olemanwinter wrote: »I take it all back. This whole thing seems more like an appendage measuring exercise than anything else.
Recreating what you already experience in Cyrodiil? Why?
Just so it's planned so you know to record it to post on these forums probably.
houimetub17_ESO wrote: »Positive point: At least players puts efforts to create their own new content instead of waiting for ZoS.
Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)
However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.
Just cant do Vice alone, sadly =/
Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)
However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.
Just cant do Vice alone, sadly =/
Siiiiince Vice and Deci seem to be sharing members for 6v6's
Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)
However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.
Just cant do Vice alone, sadly =/
Siiiiince Vice and Deci seem to be sharing members for 6v6's
Just that one time >=/
And you left
But like, Me Saphy Sisko Ayrene make a pretty solid four man, with sigmus and karliah thats our sixman in just vice, we dont really have anyone else that isnt a crossover already. (pretty sure Ayrene is, but he has been a core member for a while)
"No gear restriction"
I'm out!!
Group size requirement is way too large for Aldmeri Vice, so we will be unable to participate, but if you ever do something like 8v8 let us know and we might be able to cobble together that many. (4v4 and 6v6 is more our style)
However, if Decibel or Tertiary puts together a team, some of our members might be available to pad out the groups (like the ones that are in both vice and DB/TM), etc.
Just cant do Vice alone, sadly =/
Siiiiince Vice and Deci seem to be sharing members for 6v6's
Just that one time >=/
And you left
But like, Me Saphy Sisko Ayrene make a pretty solid four man, with sigmus and karliah thats our sixman in just vice, we dont really have anyone else that isnt a crossover already. (pretty sure Ayrene is, but he has been a core member for a while)
I needed the guild slot to help a friend
Reinv meh!
I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
cricripetitb16_ESO wrote: »6v6 is duel which is not gvg
8v8 is duel which is not gvg
you got legend for that
this is GVG
10vs10
12vs12
MAX16v16
olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
Against organized groups tanks are pretty useless as everyone will ignore the tank.olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
Against organized groups tanks are pretty useless as everyone will ignore the tank.olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
The new guard skill was an intent to change that.Against organized groups tanks are pretty useless as everyone will ignore the tank.olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
Against organized groups tanks are pretty useless as everyone will ignore the tank.olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
You can talk all you want, it doesn't make it true.
If a tank uses cc, charges and interrupts every enemy who poses a threat, bat-rezzes his own fellows etc. he is extremely useful.
RadioheadSh0t wrote: »Against organized groups tanks are pretty useless as everyone will ignore the tank.olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
So you think single target spells are not usable in group play?
I don't think I like that idea of group play...
I also understand why you don't want less then 12 players then.
Because you can't kill people instantly spamming nothing but AoE...
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
And at last - what is the "low TTK broken mechanic" ?
It doesn't take long to kill someone if you manage to do so now, right.
And what is the broken mechanic?
You can talk all you want, it doesn't make it true.
If a tank uses cc, charges and interrupts every enemy who poses a threat, bat-rezzes his own fellows etc. he is extremely useful.
Tanks are pretty useless in large group play. Sure, against average players you can get them to focus you while your group mops them up, but most of the time being a tank in a group bigger than 6-8 means that you'll just be the last one to die. There are certain players who good groups just ignore; they can't kill anything, so why waste your time on something that isn't a threat.
olemanwinter wrote: »I also don't think that anything under 12v12 is representative of group play. All you will see is everyone going pure two-handed / bow / dual wield focusing wrecking blow / snipe one target at a time abusing the low TTK broken mechanic.
Actually, I disagree. The lower the number of players the more you will see uber-tank "come at me bro" builds. Just like in those legend's duels.
The more players on the field, the more they can afford to have a few burst players dedicated to eliminating targets.
Like Sypher already said in some of his streaming, there is no point to spec into an uber tank because all it does is turtleing a fight but in the end if you don't kill anyone u're not going to win anything.
My point is : A guild tournament should be group play, not single target builds.
[...]
I don't care what Sypher says or thinks.
I know a tank can be incredibly useful.
At least in small to medium sized groups (8 or less).
[...]