NPK Daniel wrote: »impossible. Npk daniel needs 48 to do it, therefore you are unable to do it with 12 and are worthless to the faction.
Bro, like I said, prove me wrong. I've got like 60 days game play, I haven't seen it yet. The Grom apprigra groups of 40+ have no rivals. It's just the truth. But, it can be done, with equal numbers and equal coordination. And we are trying to get there.
I believe you are confused in terms of what groups run with 40+ people. Grom and Agrippa run with guilds that do not allow more than a full raid of 24. We enjoy being outnumbered and prefer playing as such.
Yes, you must have enjoyed the Grom movement quite well to have sired a child together.Agrippa_Invisus wrote: »
Teargrants wrote: »Yes, you must have enjoyed the Grom movement quite well to have sired a child together.Agrippa_Invisus wrote: »
NPK Daniel wrote: »Yeap, I enjoy playing with all of my friends, not just the elite ones. 2-3 full groups is within our normal range. Someone has to help the new DC too, I'm not turning people down because they aren't 'good enough'. I prefer to build each other up, and support each other. Now turn that question back around, imagine how good my 2-3 full groups could be with the help of your elite few....?!?!?! mindblown.
Grom reminds me of Crom reminds me of Conan the Barbarian.
"Conan, what is best in life"
"Destroy your enemies. See them driven before you and hear the lamentations of the women."
NPK Daniel wrote: »impossible. Npk daniel needs 48 to do it, therefore you are unable to do it with 12 and are worthless to the faction.
Bro, like I said, prove me wrong. I've got like 60 days game play, I haven't seen it yet. The Grom apprigra groups of 40+ have no rivals. It's just the truth. But, it can be done, with equal numbers and equal coordination. And we are trying to get there.
I believe you are confused in terms of what groups run with 40+ people. Grom and Agrippa run with guilds that do not allow more than a full raid of 24. We enjoy being outnumbered and prefer playing as such.
Its come to this.
lol.NPK Daniel wrote: »I've seen them with 50+ easily before. The only allow 24 thing is just not true.
EskimoBrother wrote: »lol.NPK Daniel wrote: »I've seen them with 50+ easily before. The only allow 24 thing is just not true.
Agrippa_Invisus wrote: »Teargrants wrote: »Grom & Agrippa's lovechild.Agrippa_Invisus wrote: »NPK Daniel wrote: »impossible. Npk daniel needs 48 to do it, therefore you are unable to do it with 12 and are worthless to the faction.
Bro, like I said, prove me wrong. I've got like 60 days game play, I haven't seen it yet. The Grom apprigra groups of 40+ have no rivals. It's just the truth. But, it can be done, with equal numbers and equal coordination. And we are trying to get there.
Who is apprigra?
I think... I'm going to be ill.
I'm a DC player and all I care about is getting into good, small-scale fights. However that never happens cause I always get zerged.

Hey guys, I don't know about you, but I only like small man fights.... thats why I run with only 24 mans.
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.
That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.
I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.
NPK Daniel wrote: »Everyone should play how they want, and regardless of our history with J i wish her all the best. #earbodywannabewalmart
The point I'm trying to make is, those 2 groups of 12, have ZERO chance of stopped the big EP/AD teams when they come together and strong. Instead of DC splitting up into a million 12 warrior groups, we'd have a FAR greater chance of winning if we are all together, working together. There's a reason the best EP/AD teams don't do this 'small group thang'.
EskimoBrother wrote: »And which guilds might those be? The best ep guilds are havoc, Vehemence and nexus...as far as i know they do not need 48 man groups to wipe you guys. Just because YOU guys have to run zerg groups doesn't mean thats the most efficient way. Try learning some tactics and self sustainability instead of always depending on numbersNPK Daniel wrote: »Everyone should play how they want, and regardless of our history with J i wish her all the best. #earbodywannabewalmart
The point I'm trying to make is, those 2 groups of 12, have ZERO chance of stopped the big EP/AD teams when they come together and strong. Instead of DC splitting up into a million 12 warrior groups, we'd have a FAR greater chance of winning if we are all together, working together. There's a reason the best EP/AD teams don't do this 'small group thang'.

Grom reminds me of Crom reminds me of Conan the Barbarian.
"Conan, what is best in life"
"Destroy your enemies. See them driven before you and hear the lamentations of the women."