I PUG every day as a healer (V14) and we don't need longer than 15-20 minutes, depending on the dungeon. Dungeons are incredibly easy when everyone knows what to do. Some dungeons don't even need a tank, or a healer off-tanking is enough.
I love healing in dungeons, especially on my Orc Nightblade (lol) as with my Templar it's just too easy.
But the group finder is broken, I'll give you that.
When you recieved your first quest for a dungoen (banish, fungal, spindle) you are underlevel. The quest (think console is the same as pc) is orange or yellow. That means it will be hard or very hard for your lvl. but everyone want to run because there is a quest, just wait until the quest is green and it is much easier.
SplendidAngharad94 wrote: »Well, I just retried my first ever dungeon and it worked a lot better
And I'm the Healer :L I managed a lot better this time, turns out potions are necessarry for mana at points
Also the final boss kept healing up and none of my team-mates noticed the Blue Orbs zoning in towards him, so I healed and destroyed them and he went down
Guess it's new to me how much it takes for an enemy to go down as you can't just pure heal, you DPS too which is something I've never done before
I'll admit with a good group of four it was a lot of fun, guess my first group just majorly sucked haha
SplendidAngharad94 wrote: »Also, I suppose I've come to expect all dungeons to be like WoW
And when they're different and require some actual co-operation, skill, and work it confuses me? Oh well, now I know what to expect I'll not complain about it
They're not badly designed, they're just a hell of a lot harder than the average MMO dungeon
Dreading what a raid'll be like haha
BloodWolfe wrote: »When you recieved your first quest for a dungoen (banish, fungal, spindle) you are underlevel. The quest (think console is the same as pc) is orange or yellow. That means it will be hard or very hard for your lvl. but everyone want to run because there is a quest, just wait until the quest is green and it is much easier.
The quest level doesn't matter, the dungeon scales to the level of the party leader... or the first one to enter. I forget which but it scales the level of the dungeon so quest level does not determine the dungeons difficulty, and besides, sure you get the first quest for FG early, by the time you make your way there to the other side of Stonefalls it will be a lower quest level if you really are concerned about the quest level.
I guess you are playing on console?
Well, if you go in with random noobs it will be ALWAYS a disaster no matter what Online game you are playing.
Its a l2p issue. not because dungeons are bad
And I am still afraid they will lower the difficulty levels of dungeons because of console. (Reaction time etc is just crap on console)
On PC, dungeons are already far too easy, but that mainly also due to Championpoints and people playing same content for like 8 Months thanks to console.
I just hope they create a difficulty level for console and one for PC. Or the game will go to crap 100%
SplendidAngharad94 wrote: »Also, I suppose I've come to expect all dungeons to be like WoW
And when they're different and require some actual co-operation, skill, and work it confuses me? Oh well, now I know what to expect I'll not complain about it
They're not badly designed, they're just a hell of a lot harder than the average MMO dungeon
Dreading what a raid'll be like haha
SplendidAngharad94 wrote: »Well, I just retried my first ever dungeon and it worked a lot better
And I'm the Healer :L I managed a lot better this time, turns out potions are necessarry for mana at points
Also the final boss kept healing up and none of my team-mates noticed the Blue Orbs zoning in towards him, so I healed and destroyed them and he went down
Guess it's new to me how much it takes for an enemy to go down as you can't just pure heal, you DPS too which is something I've never done before
I'll admit with a good group of four it was a lot of fun, guess my first group just majorly sucked haha