Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
SplendidAngharad94 wrote: »every other MMO i've played dungeons have been doable with randoms, yet not this one, it's so awkward
SplendidAngharad94 wrote: »I play MMORPG's for the dungeons and raids, and here I just played my first dungeon; The Banishing Cells and jesus christ, they're just not good, not at all
The biggest mistake they made was to not have a dungeon finder that automatically teleports you to the dungeon when you finally manage to get into a group
The second mistake is that they haven't really made it obvious there is a group finder, so you're lucky to find anyone to dungeon with
The third problem is that enemies hit far too hard, and people listing themselves as tanks don't tank, but just hit a single enemy and think they is doing good
The fourth problem is they messed up roles; why have Healer, Tank and DPS available if Healers are severely limited in their abilities because they don't work like Healing spells should in a game? There's no abilities at low level to generate aggro as a Tank
The dungeon was an absolute cluster-*** of bad design choices and it just stupefies me how bad their decision making skills are
They shouldn't have tried making classes so awkward because it's highly detrimental to the PvE group content
Instead of utilising their roles everyone just goes full DPS because trying to be the designated healer ends with you out of mana after like 5 heals.... because spells cost that much
Severely disappointed, I thought if I struggled through the awful solo content it'd open up and dungeons and raids would be fun little past-times
As it turns out, nope, ZoS, you've done an awful job with this MMO, you seem more concerned about the damn single player experience than anything else
I cannot believe I wasted £49.99 on this, it just feels unfinished and [snip]
Is there anyway to improve dungeons? Like will they be better once I reach a higher level etc.? Or are they consistently bad and are groups consistently bad?
Brasseurfb16_ESO wrote: »3) The healer wasn't using his restostaff heavy attack to recover magicka.
Brasseurfb16_ESO wrote: »3) The healer wasn't using his restostaff heavy attack to recover magicka.
This. Might not be in the knowledge of many but will help a lot and with templar if I remember correct they get extra with passives or was it in the resto staff passives. Anyway in the beginning healing is healing springs->heavy attack->HS->HA->HS...
Brasseurfb16_ESO wrote: »Brasseurfb16_ESO wrote: »3) The healer wasn't using his restostaff heavy attack to recover magicka.
This. Might not be in the knowledge of many but will help a lot and with templar if I remember correct they get extra with passives or was it in the resto staff passives. Anyway in the beginning healing is healing springs->heavy attack->HS->HA->HS...
"Essence drain" : first passive in the Resto Staff tree.
Brasseurfb16_ESO wrote: »3) The healer wasn't using his restostaff heavy attack to recover magicka.
This. Might not be in the knowledge of many but will help a lot and with templar if I remember correct they get extra with passives or was it in the resto staff passives. Anyway in the beginning healing is healing springs->heavy attack->HS->HA->HS...
Pug Group, v14, Darkshade Pledge - 2.5hrs and a lot of heartache.
Guildies, v14, Darkshade Pledge - 45mins and a walk in the park.
SplendidAngharad94 wrote: »Well, I just retried my first ever dungeon and it worked a lot better
And I'm the Healer :L I managed a lot better this time, turns out potions are necessarry for mana at points
Also the final boss kept healing up and none of my team-mates noticed the Blue Orbs zoning in towards him, so I healed and destroyed them and he went down
Guess it's new to me how much it takes for an enemy to go down as you can't just pure heal, you DPS too which is something I've never done before
I'll admit with a good group of four it was a lot of fun, guess my first group just majorly sucked haha
SplendidAngharad94 wrote: »I play MMORPG's for the dungeons and raids, and here I just played my first dungeon; The Banishing Cells and jesus christ, they're just not good, not at all
The biggest mistake they made was to not have a dungeon finder that automatically teleports you to the dungeon when you finally manage to get into a group
The second mistake is that they haven't really made it obvious there is a group finder, so you're lucky to find anyone to dungeon with
The third problem is that enemies hit far too hard, and people listing themselves as tanks don't tank, but just hit a single enemy and think they is doing good
The fourth problem is they messed up roles; why have Healer, Tank and DPS available if Healers are severely limited in their abilities because they don't work like Healing spells should in a game? There's no abilities at low level to generate aggro as a Tank
The dungeon was an absolute cluster-*** of bad design choices and it just stupefies me how bad their decision making skills are
They shouldn't have tried making classes so awkward because it's highly detrimental to the PvE group content
Instead of utilising their roles everyone just goes full DPS because trying to be the designated healer ends with you out of mana after like 5 heals.... because spells cost that much
Severely disappointed, I thought if I struggled through the awful solo content it'd open up and dungeons and raids would be fun little past-times
As it turns out, nope, ZoS, you've done an awful job with this MMO, you seem more concerned about the damn single player experience than anything else
I cannot believe I wasted £49.99 on this, it just feels unfinished and [snip]
Is there anyway to improve dungeons? Like will they be better once I reach a higher level etc.? Or are they consistently bad and are groups consistently bad?
SplendidAngharad94 wrote: »This may sound stupid but how do I heavy attack with my resto staff? i have one equipped so I can do the mana regeneration just don't know how to heavy attack with it on console
Tutorial said Heavy attack was R2, but to even attack with the staff you have to hold R2 down don't you?
Or am I constantly HA-ing :L