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Console: Why no option to see the damage we do?

Ywain_The_Bastard
I realy hoping they will integrate this option soon. A bit annoying imo. Anyone's thinking the same way?
  • idk
    idk
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    Because it would interfere with the immersion. Seriously, that is from an AMA just before PC launch where it was explained they wanted us to get our information from the world, not a UI.
  • asteldian
    asteldian
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    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.
  • FoolWitDaSnoW
    asteldian wrote: »
    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.



    But it could easily be a option you could turn on or off, even be off by default and that'd completely destroy everything you just wrote, so surely the "forcing" ordeal you spoke of wasn't a factor in the least.
    Ebonheart Pact - Sorcerer - Altmer
  • nastuug
    nastuug
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    asteldian wrote: »
    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.



    But it could easily be a option you could turn on or off, even be off by default and that'd completely destroy everything you just wrote, so surely the "forcing" ordeal you spoke of wasn't a factor in the least.

    How dare you ask for more options!
  • Ywain_The_Bastard
    Good point! I'll guess I'll deal with it. ^^
  • Shadesofkin
    Shadesofkin
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    First thing I said as I finished the Wailing Prison "I miss FTC"
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • idk
    idk
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    nastuug wrote: »
    asteldian wrote: »
    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.



    But it could easily be a option you could turn on or off, even be off by default and that'd completely destroy everything you just wrote, so surely the "forcing" ordeal you spoke of wasn't a factor in the least.

    How dare you ask for more options!

    They decided it could be done with add-ons and keep the stock UI inline with tes fanboys. Of course, you cannot have add-Ons for the consoles. Oops.
  • Sallington
    Sallington
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    There more information that's available to the player, the easier it is to spot bugs, or skills not acting like they are supposed to. The only way I've ever seen these types of problems noticed is through people using addons to get actual numbers.

    Personally, I would hate to play without knowing exactly how much damage or healing I'm doing and how a gear change affects that.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MissBizz
    MissBizz
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    First thing I said as I finished the Wailing Prison "I miss FTC"

    Really? I was like "I miss Wykkyd's toolbar.. and true exploration.. and and *list off 20 other addons*"
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • BuggeX
    BuggeX
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    Sallington wrote: »
    There more information that's available to the player, the easier it is to spot bugs, or skills not acting like they are supposed to. The only way I've ever seen these types of problems noticed is through people using addons to get actual numbers.

    Personally, I would hate to play without knowing exactly how much damage or healing I'm doing and how a gear change affects that.

    There is a PC Version for this. I guess calculation from Passive/Skills is the Same in the Console.
    #makemagickadkgreataigan
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    #ineedheal
    #betterhotfixgrindspots
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Did anyone mention immerzions yet? :p
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • danno8
    danno8
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    You will never know how much damage you are really doing (the tooltips are often very wrong)

    You will never know if that trait, or this passive really made any difference at all.

    You will never be able to accurately gauge any improvement you have made to your character.

    You will never be able to tell if a skill is bugged or working properly.

    'cause 'mersion.

  • asteldian
    asteldian
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    asteldian wrote: »
    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.



    But it could easily be a option you could turn on or off, even be off by default and that'd completely destroy everything you just wrote, so surely the "forcing" ordeal you spoke of wasn't a factor in the least.

    Nope, an option isn't good enough. The purists feel persecuted because by choosing to have it turned off they fear they will be inferior to those with it on because they won't have the knowledge that those who use it do.
    Therefore it becomes a non option because they must have it turned on to keep up. They much prefer it not be there at all to keep the playing field fair on their terms.

    Essentially its the same argument for why we cannot have dps metres.
  • Zorrashi
    Zorrashi
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    asteldian wrote: »
    asteldian wrote: »
    Hehe, age old questions return as release hits console. Some decisions were made with TES purists in mind. They prefer a clean UI for immersion and having the numbers as an option surely isn't fair because it would give advantage to those that actually want them thereby 'forcing' those who ddon't want them to use them anyway. Knowledge is power afterall.



    But it could easily be a option you could turn on or off, even be off by default and that'd completely destroy everything you just wrote, so surely the "forcing" ordeal you spoke of wasn't a factor in the least.

    Nope, an option isn't good enough. The purists feel persecuted because by choosing to have it turned off they fear they will be inferior to those with it on because they won't have the knowledge that those who use it do.
    Therefore it becomes a non option because they must have it turned on to keep up. They much prefer it not be there at all to keep the playing field fair on their terms.

    Essentially its the same argument for why we cannot have dps metres.

    Pretty much this. But it also stems from the idea that permitting anything related to "floating damage numbers" will only benefit those with a "WoW/typical MMO mentality" where people pay more attention numbers more than they do the actual game world. A decent enough reasoning (if other MMOs are any indication), though the reasoning itself may seem a bit floppy. But I respect them for that attempted vision. But I do disagree with how stringently they want to upkeep that ideal.

    f they really want to not add floating numbers, then at the very least they should come up with some sort of alternative. Even a small basic "Good." "Very good." "Critical hit!" indicator would be better than what they have now. That or add different effects to the NPCs depending on the damage done (more than what they already do now anyway).
  • nastuug
    nastuug
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    Immersion. That dirty word that has plagued "next-gen" gaming in the recent years. Whoopie...
  • Sallington
    Sallington
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    nastuug wrote: »
    Immersion. That dirty word that has plagued "next-gen" gaming in the recent years. Whoopie...

    Probably the same people that would say the dice-roll combat mechanics in Morrowind would ruin their immersion lol
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Shadesofkin
    Shadesofkin
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    MissBizz wrote: »
    First thing I said as I finished the Wailing Prison "I miss FTC"

    Really? I was like "I miss Wykkyd's toolbar.. and true exploration.. and and *list off 20 other addons*"

    Well I miss skyshards, lorebooks, wykkyd and the like too. I just went with the first one I thought of.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Olysja
    Olysja
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    omg true XD no idea how you can play on console without those addons!!! <.<
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  • Tallowby
    Tallowby
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    In the least they need target dummies to try out builds.

    Single Target
    Multi Target
    Boss Target

    Only have numbers here.... That won't break immersion fanatics
    NEED THE HELP OF A 9 TRAIT MASTER CRAFTER ON XBOX ONE NA - ALL STYLES LIST ---> My known Styles
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  • Rammi
    Rammi
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    sorry I just have to, i promise this is the last time

    674996858817083977.gif
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • nastuug
    nastuug
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    Sallington wrote: »
    nastuug wrote: »
    Immersion. That dirty word that has plagued "next-gen" gaming in the recent years. Whoopie...

    Probably the same people that would say the dice-roll combat mechanics in Morrowind would ruin their immersion lol

    @Sallington And this is the only thing those people deserve:

    HcVxWco.gif
  • gard
    gard
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    I realy hoping they will integrate this option soon. A bit annoying imo. Anyone's thinking the same way?

    Just load up the FTC addon.

    Oh wait

    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
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  • Sallington
    Sallington
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    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Immersion. That dirty word that has plagued "next-gen" gaming in the recent years. Whoopie...

    Probably the same people that would say the dice-roll combat mechanics in Morrowind would ruin their immersion lol

    @Sallington And this is the only thing those people deserve:

    HcVxWco.gif

    ScreenShot3.jpg
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • rb2001
    rb2001
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    It's not that kind of game.

    Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.
  • nastuug
    nastuug
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    Sallington wrote: »
    nastuug wrote: »
    Sallington wrote: »
    nastuug wrote: »
    Immersion. That dirty word that has plagued "next-gen" gaming in the recent years. Whoopie...

    Probably the same people that would say the dice-roll combat mechanics in Morrowind would ruin their immersion lol

    @Sallington And this is the only thing those people deserve:

    HcVxWco.gif

    ScreenShot3.jpg

    @Sallington Ahh, the good ol' days.

    Morrowind-Screenshot_1.jpg
  • systic
    systic
    rb2001 wrote: »
    It's not that kind of game.

    Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.

    We don't have more fun that way, you might, but we don't.
  • Zorrashi
    Zorrashi
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    rb2001 wrote: »
    It's not that kind of game.

    Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.

    True. The game developers said that they wanted information gained from the actual game world instead of numbers, and that is what heavily influenced many of their game decision. But even so, I still believe it to be better if they actually improved upon those in-world hints than simply leaving them as they are.

    Make the bleeding effect more noticeable, have stuns have a better visual indicator, critical hits signified by something, etc. There are several things that they could improve upon as far as in-world effects are concerned.
  • Shadesofkin
    Shadesofkin
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    rb2001 wrote: »
    It's not that kind of game.

    Get into the immersion. Get into the mindset of trying things out and seeing how effective you are, rather than having a number tell you. Just try to get used to it. Pretend you are your character and learning to fight, not just knowing it because you read it on Google. You'll have more fun this way, if you get in the game.

    First, before I get into my thoughts on this, I wanted to say that your opinion on the matter is a valid point.

    Ok, now that that is settled.

    No.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Saltypretzels
    Saltypretzels
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    Lack of damage numbers is probably the dumbest thing about this game.

    No way for players to tell if respecc'ing or trying new builds is better or worse, without the damage numbers.

    Stupid. Just stupid.

    Also, dumb.
  • Zorrashi
    Zorrashi
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    Lack of damage numbers is probably the dumbest thing about this game.

    No way for players to tell if respecc'ing or trying new builds is better or worse, without the damage numbers.

    Stupid. Just stupid.

    Also, dumb.

    A bit extreme don't you think? Numbers are not the only way to tell if you are doing damage, though it is a traditional way.

    It is not stupid. Nor is it dumb.
    Edited by Zorrashi on June 11, 2015 4:30PM
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