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Guild vs Guild Tournament

  • vortexman11
    vortexman11
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    I take it all back. This whole thing seems more like an appendage measuring exercise than anything else.

    Recreating what you already experience in Cyrodiil? Why?

    Just so it's planned so you know to record it to post on these forums probably.

    Because recently in Cyrodiil you only experience these nice 16 v 16 / 8 v 8 / 6 v 6 fights maybe....three times a week if you're lucky? Fights always end with the team who has more players eventually overwhelming due to their numbers, or the team with more siege winning. Some people might use it as an appendage measuring exercise, sure, but others just want to participate in or watch some good fights which are increasingly hard to find.
    Edited by vortexman11 on May 23, 2015 2:03PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Crown
    Crown
    ✭✭✭✭✭
    @olemanwinter My intent was to repeat the 1% of the time where we get actual fair fights in Cyrodiil. For some it will be a learning exercise, and for most it will be a lot of fun. How often do you run in a 16 person group and fight another group of the same size without too many randoms or other groups who show up because they see swords on the map? For me, it's not often enough. We too often have people trailing us (or even asking when we're going) in the hopes to spam heals and collect some AP, or other organized groups show up about 2 minutes after seeing swords on the map.

    @Xiphyla People can play whatever they want, with whatever gear they want. If the team of 8v8 that show up with 8 Templars who have all stacked 50k+ magic resist win, then goes to show you that something is not balanced and maybe the devs will consider the results in their future considerations for class balance.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
    ✭✭✭✭✭
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Kupoking
    Kupoking
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    Positive point: At least players puts efforts to create their own new content instead of waiting for ZoS.
  • Astien
    Astien
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    This is awesome. Thanks for organizing this, Crown. I'm on vacation till Tuesday but if you need any help setting this up let me know.
  • Araxleon
    Araxleon
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    Positive point: At least players puts efforts to create their own new content instead of waiting for ZoS.

    Its a bit tiresome sometimes x_x
  • Tripe
    Tripe
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    I've read the rules for your tournament and had some suggestions.

    Disclosing a location before the event is just asking for trouble. I'm not saying it will happen, but some people just love to ruin a good time. I'd also suggest you try to keep the play area secret and restricted only to participating parties. If by chance a hundred people decide to show up, it'll just add to confusion and potential problems i.e. lag, possible interference, locked campaign.

    Although it can work, having the event take place out front of Nikel can only add to potential problems. Personally, I would try to stay away from any trafficked areas for the same reasons listed above.

    Naming yourself as referee isn't a good idea in my opinion especially while being a participant. I can't think of any competition where the person making all of the rules, deciding play area, is also a participant and sole referee. It just isn't good etiquette, and can only lead to potential problems. I would try my best to find a neutral party, or one referee from each faction.

    I'm no expert on these matters, it's possible these things will be non-issues. Good luck and have fun.
  • Winnamine
    Winnamine
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    Rylana wrote: »
    Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)

    However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.

    Just cant do Vice alone, sadly =/

    Siiiiince Vice and Deci seem to be sharing members for 6v6's :joy:
    Winni
    ~
    VE
    Decibel
  • Rylana
    Rylana
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    Winnamine wrote: »
    Rylana wrote: »
    Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)

    However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.

    Just cant do Vice alone, sadly =/

    Siiiiince Vice and Deci seem to be sharing members for 6v6's :joy:

    Just that one time >=/

    And you left :(

    But like, Me Saphy Sisko Ayrene make a pretty solid four man, with sigmus and karliah thats our sixman in just vice, we dont really have anyone else that isnt a crossover already. (pretty sure Ayrene is, but he has been a core member for a while)
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Leovolao
    Leovolao
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    "No gear restriction" :disappointed:

    I'm out!!
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Winnamine
    Winnamine
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    Rylana wrote: »
    Winnamine wrote: »
    Rylana wrote: »
    Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)

    However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.

    Just cant do Vice alone, sadly =/

    Siiiiince Vice and Deci seem to be sharing members for 6v6's :joy:

    Just that one time >=/

    And you left :(

    But like, Me Saphy Sisko Ayrene make a pretty solid four man, with sigmus and karliah thats our sixman in just vice, we dont really have anyone else that isnt a crossover already. (pretty sure Ayrene is, but he has been a core member for a while)

    I needed the guild slot to help a friend :(
    Reinv meh!
    Winni
    ~
    VE
    Decibel
  • RadioheadSh0t
    RadioheadSh0t
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    Leovolao wrote: »
    "No gear restriction" :disappointed:

    I'm out!!

    I feel you tea, when I switched my Sorc from DW to magicka, I finally saw what everyone was talking about with Nirn.

    Someone in heavy with Nirn is essentially immune to magicka.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Rylana
    Rylana
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    ✭✭✭✭✭
    Winnamine wrote: »
    Rylana wrote: »
    Winnamine wrote: »
    Rylana wrote: »
    Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)

    However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.

    Just cant do Vice alone, sadly =/

    Siiiiince Vice and Deci seem to be sharing members for 6v6's :joy:

    Just that one time >=/

    And you left :(

    But like, Me Saphy Sisko Ayrene make a pretty solid four man, with sigmus and karliah thats our sixman in just vice, we dont really have anyone else that isnt a crossover already. (pretty sure Ayrene is, but he has been a core member for a while)

    I needed the guild slot to help a friend :(
    Reinv meh!

    Next time im logged in I will, or see if Ayrene can if im not on.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • JDar
    JDar
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    Sign up thread is open! Go sign up!!!
  • JDar
    JDar
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    How are you going to set up the brackets? Will there be a round robin group stage, a winners/losers bracket, or ncaa style? Will we be seeded accordingly or random matchups? Oh man I hope I get picked for the misfitz team. Sounds like this will be an all stamina affair tho
  • Docmandu
    Docmandu
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    Good idea but too structured imho. Just picking a group size and indicating a certain area to patrol would make it a bit more dynamic, ie. no pre-tuning to the other group's setup.

    Guess DAoC tainted me too much.
  • WRX
    WRX
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    Yeah honestly without nirn restrictions I wouldn't expect to see myself entering a team. Might be fair, might not, but with the way magicka DPS is currently I will wait until nirn is fixed.
    Decibel GM

    GLUB GLUB
  • frozywozy
    frozywozy
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    ✭✭
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • cricripetitb16_ESO
    6v6 is duel which is not gvg
    8v8 is duel which is not gvg

    you got legend for that

    this is GVG

    10vs10
    12vs12
    MAX16v16
  • olemanwinter
    olemanwinter
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    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
  • frozywozy
    frozywozy
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    ✭✭
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.
    Edited by frozywozy on May 24, 2015 10:40PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xiphyla
    Xiphyla
    ✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    A guild vs guild fight should be group play plus melee / range single target assist.

    AD : DiE (Inactive)
    DC : K-hole (Inactive)
    EP : ZDM (Inactive)



    Await4camelotunchained.


  • Xiphyla
    Xiphyla
    ✭✭✭
    6v6 is duel which is not gvg
    8v8 is duel which is not gvg

    you got legend for that

    this is GVG

    10vs10
    12vs12
    MAX16v16

    Why can't 6v6 and 8v8 count for guild vs guild ? This thread is about guild vs guild.

    Edited by Xiphyla on May 25, 2015 7:26AM
    AD : DiE (Inactive)
    DC : K-hole (Inactive)
    EP : ZDM (Inactive)



    Await4camelotunchained.


  • ToRelax
    ToRelax
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    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sanct16
    Sanct16
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    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    Against organized groups tanks are pretty useless as everyone will ignore the tank.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • ToRelax
    ToRelax
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    ✭✭
    Sanct16 wrote: »
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    Against organized groups tanks are pretty useless as everyone will ignore the tank.

    You can talk all you want, it doesn't make it true.
    If a tank uses cc, charges and interrupts every enemy who poses a threat, bat-rezzes his own fellows etc. he is extremely useful.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • frozywozy
    frozywozy
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    ✭✭
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?

    You guys changed my initial post of "I don't want everybody to spec into pure stamina nbs/dks focusing wrecking blow, snipe, surprise attacks, soul harvest on one target at a time" into "I don't think single abilities are useful".

    I have never said that you could not use single target abilities or tanks or character spec to stealth assault someone. My worries were more about everybody being built for single target which is not representative at all of what large scale pvp is in reality. The reason why I think we should include 12vs12 and 16vs16. If 16players all spec in single target bursts, they will have a real hard time because aoe spells will wreck them before they can even kill more than a few players.
    Edited by frozywozy on May 25, 2015 4:47PM
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  • glak
    glak
    ✭✭✭
    Sanct16 wrote: »
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    Against organized groups tanks are pretty useless as everyone will ignore the tank.
    The new guard skill was an intent to change that.
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    ToRelax wrote: »
    Sanct16 wrote: »
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    Against organized groups tanks are pretty useless as everyone will ignore the tank.

    You can talk all you want, it doesn't make it true.
    If a tank uses cc, charges and interrupts every enemy who poses a threat, bat-rezzes his own fellows etc. he is extremely useful.

    Tanks are pretty useless in large group play. Sure, against average players you can get them to focus you while your group mops them up, but most of the time being a tank in a group bigger than 6-8 means that you'll just be the last one to die. There are certain players who good groups just ignore; they can't kill anything, so why waste your time on something that isn't a threat.
    Aldonius Direnni - Vet Altmer Sorc (AD)
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  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Sanct16 wrote: »
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    So you think single target spells are not usable in group play?
    I don't think I like that idea of group play...
    I also understand why you don't want less then 12 players then.
    Because you can't kill people instantly spamming nothing but AoE... :unamused:

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    And at last - what is the "low TTK broken mechanic" ?
    It doesn't take long to kill someone if you manage to do so now, right.
    And what is the broken mechanic?
    Against organized groups tanks are pretty useless as everyone will ignore the tank.

    You can talk all you want, it doesn't make it true.
    If a tank uses cc, charges and interrupts every enemy who poses a threat, bat-rezzes his own fellows etc. he is extremely useful.

    Tanks are pretty useless in large group play. Sure, against average players you can get them to focus you while your group mops them up, but most of the time being a tank in a group bigger than 6-8 means that you'll just be the last one to die. There are certain players who good groups just ignore; they can't kill anything, so why waste your time on something that isn't a threat.
    ToRelax wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.

    Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.

    The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.

    Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.

    My point is : A guild tournament should be group play, not single target builds.

    [...]

    I don't care what Sypher says or thinks.
    I know a tank can be incredibly useful.
    At least in small to medium sized groups (8 or less).

    [...]

    So yeah, I agree...
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