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so now that conceal/Lava whip WONT go thru dodge.

  • Knootewoot
    Knootewoot
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    Throw down Caltrops. Stamina = gone = semi-perma dodge roll. (once they catch breath they still get away)

    PvP is almost dead now. thorn has most players and even then it's low. going to play ARK and slay some dino's and other players.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Araxleon
    Araxleon
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    Knootewoot wrote: »
    Throw down Caltrops. Stamina = gone = semi-perma dodge roll. (once they catch breath they still get away)

    PvP is almost dead now. thorn has most players and even then it's low. going to play ARK and slay some dino's and other players.

    ARK <3
  • Domander
    Domander
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    Heh, it would be funny if dodge roll on caltrops did more damage. I mean, rolling on spikes..
  • saintmurray
    saintmurray
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    Yeah I'm quite close to being done with this game over a year and it gets worse by the patch..
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • R0M2K
    R0M2K
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    So rolling needs a fix but, perma-block-and-casting or shield stacking is OK?


    QQ
  • Mjollo
    Mjollo
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    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.
    Defialed - Former Emperor of Thornblade|Mjoll The Legend - Former Empress of Blackwater Blade| Definitely Not Mjoll - Former Empress of Blackwater Blade | Probably Not Mjoll - Former Empress of Blackwater Blade | Mistakenly Mjoll - Former Empress of Blackwater Blade | Blackwater Cultist - Former Emperor of Blackwater Blade | A Woman With No Name |
    "There are two kinds of people in this world, my friend. Those with loaded guns. And those who dig. You dig."
  • DDuke
    DDuke
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    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:
    Edited by DDuke on June 7, 2015 11:37AM
  • Araxleon
    Araxleon
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    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    you have speed bonuses, large part is getting away and making space.

    I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.
  • Araxleon
    Araxleon
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    R0M2K wrote: »
    So rolling needs a fix but, perma-block-and-casting or shield stacking is OK?


    QQ

    Those threads how beeing out since day one, Yes we want that change I think zenimax gets the point, The point of this thread is to stop the boat from sinking deeper.

    I hope they fix that one day too... Because thats a big factor
  • DDuke
    DDuke
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    Araxleon wrote: »
    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    you have speed bonuses, large part is getting away and making space.

    I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.

    You try to outrun these builds, you get hit by gap closers (Ambush, Crit Charge, Shielded Assault etc), some of which also bypass dodge roll.
    Stamina builds do not have any bonus speed compared to other builds, unless you mean the sprint speed increase from medium armour (too bad sprinting equals suicide in PvP, when you're in range of your opponent).

    Also, any kind of snare quickly ends any hope of escaping these "hold block & spam whip/concealed" builds.
    Why you should be forced to escape in the first place is beyond me.

    Thing is, there being builds that force you to escape since you can't kill them is something that makes instagibbing all the more prevalent. When you can't beat an opponent in a "fair" fight, you are forced to take them down before any "fair" fight can happen. This creates more & more problems for the whole balance of the game.

    Is there something wrong with spamming roll dodge forever? Yes.

    Should it be fixed by undodgeable attacks, to which the only counterplay is to "run away"? No.

    As mentioned previously in this thread, there are other counters to roll dodge which are perfectly fine:

    Jesus Beam - interruptable, cloakable
    Curse - block or cloak when it goes off
    Soul Assault - cloak/cleanse/interrupt
    Lightning/Resto Heavy Attacks - cant be done while blocking, meaning vulnerable opponent as well
    Sorc Pet - kill it

    ...and then we have:

    Whip/Concealed Weapon - run away & try not to die while opponent is spamming them from behind block?



    Having those skills bypass roll dodge is pretty much the same as if my Surprise Attacks bypassed block.
    Edited by DDuke on June 7, 2015 8:40PM
  • Mjollo
    Mjollo
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    Um, if you're a stamina build shouldn't you have enough stamina to block? CC us. We are magicka after all meaning we only get 3 roll dodges until our resource depletes. so block, CC, continue wrecking. That is how the pros do it and that's how I die. I'm sorry if you're built to be a glass cannon but how are you going to complain if you're not built to survive outside of a zerg anyways?
    Defialed - Former Emperor of Thornblade|Mjoll The Legend - Former Empress of Blackwater Blade| Definitely Not Mjoll - Former Empress of Blackwater Blade | Probably Not Mjoll - Former Empress of Blackwater Blade | Mistakenly Mjoll - Former Empress of Blackwater Blade | Blackwater Cultist - Former Emperor of Blackwater Blade | A Woman With No Name |
    "There are two kinds of people in this world, my friend. Those with loaded guns. And those who dig. You dig."
  • frozywozy
    frozywozy
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    lol I can't believe someone is actually trying to make people realize that concealed and whip should not go through dodge roll. Are you serious? dodge roll and shield stacking is the most obvious way to get perma invicibility with the way the game handle ressource management + offense + defense. The problem is where both magicka and stamina builds can go with very high regen, very high damage and very high defense at the same time. They need find ways to separate them from each other. The more magicka/stamina and magicka/stamina regen you have, the longest you can keep reapplying those very strong shields or dodge rolling and increasing your damage at the same time. My suggestion has been the following for ages but there are plenty of other way to totally separate all 3 from each other :

    1) Stamina builds : See my signature - We could have gear bonuses, enchants and champion points to increase the recovery of that fourth ressource bar and the stamina user would have to pick between dodge rolling more by increasing the regen of that 4th bar (tank) or increasing his stamina pool to hit harder (dps) or stamina regen to last longer (hybrid).

    So in other words, that makes 3 stats to increase : fourth ressource bar regen (more defense), stamina pool (more dps) and stamina regen (hybrid).

    I would also suggest to increase the 20% of evasion to 30% and make it last 10-12 seconds instead of 20.

    2) Magicka builds : Make all shields abilities very weak but give a chance to people who wanna increase their strength to go either for gear bonuses or spend champion points. This way it penalizes their damage or ressource management if they put everything into better shields to defend themselves (tank). They would be super hard to kill for a while until they get out of magicka because of their poor ressource management. Or they could last longer by getting more magicka regen (hybrid) but this way it would be easier to burst them down because they would have invested less points in increasing the strength of those shields so they would have to be careful and reapply them quickly. Or they could get more magicka to deal more damage (dps).

    In other words, 3 stats to increase : shield strength (more defense), magicka pool (more dps), magicka regen (hybrid).

    Light Armor pieces could also come with bonuses which increase shield strength.

    U see where I'm going?

    About the topic, I don't think that whip and concealed change anything to real stamina users. Rally and Vigor is way too strong at the moment to put any dodge roller in danger. Once Nirnhode gets fixed, we will see but with the state of the game right now, it is ridiculously easy for a stamina user to counter whip or conceal spam through dodge roll.

    After this fix, I won't even bother attacking them. I will just get away and continue my journey.
    Edited by frozywozy on June 8, 2015 5:07AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
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    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
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    • Bring resurrection sickness
    • Fix character desync
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    • Fix combat bug
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    • Fix server lag
  • Ernest145
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    I don't mind people holding block forever but when they can block cast undodgeable flame lashes and i can't cc them unless I'm a nb with fear makes them unbeatable. Tbh you don't take much damage while blocking also at least in a 1v1 scenario and you have gdb to save you. Yes, there SHOULD be counters to dodge rollers but concealed weapon and flame lash was just dumb because you can just cap close and spam them if a stam build is trying to escape.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Ernest145
    Ernest145
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    Also, imo block casting is pretty stupid because you can mitigate so much damage while also spamming 5k flame lashes.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • frozywozy
    frozywozy
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    Ernest145 wrote: »
    I don't mind people holding block forever but when they can block cast undodgeable flame lashes and i can't cc them unless I'm a nb with fear makes them unbeatable. Tbh you don't take much damage while blocking also at least in a 1v1 scenario and you have gdb to save you. Yes, there SHOULD be counters to dodge rollers but concealed weapon and flame lash was just dumb because you can just cap close and spam them if a stam build is trying to escape.

    Try fossilize or mines or blazing spears ?
    Edited by frozywozy on June 8, 2015 5:22AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Araxleon
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    Stamina builds just want more power the phrase *git gud* actually means something here haha

    you can already improve and make your stamina builds with great sustain and damage and be powerful overall stamina builds KICKASS right now even though all these things exist, making it so they can dodge roll everything well that basically means they get even stronger then they already are.

  • Domander
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    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    Everybody should block at some point, everyone should dodge sometimes too, I wonder if those who complain about block are ones that never ever ever use it, even when they should.
  • Vizier
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    what's worse? Perma - dodge or Perma-shields? Hmmm.... difficult to say this is.
  • Araxleon
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    Vizier wrote: »
    what's worse? Perma - dodge or Perma-shields? Hmmm.... difficult to say this is.

    Currently? Shields are more powerful than perma rolling, If they make dodge, dodge all attacks like they said they might do. Perma roll dodging will be better
  • DDuke
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    Domander wrote: »
    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    Everybody should block at some point, everyone should dodge sometimes too, I wonder if those who complain about block are ones that never ever ever use it, even when they should.

    Of course I do block sometimes.

    Is it my primary form of defense? No.
    Should it be? Of course not, I'm not playing this game to play a bloody tank, and I'd be out of stamina in 5 seconds if I tried that.

    If you want Concealed Weapon/Whip to ignore roll dodge (stamina builds' primary form of defense), then make my Surprise Attacks ignore block (permablockers primary form of defense). Permablockers can always roll dodge, cant they?
  • tordr86b16_ESO
    tordr86b16_ESO
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    Blocking is fine because you're not completely immune to damage. However, with dodge rolling you avoid damage completely. ZOS needs to find a balance bewteen the two and not make one superior to the other...
  • Soris
    Soris
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    There is already ignore block mechanism once in 5 seconds. And that is called Fear, Fossilise, Luminous Spear just saying in case you forget.
    So Fear+Surpise Attack/whatever will work for you perhaps. It's enough to kill someone nowadays.

    Though I think ignore dodge mechanism is silly but infinite dodge rolling is sillier. If one needs a fix, then the other one too to balance things.
    Welkynd [Templar/AD/EU]
  • DDuke
    DDuke
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    Soris wrote: »
    There is already ignore block mechanism once in 5 seconds. And that is called Fear, Fossilise, Luminous Spear just saying in case you forget.
    So Fear+Surpise Attack/whatever will work for you perhaps. It's enough to kill someone nowadays.

    Though I think ignore dodge mechanism is silly but infinite dodge rolling is sillier. If one needs a fix, then the other one too to balance things.

    No, it isn't.

    Fear gives you a 1.3 second cooldown after use, meaning you are not killing anyone that knows how to react. More often than not, fear results simply in a small stamina drain on your opponent, and the loss of 1/3rd of your magicka (if playing a stamina NB).

    The only people you kill with fear are outnumbered targets (who get hit by other peoples' attacks while feared), and people with very, very slow reaction times (yes, there are quite a few).

    I'm with you though, infinite roll dodging is silly and an elegant solution should be found.
  • Ernest145
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    All I'm saying is that yes infinite dodge rolling is dumb and yes there should be counters to it, but flame lash and CW counter dodge rolling too much if that makes sense. Again I'm all for countering dodge rollers but not the way whips and cw can, both are spammable and hit for at least 5k.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Soris
    Soris
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    1.3 sec CD for GCD or for recast? I dont think so man. It usually pretty fast for a follow-up attack after being feared. Note that, fear animation have a delay for the victim since 1.6. You maybe confuse these 2 things?
    Welkynd [Templar/AD/EU]
  • DDuke
    DDuke
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    Soris wrote: »
    1.3 sec CD for GCD or for recast? I dont think so man. It usually pretty fast for a follow-up attack after being feared. Note that, fear animation have a delay for the victim since 1.6. You maybe confuse these 2 things?

    There is a 1,3 second GCD after any instant cast skill. This is the reason you cannot dish out Surprise Attacks every 0,1 seconds for instance. If a skill has 1 second cast time, there is only 0,3 seconds of cooldown before next skill can be used (which is why WW fear for instance is much better than NB one).

    There are plenty of players who break it fast enough, so that you aren't able to deal any real damage.
    Edited by DDuke on June 8, 2015 11:36AM
  • OdinForge
    OdinForge
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    I've said it before and no one cares, the real culprit here is bow and nirn. I feel like a god when i switch my NB to 2H/Bow FoTM, but when i use any other combination of weapons life is hard.

    The real secret to success is the movement speed stack, which you only get from running bow. The passive that stacks with several class skill speed buffs that allows you to bolt around the world. "Permadodging" relies heavily on this movement speed, if you take the same person and regens and take away bow it becomes much more difficult to stay alive.

    That's because with bow off-hand you can get huge distance gaps, allow your resources some downtime and re-position yourself to attack without pressure. It's so easy to do this running a spec like 2H/Bow, to the point where i feel like a totally different player when i play this. There is a reason virtually every NB and other classes choose to run 2H/Bow.

    When I'm 2H/1H or 2H/DW, i cannot get that distance anywhere near as easily.

    It's not roll dodge, it's bow and nirn. People see a stamina player running 2H/Bow, and they don't even understand how the mechanics are working. They just assume every stamina spec is created equal. Take away the speed stack from bow and get rid of nirn, stamina players will become much easier to kill regardless of their regen.
    Edited by OdinForge on June 8, 2015 1:15PM
    The Age of Wrobel.
  • Erondil
    Erondil
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    DDuke wrote: »
    Araxleon wrote: »
    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    you have speed bonuses, large part is getting away and making space.

    I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.

    You try to outrun these builds, you get hit by gap closers (Ambush, Crit Charge, Shielded Assault etc), some of which also bypass dodge roll.
    Stamina builds do not have any bonus speed compared to other builds, unless you mean the sprint speed increase from medium armour (too bad sprinting equals suicide in PvP, when you're in range of your opponent).

    Also, any kind of snare quickly ends any hope of escaping these "hold block & spam whip/concealed" builds.
    Why you should be forced to escape in the first place is beyond me.

    Thing is, there being builds that force you to escape since you can't kill them is something that makes instagibbing all the more prevalent. When you can't beat an opponent in a "fair" fight, you are forced to take them down before any "fair" fight can happen. This creates more & more problems for the whole balance of the game.

    Is there something wrong with spamming roll dodge forever? Yes.

    Should it be fixed by undodgeable attacks, to which the only counterplay is to "run away"? No.

    As mentioned previously in this thread, there are other counters to roll dodge which are perfectly fine:

    Jesus Beam - interruptable, cloakable
    Curse - block or cloak when it goes off
    Soul Assault - cloak/cleanse/interrupt
    Lightning/Resto Heavy Attacks - cant be done while blocking, meaning vulnerable opponent as well
    Sorc Pet - kill it

    ...and then we have:

    Whip/Concealed Weapon - run away & try not to die while opponent is spamming them from behind block?



    Having those skills bypass roll dodge is pretty much the same as if my Surprise Attacks bypassed block.

    L2p with dots, shadow image or caltrop and fear every 6 secs and you will drop stamina of most of the "permablockers" pretty fast ;)
    This wont work on only few players, and those wont have high damages due to all the sacrificies they made. Then undodgeable whip are easily outhealed with rally and/or vigor. If you dont want to play with heals then deal with it.

    OR there is the *** way, the dduke way as I like to call it. Stack 4.3k wep damages and try to instagibb. Then dont cry if you cant sustain a fight.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
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  • DDuke
    DDuke
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    Erondil wrote: »
    DDuke wrote: »
    Araxleon wrote: »
    DDuke wrote: »
    Defialed wrote: »
    Concealed is the easiest thing to counter but of course everyone who runs stam builds complains that it's "OP". Seriously? I'm tired of hearing people fail to counter Concealed. let me give a hint: instead of roll dodging how about you try blocking? I hit for 9-10k crit concealeds atm but when someone blocks they hit for 2k. Instantly shut down.

    Oh, so I should start blocking without any set bonuses or passives towards blocking, and somehow try to "outsustain" the person who is throwing those Concealeds or Whips from behind block (having built for blocking infinitely), being virtually unkillable to you?

    Can you come up with another brilliant idea please? :smiley:

    you have speed bonuses, large part is getting away and making space.

    I have fought good stam builds that instead of QQing on forums about undodgable skills they learn to outrun it or maneuver it. Remember its a melee range magicka attack.

    You try to outrun these builds, you get hit by gap closers (Ambush, Crit Charge, Shielded Assault etc), some of which also bypass dodge roll.
    Stamina builds do not have any bonus speed compared to other builds, unless you mean the sprint speed increase from medium armour (too bad sprinting equals suicide in PvP, when you're in range of your opponent).

    Also, any kind of snare quickly ends any hope of escaping these "hold block & spam whip/concealed" builds.
    Why you should be forced to escape in the first place is beyond me.

    Thing is, there being builds that force you to escape since you can't kill them is something that makes instagibbing all the more prevalent. When you can't beat an opponent in a "fair" fight, you are forced to take them down before any "fair" fight can happen. This creates more & more problems for the whole balance of the game.

    Is there something wrong with spamming roll dodge forever? Yes.

    Should it be fixed by undodgeable attacks, to which the only counterplay is to "run away"? No.

    As mentioned previously in this thread, there are other counters to roll dodge which are perfectly fine:

    Jesus Beam - interruptable, cloakable
    Curse - block or cloak when it goes off
    Soul Assault - cloak/cleanse/interrupt
    Lightning/Resto Heavy Attacks - cant be done while blocking, meaning vulnerable opponent as well
    Sorc Pet - kill it

    ...and then we have:

    Whip/Concealed Weapon - run away & try not to die while opponent is spamming them from behind block?



    Having those skills bypass roll dodge is pretty much the same as if my Surprise Attacks bypassed block.

    L2p with dots, shadow image or caltrop and fear every 6 secs and you will drop stamina of most of the "permablockers" pretty fast ;)
    This wont work on only few players, and those wont have high damages due to all the sacrificies they made. Then undodgeable whip are easily outhealed with rally and/or vigor. If you dont want to play with heals then deal with it.

    OR there is the *** way, the dduke way as I like to call it. Stack 4.3k wep damages and try to instagibb. Then dont cry if you cant sustain a fight.

    "Pretty fast", as in after 15-20 minutes? There are people tanking 10+ at the same time, you aren't going to drop the stamina of a permablocker (who knows what he's doing) alone "pretty fast".

    Also, while this may be surprising to you, I should probably let you know that not everyone likes playing a FOTM sustain rollerblade stacking heals & rolling forever.

    Should these builds be substandard in 1v1 fights, and only be suitable for instagibbing opponents? No, I do not think so.

    If the only answer to a sustain build is another sustain build (or instagib), then something is wrong with the game balance and you'd be a fool to argue otherwise.


    That said, even the FOTM rollerblades run into problems against permablockers (the ones that know how to break free), due to the undodgeable whips/concealeds/teleport strikes which mean your already low DPS is even lower since you have to reapply vigor & rally all the time while hitting your opponent for 10 damage through his block.

    I'd like you to find me one stamina nightblade that has zero problems whatsoever against a permablock concealed/whip spammer. Or better yet, play one yourself so you'd atleast know what you're talking about.
    Edited by DDuke on June 9, 2015 2:26PM
  • Varicite
    Varicite
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    This is pretty much how metas work. Counters to counters to counters.

    I honestly don't think this change should go live. Instead, give us a couple shield-busting abilities and let the meta balance itself out.

    Also, fix nirnhoned and raise everyone's health and defenses slightly overall.
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