So, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
So, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
So, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
I'm not familiar with ZoS actually speaking of "Animation Cancelling" as your assertion claims. You have a quote on that? It would be interesting to see.
https://www.youtube.com/watch?v=C9yqeetasSQSo, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
I'm not familiar with ZoS actually speaking of "Animation Cancelling" as your assertion claims. You have a quote on that? It would be interesting to see.https://www.youtube.com/watch?v=C9yqeetasSQ
What you want begins at ~1:33:18.
So, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Samuel_Bantien wrote: »“We have gone through pretty much every ability in the game to make sure that it’s something that you wanted to use, to make sure that each ability has a use in a certain situation, rather than some abilities and morphs being obviously better than others.'
Specifically Haste got rework, here is how:
Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful.[/b] We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Take notice at the unspecific "8 attacks" - no words about Grim Focus being designed for weaving or anything of that sort. Just "8 attacks". - http://tamrielfoundry.com/topic/haste-rework-grim-focus/ - and was quoted/stated from an ESO live.
TheSunAlsoRises wrote: »what am i missing? I use this only for the dmg buff and the stamina regen morph in PvE.
how does your dps output go down? because of having to toggle it back on once it wears off?
Samuel_Bantien wrote: »So, yea, it is speculation on our part, but it is the only way the skill works..
It actually is NOT speculation whatsoever. How is the developers themselves talking about why the ability was changed on ESO Live not an official source, considering how sparse any information regarding the game coming directly from the devs is?
ZOS told us very specifically that the ability "Haste" was going to be reworked into something that was more friendly to animation cancelling, as the old haste buffs were pretty much moot when everybody was attack weaving anyway.
Then Grim Focus was born, incorporating many of the buffs that were a part of the original ability "Haste".
"Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Good thing you pointed this out, I stand partially corrected. Sadly, they did state just attacks, not light attacks, or heavy attacks, or abilities that would count toward the 8 stacks. Just attacks. If some of my suggestions don't make sense for you, you can speak up though, if all attacks/abilities worked toward the 8 stacks then the Assassin's Will passive could be more useful. Again, this move is basically only used for the buff in PvP & PvE, not much use in PvP unless you are light attacking players to death. I have never been hit by one, and I have only had the chance to use Assassin's Will once since 1.6 launched on live. Sadly, I received a whisper asking, "what is Assassin's Will" where I then commented, "the new nightblade ability". The player then replied to the effect of, "Oh, I never seen that ability before". Many friends that I play with, when the discussion came up, were bothered on how in the world could ZoS make a useless activate, a.k.a. Assassin's Will, we all agreed that Assassin's Will is cool, has a smooth animation, but it is not practical. The best chance to getting an Assassin's Will activate is if you're dueling a turtle that lets you light attack them 8 times and if you're still alive when weaving.TheSunAlsoRises wrote: »what am i missing? I use this only for the dmg buff and the stamina regen morph in PvE.
how does your dps output go down? because of having to toggle it back on once it wears off?
You use this buff only for the damage buff and the stamina regen morph, not for the Assassin's Will activate, so DPS does not drop for you - again as you only use Grim Focus as a buff, not for the damage activate. This should show you that this ability is just a damage buff (almost like Haste & Morphs). Not really much else to say other than the long animation sequence + travel time, which by the average player would not weave blocking into their rotation when using this skill thus lowers DPS due to again long animation, travel time of the projectile, then having to recast the buff after use. Cool design, it just did not deliver. Hyped beyond its actual capabilities due to misleading wording. - The only real capability now is the 8% damage buff and the 10% stamina regeneration.Samuel_Bantien wrote: »“We have gone through pretty much every ability in the game to make sure that it’s something that you wanted to use, to make sure that each ability has a use in a certain situation, rather than some abilities and morphs being obviously better than others.'
Specifically Haste got rework, here is how:
Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful.[/b] We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Take notice at the unspecific "8 attacks" - no words about Grim Focus being designed for weaving or anything of that sort. Just "8 attacks". - http://tamrielfoundry.com/topic/haste-rework-grim-focus/ - and was quoted/stated from an ESO live.
Please read all that I have to say before jumping to conclusions. Yes you were right this ability was designed for weaving, but so is every other skill the game. It wasn't practical to have 30% faster weapon attacks when you can't see them at all through weaving - not practical so lets get rid of this spell. Now it is again, as they stated, "8 attacks". Not "8 light or heavy attacks", just "8 attacks".
Grim Focus is crap. Just like Agony and Refreshing Path.
You rarely see NBs using these. I've tried to use them all... and given up on them. It feels like NB class is 3 skills short.
Grim Focus is crap. Just like Agony and Refreshing Path.
You rarely see NBs using these. I've tried to use them all... and given up on them. It feels like NB class is 3 skills short.
You're a baddie
Any good NB will use this skill in PVE and the smart ones use it in PVP. DMG buff and increase stamina? Hells ya! Then weaving in the proc in PVE is super easy, and when it happens in PVP it's a nice little bonus (rare as it happens).
Nothing, sir. You're probably the first person in the topic that understands how to properly use this skill.TheSunAlsoRises wrote: »what am i missing? I use this only for the dmg buff and the stamina regen morph in PvE.
Sorry about resurrecting an old topic, but I could not find a discussion on this matter that would answer my question.
I believe I benefit from the buffs, but I am still confused by the mechanics. I have never been able to get the spectral bow to fire. Would someone write a simple walkthrough of how to use the skill?
Allow me to provide a skeleton test case an example. Mind you, I am a console user, and the use case I have in mind is a melee encounter with some kind of boss (otherwise the attack would be over well before I had a chance to do the required number of attacks):
1) press the relentless focus button
2) press the rapid strikes button
3) light attack 1
4) light attack 2
5) light attack 3
6) heavy attack 1
7) incapacitating strike
8) light attack 4
9) light attack 5
--> Do the skill attacks count along with the other knife strikes as part of the attack count? Because if they do then something ought to happen here, right? If not, we carry on with the test case.
10) light attack 6
11) heavy attack 2
---> Is this where the Assassins Will becomes actionable? And if so, how do I execute it? What will the UI do to indicate that the spectral bow is now available? Or will it just fire at the current target?
Thanks.
I can't wait till next update when the amount of attacks required goes down to 4, it'll be essentially Crystal Frags for Nightblades.
I Highlander l wrote: »After performing 7 basic (light,medium,heavy) attacks (soon to be 4 in next update) The skill icon will change and a sound will play, You can then press the skill again to activate the proc. Skills themselves do not count towards this number, only basic attacks from your weapon itself, and you have to do them within the 20 second timer, which is far more than do-able.
I must be odd, I'm quite enjoying this skill for the little damage buff and regen . Would be nice if they dropped the number of hits or extended the time to 25 seconds, but still finding it useful to me at the moment..