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Daggerfall NA - officially dead as a pvp presence.

balberith
balberith
✭✭
Simply stating fact. Blame what you will.
  1. Historic low pop
  2. Majority of the "Elite" pvp players/guilds are gone
  3. Poor/inconsistent leadership

Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.
  • StienDeath
    StienDeath
    ✭✭✭
    And ...... Lag ....
    Un explainible Damage.
    Lack of support from Zos....
    Watching EP Walk through Keep walls and door's ... on un bursted blue keeps...
    Yeah this Game as a whole for the most part is dead and or dieing ....



    Oh and Witcher 3 dev support is freaking sweet to be fair ..
    Tired of getting trolled by ZOS MOD's ........
    Ban Hammer of Hear of Daggerfall
    Founding Member
  • God_flakes
    God_flakes
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    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    I take issue with the "poor inconsistent leadership" statement. I think that's unfair. Dc did have some great leadership for a long time. A lot quit because of the many issues and Zos's apathy. What you have left are pugs leading pugs. :(
  • frozywozy
    frozywozy
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    ✭✭
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • balberith
    balberith
    ✭✭
    Slamming an organized raid into Arrius LM and west wall is poor leadership. Running headlong into bleaker or nickels poarch is poor leadership. Countless times I've seen and attempted to correct the zerg's actions but I am powerless to do such.

    Granted; in my time as DC since 1 day there have been a few good leaders who had the charisma and intelligence to lead/organize pugs and players. Sadly those players are gone or on hiatus. Our last major win was AS and basically a gift as AD/EP did not change campaigns until our lead was thoroughly built.

    Frankly I see Chillrend as the last bastion of hope for DC and Havoc has been farming the remnants for the past few weeks.
  • Poxheart
    Poxheart
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    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.

    That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • frozywozy
    frozywozy
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    ✭✭
    Poxheart wrote: »
    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.

    That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.

    I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.
    Edited by frozywozy on June 2, 2015 5:09AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Grampa_Smurf
    Grampa_Smurf
    ✭✭✭
    I have rerolled to DC, put my others away for a bit only to get them out to craft gear, Having fun on Chillrend atm. I should get into a PvP guild at some point lol since I seem to do a lot of it.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • caeliusstarbreaker
    caeliusstarbreaker
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    WTB alliance transfer or smooth vet grind
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • EIGHTS
    EIGHTS
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    organized = zerg forever... :D

    I don't think AD or EP do good PvP.
    EP always zerg and AD always gank.
    And the two factions like the most boring thing in Cyrodiil - tower farming.

    They are really good companion! B)
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • CITADALO
    CITADALO
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    As DC player i just need arena and battleground that's it.
    Edited by CITADALO on June 2, 2015 7:21AM
  • FMonk
    FMonk
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    It's not just DC, the PvP population has been dying rapidly over the last month or two. The only campaign AD pop-locked at any point tonight was Blackwater.

    After 1.6/TU/buy to play the PvP population was the healthiest it's been since a few months after launch. We had multiple campaigns triple locked during prime time, and constant action at all hours in 1-2 campaigns at least. It wasn't too long ago that people were actually asking for Zenimax to add more campaigns because the current ones were filling up.

    The populations were inevitably going to drop at some point after some of the new/returning players left, but the massive decrease we've seen is 100% Zenimax's fault. The crippling lag that got worse after 1.6 and has continued to go unaddressed, along with the massive imbalances that 1.6 introduced are probably the main reasons people left. (Honestly, how did they expect to release a major game re-balancing patch the scope of 1.6 and then go MONTHS without any kind of followup balance patch? It's absurd.) On top of all that, Zenimax have been completely silent on the all of the issues plaguing PvP as they work on console release. People are giving up on the game, even those of us who have been around since launch.

    People have been making doomsday "PvP is dead" type posts since shortly after the game came out, but this is honestly the worst state PvP has ever been in. The thing that keeps a large scale PvP game like this alive is the community. The devs can make all kinds of dumb decisions (which they have and continue to do), but as long as there are enough players around to sustain active and engaging fights, people will still play, even if there are major flaws with the game. When the population drops to the point where the people who still want to play can't find enough action to keep themselves entertained, the game is really in trouble, and we're rapidly approaching that point.
  • ItsRejectz
    ItsRejectz
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    Funny when zergers use "organised group" lol...

    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Hypertionb14_ESO
    Hypertionb14_ESO
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    ItsRejectz wrote: »
    Funny when zergers use "organised group" lol...

    real zergs are a nightmare in micromanaging... controlled ults, constantly giving directions, making sure people stay the *** on crown.. the best zergs are the most organized players in the game. 1 or 2 failures can pull apart a group..

    dont be mad if you go it alone and run into a army.... PvP in this game is based around a Wartime system.
    Edited by Hypertionb14_ESO on June 2, 2015 8:52AM
    I play every class in every situation. I love them all.
  • TequilaFire
    TequilaFire
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    AS AD on Chillrend really could use DC's help stemming the red tide.
    Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
    I know there is no love for AD, but let's push back red then fight each other!
    Edited by TequilaFire on June 2, 2015 10:53AM
  • Knootewoot
    Knootewoot
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    ItsRejectz wrote: »
    Funny when zergers use "organised group" lol...

    real zergs are a nightmare in micromanaging... controlled ults, constantly giving directions, making sure people stay the *** on crown.. the best zergs are the most organized players in the game. 1 or 2 failures can pull apart a group..

    dont be mad if you go it alone and run into a army.... PvP in this game is based around a Wartime system.

    There is a difference between a Zerg and an organized group.

    Zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill.
    (Source)

    Not to nitpick, but I like to join Zergs (huge groups who do not TS and just run around killing stuff) over organized groups mostly. Because of the freedom and the free choice of skills on my bar.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Sharee
    Sharee
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    It is all tied to low population.

    Even if statistically all sides have the same percentage of good leaders, say, 1% of population, the side with 100 players will have one leader, while the side with 10 players has 0.1 (e.g none).

    First thing that needs to happen is equalize populations in campaign. If you do not have that, everything else is moot.
  • Oughash
    Oughash
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    FMonk wrote: »
    It's not just DC, the PvP population has been dying rapidly over the last month or two. The only campaign AD pop-locked at any point tonight was Blackwater.

    After 1.6/TU/buy to play the PvP population was the healthiest it's been since a few months after launch. We had multiple campaigns triple locked during prime time, and constant action at all hours in 1-2 campaigns at least. It wasn't too long ago that people were actually asking for Zenimax to add more campaigns because the current ones were filling up.

    The populations were inevitably going to drop at some point after some of the new/returning players left, but the massive decrease we've seen is 100% Zenimax's fault. The crippling lag that got worse after 1.6 and has continued to go unaddressed, along with the massive imbalances that 1.6 introduced are probably the main reasons people left. (Honestly, how did they expect to release a major game re-balancing patch the scope of 1.6 and then go MONTHS without any kind of followup balance patch? It's absurd.) On top of all that, Zenimax have been completely silent on the all of the issues plaguing PvP as they work on console release. People are giving up on the game, even those of us who have been around since launch.

    People have been making doomsday "PvP is dead" type posts since shortly after the game came out, but this is honestly the worst state PvP has ever been in. The thing that keeps a large scale PvP game like this alive is the community. The devs can make all kinds of dumb decisions (which they have and continue to do), but as long as there are enough players around to sustain active and engaging fights, people will still play, even if there are major flaws with the game. When the population drops to the point where the people who still want to play can't find enough action to keep themselves entertained, the game is really in trouble, and we're rapidly approaching that point.

    @FMonk has nailed the problem. I think I even took a screenshot of three (!) locked campaigns right after 1.6 release because I was so amazed. I'll have to dig it up when I get home.

    PvP right now is absolutely at its lowest point. I expect we'll see a small uptick (even on PC) with console release but w/o some existential changes, a huge balance pass, and Imperial City the population uptick won't last.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    How condescending is this post? Frozn, I challenge YOU to take up the mantle and flip DC and do the task you claim we should be able to do with the abysmal numbers we have. I know many ep already doing this but most are still in vet stage and many are getting discouraged because of the continued condition of pvp servers. You can sit there on your high horse and preach to us BECAUSE the lag hasn't negatively affected YOU. The population imbalance hasn't negatively affected YOU. Your faction wins despite the lag. Your faction has obscene numbers at every fight. I mean my god, I got teabagged the other day by about 48 ep. They all dogpiled on ONE player. That's what YOUR faction has become so please don't sit here and preach to us about starting groups and getting organized.
    Edited by God_flakes on June 2, 2015 12:42PM
  • God_flakes
    God_flakes
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    AS AD on Chillrend really could use DC's help stemming the red tide.
    Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
    I know there is no love for AD, but let's push back red then fight each other!

    Speaking for my small raid we go against ad to avoid lag. :( there is always lag against ep on Chill. And Frozn can sit here and thump his chest all day. The lag is how ep wins. They always seem to win BECAUSE of it.
  • themdogesbite
    themdogesbite
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    Reroll to EU.
    :]
  • driosketch
    driosketch
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    AS AD on Chillrend really could use DC's help stemming the red tide.
    Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
    I know there is no love for AD, but let's push back red then fight each other!
    I could say the same about AD. Two bars, and they can't push EP out of their last home keep while we're facing 50+ of them up north. Oh but they have groups willing to come north and harrass and double team us, gank our reinforcement lines trying to retake our home keeps.

    P.S. Every thread about lack of DC PvP pop I'm going to drop this link, as an option.

    http://forums.elderscrollsonline.com/en/discussion/172734/proposal-consolidate-dc-na-into-a-couple-campaigns
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • God_flakes
    God_flakes
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    Let's also not gloss over the fact that ad ruined Azura. They're not likely to get any help any time soon on Chill.
  • BigTone
    BigTone
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    AS AD on Chillrend really could use DC's help stemming the red tide.
    Too many times the map is almost completely red and DC is attacking what little AD has left instead of going and pushing EP out of DC's own keeps.
    I know there is no love for AD, but let's push back red then fight each other!

    This is exactly how I feel about AD on Chill. All they will have is Blackboot and Bloodmaine, and all of a sudden I see 15 AD siege on Ales or Glade. WTF?!? And this is while EP has emp and both of their scrolls.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • EskimoBrother
    EskimoBrother
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    This is what happens when a company ignores their game after they release a major update full of balancing issues and bugs. PvP in it's current state is garbage(BWB ain't so bad), and ZoS has basically given us the middle finger so they can work on consoles even though we are paying customers(or were, i cancelled my sub after ZoS admitted they wouldnt bother fixing any of PCs problems until after console). A lot of friends/guildies are fed up and have moved on...
    Edited by EskimoBrother on June 2, 2015 2:04PM


    -Clayton Bigsby
    -EskimoBrother

    YogurtSlingerFC

  • RinaldoGandolphi
    RinaldoGandolphi
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    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.

    That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.

    I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.
    giphy.gif

    Edited by RinaldoGandolphi on June 2, 2015 2:03PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • OdinForge
    OdinForge
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    God_flakes wrote: »
    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    How condescending is this post? Frozn, I challenge YOU to take up the mantle and flip DC and do the task you claim we should be able to do with the abysmal numbers we have. I know many ep already doing this but most are still in vet stage and many are getting discouraged because of the continued condition of pvp servers. You can sit there on your high horse and preach to us BECAUSE the lag hasn't negatively affected YOU. The population imbalance hasn't negatively affected YOU. Your faction wins despite the lag. Your faction has obscene numbers at every fight. I mean my god, I got teabagged the other day by about 48 ep. They all dogpiled on ONE player. That's what YOUR faction has become so please don't sit here and preach to us about starting groups and getting organized.

    Lol, why should someone from another faction do your job. You think the lag doesn't touch EP, how absurd is that suggestion.
    The Age of Wrobel.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    balberith wrote: »
    Simply stating fact. Blame what you will.
    1. Historic low pop
    2. Majority of the "Elite" pvp players/guilds are gone
    3. Poor/inconsistent leadership

    Congrats AD/EP Enjoy farming the stragglers and having AS/TB as buff campaigns.

    Once again, I understand that DC has less players but I will keep saying this : Stop waiting for someone to take the command. Do a favor to your faction and start groups from the zone chat. Bring them into a teamspeak, teach them how to play and how to be organized like you learned it back in the days in those epic guilds. It will be frustrating, it will require alot of patience but it will be all worth it in the end. This is how other factions got some decent guilds going from the start and I don't expect it going any different in DC. I believe that people are not "mentally affected" in DC and will learn as much as in any other faction. You just have to do your faction a favor and to make things happen.

    From what I saw on Chillrend tonight there are at least 3 groups that recruit from zone. Some require TS & some don't. Unlike the AD/EP guilds you allude to that built up back at the start, currently the game doesn't have the same population base to pull from which makes this substantially more challenging. There's also the fact that there are probably fewer high PvP rank DC players to pull from which means limited/no access to detonation & vigor (currently). Game performance is another big issue; all it takes is a couple lagged out fights at a keep or a resource and people lose interest in large groups. I suspect that by the time one of these guilds becomes as organized as their opponents, the organized AD/EP guilds will have burned out.

    That said, I'd love to see DC get one or two organized guild groups going that are capable of fighting the AD/EP organized guilds because that would improve the situation for the small man stuff that I prefer. When the fights are even on all three fronts there's more opportunity to cut off reinforcements and/or create fights behind the lines. When they're skewed the way they are now, a small man capping resources to cut off a keep just gets zerged.

    I understand that it takes some time for low players to gain access to those high AR skills but you know, my guild gets alot of new recruits from Tamriel Foundry and Official forums recruitement threads (most of them are not even vr1) and every wednesday, thursday and sunday, we get those new whelps with us and teach them what we can about Cyrodiil and try to give them as much AP as possible in the process. if EP can do it, DC can too I'm sure.
    giphy.gif

    I know right ?!? Like how hard is it to recruit for the "winningest" faction on ESO?
    Edited by God_flakes on June 2, 2015 2:19PM
  • TheBull
    TheBull
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    You mean we have no zerg guilds?


    We have the best small group/solo fighters in all of Tamriel.
  • RinaldoGandolphi
    RinaldoGandolphi
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    TheBull wrote: »
    You mean we have no zerg guilds?


    We have the best small group/solo fighters in all of Tamriel.

    Agreed!
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    This is what happens when a company ignores their game after they release a major update full of balancing issues and bugs. PvP in it's current state is garbage(BWB ain't so bad), and ZoS has basically given us the middle finger so they can work on consoles even though we are paying customers(or were, i cancelled my sub after ZoS admitted they wouldnt bother fixing any of PCs problems until after console). A lot of friends/guildies are fed up and have moved on...

    There is nothing being said here i disagree with, pretty much spot on.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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