Seth_Black wrote: »Got all the achievements? All the best gear? ...then you can get bored
@Lord Xanhorn this thread s about opinions..gear treadmill is not something extra or a side game that you chose to participate or not..there are many mmos having that endgame style, actually the majority. I would say the same thing too..why do you want to turn one of the few MMO that dont treat us like rats in a wheel, into a gear treadmill and dont just play one of the many others?
Also there is no prestige in raid gear..prestige is to become emperor or to become a grand marshal in old wow pvp. Logging 3 times per week for 5 months to do the same raid does not give prestige in my opinion. Also if you want to do "high skilled" content as you say you can go do GW2 ranked pvp and tell us the results so we, the low skilled players, see what a high skill player can do.
The biggest problem in MMOs is that wow have created the false assumption that raid = skill...
sitenote, you cant get all achivments atm, there are no 1500 quest aviable:p
Lord Xanhorn wrote: »I'm sorry but I agree with DDuke. Is this thread for real?
This thread is filled with people who want to do low skill content by themselves and not have anyone else in the game more prestigious than them. If you don't want to raid or group or do otherwise challenging content and you just want to log on and grind rats and pick flowers, why the heck do you think that is what everyone should want to do? If there is a gear treadmill and you don't want to partake, just don't get on it. Don't take joy in destroying that fun for others just so there inst someone in town that looks or is more awesome gearwise than your character.
There is no alternative to the geargrind in this game. So there is just nothing which is why max level people are leaving in droves.
@Lord Xanhorn this thread s about opinions..gear treadmill is not something extra or a side game that you chose to participate or not..there are many mmos having that endgame style, actually the majority. I would say the same thing too..why do you want to turn one of the few MMO that dont treat us like rats in a wheel, into a gear treadmill and dont just play one of the many others?
Lord Xanhorn wrote: »I'm sorry but I agree with DDuke. Is this thread for real?
This thread is filled with people who want to do low skill content by themselves and not have anyone else in the game more prestigious than them. If you don't want to raid or group or do otherwise challenging content and you just want to log on and grind rats and pick flowers, why the heck do you think that is what everyone should want to do? If there is a gear treadmill and you don't want to partake, just don't get on it. Don't take joy in destroying that fun for others just so there inst someone in town that looks or is more awesome gearwise than your character.
There is no alternative to the geargrind in this game. So there is just nothing which is why max level people are leaving in droves.
@DDuke I just dont understand why the reward should be gear with better stats..this creates an endless treadmill. Get x gear and by the time you manage to get it, y gear must be ready to hunt while now x gear is much more easily obtainable..the z gear is released and so on...
Dionysusjones wrote: »
Imagine an "endgame" where best in slot gear / second best gear for slot x etc was spanned across multiple zones , many different raids created years apart. What would this do? It would create an endgame community that could easily integrate "new" max level characters while still giving seasoned vets a reason to re-visit content. It also means that one hard boss from 3 years ago is still tough to beat. This design becomes problematic in ESO's current state because for some odd reason they have already decided to give characters thousands and thousands of HP/MP. A lateral gear system only works if the gap between gear is ever so slight as opposed to the vast canyon presented in most gear seasons.
This is just one way to put some variety in our online experience. I'm tired of the same old gimmicks and game play options and honestly so is everyone else or they would still be playing (that other game) w.e that might be.
As gamers we need to start to encourage originality and outside the box implementations of gameplay. Free your mind from the last 10/20 year GAME treadmill. Lets demand something new.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..
Giles.floydub17_ESO wrote: »I've seen MMOs improve in their end game content design before and hold onto hope ESO will become better in its second and third year.
infraction2008b16_ESO wrote: »The champion system would be much better if it rewarded you points for actions (like daily objectives) rather than how many monsters you killed.
@DDuke the difference is that xp does not reset or getting "cheaper" as time pass..you are slowly climbing higher and those behind you will climb the exact same distance. Also there are no fixed number of xp you can get per day or week. These 2 reasons are crusial for me.
@DDuke
1) Vanilla/TBC wow gear treadmill was much better than current wow, I have to agree on this.
2) Consoles will not have bot grinders but either way I don't mind to get behind as far as I know that what I have achieved will not have its value/price decreased.
3) You got obsessed with that goblin grind thing. While it is the most efficient way right now, no one told you to do it that way if you don't enjoy it.
What I think, is that some tweaks need to be done, so completing a dungeon/trial or defending/capturing a keep in pvp or questing/exploring will be as much efficient and fast as grind. But not to change that system into something else.
After playing so many MMOs over the last Decade, I really believe that ESO is the best MMO. Some people complain about the so called and famous "endgame" but I find ESO progression system the best of all.
3) The ESO style. No gear treadmill but you continue progress your characters slowly through the champion points system. This method does not funnel you through a specific way of play and does not punish you by having and playing alts. There may be a more efficient and less efficient ways to progress that way, but the key is that there are alternatives.
You can play however you like, whoever character you like and still progress in your own pace..It may leave a gap between veteran and new players, but on the same time does not throw to the garbage all your "hard earning" progression, nor giving for free to others what you achieved, like the (1) method.
Personally I much prefer the ESO style of game content. You can advance at your own pace by doing whatever you like..You can just go grind mobs, or do a dungeon, or do some pvp, or play an alt, explore, do achievement. And all of these without daily/weekly caps that "force" you to do all or some of them each day/week. You have the complete freedom to play the game the way you like it and you still progress..
The main reason I still play ESO is the lack of a prominent gear treadmill.
Knootewoot wrote: »I don't need rewards for PvP as it's rewarding for me just to be able to be part of it. Once they start hand out armors with uber stats as rewards, they have to keep making new and better all the time. In a small time gear stats, not the player skill, will determine the outcome of a battle.
That's why i also don't like gear progression. It's a never ending progress and also has issues for me with PvE. Like in SWTOR i don't get invited because i dont have gear of that rating.