvP scene but even I have stopped bothering to go in at all for many of the reasons you post. I'm sticking with the game largely only because I run a guild that I do not want to let down and ultimately I want this game to succeed. When it works it can be some of the most PvP fun I've had in a long time, there just seems to be longer periods of time between those few moments of bliss.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Fatalyis
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    "zergballing" has now become annoying...and ranks up there with words like "fiscal cliff" "arab spring" and "basically".
  • Agrippa_Invisus
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    Fatalyis wrote: »
    "zergballing" has now become annoying...and ranks up there with words like "fiscal cliff" "arab spring" and "basically".

    How about "lagsploit"?
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Fruitdog
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    How about "Krotha"?
  • MonkeyFuzzz
    MonkeyFuzzz
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    Raizin wrote: »
    Jules wrote: »
    Very insightful post. I think you touch upon the frustration of the community with eloquence and thoughtfulness. Jaded really is the word to describe ESO players at this point and it's very sad. All too often, I hear the same complaints and the same desperate, hopeful musings from my friends. Everyone is just staying because the game has so much potential.

    Question is, when will enough be enough? When will the remainder of us just give in and join the rest of the disappointed thousands?

    when some better game comes out (hello ZOS it is coming),then the population ll reduce to such low numbers, that lag in cyro wont matter, there wont be any :) (among other things)

    W000o0o0t FALLOUT 4 !!!!
  • MonkeyFuzzz
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    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    ZERG= unorganized,unskilled mindless drone army of 25+ players

    First it is option in game to run in a 24- man group this is not a zerg if you have players who run organized...
    Second there are 10-12 man groups of unskilled players who purposely follow a "zergball" and spam AoE abilities to create ungodly lagg
    Third I am sure ZoS is brainstorming or working out solutions to quell the lag issues as the game they created is and never will be perfect, players have to take this into consideration and learn what to do to AVOID possible laggy outcomes. i.e. DC players need to L2P and stop meteor spamming cause they cant wipe certain EP guilds.
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    ZERG= unorganized,unskilled mindless drone army of 25+ players

    First it is option in game to run in a 24- man group this is not a zerg if you have players who run organized...
    Second there are 10-12 man groups of unskilled players who purposely follow a "zergball" and spam AoE abilities to create ungodly lagg
    Third I am sure ZoS is brainstorming or working out solutions to quell the lag issues as the game they created is and never will be perfect, players have to take this into consideration and learn what to do to AVOID possible laggy outcomes. i.e. DC players need to L2P and stop meteor spamming cause they cant wipe certain EP guilds.

    A 24 man is a zerg, this whole thing where zerg = unorganized unskilled mindless drone army of 25 players is something zergers cooked up recently because they didn't want to be called out on zerging.

    For example, I'll use DAOC as a reference, since Zerging was taken from Starcraft to describe large masses of people specifically in that game. That's where it originated at in MMOs and when it was Co-opted from Starcraft

    in DAOC if you ran two 8 man groups together, and fought another 8 man group....You were zerging and would be trashed on the forums quite badly..Hell if you ran an 8 man with 2 extra following you (10 vs 8) it was considered zerging and you again would be trashed on the forums.

    Organization has never played a part in describing it...Hell even the game its taken from has the Zerg being highly organized in Online play by high ranking players.

    Zerg in MMO's has basically always meant having more numbers what is considered the average size you're playing against.

    Again another DAOC reference, you had the Stealther Gameplay in that game, which was mostly Solo and Duo's, if you ran 4 or 5 people at once, even though it was less then a full group in terms of 8 mans, it was still considered Stealth Zerging because you were using more people then what you would fight usually.

  • Zhoyzu
    Zhoyzu
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    I nominate Rylana for our ambassador.

    @ZOS_GinaBruno
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Agrippa_Invisus
    Agrippa_Invisus
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    Zhoyzu wrote: »
    I nominate Rylana for our ambassador.

    @ZOS_GinaBruno

    I submit an alternate nominee of Gromfring.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Zhoyzu
    Zhoyzu
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    Zhoyzu wrote: »
    I nominate Rylana for our ambassador.

    @ZOS_GinaBruno

    I submit an alternate nominee of Gromfring.

    Ive never seen this person, yet everyone knows the name, i've clearly missed something along the way....
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Agrippa_Invisus
    Agrippa_Invisus
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    Zhoyzu wrote: »
    Zhoyzu wrote: »
    I nominate Rylana for our ambassador.

    @ZOS_GinaBruno

    I submit an alternate nominee of Gromfring.

    Ive never seen this person, yet everyone knows the name, i've clearly missed something along the way....

    He's nearly as famous as D-Tick, I hear.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
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