deepseamk20b14_ESO wrote: »Worthless skill in PvP. I have not used it in PvE.
Orihara_Izaya wrote: »I don't think they should replace the skill with a shield or heal, all they need to do is fix the skill. I think it's interesting and would be a fun skill if it was useable.
Orihara_Izaya wrote: »I don't think they should replace the skill with a shield or heal, all they need to do is fix the skill. I think it's interesting and would be a fun skill if it was useable.
Well the skill is unsuable right now due to the fact we need 8 light or heavy attacks in its 20 second duration to get the high damage spectral bow.
As anyone who has played this game knows, one cant just sit there and make use of light/heavy attacks only, just for the spectral bow. One will also be using abilities, dodge rolling, healing, blocking, and other things. Weaving Light attacks in is not fast enough.
Reduce the charges required, do something like what the OP said, anything really, but in its current state, grim focus is mediocre.
.
Mr_Gallows wrote: »It's the most annoying skill I've had. Works somewhat when using a bow, but for daggers the ranged attacks is pointless. Still having to weave 8 attacks in between my skills, means the enemy will be dead before I use it. Against groups it can work, but it's just such a boring skill and not worth the space on my bar. I'd rather have something cool, more utility, self heal... anything but another attack that is just annoying to use.
Oreyn_Bearclaw wrote: »I have been messing around with this as Haste was a staple of my 1.5 Trials Bow build. First, i am pretty sure that my bow build and all my hawks eye pieces are worthless for trials at this point, but that's a different rant.
This skill basically forces you to light weave, which I do anyway.
My old rotation was Mark target, Haste, LAW (light attack weave) venom arrow, LAW Snipe x4. I found that I could get 4 LAW Snipes before recasting Venom Arrow to keep it up 100%. I could get 2 Venom Arrow LAWs, and 8 Snipes LAWs total before needing to recast Haste. Basically every forth LAW snipe, i would recast VA, and every 8th LAW Snipe, I would recast both Venom arrow and haste, thus keeping a DOT and Player Buff up 100%.
In theory: I was previously casting between 9-10 Light Attacks during the normal duration of Haste (assuming I didnt miss any), so that should translate into the Assassins Will being up at the end of your 20 second rotation. This might be what they are going for.
In Practice: The problem is that Grim focus no longer seems to trigger any of my buff trackers, so i never have any idea where I am at with the skill. It forces you to count and stare at your skill bar to know when to hit. You then need to waste time casting the assassins will, and recasting Grim Focus. It is very clunky and hard to use. And if you wait too long, it resets and cant be used until you do it all over again. I found in practice I was getting Assassins will to fire maybe 50% of the time I casted grim focus. This % might get better with more practice, but at that rate, it has no place on my bar. Any time you are forced to maneuver(dodge roll, block, whatever), you probably aren't going to make the 8 LAW in the 20 seconds.
IMO I think this is an interesting ability and there is potential but a few things need to change.
1. The ability should proc automatically on the last required LA hit!
2. I would like to see them reduce the number of hits by a few to 5 or 6. Being able to get 8 light attack weaves in the 20 second duration, will be really tough for a lot of players from a skill standpoint, and difficult for anyone if the fight requires you to do more than stand in one spot.
3. There needs to be some sort of animation that lets you know what hit you are on. Its hard to tell in real time, how many LAW you are actually getting off.
4. It needs to hit harder, especially with the HUGE nerf to bows.
So, I just got this ability last night hoping that it would work with skills like rapid strikes or something...nope. Once I realized I actually have to just white hit heavy or light I thought...when would I EVER do 7 hits like that in any fight within 20 seconds? Terrible. I don't know that I often do more than 2-3 light or heavy attacks in 20 seconds in any fight at all. I mean, that's what my skills are there for. Super disappointing skill to have just earned on my NB. :'( I completely agree with Mr Gallows, boring skill, able to be used with a bow easily enough (though still boring) and the damage output is sub-par when built for stamina to use said bow. Also, why would I want a spectral bow when I am already using a bow? It would be cool for daggers but it would need to proc off of skills to be useful.
Mr_Gallows wrote: »It's the most annoying skill I've had. Works somewhat when using a bow, but for daggers the ranged attacks is pointless. Still having to weave 8 attacks in between my skills, means the enemy will be dead before I use it. Against groups it can work, but it's just such a boring skill and not worth the space on my bar. I'd rather have something cool, more utility, self heal... anything but another attack that is just annoying to use.
So, I just got this ability last night hoping that it would work with skills like rapid strikes or something...nope. Once I realized I actually have to just white hit heavy or light I thought...when would I EVER do 7 hits like that in any fight within 20 seconds? Terrible. I don't know that I often do more than 2-3 light or heavy attacks in 20 seconds in any fight at all. I mean, that's what my skills are there for. Super disappointing skill to have just earned on my NB. :'( I completely agree with Mr Gallows, boring skill, able to be used with a bow easily enough (though still boring) and the damage output is sub-par when built for stamina to use said bow. Also, why would I want a spectral bow when I am already using a bow? It would be cool for daggers but it would need to proc off of skills to be useful.
Mr_Gallows wrote: »It's the most annoying skill I've had. Works somewhat when using a bow, but for daggers the ranged attacks is pointless. Still having to weave 8 attacks in between my skills, means the enemy will be dead before I use it. Against groups it can work, but it's just such a boring skill and not worth the space on my bar. I'd rather have something cool, more utility, self heal... anything but another attack that is just annoying to use.
So, I just got this ability last night hoping that it would work with skills like rapid strikes or something...nope. Once I realized I actually have to just white hit heavy or light I thought...when would I EVER do 7 hits like that in any fight within 20 seconds? Terrible. I don't know that I often do more than 2-3 light or heavy attacks in 20 seconds in any fight at all. I mean, that's what my skills are there for. Super disappointing skill to have just earned on my NB. :'( I completely agree with Mr Gallows, boring skill, able to be used with a bow easily enough (though still boring) and the damage output is sub-par when built for stamina to use said bow. Also, why would I want a spectral bow when I am already using a bow? It would be cool for daggers but it would need to proc off of skills to be useful.
It's designed to be used with attack weaving.
It would be cool if the jabs from Rapid Strikes counted towards the proc. That might make a cool combo. Currently, i don't think they do.
It would be cool if the jabs from Rapid Strikes counted towards the proc. That might make a cool combo. Currently, i don't think they do.
Unfortunately they don't count. I tested it last night multiple times. You can get 20 hits off with rapid strikes and no bow. Would have been a sweet combo though.
Also, Ranged attack weaving light hits is easy in pve, so is melee but the point is why would you put That many hits in for either? There's just more effective ways to down mobs. In pvp, it's also possible but again, unless I'm fighting 20 people I'm not going to run out of stamina or magicka during the fight where I'm concerned with light/heavy attacks being woven into my strategy, especially in 20 seconds time.
The skill was just a huge disappointment to me personally. I thought it might work off rapid strikes and that I could combo a neat little bow hit in there but nope. :'(
It would be cool if the jabs from Rapid Strikes counted towards the proc. That might make a cool combo. Currently, i don't think they do.
Unfortunately they don't count. I tested it last night multiple times. You can get 20 hits off with rapid strikes and no bow. Would have been a sweet combo though.
Also, Ranged attack weaving light hits is easy in pve, so is melee but the point is why would you put That many hits in for either? There's just more effective ways to down mobs. In pvp, it's also possible but again, unless I'm fighting 20 people I'm not going to run out of stamina or magicka during the fight where I'm concerned with light/heavy attacks being woven into my strategy, especially in 20 seconds time.
The skill was just a huge disappointment to me personally. I thought it might work off rapid strikes and that I could combo a neat little bow hit in there but nope. :'(
See, I think there's a disconnect here. For you, PvE seems to mean "casual soloing quest mobs". For me, PvP means Trials / Dungeons / endgame activities.
You probably wouldn't put that many hits in if you're just casually soloing Cadwell's Silver or AoE grinding mobs. But against harder bosses, you could easily achieve that many hits and then some.
AngersRevenge wrote: »Don't use the Spectral Bow portion of it often at all. I usually use it for the Stam and Damage bonus. It gets me the minor buffs while other abilities get me the major buffs.
Mr_Gallows wrote: »It's the most annoying skill I've had. Works somewhat when using a bow, but for daggers the ranged attacks is pointless. Still having to weave 8 attacks in between my skills, means the enemy will be dead before I use it. Against groups it can work, but it's just such a boring skill and not worth the space on my bar. I'd rather have something cool, more utility, self heal... anything but another attack that is just annoying to use.
So, I just got this ability last night hoping that it would work with skills like rapid strikes or something...nope. Once I realized I actually have to just white hit heavy or light I thought...when would I EVER do 7 hits like that in any fight within 20 seconds? Terrible. I don't know that I often do more than 2-3 light or heavy attacks in 20 seconds in any fight at all. I mean, that's what my skills are there for. Super disappointing skill to have just earned on my NB. :'( I completely agree with Mr Gallows, boring skill, able to be used with a bow easily enough (though still boring) and the damage output is sub-par when built for stamina to use said bow. Also, why would I want a spectral bow when I am already using a bow? It would be cool for daggers but it would need to proc off of skills to be useful.
It's designed to be used with attack weaving.
This.
The ability that it replaced (Haste) was removed for a version that the devs specifically said would be more friendly when attack weaving, and thus Grim Focus was born. It is probably the only ability in the game that has been specifically designed to take advantage of animation cancelling.
Samuel_Bantien wrote: »
I have placed feedback that Grim Focus (and morphs) should be a toggle. Grim Focus was hyped beyond the capabilities it is at right now, which is only the 8% damage boost:
“We have gone through pretty much every ability in the game to make sure that it’s something that you wanted to use, to make sure that each ability has a use in a certain situation, rather than some abilities and morphs being obviously better than others.'
Specifically Haste got rework, here is how:
Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Grim Focus would have been made to its full potential if it were a toggle like Siphoning Strikes, where you had to place it on both bars. If Grim Focus was designed like it was stated, "Once you have done 8 attacks", and not 8 Light or Heavy attacks, Magicka Nightblades could finally have a quality burst like a Sorcerer's Crystal Fragment proc. Another way to revamp Grim Focus is to allow it to not refresh the amount of Light or Heavy attacks you've done once you refresh the 20 second spell, although when the spell turns into Assassin's Will players are not allowed to refresh anymore which is depressing, thus toggle is the only way to fix this hyped spell.
you are correct, there is nothing official saying that it is for canceling. I guess you could say it's solid conjecture on our part based on game mechanics and things likeSamuel_Bantien wrote: »Mr_Gallows wrote: »It's the most annoying skill I've had. Works somewhat when using a bow, but for daggers the ranged attacks is pointless. Still having to weave 8 attacks in between my skills, means the enemy will be dead before I use it. Against groups it can work, but it's just such a boring skill and not worth the space on my bar. I'd rather have something cool, more utility, self heal... anything but another attack that is just annoying to use.
So, I just got this ability last night hoping that it would work with skills like rapid strikes or something...nope. Once I realized I actually have to just white hit heavy or light I thought...when would I EVER do 7 hits like that in any fight within 20 seconds? Terrible. I don't know that I often do more than 2-3 light or heavy attacks in 20 seconds in any fight at all. I mean, that's what my skills are there for. Super disappointing skill to have just earned on my NB. :'( I completely agree with Mr Gallows, boring skill, able to be used with a bow easily enough (though still boring) and the damage output is sub-par when built for stamina to use said bow. Also, why would I want a spectral bow when I am already using a bow? It would be cool for daggers but it would need to proc off of skills to be useful.
It's designed to be used with attack weaving.
This.
The ability that it replaced (Haste) was removed for a version that the devs specifically said would be more friendly when attack weaving, and thus Grim Focus was born. It is probably the only ability in the game that has been specifically designed to take advantage of animation cancelling.Samuel_Bantien wrote: »
I have placed feedback that Grim Focus (and morphs) should be a toggle. Grim Focus was hyped beyond the capabilities it is at right now, which is only the 8% damage boost:
“We have gone through pretty much every ability in the game to make sure that it’s something that you wanted to use, to make sure that each ability has a use in a certain situation, rather than some abilities and morphs being obviously better than others.'
Specifically Haste got rework, here is how:
Haste (Nightblade) – this was a cool concept, but because of light attack weaving this ability was never really useful or powerful. We replaced this ability with “Grim Focus” which is a duration buff which grants the “Minor Damage Done” buff for around 20 seconds. It tracks how many times you have attacked your target. Once you have done 8 attacks, it swaps to a new attack that allows you to summon a spectral bow which shoots the enemy for a high amount of damage. This is really cool because it’s a highly interactive ability."
Grim Focus would have been made to its full potential if it were a toggle like Siphoning Strikes, where you had to place it on both bars. If Grim Focus was designed like it was stated, "Once you have done 8 attacks", and not 8 Light or Heavy attacks, Magicka Nightblades could finally have a quality burst like a Sorcerer's Crystal Fragment proc. Another way to revamp Grim Focus is to allow it to not refresh the amount of Light or Heavy attacks you've done once you refresh the 20 second spell, although when the spell turns into Assassin's Will players are not allowed to refresh anymore which is depressing, thus toggle is the only way to fix this hyped spell.
Take notice at the unspecific "8 attacks" - no words about Grim Focus being designed for weaving or anything of that sort. Just "8 attacks". - http://tamrielfoundry.com/topic/haste-rework-grim-focus/ - and was quoted/stated from an ESO live.
ZOS_GinaBruno wrote: »BIG CHANGES / UPDATES / NEW FEATURES
Animation Updates
- We have updated and polished all player character animations in both first- and third-person animations, which includes the following:
- Slightly quicker light and heavy attacks, block, and interrupt animations.
- Smoother blending between attacks and abilities, particularly those that get interrupted.
the animation is short, if not instantaneous, and with weaving it's easy to get those 8 attacks.I maintain that it doesn't negatively effect my dps when I use it, and my dps actually suffers without it. It hits as hard as snipe on an instant cast, and I can proc it every time I refresh. I double tap the ability key, and it fires and rebuffs in a second.Quoted from a different thread I wrote in concerning this skill. Grim Focus is pretty sub-par in PvE land is that once you use it, you need to reapply the 8% damage buff which actually reduces your total dps output - Assassin's Will has finally procced after the 8 light attack hits (which also has a pretty long animation),
grantedthen you must refresh Grim Focus to keep the 8% damage.
I have used it in PvP. It has worked for me. More often that not I use it simply for buffs, but it works.In PvP, there is no chance to getting Assassin's Will to toggle and no chance of using it either.
yes, and I'm not opposed to such a change. Merely stating it's current use.Cool concept and all, but it did not deliver, nor was it the spell promised to many of us. This spell could work like Crystal Fragments: "Casting other spells has a 35% chance of causing your next Crystal Fragment to be instant, doing 20% more damage, and costing 50% less Magicka". Make this spell a toggle, or even keep the duration but allow it to proc like Crystal Fragments (i.e. 35% chance when casting other spells) - it will not need a 20% more damage although in the current meta it would be useful.
In the videos they posted, the nb dps who got top times in dsa use the skill and it's proc. Thought I would point that out. 5hits would also make it far worse, as the time it takes to proc allows for the buff to be up longer before resetting.5 Light attack hits would still make this skill useless in PvP, and in PvE you would still need to go through the animation and have to replace the buff so it would equal out to reduced damage output - but just a little more than the 8 but still a burden and not worth anything on a PvE skill bar.
wouldn't be opposed, but I use it effectively now.This skill does have a place on your skill bar though - if all you do is 1 shot Willy everything, and even then Assassin's Will never procs on these builds either. Make it a toggle that actually tracks all attacks (abilities and light/heavy attacks), then when Assassin's Will is up it does not disappear when not used for a while - saving for a burst. Or make Grim Focus similar to the way it is now (20 seconds), but have the 35% chance to proc Assassin's Will - like Crystal Fragment.
*** agony. Gimme a shield.Also buff/replace Agony.
tintin_milou wrote: »OK I have a question...
For endgame PVE boss fights (trials/vet pledget etc), on my bow bar, I have Relentless Focus and Flawless Dawnbreaker for their respective 8% damage increase. I hope they stack. Do they?
Thanks for your help!
As an improvement to Grim Focus, I wish to see the uptime for Assassin's Will (or Spectral Bow) get longer. Sometimes I have so many buff/DOT timers to keep track of and avoiding AOE's I notice too late to use the Spectral Bow.
tintin_milou wrote: »OK I have a question...
For endgame PVE boss fights (trials/vet pledget etc), on my bow bar, I have Relentless Focus and Flawless Dawnbreaker for their respective 8% damage increase. I hope they stack. Do they?
Thanks for your help!
As an improvement to Grim Focus, I wish to see the uptime for Assassin's Will (or Spectral Bow) get longer. Sometimes I have so many buff/DOT timers to keep track of and avoiding AOE's I notice too late to use the Spectral Bow.
I don't think they stack. If you are melee, I recommend using the assassination ultimate on cd if you are going for a boosting ult.
AngersRevenge wrote: »tintin_milou wrote: »OK I have a question...
For endgame PVE boss fights (trials/vet pledget etc), on my bow bar, I have Relentless Focus and Flawless Dawnbreaker for their respective 8% damage increase. I hope they stack. Do they?
Thanks for your help!
As an improvement to Grim Focus, I wish to see the uptime for Assassin's Will (or Spectral Bow) get longer. Sometimes I have so many buff/DOT timers to keep track of and avoiding AOE's I notice too late to use the Spectral Bow.
I don't think they stack. If you are melee, I recommend using the assassination ultimate on cd if you are going for a boosting ult.
They stack. Focus is a minor berserk buff so it doesn't stack with any other minor berserk buffing. Dawnbreaker, on the other hand, is a flat damage increase, not minor berserk, it stacks with everything, weapon damage wise.
Edit: I constantly use Momentum (2H), Focus, and Flawless Dawnbreaker. They all stack.
Samuel_Bantien wrote: »
Quoted from a different thread I wrote in concerning this skill. Grim Focus is pretty sub-par in PvE land is that once you use it, you need to reapply the 8% damage buff which actually reduces your total dps output - Assassin's Will has finally procced after the 8 light attack hits (which also has a pretty long animation), then you must refresh Grim Focus to keep the 8% damage.
So, yea, it is speculation on our part, but it is the only way the skill works..