Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.
That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.
ItsRejectz wrote: »Funny when zergers use "organised group" lol...
Hypertionb14_ESO wrote: »ItsRejectz wrote: »Funny when zergers use "organised group" lol...
real zergs are a nightmare in micromanaging... controlled ults, constantly giving directions, making sure people stay the *** on crown.. the best zergs are the most organized players in the game. 1 or 2 failures can pull apart a group..
dont be mad if you go it alone and run into a army.... PvP in this game is based around a Wartime system.
It's not just DC, the PvP population has been dying rapidly over the last month or two. The only campaign AD pop-locked at any point tonight was Blackwater.
After 1.6/TU/buy to play the PvP population was the healthiest it's been since a few months after launch. We had multiple campaigns triple locked during prime time, and constant action at all hours in 1-2 campaigns at least. It wasn't too long ago that people were actually asking for Zenimax to add more campaigns because the current ones were filling up.
The populations were inevitably going to drop at some point after some of the new/returning players left, but the massive decrease we've seen is 100% Zenimax's fault. The crippling lag that got worse after 1.6 and has continued to go unaddressed, along with the massive imbalances that 1.6 introduced are probably the main reasons people left. (Honestly, how did they expect to release a major game re-balancing patch the scope of 1.6 and then go MONTHS without any kind of followup balance patch? It's absurd.) On top of all that, Zenimax have been completely silent on the all of the issues plaguing PvP as they work on console release. People are giving up on the game, even those of us who have been around since launch.
People have been making doomsday "PvP is dead" type posts since shortly after the game came out, but this is honestly the worst state PvP has ever been in. The thing that keeps a large scale PvP game like this alive is the community. The devs can make all kinds of dumb decisions (which they have and continue to do), but as long as there are enough players around to sustain active and engaging fights, people will still play, even if there are major flaws with the game. When the population drops to the point where the people who still want to play can't find enough action to keep themselves entertained, the game is really in trouble, and we're rapidly approaching that point.
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
TequilaFire wrote: »AS AD on Chillrend really could use DC's help stemming the red tide.
Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
I know there is no love for AD, but let's push back red then fight each other!
I could say the same about AD. Two bars, and they can't push EP out of their last home keep while we're facing 50+ of them up north. Oh but they have groups willing to come north and harrass and double team us, gank our reinforcement lines trying to retake our home keeps.TequilaFire wrote: »AS AD on Chillrend really could use DC's help stemming the red tide.
Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
I know there is no love for AD, but let's push back red then fight each other!
TequilaFire wrote: »AS AD on Chillrend really could use DC's help stemming the red tide.
Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
I know there is no love for AD, but let's push back red then fight each other!
Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.
That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.
I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.

God_flakes wrote: »Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
How condescending is this post? Frozn, I challenge YOU to take up the mantle and flip DC and do the task you claim we should be able to do with the abysmal numbers we have. I know many ep already doing this but most are still in vet stage and many are getting discouraged because of the continued condition of pvp servers. You can sit there on your high horse and preach to us BECAUSE the lag hasn't negatively affected YOU. The population imbalance hasn't negatively affected YOU. Your faction wins despite the lag. Your faction has obscene numbers at every fight. I mean my god, I got teabagged the other day by about 48 ep. They all dogpiled on ONE player. That's what YOUR faction has become so please don't sit here and preach to us about starting groups and getting organized.
RinaldoGandolphi wrote: »Simply stating fact. Blame what you will.
- Historic low pop
- Majority of the "Elite" pvp players/guilds are gone
- Poor/inconsistent leadership
Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.
From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.
That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.
I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.
I know right ?!? Like how hard is it to recruit for the "winningest" faction on ESO?
You mean we have no zerg guilds?
We have the best small group/solo fighters in all of Tamriel.
EskimoBrother wrote: »This is what happens when a company ignores their game after they release a major update full of balancing issues and bugs. PvP in it's current state is garbage(BWB ain't so bad), and ZoS has basically given us the middle finger so they can work on consoles even though we are paying customers(or were, i cancelled my sub after ZoS admitted they wouldnt bother fixing any of PCs problems until after console). A lot of friends/guildies are fed up and have moved on...