I Want An Argonian!

  • Malnutrition
    Malnutrition
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    Varicite wrote: »
    My problem is that due to game mechanics involving potions changing entirely in update 1.6 on top of Argonian racials themselves being outright changed w/out warning left Argonians FAR worse than they were when many of us created our characters.

    It has absolutely nothing to do w/ how powerful they were in previous TES games. It has everything to do w/ them being nerfed into the ground w/out any compensation, and were already widely regarded as one of the worst races in the game prior to that nerf.

    They had literally one real niche, and that was potion spamming as a NB Alchemist. But potions were changed (cooldown used to be 30 seconds, able to get it down to 15 seconds w/ potion speed glyphs), the NB passive Catalyst was changed (used to be potion strength +30%), and the Argonian racial itself was changed to be much worse overall than it used to be.

    This completely killed the only real strength of an Argonian, which was being able to choose where they were strong as long as you had the gold to pay for it. Not stronger than races like Imperials, Bretons, and Redguards, mind you, but comparable.

    Now they are not. They just heal 6% better than some races (big whoop) and swim faster. They bring almost nothing at all to the table outside of their aesthetics (and they do still look pretty cool).

    They took almost everything away from Argonians a year after many of us created our characters, w/out warning and w/out so much as a reason. And they never gave anything back.

    That's my problem.

    Well-stated truth.
  • cazlonb16_ESO
    cazlonb16_ESO
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    keybaud wrote: »
    I do not want racial passives removed, I would just like them to be less impactful on character role. For example not having wood elves get 21% combat stamina regen AND 3% max stamina AND a sneaking bonus, making them perfect stamina based DPS. I would like the racial passives to be more like the 'Two-Handed Expertise' and 'X Resistance' rather the having a race be perfect for magicka DPS and another perfect stamina DPS.

    I'd prefer that Argonians were tweaked upward a bit and not for all racials to be made junk, especially at this stage in the game.

    With the changes in 1.6, a few of the racials are obscenely powerful now and need to be nerfed hard if there is to be any resemblance of balance. That's a separate issue from the necessary tweaking of Argonians upwards..
    Edited by cazlonb16_ESO on May 25, 2015 5:52AM
  • septvestige
    septvestige
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    OP: - I want an argonian!

    Lifts-Her-Tails: - Yes master! But I have to finish my cleaning first.
    You miss the lol button? It has been taken away for a reason. And the reason is how people used it for bash others who didn't share their opinion.
  • AshTal
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    I agree the racials really need to be rebalanced and as soon as possible. I like my Argonian but clearly this rd facials suck.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Bookwyrm wrote: »
    This may very well be, but can you honestly say that the argonian passives as they exist, truly fit what they've been in Elder Scrolls games past?

    Pre-apology for the long post, but I became curious about Argonian passives in the past, so I had to look and analyze.

    Well now, that's hard to say, although I'd like to note that I do say that all racials should be balanced in my post (not equal, but balanced). I'm not saying that they're balanced now, though I'm not claiming that they aren't either, because I don't really look at passives much.

    But as for fitting what they have been, let's take a look.

    ESO (going by wiki, not in-game because I can't log in right now so these may have changed):

    Restoration Expertise: 15% increase in Restor. Staff experience
    Amphibious: Increase of swim speed and potion efficacy by % based on skillpoints (up to 50%/15% respectively)
    Argonian Resistance: Increase of Maximum Health & Poison/Disease resistance by % based on skillpoints (up to 3%/21% respectively)
    Quick to Mend: Increase healing received by % (up to 6%)

    Skyrim:
    Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds. Can only be used once per day. (useless as is in online game since it is only once per day, could be modified but it's also an active skill not a passive)
    Resist Disease: Your Argonian blood is 50% resistant to disease. (Get a portion of this in online and is boosted by additional resistance to poison)
    Waterbreathing: Your Argonian Lungs can breathe underwater. (No underwater breathing necessary, swim speed instead).

    Oblivion:
    Resist Disease - 75% (Seems Argonians become more resilient against disease and then less resilient as time goes on)
    Resist Poison - 100% (Much too much for an online game)
    Water Breathing - can breathe underwater indefinitely (Again swim speed instead)
    Disposition - +5 when speaking to other Argonians. (Unnecessary)

    Morrowind:
    Waterbreathing for 120 seconds (Swim speed instead)
    Resist Poison - 100% (Again, too strong for online)
    Resist Common Disease - 75% (As above)

    Not going further back than that since most people haven't played Arena and Daggerfall and Argonians weren't exactly the same as we know them today back then.

    SO, in short, the passives are actually very similar to what they were, just the efficacy is different, which is something you're going to see across all races since it's an online game. They could boost the poison resistance a fair bit and I think that would make them excellent werewolf alter-egos, even if were-zards are a bit odd (no odder than my werewolf Khajiit!) I think the disease resistance is fair comparatively, and the swim speed is a nice replacement for water breathing since the latter isn't necessary.

    I think most peoples' problem is that they think that Argonians should have certain passives that make them better at a particular class, because some other races do, but historically Argonians don't have any passives like that. Now, if you take into consideration skill-buffs (the skills they start out being better at), that changes things, but no one has those advantages in the online game because skills don't work that way in ESO. Some races have been able to have their skill-bonuses translated into other aspects of the online game, but for Argonians that's harder, because the things they're good at aren't necessarily "combat-based" (at least for the way the game is now).

    For instance, in Morrowind they gained bonuses to: Alchemy (non-combat), Athletics (pointless), Illusion (...), Medium Armor (could be useful), Mysticism (...), Spear (lol), and Unarmored (lol).

    Oblivion: Alchemy, Athletics, Blade, Hand-to-Hand, Illusion, Mysticism, and Security.

    Skyrim: Lockpicking, Light Armor, Alteration, Pickpocket, Restoration, Sneak.

    They don't have a lot of "unifying" features over past games, and since they already have two sneaky races (Khajiit and Bosmer) in ESO it would have been fairly redundant to add all sneaky passives to Argonians, so they chose the restoration staff and some other classic passives. Is it perfect? No, not really, but is it appropriate given their history? Yes.

    EDIT: Edited to point out that historically speaking, Argonians should be better at magicka-based builds than sneaking builds. Yes, I know all about Shadowscales, but they are a specific sect of assassins and are born under a specific constellation (the Shadow) and are trained from birth...so not your every-day Argonian.

    I didn't really expect such an in depth response, but I actually appreciate it. I don't have much of a problem with their restoration staff skill, because actually to some respect it fits. The problem I have is that Stealthy actually makes as much sense for them as it does for Khajiit or Bosmer. Argonia has -never- been conquered, not completely. The reason this land is so hostile for outsiders is that it is one gigantic swampland. If you've read the in-game books over the years from Morrowind-Skyrim (Which by the looks of your response I suspect you have) you would probably agree that the Argonians are known to be masters of guerrilla warfare. They are silent killers from the water, but overall peaceful. Truth be told Argonians want to be left alone, and the only reason they've ever been part of the Empire is diplomacy.

    I am glad you mentioned skill lines, because this is where the Argonians should get their 'stealthy' background I would say.
    Bosmer no more have 'Stealthy' trait in past games than the Argonians. Perhaps I am nitpicking here, but this has actually annoyed me since the very beginning of the game (and I play a V14 Nightblade Argonian, with no plans to drop him). I'm simply arguing that the Stealthy trait suits both Bosmer and Argonian equally. If we were to argue anything here, Khajiit have always been the masters of terrestrial stealth, unsurpassed by all. This is pretty much a truth since they've always had Night Eye. Bosmer and Argonians on the other hand have been pretty much equals at stealth, and excellent runners up. This is my only complaint on the matter. Jumping in the water to getaway, while useful isn't everything, and believe you me with more than 4 characters with Legerdemain 20 I can assure you I've used that tactic and many others.

    Ultimately my point is this, from a thematic standpoint, the sneaky races have always been Argonian, Khajiit, and Bosmer. I'm just stating that I've always been a little annoyed that this isn't represented in the Argonians of ESO. I've got my qualms with another racial as well on a thematic level. Redguards should have a poison/disease resistance. Beyond these, I think on the whole the racials fit the races pretty well. This doesn't mean I think all of the races are balanced perfectly. Soft caps being removed have changed the game a bit. Resistances don't mean what they use to mean. Magnitudes on the various traits don't quite fit the way they once did. I'm actually one of the players who defended Imperial in the old system expressly because of Soft Caps and the Resistance Magnitudes. The changes to the game mechanics though have created a disparity. This doesn't mean that I think an Orc or Khajiit Sorcerer is worthless. The game is going to have changes made to it. Rather than nerfing racials, I really hope they just bring things up to speed, and seriously reconsider bringing back Soft Caps into the system.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Junkogen wrote: »
    I would accept this if Imperials were treated the same way. In past games they had luck and a calming ability. So why must Argonians be gimped in a game to satisfy previous games but Imperials can be completely changed because in this game what they had before would be weak? It's clear that this game is different from previous Elder Scrolls games and therefore the racial passives should reflect that. If Imperials can be changed then so should Argonians to make them more useful in an MMO where these things matter more than in single-player games.

    The problem with Imperials is that I do think they represented past character, but more in the sense that they had a boost to Luck (which was a general boost to all stats) and because they've always been strong as Fighter (Sword and Shield) types. One must look at the racial bonuses as well as starting skills to compare racial themes. The biggest problem with the Imperial race in TU/1.6 is the Soft Cap issue. As for bringing 'luck' into the situation, what would that equate to? A flat Dodge chance?

    I don't want Argonians gimped any more than you do. My first ever elder scrolls character was an Argonian, and I have very fond memories of playing argonians. I have 4 main characters. My argonian nightblade is a v14 and one of them. He was also a 'potion build' character in the old system. Even with that, I've never felt that their stats quite suited them. To truly make me happy argonians, they'd really need to give them 'Stealthy' and bring polearms into the game, because honestly THAT weapon is Argonian. The Argonians are first and foremost what this game could consider 'medium armor wearing guerrilla combat spearmen'. They use spears for hunting and fishing, as well as for war. This is what they are known for, every bit as much as Imperials are known for being Sword and Shield phalanx formation combatants, and Altmer are known for flinging lightning bolts. I grant they are just themes, but those themes have always effected racial bonuses in TES.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Preyfar
    Preyfar
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    keybaud wrote: »
    Thank you for the feedback but the main point is that if i Want to be a stamina DPS Argonian Nightblade I will NEVER be as powerful as an imperial, dark elf, redguard or wood elf. And that really annoys me.
    Racials don't matter. I'm a Khajiit Nightblade, and my racials give me 30% healing while in battle and some crit. But the damage I do, the skills I have, knowing when to attack and when not to, I'm one of the deadliest Khajiit nightblades around. =D I don't need stamina regen or racials to kick ass.

    Don't worry about racial passives. They're of little to no consequence compared to actual skill.
  • Lord_Draevan
    Lord_Draevan
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    Unless you're a min-maxer, you can play any build, in any class, as any race. Just don't try to join any "hardcore" PvP/Trials guilds :lol:
    Edited by Lord_Draevan on May 25, 2015 2:50PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Davadin
    Davadin
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    keybaud wrote: »
    Thank you for the feedback but the main point is that if i Want to be a stamina DPS Argonian Nightblade I will NEVER be as powerful as an imperial, dark elf, redguard or wood elf. And that really annoys me.

    Dear, @keybaud

    4609129583.png

    Your definition of "powerful" is flakey at best.

    If you can build the best build you can using your Argonian, and learn to play diligently, then you will most likely be better than MOST other players out there, regardless of their race.

    A few percentage here and there is nothing that can't be fixed with a couple pots, good food, and shiny armors.


    Trust me.


    I'm a Nord.


    (unless you got ADD or somethin like that, then i can't help you. go spend $20 and roll an Imperial)
    Edited by Davadin on May 25, 2015 2:58PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • AlnilamE
    AlnilamE
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    Holds-Green-Fish says hi!

    #ShadowscalesFTW
    The Moot Councillor
  • BloodWolfe
    BloodWolfe
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    So make yourself an Argonian NB! Who cares about racials, min/maxing is stupid IMO! Just play whatever you like and have fun.

    My DK is an Argonian and I'm having a blast. I don't follow what everyone else plays or specs in, just enjoy it how you want to play. Min/Maxing is, in my opinion, stupid because everyone doing it plays the same specs, races and builds and it's just boring. Who cares about a few minuscule points if it's not going to be what you want to play. Also, not every race will be equal with each other and some will excel at other styles of combat/magic, etc... than other races and so on.

    I love my Argonian DK and my Nord Templar... why? Because it's what I wanted to play because I didn't worry or care about racials. These were always my 2 favourite races in previous Elder Scrolls games. Nords always #1 because I love Viking history/Norse mythology.
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    I would accept this if Imperials were treated the same way. In past games they had luck and a calming ability. So why must Argonians be gimped in a game to satisfy previous games but Imperials can be completely changed because in this game what they had before would be weak? It's clear that this game is different from previous Elder Scrolls games and therefore the racial passives should reflect that. If Imperials can be changed then so should Argonians to make them more useful in an MMO where these things matter more than in single-player games.

    The problem with Imperials is that I do think they represented past character, but more in the sense that they had a boost to Luck (which was a general boost to all stats) and because they've always been strong as Fighter (Sword and Shield) types. One must look at the racial bonuses as well as starting skills to compare racial themes. The biggest problem with the Imperial race in TU/1.6 is the Soft Cap issue. As for bringing 'luck' into the situation, what would that equate to? A flat Dodge chance?

    I don't want Argonians gimped any more than you do. My first ever elder scrolls character was an Argonian, and I have very fond memories of playing argonians. I have 4 main characters. My argonian nightblade is a v14 and one of them. He was also a 'potion build' character in the old system. Even with that, I've never felt that their stats quite suited them. To truly make me happy argonians, they'd really need to give them 'Stealthy' and bring polearms into the game, because honestly THAT weapon is Argonian. The Argonians are first and foremost what this game could consider 'medium armor wearing guerrilla combat spearmen'. They use spears for hunting and fishing, as well as for war. This is what they are known for, every bit as much as Imperials are known for being Sword and Shield phalanx formation combatants, and Altmer are known for flinging lightning bolts. I grant they are just themes, but those themes have always effected racial bonuses in TES.

    Luck was finding extra gold. That doesn't translate into a huge boost to stats. I would love it if we could apply the same loose definition to the Argonian passives.

    Imperials aren't the only race that stretches the definitions of previous passives. Khajiit had night vision which has been converted to stealthy for the purposes of this game. Bosmer had an animal affinity, and I could go on. The point is that every race got modifications to fit better with an MMO, except the Argonians. The Argonian racials have actually been harmed by trying to maintain passives from previous games that don't work so well given how ESO has evolved. They need to abandon the old system to allow them to compete in the new one.
  • Junkogen
    Junkogen
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    The big problem with saying "who cares" that there's an imbalance is then where do you draw the line? Maybe they should have continued to allow DKs to be able to reflect an unlimited amount of projectiles. Maybe they should have not created stamina morphs of class abilities. Who cares, right? Stupid min/maxers.

    It matters because there is an obvious imbalance that gives other races significant resource advantages. In PvP that matters. In trials that matters. The fact is that it matters. Stop minimizing legitimate gripes and supporting a deeply flawed and unfair system.
    Edited by Junkogen on May 25, 2015 7:06PM
  • AlnilamE
    AlnilamE
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    But as long as there are different sources or extra resources and different builds that benefit from those, how do you balance racials while still keeping them within the lore? Make them so small that they are irrelevant? Like 1/2/3%?
    The Moot Councillor
  • SickDuck
    SickDuck
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    Someone from ZOS already confirmed upcoming race changes sometimes after the console release. With that will come the revising of the existing passives. They did not want to do earlier as it felt unfair to re-shuffle racial traits without the chance of an actual race change. Hopefully that will take care of Argonians, currently having one of the weakest passives. (On a small note: I don't really like racial passives and race change. Would love to see the passives similar to the mundus stones, where you could pick one set and get the passives according to that. That would allow to play with any race without the need to compromise your beloved build. For example a bosmer-blooded argonian NB could be used by the OP.)

    That said, apart from being in a no.1 guild trying to beat world records by a few seconds, there's isn't much difference in game difficulty or experience regardless of the race. And of course you can always create a build that adapt to your passives. Not to mention game experience is not all about min-maxing. I have both a Breton and an Argonian templar. The Breton of course has better stats but it's fun to play with both. Even more fun on my Argonian who is a vampire which makes things more challenging sometimes but has an awesome look.

    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
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