After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
"endgame" content for me is: ESO > EVE > GW2 > WOW
Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed ithttp://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/
i like 2 and 4 the best it would be all the way eso if they had some sort of thing to keep us busy upgrading while we waited for dlcs cough cough houses cough cough
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
GW2 actually has the WORST gear treadmill based on gating content with the agony stat.
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
"endgame" content for me is: ESO > EVE > GW2 > WOW
Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed ithttp://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/
I'm glad someone other than me actually likes the endgame stuff in ESO. It gets really tiring hearing the complaints about endgame over and over again.
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
"endgame" content for me is: ESO > EVE > GW2 > WOW
Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed ithttp://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/
I'm glad someone other than me actually likes the endgame stuff in ESO. It gets really tiring hearing the complaints about endgame over and over again.
The majority of the complaints are about not having reasons to do them. Not that people hate them.
Many (except some pvpers apparently) love the instances. But after doing them over and over again for 9+ months, the can get stale.
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
"endgame" content for me is: ESO > EVE > GW2 > WOW
Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed ithttp://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/
@Alcast The "problem" is that there will be no addons in console..if players on pc played the game without addons that can track buffs/debuffs and without meters for the dps fights, then they would decrease difficulty on pc too. But, yeap, they should have 2 separate difficulties, cause if they reduce difficulty on p, with all the help from addons it will be a walk in the park.
[
I think Shada's Tear is one of the finest content in the whole game.
But I haven't even completed it once because there's no point to it and it's hard to find a group.
newtinmpls wrote: »[
I think Shada's Tear is one of the finest content in the whole game.
But I haven't even completed it once because there's no point to it and it's hard to find a group.
How can you think that highly of it when you haven't done it?
Although I admit, I've not finished it.
Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.
We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.
After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!
SeptimusDova wrote: »Could not the loot tables of Shadas be adjusted rather easily?
Personofsecrets wrote: »could not the devs release new end game content?
Personofsecrets wrote: »could not the devs release new end game content?
That's on hold because of consoles, and slow because of p2p
newtinmpls wrote: »[
I think Shada's Tear is one of the finest content in the whole game.
But I haven't even completed it once because there's no point to it and it's hard to find a group.
How can you think that highly of it when you haven't done it?
Although I admit, I've not finished it.
Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.
We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.
After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!
newtinmpls wrote: »[
I think Shada's Tear is one of the finest content in the whole game.
But I haven't even completed it once because there's no point to it and it's hard to find a group.
How can you think that highly of it when you haven't done it?
Although I admit, I've not finished it.
Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.
We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.
After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!
Shada's Tear is a perfect example of how unrewarding the content in this game is.
The dungeon itself is one of the best in this game and was fun to play through. It reminded me of some of the good old multi-wing dungeons in vanilla WoW which had lots of bosses and took some time to play through.
Unfortunately, it left a foul taste in my mouth.
Nothing, absolutely nothing in there was worth doing in the end.
No boss dropped anything even remotely useful. Not the first, not the second, not even the last boss.
Ultimately, it was all just for XP, which you could get faster by doing other stuff.
I've never returned to Shada's Tear since then, because there is no reason to.
And that is just one dungeon.
Very same problem applies to most dungeons & even raids in this game, some of which are very well designed (though a bit short, when talking about Trials & vet dungeons).
All this content is going to waste, because it is made worthless by horrible itemization.
Vahrokh, Woolenthreads As I said I have not played EVE, I just read about it. So I have not any reason to argue against you or doubt you. And since I have not played it, my conclusion that I liked ESO the most is really compared to the other 2 methods. Maybe, if we ever get the EVE system (progression via que) in a Fantasy MMORPG without ffa pvp I gonna like it more. Age of Wushu have similar style, but is ffa pvp in all zones, unlike ESO.

Woolenthreads wrote: »They keep sending me "C'mon back, the Waters fine" emails. I'll stick with ESO for the light entertainment I get from it.
newtinmpls wrote: »Wow. This thread reminds me how glad I am to play for the joy of playing ....
Not to min/max "The perfect build"
Not to get "the good drops"
To explore interesting stories and meet fascinating characters and explore a detailed and delightful world. I like this world.
I really don't know why most of the posters on this thread are playing.
newtinmpls wrote: »Wow. This thread reminds me how glad I am to play for the joy of playing ....
Not to min/max "The perfect build"
Not to get "the good drops"
To explore interesting stories and meet fascinating characters and explore a detailed and delightful world. I like this world.
I really don't know why most of the posters on this thread are playing.