@LegendaryMageLegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolute worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)
It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.
What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.
And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.
If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"
RadioheadSh0t wrote: »RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)
It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.
What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.
And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.
If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"
So many things wrong with this response...
Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.
And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..
You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.
If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?
The real culprit is ZOS and their inability to fix their own problems.
Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.
Very insightful post. I think you touch upon the frustration of the community with eloquence and thoughtfulness. Jaded really is the word to describe ESO players at this point and it's very sad. All too often, I hear the same complaints and the same desperate, hopeful musings from my friends. Everyone is just staying because the game has so much potential.
Question is, when will enough be enough? When will the remainder of us just give in and join the rest of the disappointed thousands?
LegendaryMage wrote: »LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.
In February betas we were all on US servers and there were absolutely terrible latency spikes, worst I've ever seen. Someone will remember eventually I'm sure.
Endless loading screens and crashing were just icing on the cake back then. It was a huge problem back then, and even now it occasionally happens (except that they're not totally endless these days and crashes are much less frequent).
I wasn't getting them during the Feb beta, so no clue
Endless Loading screens I have no idea whatever caused that...Wasn't really lag..as deleting a thing in the ESO files seem to help. Crashing of course will always be a problem...I've not had to many though in a long time.
That little gem of a sentence would look great as an obituary:You keep telling us "soon" you keep telling us console has to come first, you keep telling us youll get to us some day, you keep telling us things are in the works.
LegendaryMage wrote: »LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.
In February betas we were all on US servers and there were absolutely terrible latency spikes, worst I've ever seen. Someone will remember eventually I'm sure.
Endless loading screens and crashing were just icing on the cake back then. It was a huge problem back then, and even now it occasionally happens (except that they're not totally endless these days and crashes are much less frequent).
FireCowCommando wrote: »As you said in your post, i just dont believe they have the ability to fix this game anymore.
If they did they would have by now. And i am also a believer that the money from console sales are going to build their next game, and they are dropping support for this one.
Why do i think this? Well ***, they havnt been working on content since 1.6 due to console. Why would they start again?
AT BEST this game has 1 more year in it. and i expect a total of 2 content patches in this period.
Attorneyatlawl wrote: »Very insightful post. I think you touch upon the frustration of the community with eloquence and thoughtfulness. Jaded really is the word to describe ESO players at this point and it's very sad. All too often, I hear the same complaints and the same desperate, hopeful musings from my friends. Everyone is just staying because the game has so much potential.
Question is, when will enough be enough? When will the remainder of us just give in and join the rest of the disappointed thousands?
If there were something better to play for the same type of PVP content and a similar level skill system openness, I think many would have been gone awhile ago. I play, and continue to play, because there's nothing else I'd enjoy more. Once that changes in the future, perhaps I won't. In the meantime, having voiced most of these same concerns literally 23 months ago and the majority of the rest that still have been left unfixed, unchanged, or even broken further, it's frustrating to see the potential not being met of what ESO could have (and still can, if they actually put the work into it soon at long last) be(en). I too noticed the distinct lack of Ambassadors chosen from areas other than roleplaying or general friendly posting and was taken a bit aback, @Rylana.LegendaryMage wrote: »LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.
In February betas we were all on US servers and there were absolutely terrible latency spikes, worst I've ever seen. Someone will remember eventually I'm sure.
Endless loading screens and crashing were just icing on the cake back then. It was a huge problem back then, and even now it occasionally happens (except that they're not totally endless these days and crashes are much less frequent).
I wasn't getting them during the Feb beta, so no clue
Endless Loading screens I have no idea whatever caused that...Wasn't really lag..as deleting a thing in the ESO files seem to help. Crashing of course will always be a problem...I've not had to many though in a long time.
Having played since July.... of 2013, I can assure you that the eternal load-screens existed all the way back then even, and were almost a definite when trying to go into a delve while grouped with more than 3 other people (or in other words, anything more than one party). The same behavior has continued off and on (mostly on) through the present.
LegendaryMage wrote: »I think we can all agree that this gave has always had significant performance issues and this is a shame since the pvp in this game is incomparable (in my opinion) to most other games I've researched and tried. I just can't compare it to guild wars, world of warcraft, rift, wildstar or any other game that's been on my radar. ESO definitely has better pvp potential than all and any of them.
LegendaryMage wrote: »I think we can all agree that this game has always had significant performance issues and this is a shame since the pvp in this game is incomparable (in my opinion) to most other games I've researched and tried. I just can't compare it to guild wars, world of warcraft, rift, wildstar or any other game that's been on my radar. ESO definitely has better pvp potential than all and any of them.
And id wager (knowing my next statement is very accurate for a great deal of the people I know in game) that pretty much everyone here knows the potential, else we wouldnt still be here.
The frustration, anger, and resentment comes from broken promises, unmet expectations, and patience being abused to the point of burnout.
Being told to wait longer for fixes to give you what was promised at the day of launch, indeed before the game even was launched, is a dang good reason to be upset.
I know MMOs that had much worse runs, not just launches, but completely failed 1 year in, as well as those that made greivous management errors that cost them hundreds of thousands of subs in less than a months time.
ESO isnt to that level, not yet anyway, but its first year is among the rockiest I have witnessed, from a PvP perspective.
The potential you mention is literally the only factor keeping me and most of the remaining friends I have that still play this game, here.
The point of the thread is that patience is not infinite, especially among PvP gamers, so now is the time for ZOS to put up or shut up, figuratively speaking. We have waited long enough.
Could you imagine the headlines, the joy among us all, if we logged in Monday and all of the things we have been waiting on for so long to be fixed and put right, happened? Could you imagine that? The whole attitude and atmosphere would change.
3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any...
RadioheadSh0t wrote: »RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)
It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.
What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.
And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.
If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"
So many things wrong with this response...
Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.
And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..
You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.
If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?
The real culprit is ZOS and their inability to fix their own problems.
Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.
1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.
2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.
3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.
4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)
5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.
https://www.youtube.com/watch?v=wuI-fl0fCbcRadioheadSh0t wrote: »
So, I'll give you one last chance to admit you're wrong before I annihilate your argument that stacking and aoe spamming is a recent thing (i.e., 'no one did it pre 1.2,' you saw 'very few, if any before 1.6')...
I'll wait...
Okay, so here's a video of the guild that got first beta and live emperor, less than a week after launch, blobbing together spamming AOE... To make it easy for you, there's a great example of this at 6:00, but its all over the video.https://www.youtube.com/watch?v=wuI-fl0fCbc
So, now that you've been thoroughly disproven, now that your argument has been shown time and time again to be wrong, just admit it that you're wrong and move on.
ZOS is to blame for the lag, not the players who've been playing it the same way since its launch.
Started playing ESO 22 months ago myself, finally called it a quits 4 weeks ago. The game may be "some of the best pvp till something better comes along", but I can't keep lying to myself or others about that any longer. We deserve better, and this company has proved they are unwilling to or incapable of providing it by now.
Another failed attempt at rvr, on to the next! #CamelotUnchained
RadioheadSh0t wrote: »RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)
It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.
What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.
And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.
If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"
So many things wrong with this response...
Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.
And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..
You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.
If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?
The real culprit is ZOS and their inability to fix their own problems.
Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.
1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.
2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.
3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.
4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)
5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.
Started playing ESO 22 months ago myself, finally called it a quits 4 weeks ago. The game may be "some of the best pvp till something better comes along", but I can't keep lying to myself or others about that any longer. We deserve better, and this company has proved they are unwilling to or incapable of providing it by now.
Another failed attempt at rvr, on to the next! #CamelotUnchained
bro that game looks like garbage clone ArchAge. If anything, the sandbox game The Repopulation will be launching sooner and looks more like old school Star Wars Galaxies.
This game is no sub required so you can still play until your Camelot failure launches.
And for those of you waiting on that other failure hype Crowfall...just remember the people who brought you the NGE are also behind it.
RadioheadSh0t wrote: »RadioheadSh0t wrote: »RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
Only you're wrong about stacking since beta, No one was stacking at the start of the game...Because everyone thought AOE caps weren't in place (Because for a lot of abilities, they weren't)
It wasn't until after launch when people were whining about dying to Standard that ZOS was like "Oh yea its suppose to be capped at 6 like all AOES" and everyone was like "There is AOE caps?" in fact i can link you to countless threads and posts about this issue.
What Happens soon as they patch in the fix for those abilities? Everyone starts stacking, and slowly but surely server performance takes a nose dive.
And yes, its is the players Fault, Because not only have there been countless posts on the subject, not only has ZoS told you and everyone else "hey if you stack up and spam abilities it causes lag" you still have nimrods continue to do it.
It doesn't stop there either, Know how many 24 man zerg balls I saw before 1.6? Very few if any....Now most of the old groups that ran 12 back then picked up yet another 12 to zerg with even more people because they were getting crushed with 12 after the patch.
If you're going to whine about Ping issues in Cyrodiil, you need to place blame equally. You can't just say "Oh its all ZoS fault we suck as a player base and must stack on top of each other because if we don't random pugs kill us!"
So many things wrong with this response...
Yes people were stacking in beta, but it was less common because of the time frame and only hardcore grinders reached that level. And you can go back and watch early videos from major guilds after launch and those guilds stacked and used impulse. Not as prevalent as today, because the average player has caught up, but I've seen guilds running impulse trains as long as I've been playing this game, the only difference is in the frequency. The biggest reason the average player might not have seen stacking in beta was the limited time frame to level skills, but PTS users certainly were aware of aoe tactics.
And your whole 'people thought there were AoE caps' is wrong. ZoS added aoe caps, but under the 'guise' of 'oh hey these were supposed to be there all along,' much to the shock of addon makers and testers. Everyone who knew anything about the game knew that damage abilities didn't have aoe caps until the change, and the reasoning behind the change was a lie..
You didn't see zerg balls before 1.6? What game were you playing? Just on this comment alone you've annihilated your own credibility.
If the addition of AOE caps caused the lag, then why didn't it change when they were removed (albeit not completely)?
The real culprit is ZOS and their inability to fix their own problems.
Zos advertised the game as large scale open world PvP with 'hundreds' of players on screen. They put in groups of 24. They added AOE skills to the game. You can't blame players for playing the game ZOS advertised and designed the way ZOS intended. They failed, the blame is theirs, not ours.
1. No one was running Zerg Balls in beta, that is frankly a lie on your part...Now that doesn't mean people wouldn't AOE a clump down but that's not really a zerg ball. Generally the DPS would run in and bomb while the support hanged back and such. As someone who ran in a group that did just that for a very long time and fought groups with people like Fixate and such i can tell you it wasn't common till after 1.2 to see the 12 Mans appear doing the Zerg Ball BS.
2. No you're also wrong on this as well, This was tested multiple times back then. We found out that there were quite a few bit of skills that had caps, and a couple that didn't..Things like Talons/Standard for example didn't have Caps. They ended up just giving those caps like everything else. Problem is once they said Caps actually were in place they pretty much opened up the can of worms cause everyone remember what happened with GW2 and caps. There was no "Oh we're adding caps all of a sudden on everything" There were simply caps on some skills, and no caps on others. If you like I'll start bloody pulling of threads to show how wrong you are.
3. Where did I say I didn't see zerg balls before 1.6? The fact that you got wrong what I just said then claimed it annihilated my credibility shows that you lack reading comprehension. Go back and read my post again before you question peoples credibility and then actually quote them instead of posting random comments and claim that's what they said.
4. the AOE caps technically aren't removed, they've been increased but if you still have a ton of people standing in one area spamming abilities over and over again you're going to cause lag. AOE caps of course makes it easier for Groups to stack like this, but there are other things that need to be done to fix the problem as well. (Purge/Barrier/Vigor for example need caps)
5. You can have large numbers of people on the screen at once with very little lag, I know because i've actually pvped quite a bit without the zerg balls. Just because they put in Raid Groups of 24 doesn't mean you should be stacking on top of one another as well spamming constantly..and I can blame players just fine for doing something they know lags the game.....Its one thing if ya didn't know..but we have almost a year of evidence pointing that stacking and spamming is causing it and you still have terrible guilds who keep adding more and more people because random pugs wipe them doing the same crap as always.
So, I'll give you one last chance to admit you're wrong before I annihilate your argument that stacking and aoe spamming is a recent thing (i.e., 'no one did it pre 1.2,' you saw 'very few, if any before 1.6')...
I'll wait...
Okay, so here's a video of the guild that got first beta and live emperor, less than a week after launch, blobbing together spamming AOE... To make it easy for you, there's a great example of this at 6:00, but its all over the video.https://www.youtube.com/watch?v=wuI-fl0fCbc
So, now that you've been thoroughly disproven, now that your argument has been shown time and time again to be wrong, just admit it that you're wrong and move on.
ZOS is to blame for the lag, not the players who've been playing it the same way since its launch.