SplendidAngharad94 wrote: »This may sound stupid but how do I heavy attack with my resto staff? i have one equipped so I can do the mana regeneration just don't know how to heavy attack with it on console
Tutorial said Heavy attack was R2, but to even attack with the staff you have to hold R2 down don't you?
Or am I constantly HA-ing :L
Dungeons in this game are great fun. You just need to get out of the mentality of other MMOs where the tank will gather every mob and noone else gets attacked.
ESO is more realistic in that the battles are like organised chaos :-) The tank should pick up the most dangerous mobs but it is impossible for them to pick up everything, so the other members need to deal with them. Also everyone in the group needs to understand how to block/dodge/interrupt otherwise the healer won't be able to keep up with the damage.
The first few dungeons are always going to be difficult because healers and tanks haven't got that many utilities to perform their role well, but it will improve in the latter levels. Also since the console versions have only just been released you need to give it time for everyone to adjust to the new play style. The same thing happened with PC, people complained about the difficulty but the got used to it and now it's pretty easy.
SplendidAngharad94 wrote: »These are low level dungeons though, like the first ones you unlock and they seem so badly designed, every other MMO i've played dungeons have been doable with randoms, yet not this one, it's so awkward
I'm not enjoying any of the choices they made with this game, because they feel so backward and stupid
SplendidAngharad94 wrote: »I don't expect it to be easy aha, I guess my frustration was mainly with group members who weren't dodging any attacks
I was even saying through the mic, "If you see red circles or marks on the floor, try to roll out of them"
Which was followed with, "Why is the healer dodge rolling constantly" at which point they'd get hit by multiple attacks
In my first group I was the only one actively dodging attacks, even if it made me look stupid it worked
Finished the dungeon now
I may have been too quick to complain as with a full group, who took their time, supported each other and worked well together it was a lot of fun
Hopefully the start of a lot of good experiences
SplendidAngharad94 wrote: »Dreading what a raid'll be like haha
SplendidAngharad94 wrote: »Also, I suppose I've come to expect all dungeons to be like WoW
And when they're different and require some actual co-operation, skill, and work it confuses me? Oh well, now I know what to expect I'll not complain about it
They're not badly designed, they're just a hell of a lot harder than the average MMO dungeon
Dreading what a raid'll be like haha
SplendidAngharad94 wrote: »I play MMORPG's for the dungeons and raids, and here I just played my first dungeon; The Banishing Cells and jesus christ, they're just not good, not at all
The biggest mistake they made was to not have a dungeon finder that automatically teleports you to the dungeon when you finally manage to get into a group
The second mistake is that they haven't really made it obvious there is a group finder, so you're lucky to find anyone to dungeon with
The third problem is that enemies hit far too hard, and people listing themselves as tanks don't tank, but just hit a single enemy and think they is doing good
The fourth problem is they messed up roles; why have Healer, Tank and DPS available if Healers are severely limited in their abilities because they don't work like Healing spells should in a game? There's no abilities at low level to generate aggro as a Tank
The dungeon was an absolute cluster-*** of bad design choices and it just stupefies me how bad their decision making skills are
They shouldn't have tried making classes so awkward because it's highly detrimental to the PvE group content
Instead of utilising their roles everyone just goes full DPS because trying to be the designated healer ends with you out of mana after like 5 heals.... because spells cost that much
Severely disappointed, I thought if I struggled through the awful solo content it'd open up and dungeons and raids would be fun little past-times
As it turns out, nope, ZoS, you've done an awful job with this MMO, you seem more concerned about the damn single player experience than anything else
I cannot believe I wasted £49.99 on this, it just feels unfinished and [snip]
Is there anyway to improve dungeons? Like will they be better once I reach a higher level etc.? Or are they consistently bad and are groups consistently bad?
remedios17 wrote: »I think you are overreacting. The first dungeon experience for newbies generally goes down like this, because no one has a clue about anything.
Wait till you try the veteran versions of the dungeons
SplendidAngharad94 wrote: »These are low level dungeons though, like the first ones you unlock and they seem so badly designed, every other MMO i've played dungeons have been doable with randoms, yet not this one, it's so awkward
I'm not enjoying any of the choices they made with this game, because they feel so backward and stupid
SplendidAngharad94 wrote: »I play MMORPG's for the dungeons and raids, and here I just played my first dungeon; The Banishing Cells and jesus christ, they're just not good, not at all
The biggest mistake they made was to not have a dungeon finder that automatically teleports you to the dungeon when you finally manage to get into a group
The second mistake is that they haven't really made it obvious there is a group finder, so you're lucky to find anyone to dungeon with
The third problem is that enemies hit far too hard, and people listing themselves as tanks don't tank, but just hit a single enemy and think they is doing good
The fourth problem is they messed up roles; why have Healer, Tank and DPS available if Healers are severely limited in their abilities because they don't work like Healing spells should in a game? There's no abilities at low level to generate aggro as a Tank
The dungeon was an absolute cluster-*** of bad design choices and it just stupefies me how bad their decision making skills are
They shouldn't have tried making classes so awkward because it's highly detrimental to the PvE group content
Instead of utilising their roles everyone just goes full DPS because trying to be the designated healer ends with you out of mana after like 5 heals.... because spells cost that much
Severely disappointed, I thought if I struggled through the awful solo content it'd open up and dungeons and raids would be fun little past-times
As it turns out, nope, ZoS, you've done an awful job with this MMO, you seem more concerned about the damn single player experience than anything else
I cannot believe I wasted £49.99 on this, it just feels unfinished and [snip]
Is there anyway to improve dungeons? Like will they be better once I reach a higher level etc.? Or are they consistently bad and are groups consistently bad?
coryevans_3b14_ESO wrote: »SplendidAngharad94 wrote: »I play MMORPG's for the dungeons and raids, and here I just played my first dungeon; The Banishing Cells and jesus christ, they're just not good, not at all
The biggest mistake they made was to not have a dungeon finder that automatically teleports you to the dungeon when you finally manage to get into a group
The second mistake is that they haven't really made it obvious there is a group finder, so you're lucky to find anyone to dungeon with
The third problem is that enemies hit far too hard, and people listing themselves as tanks don't tank, but just hit a single enemy and think they is doing good
The fourth problem is they messed up roles; why have Healer, Tank and DPS available if Healers are severely limited in their abilities because they don't work like Healing spells should in a game? There's no abilities at low level to generate aggro as a Tank
The dungeon was an absolute cluster-*** of bad design choices and it just stupefies me how bad their decision making skills are
They shouldn't have tried making classes so awkward because it's highly detrimental to the PvE group content
Instead of utilising their roles everyone just goes full DPS because trying to be the designated healer ends with you out of mana after like 5 heals.... because spells cost that much
Severely disappointed, I thought if I struggled through the awful solo content it'd open up and dungeons and raids would be fun little past-times
As it turns out, nope, ZoS, you've done an awful job with this MMO, you seem more concerned about the damn single player experience than anything else
I cannot believe I wasted £49.99 on this, it just feels unfinished and [snip]
Is there anyway to improve dungeons? Like will they be better once I reach a higher level etc.? Or are they consistently bad and are groups consistently bad?
Did you seriously just say dungeons are too hard?
Forcedchaos wrote: »I love the game don't get me wrong I even subbed but, I just did the first dungeon as well and it was a cluster**** as you say. I have played a healer in more MMO's than I can count and with this game I just don't feel like dealing with the headache. I'm actually thinking about re rolling today a DPS.