It's not that kind of game.
Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.
It's not that kind of game.
Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.
True. The game developers said that they wanted information gained from the actual game world instead of numbers, and that is what heavily influenced many of their game decision. But even so, I still believe it to be better if they actually improved upon those in-world hints than simply leaving them as they are.
Make the bleeding effect more noticeable, have stuns have a better visual indicator, critical hits signified by something, etc. There are several things that they could improve upon as far as in-world effects are concerned.
Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
It's not that kind of game.
Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.
True. The game developers said that they wanted information gained from the actual game world instead of numbers, and that is what heavily influenced many of their game decision. But even so, I still believe it to be better if they actually improved upon those in-world hints than simply leaving them as they are.
Make the bleeding effect more noticeable, have stuns have a better visual indicator, critical hits signified by something, etc. There are several things that they could improve upon as far as in-world effects are concerned.
TequilaFire wrote: »I can't tell if I am enlightened or not on PS4 except at logon because you can't hover your cursor over
xp or cp bar info like on PC.
At least that I have found as of yet, maybe there is a cursor mode have to look harder.
Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
TequilaFire wrote: »I can't tell if I am enlightened or not on PS4 except at logon because you can't hover your cursor over
xp or cp bar info like on PC.
At least that I have found as of yet, maybe there is a cursor mode have to look harder.
Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
TequilaFire wrote: »I can't tell if I am enlightened or not on PS4 except at logon because you can't hover your cursor over
xp or cp bar info like on PC.
At least that I have found as of yet, maybe there is a cursor mode have to look harder.
Dimebagd88 wrote: »Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Thing is, everyone plays games different. Especially in an mmo, there will always be those who want to min-max. To say they would have more fun playing a certain way is kind of ignorant. All in all, it should at least be an option.
Dimebagd88 wrote: »Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Thing is, everyone plays games different. Especially in an mmo, there will always be those who want to min-max. To say they would have more fun playing a certain way is kind of ignorant. All in all, it should at least be an option.
Min-maxer, theorycrafter, hardcore... they have been branded with many titles. He's right. When you introduce MMO elements to the game, you bring that crowd in.
Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
These numbers help assure the player that they are indeed doing xx% more damage or gaining the additional xx.x% regen from the selected Champion passive.
They love to throw numbers around you in tooltips and Champion constellations like you're preparing to send a shuttle to space, but fail to deliver when you are attempting to check if those are actually assisting you or not.
It's not that kind of game.
Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.
True. The game developers said that they wanted information gained from the actual game world instead of numbers, and that is what heavily influenced many of their game decision. But even so, I still believe it to be better if they actually improved upon those in-world hints than simply leaving them as they are.
Make the bleeding effect more noticeable, have stuns have a better visual indicator, critical hits signified by something, etc. There are several things that they could improve upon as far as in-world effects are concerned.
I think you are I are of like minds.
I prefer to have things modeled realistically and display within the game world, not as UI elements.
So, with this said, I would agree with many of the other posters that there isn't enough info provided by the game in some cases.
In my preference, the fix for that is as mentioned above, more in game display.
I usually turn off all UI elements, as many as possible when I play any game. Anything that has no in game display, I leave on. I use healthbars above enemy heads because in reality, you can see when a guy is missing a leg or is bleeding profusely, but in game, you kind of can't.
So, I think at least some of us are on the same page here.
Dimebagd88 wrote: »Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Thing is, everyone plays games different. Especially in an mmo, there will always be those who want to min-max. To say they would have more fun playing a certain way is kind of ignorant. All in all, it should at least be an option.
Min-maxer, theorycrafter, hardcore... they have been branded with many titles. He's right. When you introduce MMO elements to the game, you bring that crowd in.
Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
But how fast did I kill the mob? Let me time it[grabs stop clock]Oh wait, I can't use out of game things because that goes against what immersion sets out to accomplish?
Did I do enough damage? Maybe if I equip this gear piece and use this ability I will do more damage? Ugh, it seems like I am but I am not sure, I can't remember how far the health bar dipped on both accounts...
I want to go get that skyshard that my compass is pointing to. I wonder how far it is because I don't want to walk more than 4 minutes in that direction?[walks and has trouble finding it] Maybe I should pull up my mini-map? Not working? Ok I am going to look it up on a wiki.[breaks the purpose of immersion again]
Dimebagd88 wrote: »Dimebagd88 wrote: »Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Thing is, everyone plays games different. Especially in an mmo, there will always be those who want to min-max. To say they would have more fun playing a certain way is kind of ignorant. All in all, it should at least be an option.
Min-maxer, theorycrafter, hardcore... they have been branded with many titles. He's right. When you introduce MMO elements to the game, you bring that crowd in.
Is that inherently a bad thing? I mean, it's not going to affect someone's experience who wants to immerse themselves. Likely, they'll group up with different guilds, groups, players, etc and play the game their way. Obviously, this series has many devoted followers and have played their way for years, but no reason to limit the experience to just that. Its almost like saying there should be only first person view, with no option for third person, because you'll have more fun that way. As I mentioned earlier, loving this game and whether or not they introduce this as an option won't really affect how much I end up playing. Just saying, having that option would be pretty cool.
A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.
It is not stupid. Nor is it dumb.
Saltypretzels wrote: »
A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.
It is not stupid. Nor is it dumb.
Nah, it is stupid. The dungeons at the end of the game are hard enough and with enough mobs that you need to know your capabilities. I've played with plenty of people on PC who did not use FTC, and they were almost always the reason the group failed.
Dimebagd88 wrote: »Dimebagd88 wrote: »Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.
Thing is, everyone plays games different. Especially in an mmo, there will always be those who want to min-max. To say they would have more fun playing a certain way is kind of ignorant. All in all, it should at least be an option.
Min-maxer, theorycrafter, hardcore... they have been branded with many titles. He's right. When you introduce MMO elements to the game, you bring that crowd in.
Is that inherently a bad thing? I mean, it's not going to affect someone's experience who wants to immerse themselves. Likely, they'll group up with different guilds, groups, players, etc and play the game their way. Obviously, this series has many devoted followers and have played their way for years, but no reason to limit the experience to just that. Its almost like saying there should be only first person view, with no option for third person, because you'll have more fun that way. As I mentioned earlier, loving this game and whether or not they introduce this as an option won't really affect how much I end up playing. Just saying, having that option would be pretty cool.
I meant that comment to apply positive reinforcement to your statement, @Dimebagd88. Not battling you, trust me.
Sallington wrote: »Saltypretzels wrote: »
A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.
It is not stupid. Nor is it dumb.
Nah, it is stupid. The dungeons at the end of the game are hard enough and with enough mobs that you need to know your capabilities. I've played with plenty of people on PC who did not use FTC, and they were almost always the reason the group failed.
Exactly this. How are you supposed to know if your DPS is crap or not when you have more than 1 person attack the target?
"I guess my DPS is fine. Must be someone else's fault we keep wiping."
-Everyone in the group
Sallington wrote: »Saltypretzels wrote: »
A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.
It is not stupid. Nor is it dumb.
Nah, it is stupid. The dungeons at the end of the game are hard enough and with enough mobs that you need to know your capabilities. I've played with plenty of people on PC who did not use FTC, and they were almost always the reason the group failed.
Exactly this. How are you supposed to know if your DPS is crap or not when you have more than 1 person attack the target?
"I guess my DPS is fine. Must be someone else's fault we keep wiping."
-Everyone in the group
Sallington wrote: »Saltypretzels wrote: »
A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.
It is not stupid. Nor is it dumb.
Nah, it is stupid. The dungeons at the end of the game are hard enough and with enough mobs that you need to know your capabilities. I've played with plenty of people on PC who did not use FTC, and they were almost always the reason the group failed.
Exactly this. How are you supposed to know if your DPS is crap or not when you have more than 1 person attack the target?
"I guess my DPS is fine. Must be someone else's fault we keep wiping."
-Everyone in the group
Some like @Amsel_McKay think the game should be more casual than that. Unfortunately, the game breeds competitive gameplay along with the need to survive difficult encounters in end-game group content. Hardly fitting for the casual environment.
Amsel_McKay wrote: »Amsel_McKay wrote: »Did the mob die? Then you did enough damage... Did you die? You did not do enough damage... same with healing.
@Amsel_McKay So by that logic, why is there even a tooltip damage shown?
ESO had this vision when making the UI. The tooltip is there to you can see how much that number changes by skill level or level, so you get an idea. If people stopped worrying about number and just played the game would be more fun. If you beat the dungeon life is good who cares if you could eek out %1 more damage.