Knootewoot wrote: »Throw down Caltrops. Stamina = gone = semi-perma dodge roll. (once they catch breath they still get away)
PvP is almost dead now. thorn has most players and even then it's low. going to play ARK and slay some dino's and other players.
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
So rolling needs a fix but, perma-block-and-casting or shield stacking is OK?
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
you have speed bonuses, large part is getting away and making space.
I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.
I don't mind people holding block forever but when they can block cast undodgeable flame lashes and i can't cc them unless I'm a nb with fear makes them unbeatable. Tbh you don't take much damage while blocking also at least in a 1v1 scenario and you have gdb to save you. Yes, there SHOULD be counters to dodge rollers but concealed weapon and flame lash was just dumb because you can just cap close and spam them if a stam build is trying to escape.
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
Everybody should block at some point, everyone should dodge sometimes too, I wonder if those who complain about block are ones that never ever ever use it, even when they should.
There is already ignore block mechanism once in 5 seconds. And that is called Fear, Fossilise, Luminous Spear just saying in case you forget.
So Fear+Surpise Attack/whatever will work for you perhaps. It's enough to kill someone nowadays.
Though I think ignore dodge mechanism is silly but infinite dodge rolling is sillier. If one needs a fix, then the other one too to balance things.
1.3 sec CD for GCD or for recast? I dont think so man. It usually pretty fast for a follow-up attack after being feared. Note that, fear animation have a delay for the victim since 1.6. You maybe confuse these 2 things?
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
you have speed bonuses, large part is getting away and making space.
I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.
You try to outrun these builds, you get hit by gap closers (Ambush, Crit Charge, Shielded Assault etc), some of which also bypass dodge roll.
Stamina builds do not have any bonus speed compared to other builds, unless you mean the sprint speed increase from medium armour (too bad sprinting equals suicide in PvP, when you're in range of your opponent).
Also, any kind of snare quickly ends any hope of escaping these "hold block & spam whip/concealed" builds.
Why you should be forced to escape in the first place is beyond me.
Thing is, there being builds that force you to escape since you can't kill them is something that makes instagibbing all the more prevalent. When you can't beat an opponent in a "fair" fight, you are forced to take them down before any "fair" fight can happen. This creates more & more problems for the whole balance of the game.
Is there something wrong with spamming roll dodge forever? Yes.
Should it be fixed by undodgeable attacks, to which the only counterplay is to "run away"? No.
As mentioned previously in this thread, there are other counters to roll dodge which are perfectly fine:
Jesus Beam - interruptable, cloakable
Curse - block or cloak when it goes off
Soul Assault - cloak/cleanse/interrupt
Lightning/Resto Heavy Attacks - cant be done while blocking, meaning vulnerable opponent as well
Sorc Pet - kill it
...and then we have:
Whip/Concealed Weapon - run away & try not to die while opponent is spamming them from behind block?
Having those skills bypass roll dodge is pretty much the same as if my Surprise Attacks bypassed block.
Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?
Can you come up with another brilliant idea please?
you have speed bonuses, large part is getting away and making space.
I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.
You try to outrun these builds, you get hit by gap closers (Ambush, Crit Charge, Shielded Assault etc), some of which also bypass dodge roll.
Stamina builds do not have any bonus speed compared to other builds, unless you mean the sprint speed increase from medium armour (too bad sprinting equals suicide in PvP, when you're in range of your opponent).
Also, any kind of snare quickly ends any hope of escaping these "hold block & spam whip/concealed" builds.
Why you should be forced to escape in the first place is beyond me.
Thing is, there being builds that force you to escape since you can't kill them is something that makes instagibbing all the more prevalent. When you can't beat an opponent in a "fair" fight, you are forced to take them down before any "fair" fight can happen. This creates more & more problems for the whole balance of the game.
Is there something wrong with spamming roll dodge forever? Yes.
Should it be fixed by undodgeable attacks, to which the only counterplay is to "run away"? No.
As mentioned previously in this thread, there are other counters to roll dodge which are perfectly fine:
Jesus Beam - interruptable, cloakable
Curse - block or cloak when it goes off
Soul Assault - cloak/cleanse/interrupt
Lightning/Resto Heavy Attacks - cant be done while blocking, meaning vulnerable opponent as well
Sorc Pet - kill it
...and then we have:
Whip/Concealed Weapon - run away & try not to die while opponent is spamming them from behind block?
Having those skills bypass roll dodge is pretty much the same as if my Surprise Attacks bypassed block.
L2p with dots, shadow image or caltrop and fear every 6 secs and you will drop stamina of most of the "permablockers" pretty fast
This wont work on only few players, and those wont have high damages due to all the sacrificies they made. Then undodgeable whip are easily outhealed with rally and/or vigor. If you dont want to play with heals then deal with it.
OR there is the *** way, the dduke way as I like to call it. Stack 4.3k wep damages and try to instagibb. Then dont cry if you cant sustain a fight.