pecheckler wrote: »Really? There are only 4 ways to do MMO endgame? You're pretty narrow minded.
@DDuke the difference is that xp does not reset or getting "cheaper" as time pass..you are slowly climbing higher and those behind you will climb the exact same distance. Also there are no fixed number of xp you can get per day or week. These 2 reasons are crusial for me.
Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
You can hardly call it the "ESO style" considering Everquest introduced pretty much the exact same type of system fourteen years ago in 2001.
But what Zenimax did do right was make CP account wide, that was crucial to the system's success.
The problem is that ESO does not encourage grouping for experience. In Everquest you really needed to group up with other people to grind mobs, and it was a lot more fun that way. In ESO you are gimping yourself with anything more than a single partner, and there is absolutely no challenge whatsoever in grinding mobs -- it is completely mindless with no chance to die unless you are really not paying attention.
With the exception of DSA, the most fun content in the game gives absolutely horrible experience compared to grinding. So in ESO you must choose to either a) have fun, or b) focus on character advancement.
The biggest mistake was not releasing a new zone or zones to go along with the champion system. But that ship has sailed now, and a lot of people just quit when they realized that to get CP at a decent rate they would have to grind the same old content that they were already tired of.
Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
Its a good thing cp checks aren't actually a thing. Because with cp, guilds can't "aid in getting the needed gear checks." Or, they can, but not effectively, and not by doing fun stuff (unless you REALLY like running in circles spamming aoe). So, yes, it is a "problem in theory," and a seemingly inevitable evolution due to how the system works (both mechanics wise and community wise)
I can say with certainty though that my guild prides itself on not doing things like gear checks. But as to the rest of the community...
@DDuke the difference is that xp does not reset or getting "cheaper" as time pass..you are slowly climbing higher and those behind you will climb the exact same distance. Also there are no fixed number of xp you can get per day or week. These 2 reasons are crusial for me.
What I get from your posts is that you have an abundance of time and so this current cp system that rewards time spent grinding is in your favor, while the rest of the players want to play more challenging content and be rewarded for their time spent when they can. I don't want to take the CP system out of the game, but I would like to see more things to do and not just for kicks, doing Trials is pretty much just for kicks these days as the gear and xp are blah. While farming chests in delves or farming AP points is the way to get the best gear.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
Its a good thing cp checks aren't actually a thing. Because with cp, guilds can't "aid in getting the needed gear checks." Or, they can, but not effectively, and not by doing fun stuff (unless you REALLY like running in circles spamming aoe). So, yes, it is a "problem in theory," and a seemingly inevitable evolution due to how the system works (both mechanics wise and community wise)
I can say with certainty though that my guild prides itself on not doing things like gear checks. But as to the rest of the community...
so get to grinding out the CPs, i do it and couldn't care less what the future has in store with regard to CP checks. will guilds do it, eventually yes. when the raid content isn't crummy and the champion system is relevant and raiding guilds look to raid, there will be CP checks. don't have enough, cant join the guild. EQ had em and it was only the top 5% that actually could enforce the rule and maintain a roster.
as far as the rest of the community, if they CP check me they can kiss my ass.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
Its a good thing cp checks aren't actually a thing. Because with cp, guilds can't "aid in getting the needed gear checks." Or, they can, but not effectively, and not by doing fun stuff (unless you REALLY like running in circles spamming aoe). So, yes, it is a "problem in theory," and a seemingly inevitable evolution due to how the system works (both mechanics wise and community wise)
I can say with certainty though that my guild prides itself on not doing things like gear checks. But as to the rest of the community...
so get to grinding out the CPs, i do it and couldn't care less what the future has in store with regard to CP checks. will guilds do it, eventually yes. when the raid content isn't crummy and the champion system is relevant and raiding guilds look to raid, there will be CP checks. don't have enough, cant join the guild. EQ had em and it was only the top 5% that actually could enforce the rule and maintain a roster.
as far as the rest of the community, if they CP check me they can kiss my ass.
Same with gear progression no?
honestly i don't care, just restating the concern.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
Its a good thing cp checks aren't actually a thing. Because with cp, guilds can't "aid in getting the needed gear checks." Or, they can, but not effectively, and not by doing fun stuff (unless you REALLY like running in circles spamming aoe). So, yes, it is a "problem in theory," and a seemingly inevitable evolution due to how the system works (both mechanics wise and community wise)
I can say with certainty though that my guild prides itself on not doing things like gear checks. But as to the rest of the community...
so get to grinding out the CPs, i do it and couldn't care less what the future has in store with regard to CP checks. will guilds do it, eventually yes. when the raid content isn't crummy and the champion system is relevant and raiding guilds look to raid, there will be CP checks. don't have enough, cant join the guild. EQ had em and it was only the top 5% that actually could enforce the rule and maintain a roster.
as far as the rest of the community, if they CP check me they can kiss my ass.
Same with gear progression no?
honestly i don't care, just restating the concern.
gear progression in MMOs today are a joke. ever since the WoW era of care bear MMOs began, gear is easy as hell to get. you don't even need a full raid set to get raids onto farm status. the only thing that slowed gear progression down were the timer locks. other wise full sets would have been everywhere at the end of the first month. ESO, so far, has kept to having crafted gear that is worth having. if you can't get the tempers for that then any issues you are having are because of you. anyone that "gear checks" are complete morons and arent worth grouping with.
Joy_Division wrote: »There aren't any "CP checks" but if you are pulling mediocre DPS because you lack the CPs, you won't be invited to raid.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »SeptimusDova wrote: »so player checks on CP now? wow this gets better every day. The bosses havent changed CP is just gravy on top of already mastered skills. Makes things easier but not essential. Although my Kitty glows orange when fighting magic people and defending flowers.
i have yet to see any CP checks. so far it seems more of a "problem in theory" than a "problem in reality"Same. But still, if the complaint is that you will not get invites, the problem is still there. And in my opinion, its worse.ahstin2001nub18_ESO wrote: »Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.
No, PvP will be determined by who slaughtered more pve trash, and you will be passed for invites because your cpc (champion point count) isn't high enough.
At least with gear progression you can potentially get your gear by running with decent people and a bit of learning. But with what we have there is only the grinding in circles.
short version: ignore the "player check" clowns.
don't put so much stock in people that say moronic things, especially if you don't agree with it- in this case player checks. there will always be some form of player check. even when i was a hardcore raiding, fully decked to the 9's in the best raid gear, i would ignore the yahoos calling for some form of player check. too many times had i fulfilled their check, agreed to group, then find out all they wanted was a free ride. the only other scenario was, they wanted the whole world in the form of instant gratification so they would be quick to jump ship if it didn't work to their ideals. those types are complete clowns. in fact, i would add them to my ignore list most of the time...
if a community supports it then you are screwed more by the community than the individual. guilds should help avoid gear checks, aid in getting the needed gear checks, as well as giving you a better idea in the quality of groupee you get.
Its a good thing cp checks aren't actually a thing. Because with cp, guilds can't "aid in getting the needed gear checks." Or, they can, but not effectively, and not by doing fun stuff (unless you REALLY like running in circles spamming aoe). So, yes, it is a "problem in theory," and a seemingly inevitable evolution due to how the system works (both mechanics wise and community wise)
I can say with certainty though that my guild prides itself on not doing things like gear checks. But as to the rest of the community...
so get to grinding out the CPs, i do it and couldn't care less what the future has in store with regard to CP checks. will guilds do it, eventually yes. when the raid content isn't crummy and the champion system is relevant and raiding guilds look to raid, there will be CP checks. don't have enough, cant join the guild. EQ had em and it was only the top 5% that actually could enforce the rule and maintain a roster.
as far as the rest of the community, if they CP check me they can kiss my ass.
Same with gear progression no?
honestly i don't care, just restating the concern.
gear progression in MMOs today are a joke. ever since the WoW era of care bear MMOs began, gear is easy as hell to get. you don't even need a full raid set to get raids onto farm status. the only thing that slowed gear progression down were the timer locks. other wise full sets would have been everywhere at the end of the first month. ESO, so far, has kept to having crafted gear that is worth having. if you can't get the tempers for that then any issues you are having are because of you. anyone that "gear checks" are complete morons and arent worth grouping with.
Are you arguing against me, or reinforcing my point? I'm a bit confused...
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
"endgame" content for me is: ESO > EVE > GW2 > WOW
Also, I have posted that link on another thread but is a very good read and will post it here again in case some people missed ithttp://www.engadget.com/2014/03/14/working-as-intended-endgame-is-the-worst-thing-that-ever-happen/
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill...you go after a set of gear by doing repetitive tasks, actually by just doing the same raid over and over for 4-5 months while all other game content is irrelevant. And after 5 months, there is a new raid with better gear that you run for the next 5 months. In the meanwhile, the gear you managed to get after 5 months of repetitive content, is now being given to others in a week or 2 in order to "catch up"
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
NateAssassin wrote: »I really don't understand what everyone means by "end game" unless it is the max level gear and same set up everyone has. IMO end game should be how you want it to end, whether you end it with the same old gear every V14 has or with your own unique set up.
Gear checks are needed to some degree, you won't want someone running a V1 dungeon with rawhide armor, but people who want you to have an exact set up shouldn't judge you instantly, you could be 3x better than them and have a less than desirable set up. Skill shouldn't be decided based on gear, after all you make a set up for your playstyle, for you a set up can be really good but be terrible for someone else because of your playstyle.
Knootewoot wrote: »Meh not the best MMO for me. I liked pre-cu SWG the best and after that Vanguard and after that Warhammer Online. It's a matter of opinion. But then, all the games I liked best died so not all shared my opinion as well.
"Oh I'm afraid the game won't be long operational when Knootewoot has arrived."
SWG: No end game. But enough "toys" and mini-games to keep people occupied.
Vanguard: To much to do to worry about endgame. Also enough toys.
WarHammer: The PvP servers were awesome. PvP is engame enough for some game (for me also in TESO PvP is the only thing, but if you don't play you don't get CP's and you get behind to much is not fun)
I have never tried WOW or GW1/2.After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
There are 4 ways to have your MMO "endgame"
1) The wow style. Gear treadmill<snip>
2) The GW2 style. No gear treadmill but no increase in power through other means.<snip>
3) The ESO style. No gear treadmill but you continue progress your characters slowly<snip>
4)The EVE style. While I have not played EVE, I have read about it. In eve the are no levels but you build ships and put upgrades on them. The upgrade system works like research works in ESO. You put a skill or upgrade in a que and you wait x days or weeks until it completes.
Like method (3) it creates a gap between new players and veteran ones, but on the same time as said, progressing your account does not feel worthless and what you have achieved will not obsolete by a patch.
2) The GW2 style. No gear treadmill but no increase in power through other means. You play for Vanity items and for fun. While much better (imo) from the (1) method, still gets you bored sometimes. GW2 does included the Ascended gear also, after the exotic, but this is not a gear treadmill but more of a long term goal to catch, without resets. You still play for vanity. PVP ranks just give you costumes..