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About the "endgame" that everyone complains...

  • brandon
    brandon
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    Earelith wrote: »
    After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.

    There are 4 ways to have your MMO "endgame"

    1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"

    2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..

    3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.

    You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.

    4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.

    Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.


    Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..

    "endgame" content for me is: ESO > EVE > GW2 > WOW

    Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed it :)http://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/

    I'm glad someone other than me actually likes the endgame stuff in ESO. It gets really tiring hearing the complaints about endgame over and over again.
  • PKMN12
    PKMN12
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    dafox187 wrote: »
    i like 2 and 4 the best it would be all the way eso if they had some sort of thing to keep us busy upgrading while we waited for dlcs cough cough houses cough cough

    except not everyone likes housing, those that LOVE housing have likely not finished all the endgame trials and content yet, because they are likely less into that kind of thing.

    at least, that is what i have seen.
  • Earelith
    Earelith
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    @Vahrokh @Woolenthreads As I said I have not played EVE, I just read about it. So I have not any reason to argue against you or doubt you. And since I have not played it, my conclusion that I liked ESO the most is really compared to the other 2 methods. Maybe, if we ever get the EVE system (progression via que) in a Fantasy MMORPG without ffa pvp I gonna like it more. Age of Wushu have similar style, but is ffa pvp in all zones, unlike ESO.
    Wolfster wrote: »
    Earelith wrote: »

    2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..

    GW2 actually has the WORST gear treadmill based on gating content with the agony stat.

    This is not a gear treadmill :) Is a gate mechanic, but once you get that gear (Ascended) you are done. There is not new gear after 5 months, which will be better than Ascended and then your ascended gear be found on chests in the world to pickup. Also Ascended gear can be crafted too. Is just not as efficient to craft them as running Fractals.

    So the Ascended gear is like a long term goal, not a seasonal gear. and you can craft it or farm it on Fractals. Is not gear treadmill.
    Edited by Earelith on June 6, 2015 5:00AM
  • Shunravi
    Shunravi
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    brandon wrote: »
    Earelith wrote: »
    After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.

    There are 4 ways to have your MMO "endgame"

    1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"

    2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..

    3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.

    You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.

    4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.

    Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.


    Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..

    "endgame" content for me is: ESO > EVE > GW2 > WOW

    Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed it :)http://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/

    I'm glad someone other than me actually likes the endgame stuff in ESO. It gets really tiring hearing the complaints about endgame over and over again.

    The majority of the complaints are about not having reasons to do them. Not that people hate them.

    Many (except some pvpers apparently) love the instances. But after doing them over and over again for 9+ months, the can get stale.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Faulgor
    Faulgor
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    Shunravi wrote: »
    brandon wrote: »
    Earelith wrote: »
    After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.

    There are 4 ways to have your MMO "endgame"

    1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"

    2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..

    3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.

    You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.

    4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.

    Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.


    Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..

    "endgame" content for me is: ESO > EVE > GW2 > WOW

    Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed it :)http://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/

    I'm glad someone other than me actually likes the endgame stuff in ESO. It gets really tiring hearing the complaints about endgame over and over again.

    The majority of the complaints are about not having reasons to do them. Not that people hate them.

    Many (except some pvpers apparently) love the instances. But after doing them over and over again for 9+ months, the can get stale.

    I think Shada's Tear is one of the finest content in the whole game.

    But I haven't even completed it once because there's no point to it and it's hard to find a group.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Alcast
    Alcast
    Class Representative
    Earelith wrote: »
    After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.

    There are 4 ways to have your MMO "endgame"

    1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"

    2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..

    3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.

    You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.

    4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.

    Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.


    Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..

    "endgame" content for me is: ESO > EVE > GW2 > WOW

    Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed it :)http://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/



    You must be new to the game. Most of us are doing the same content for 7 Months+ now....
    And most hardcore guilds have left the game long time ago, there are like 1-2 guilds on each alliance left that still try to compete on Leaderboards.

    ESO is good, I am just afraid that the consoles will *** it up for us, if they see people are struggeling on console, they will decrease the difficulty and for gods sake I freaking hope they make a seperate difficulty level for Pc and console.

    Seeing "gameplay" demos on console makes me almost throw up. Watching a DEV lightattacking a f... mob to death and clearly he aint got no clue what is going on makes me QQ. Even my grandmam could play better if i gave her 1 training lesson.

    About Championsystem. For Hardcore guilds the CP system+ PvP buffs in PvE is the 2nd most dumb thing in ESO.
    How will it ever be fair for a new player to try competing on leaderboards? 600CP vs 0 CP its like a 25% Power increase/decrease, same for pvp.
    Edited by Alcast on June 6, 2015 8:58AM
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  • Earelith
    Earelith
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    @Alcast The "problem" is that there will be no addons in console..if players on pc played the game without addons that can track buffs/debuffs and without meters for the dps fights, then they would decrease difficulty on pc too. But, yeap, they should have 2 separate difficulties, cause if they reduce difficulty on p, with all the help from addons it will be a walk in the park.
  • Alcast
    Alcast
    Class Representative
    Earelith wrote: »
    @Alcast The "problem" is that there will be no addons in console..if players on pc played the game without addons that can track buffs/debuffs and without meters for the dps fights, then they would decrease difficulty on pc too. But, yeap, they should have 2 separate difficulties, cause if they reduce difficulty on p, with all the help from addons it will be a walk in the park.

    I would kill myself if there werent any addons on PC.
    ZOS UI is horrible. And srsly, I do not give a *** about "immersion". Those poor guys on Consoles....


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  • newtinmpls
    newtinmpls
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    Faulgor wrote: »
    [

    I think Shada's Tear is one of the finest content in the whole game.

    But I haven't even completed it once because there's no point to it and it's hard to find a group.

    How can you think that highly of it when you haven't done it?

    Although I admit, I've not finished it.

    Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.

    We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.

    After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!
    Edited by newtinmpls on June 6, 2015 1:19PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • DDuke
    DDuke
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    newtinmpls wrote: »
    Faulgor wrote: »
    [

    I think Shada's Tear is one of the finest content in the whole game.

    But I haven't even completed it once because there's no point to it and it's hard to find a group.

    How can you think that highly of it when you haven't done it?

    Although I admit, I've not finished it.

    Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.

    We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.

    After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!

    Shada's Tear is a perfect example of how unrewarding the content in this game is.


    The dungeon itself is one of the best in this game and was fun to play through. It reminded me of some of the good old multi-wing dungeons in vanilla WoW which had lots of bosses and took some time to play through.

    Unfortunately, it left a foul taste in my mouth.

    Nothing, absolutely nothing in there was worth doing in the end.
    No boss dropped anything even remotely useful. Not the first, not the second, not even the last boss.

    Ultimately, it was all just for XP, which you could get faster by doing other stuff.

    I've never returned to Shada's Tear since then, because there is no reason to.


    And that is just one dungeon.

    Very same problem applies to most dungeons & even raids in this game, some of which are very well designed (though a bit short, when talking about Trials & vet dungeons).

    All this content is going to waste, because it is made worthless by horrible itemization.
    Edited by DDuke on June 6, 2015 1:57PM
  • gunplummer
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    The loot is horrid. It almost seems like the devs are keeping the good loot for themselves.

    The dungeon/npc levels are so... random. I expect them to change on a yearly basis. Sometimes you just want to curb stomp everything. In this aspect I think DDO did it right with multiple dungeon difficulties.

    I do like the 3rd or 1st person choice. Sometimes I get tired of constantly looking down on the world like the majority of mmos.

    I would like to see the quest system be a bit more like TSW that encourages more exploration through random encounters. With the amount of lore TESO has this could be very possible.
  • Shunravi
    Shunravi
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    @newtinmpls @Faulgor, Shadas tear is one of my absolute favorite instances. I agree with you guys on that. But as @DDuke said, its completely unrewarding. There is no point to it.
    @newtinmpls, did you kill the sparks on the blacksmith boss? Or, what was the problem? Please don't hate me, but I've soloed it, and if I can do that then you should be able to with that group. I'm interested in helping out if you let me...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Personofsecrets
    Personofsecrets
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    The champion system IS the punishment for playing ESO and the punishment for not playing ESO.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    sec while I go grind a cp in reapers march again. oh wait, that isn't compelling end game whatsoever.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • SeptimusDova
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    Could not the loot tables of Shadas be adjusted rather easily?
  • Personofsecrets
    Personofsecrets
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    " If players really love the game they sit there and play regardless what's the endgame and when new content arrives."

    Players just need to nut up and play no matter how bad things are!
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Shunravi
    Shunravi
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    Could not the loot tables of Shadas be adjusted rather easily?

    The loot tables for the entire game could be adjusted rather easily and rid the forums of these 'not rewarding' complaints, but it looks like they don't care.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Personofsecrets
    Personofsecrets
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    could not the devs release new end game content?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Shunravi
    Shunravi
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    could not the devs release new end game content?

    That's on hold because of consoles, and slow because of p2p
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • SeptimusDova
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    Something that would be nice to see in the loot table would be an Item code that could be redeemed for a Plushie. Yes a tangible item as a dungeon reward :):):p:p:p
  • Personofsecrets
    Personofsecrets
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    Shunravi wrote: »
    could not the devs release new end game content?

    That's on hold because of consoles, and slow because of p2p

    totally correct #microtransactions #dlc
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Faulgor
    Faulgor
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    newtinmpls wrote: »
    Faulgor wrote: »
    [

    I think Shada's Tear is one of the finest content in the whole game.

    But I haven't even completed it once because there's no point to it and it's hard to find a group.

    How can you think that highly of it when you haven't done it?

    Although I admit, I've not finished it.

    Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.

    We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.

    After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!

    I said I've never _completed_ it. Back then my main was just V2 or something, and my group couldn't get past the spider boss. But it was fantastic up to that point, just heavily unrewarding.
    I mean, the NPCs there wear Nedic armor unlike anywhere else in the game. Why don't they drop it? Or even motif pages so you can craft that style yourself? Anything that warrants running Shada's Tear over grinding goblins in a Cyrodiil cave for hours and hours.
    DDuke wrote: »
    newtinmpls wrote: »
    Faulgor wrote: »
    [

    I think Shada's Tear is one of the finest content in the whole game.

    But I haven't even completed it once because there's no point to it and it's hard to find a group.

    How can you think that highly of it when you haven't done it?

    Although I admit, I've not finished it.

    Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.

    We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.

    After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!

    Shada's Tear is a perfect example of how unrewarding the content in this game is.


    The dungeon itself is one of the best in this game and was fun to play through. It reminded me of some of the good old multi-wing dungeons in vanilla WoW which had lots of bosses and took some time to play through.

    Unfortunately, it left a foul taste in my mouth.

    Nothing, absolutely nothing in there was worth doing in the end.
    No boss dropped anything even remotely useful. Not the first, not the second, not even the last boss.

    Ultimately, it was all just for XP, which you could get faster by doing other stuff.

    I've never returned to Shada's Tear since then, because there is no reason to.


    And that is just one dungeon.

    Very same problem applies to most dungeons & even raids in this game, some of which are very well designed (though a bit short, when talking about Trials & vet dungeons).

    All this content is going to waste, because it is made worthless by horrible itemization.

    100% this. And new content won't matter one bit if the itemization remains this horrible.
    Edited by Faulgor on June 6, 2015 7:36PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Woolenthreads
    Woolenthreads
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    Earelith wrote: »
    Vahrokh, Woolenthreads As I said I have not played EVE, I just read about it. So I have not any reason to argue against you or doubt you. And since I have not played it, my conclusion that I liked ESO the most is really compared to the other 2 methods. Maybe, if we ever get the EVE system (progression via que) in a Fantasy MMORPG without ffa pvp I gonna like it more. Age of Wushu have similar style, but is ffa pvp in all zones, unlike ESO.

    LOL I wasn't correcting or arguing your point, I was expanding the description of the EVE system :), from my perspective so was Vahrokh. The PvP is always there, even "noobs" can go and do it, plus they can be semi-protected by joining a Corp already in zero-sec. It's a game that's been around a long time and it's group systems and chat systems are simply superior. That doesn't mean I want to go back and play it. There's a joke graph from 8 years ago showing "Learning Curves" involving Eve
    10427344_10153037079892094_2519343305265362916_n.jpg?oh=56b1305c008c062214982ef82c8b813d&oe=56049985

    I regard ESO's as being equivalent to the LOTR line.

    #Edit: I quit about halfway up the Hell Incline but my baseline was much longer because I had developed the Skills to fly all the T1 and T2 faction ships before "Attempting the Capital Ship Climb". They keep sending me "C'mon back, the Waters fine" emails. I'll stick with ESO for the light entertainment I get from it.
    Edited by Woolenthreads on June 7, 2015 12:11AM
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Shunravi
    Shunravi
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    They keep sending me "C'mon back, the Waters fine" emails. I'll stick with ESO for the light entertainment I get from it.

    i keep getting those too....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Araxleon
    Araxleon
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    The only issue I have is how ZOS advertises that craglorn was actually *Content* when this game was out... It HAD NO ENDGAME then they added engame and advertise that like *Ohhh hey! We added craglorn to expand* no zos....no you added wheels to the car I just bought...that was suppose to come with wheels. (they have done the same with other features)

    Undaunted? well its 50/50 yes they added new sets but the main point was to give us a reason to do the dungeons which should of been there from the start.
    Edited by Araxleon on June 7, 2015 2:41AM
  • sagitter
    sagitter
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    I really hope no, but if exp potions are going to influence champion exp, the champ progression will probably be ruined. I hope they think about that.
  • newtinmpls
    newtinmpls
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    Wow. This thread reminds me how glad I am to play for the joy of playing ....

    Not to min/max "The perfect build"

    Not to get "the good drops"

    To explore interesting stories and meet fascinating characters and explore a detailed and delightful world. I like this world.

    I really don't know why most of the posters on this thread are playing.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Shunravi
    Shunravi
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    newtinmpls wrote: »
    Wow. This thread reminds me how glad I am to play for the joy of playing ....

    Not to min/max "The perfect build"

    Not to get "the good drops"

    To explore interesting stories and meet fascinating characters and explore a detailed and delightful world. I like this world.

    I really don't know why most of the posters on this thread are playing.

    Because we have done all that multiple times and are desperate to have something to keep us engaged. Once people leave, they may not come back.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Araxleon
    Araxleon
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    newtinmpls wrote: »
    Wow. This thread reminds me how glad I am to play for the joy of playing ....

    Not to min/max "The perfect build"

    Not to get "the good drops"

    To explore interesting stories and meet fascinating characters and explore a detailed and delightful world. I like this world.

    I really don't know why most of the posters on this thread are playing.

    amazing MMO, Best combat in a MMO ever, but you see the difference between you and us is this.

    you are getting *new stories* and *seeing new people* where we arent getting that, now if the combat sucked and the games PVP was crap then it wouldnt matter, ESO attacts all crowds because its good at almost everthing but they choose to only add content to certain parts and ignore others, which leaves us with nothing to do.

    ESO is a game I love its amazing and will be the most memorable MMO I have ever played but the company doesn't care for PVP much (atleast from what they have shown). now if they started adding content to all parts of ESO PVE,PVP and RP everyone would be happy.

    We complain because we love the game and dont want to leave we want to see it grow and enjoy it.

    Hopefully once console settles we will get real content which they have been telling us about for months and not *additions that are suppose to come with a full game*
    Edited by Araxleon on June 7, 2015 4:29AM
  • mtwiggz
    mtwiggz
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    As an Eve player myself I will attest that while Eve is an amazing game - with literally endless things to do - the progression system is terrible. The longer you play the better your character. Yet player skill still comes to pass, but what you train your character in plays a huge part in everything.

    I thoroughly enjoy the current ESO system. Aside from the fact that it takes so long to get a character to VR14. Atleast in most other MMOs out there you can get your characters to endgame quite quickly. In ESO it requires a vast amount of actual ingame play time. Unfortunately that requires completing the same exact content over and over again, or grinding mobs over and over again. The play through the first time is a lot of fun, second and third time it's more of a chore.

    WTB VR14 potion.
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