I Want An Argonian!

  • Gidorick
    Gidorick
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    It will upset me greatly if ZOS removes racial passives...

    RACES ARE DIFFERENT... deal with it.

    An ORC shouldn't be as good a sorcerer as an Altmer. A game that allows that is BROKEN.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    What you probably REALLY want is a Shadowscale... hopefully we will be able to make one of those when the Dark Brotherhood is released.

    http://www.uesp.net/wiki/Lore:Shadowscales

    Honestly, I would love it if we eventually received Race Specific Classes/sub-classes/guilds.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Stranglehands
    Stranglehands
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    Those unique bonuses in potions and swimming are pretty sweet if you ask me
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • joshisanonymous
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    Not that passives couldn't use restructuring, but nothing is stopping you from making an Argonian.

    Things are always going to change throughout the lifespan of an MMO, so picking your race based on what seems to be a perfect min-max combo at the moment is a bit pointless, unless you're willing to reroll every time something changes that causes you to lose 1% of your effectiveness.
    Fedrals: PC / NA / EP / NB

  • PoseidonEvil
    PoseidonEvil
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    i feel like everyone has forgotten the concept of an elder scrolls game. build your character your own way. just because elder scrolls is now an online mmo stop trying to make "builds"....id rather not see this game become another WoW lol -_-
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • newtinmpls
    newtinmpls
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    picking your race based on what seems to be a perfect min-max combo at the moment is a bit pointless, unless you're willing to reroll every time something changes that causes you to lose 1% of your effectiveness.

    Insert video of the banekin drama-queen death scene here.... <grin>
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • StaticWax
    StaticWax
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    Min/max play styles are a crutch for mediocre players.

    There, I said it.
    I wish nothing but joy for everyone.
  • Julianos
    Julianos
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    StaticWax wrote: »
    Min/max play styles are a crutch for mediocre players.

    There, I said it.

    "All generalizations are false, including this one."
  • IcyDeadPeople
    IcyDeadPeople
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    keybaud wrote: »
    I Really, Desperately want to make an Argonian Nightblade but I can't because ALL racials are imbalanced and broken and have been since the removal of Softcaps in 1.6. Please do SOMETHING about racial passives. And don't just give everyone a race change because there are pretty much only FOUR races people are gonna choose or change to. (I do still want race changes though) Please BALANCE the racial changes and make them less meaningful for characters.

    One of the toughest nightblades I've encountered is Steals-Away-Blood, who is Argonian sap tank NB.
  • RazzPitazz
    RazzPitazz
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    I wouldn't be too shocked if an Argonian siphon blade would be worth a stab.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • StaticWax
    StaticWax
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    Axorn wrote: »
    StaticWax wrote: »
    Min/max play styles are a crutch for mediocre players.

    There, I said it.

    "All generalizations are false, including this one."

    Mind = Blown
    I wish nothing but joy for everyone.
  • RazzPitazz
    RazzPitazz
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    i feel like everyone has forgotten the concept of an elder scrolls game. build your character your own way. just because elder scrolls is now an online mmo stop trying to make "builds"....id rather not see this game become another WoW lol -_-

    It's not the concept of play how you want, it's the concept of competition that has caused it. In single player TES, similar passive were used but no one could say which were bad since there was nothing to compare it to except your own experience.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Zhoyzu
    Zhoyzu
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    glak wrote: »
    Argonian master race? Some nice synergy there with NB and poitions CP.

    this
    plus for siphon you get extra heals out of them with argonian passives
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Bookwyrm
    Bookwyrm
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    i feel like everyone has forgotten the concept of an elder scrolls game. build your character your own way. just because elder scrolls is now an online mmo stop trying to make "builds"....id rather not see this game become another WoW lol -_-

    It's not the concept of play how you want, it's the concept of competition that has caused it. In single player TES, similar passive were used but no one could say which were bad since there was nothing to compare it to except your own experience.

    I would disagree with this on the point of "nothing to compare it to." As long as you have gamers, you will have people searching the code for ways to determine exactly how much damage they're doing and when and with what, whether single- or multi-player. And when you have people doing that, you have people on forums comparing builds. And when you have people on forums comparing builds, you inevitably have arguments over whose is better, and it usually falls back on the numbers.

    It's no different in single-player, just that less people tend to care about it.

    Honestly, I see what people are complaining about, I just don't agree with the complaint. Racials should be "balanced" but not "equal." As already stated, an Orc should not be the same caliber sorceror as an Altmer, because their racials should not permit that. And that's okay. You can still be an Orc sorceror, and you can still kick some serious elf-tail, but when facing off against an Altmer sorceror your numbers won't be as well--so make up for it in skill or find someone else to fight. I like this much better than being race-locked out of certain classes like some games. Not that it has to be either-or, but it probably should be. I think that race-choice should be meaningful beyond pure cosmetics, and I don't think they should change that.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • dodgehopper_ESO
    dodgehopper_ESO
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    Bookwyrm wrote: »
    i feel like everyone has forgotten the concept of an elder scrolls game. build your character your own way. just because elder scrolls is now an online mmo stop trying to make "builds"....id rather not see this game become another WoW lol -_-

    It's not the concept of play how you want, it's the concept of competition that has caused it. In single player TES, similar passive were used but no one could say which were bad since there was nothing to compare it to except your own experience.

    I would disagree with this on the point of "nothing to compare it to." As long as you have gamers, you will have people searching the code for ways to determine exactly how much damage they're doing and when and with what, whether single- or multi-player. And when you have people doing that, you have people on forums comparing builds. And when you have people on forums comparing builds, you inevitably have arguments over whose is better, and it usually falls back on the numbers.

    It's no different in single-player, just that less people tend to care about it.

    Honestly, I see what people are complaining about, I just don't agree with the complaint. Racials should be "balanced" but not "equal." As already stated, an Orc should not be the same caliber sorceror as an Altmer, because their racials should not permit that. And that's okay. You can still be an Orc sorceror, and you can still kick some serious elf-tail, but when facing off against an Altmer sorceror your numbers won't be as well--so make up for it in skill or find someone else to fight. I like this much better than being race-locked out of certain classes like some games. Not that it has to be either-or, but it probably should be. I think that race-choice should be meaningful beyond pure cosmetics, and I don't think they should change that.

    This may very well be, but can you honestly say that the argonian passives as they exist, truly fit what they've been in Elder Scrolls games past?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Stranglehands
    Stranglehands
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    My argonian nightblade healer is doing great at level 42

    The potion bonus synergises well with the nightblade class, the fast swimming is great for giving guards the slip, and the restoration staff and healing taken bonuses are great for a healer, and for all the self-heal effects on the nightblade class skills. It lets you be a formidable damage dealer and healer in one without having to change loadout or anything, so you can adapt in the middle of a fight
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Varicite
    Varicite
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    keybaud wrote: »
    I Really, Desperately want to make an Argonian Nightblade but I can't because ALL racials are imbalanced and broken and have been since the removal of Softcaps in 1.6. Please do SOMETHING about racial passives. And don't just give everyone a race change because there are pretty much only FOUR races people are gonna choose or change to. (I do still want race changes though) Please BALANCE the racial changes and make them less meaningful for characters.

    You can have my V14 Argonian NB. She's pretty much worthless now anyway.

    She had a great run up until 1.6, though.
  • newtinmpls
    newtinmpls
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    My argonian nightblade healer is doing great at level 42

    The potion bonus synergises well with the nightblade class, the fast swimming is great for giving guards the slip,

    Wow, never thought of that.
    Edited by newtinmpls on May 24, 2015 9:45PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Bookwyrm
    Bookwyrm
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    This may very well be, but can you honestly say that the argonian passives as they exist, truly fit what they've been in Elder Scrolls games past?

    Pre-apology for the long post, but I became curious about Argonian passives in the past, so I had to look and analyze.

    Well now, that's hard to say, although I'd like to note that I do say that all racials should be balanced in my post (not equal, but balanced). I'm not saying that they're balanced now, though I'm not claiming that they aren't either, because I don't really look at passives much.

    But as for fitting what they have been, let's take a look.

    ESO (going by wiki, not in-game because I can't log in right now so these may have changed):

    Restoration Expertise: 15% increase in Restor. Staff experience
    Amphibious: Increase of swim speed and potion efficacy by % based on skillpoints (up to 50%/15% respectively)
    Argonian Resistance: Increase of Maximum Health & Poison/Disease resistance by % based on skillpoints (up to 3%/21% respectively)
    Quick to Mend: Increase healing received by % (up to 6%)

    Skyrim:
    Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds. Can only be used once per day. (useless as is in online game since it is only once per day, could be modified but it's also an active skill not a passive)
    Resist Disease: Your Argonian blood is 50% resistant to disease. (Get a portion of this in online and is boosted by additional resistance to poison)
    Waterbreathing: Your Argonian Lungs can breathe underwater. (No underwater breathing necessary, swim speed instead).

    Oblivion:
    Resist Disease - 75% (Seems Argonians become more resilient against disease and then less resilient as time goes on)
    Resist Poison - 100% (Much too much for an online game)
    Water Breathing - can breathe underwater indefinitely (Again swim speed instead)
    Disposition - +5 when speaking to other Argonians. (Unnecessary)

    Morrowind:
    Waterbreathing for 120 seconds (Swim speed instead)
    Resist Poison - 100% (Again, too strong for online)
    Resist Common Disease - 75% (As above)

    Not going further back than that since most people haven't played Arena and Daggerfall and Argonians weren't exactly the same as we know them today back then.

    SO, in short, the passives are actually very similar to what they were, just the efficacy is different, which is something you're going to see across all races since it's an online game. They could boost the poison resistance a fair bit and I think that would make them excellent werewolf alter-egos, even if were-zards are a bit odd (no odder than my werewolf Khajiit!) I think the disease resistance is fair comparatively, and the swim speed is a nice replacement for water breathing since the latter isn't necessary.

    I think most peoples' problem is that they think that Argonians should have certain passives that make them better at a particular class, because some other races do, but historically Argonians don't have any passives like that. Now, if you take into consideration skill-buffs (the skills they start out being better at), that changes things, but no one has those advantages in the online game because skills don't work that way in ESO. Some races have been able to have their skill-bonuses translated into other aspects of the online game, but for Argonians that's harder, because the things they're good at aren't necessarily "combat-based" (at least for the way the game is now).

    For instance, in Morrowind they gained bonuses to: Alchemy (non-combat), Athletics (pointless), Illusion (...), Medium Armor (could be useful), Mysticism (...), Spear (lol), and Unarmored (lol).

    Oblivion: Alchemy, Athletics, Blade, Hand-to-Hand, Illusion, Mysticism, and Security.

    Skyrim: Lockpicking, Light Armor, Alteration, Pickpocket, Restoration, Sneak.

    They don't have a lot of "unifying" features over past games, and since they already have two sneaky races (Khajiit and Bosmer) in ESO it would have been fairly redundant to add all sneaky passives to Argonians, so they chose the restoration staff and some other classic passives. Is it perfect? No, not really, but is it appropriate given their history? Yes.

    EDIT: Edited to point out that historically speaking, Argonians should be better at magicka-based builds than sneaking builds. Yes, I know all about Shadowscales, but they are a specific sect of assassins and are born under a specific constellation (the Shadow) and are trained from birth...so not your every-day Argonian.
    Edited by Bookwyrm on May 24, 2015 11:57PM
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • Varicite
    Varicite
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    My problem is that due to game mechanics involving potions changing entirely in update 1.6 on top of Argonian racials themselves being outright changed w/out warning left Argonians FAR worse than they were when many of us created our characters.

    It has absolutely nothing to do w/ how powerful they were in previous TES games. It has everything to do w/ them being nerfed into the ground w/out any compensation, and were already widely regarded as one of the worst races in the game prior to that nerf.

    They had literally one real niche, and that was potion spamming as a NB Alchemist. But potions were changed (cooldown used to be 30 seconds, able to get it down to 15 seconds w/ potion speed glyphs), the NB passive Catalyst was changed (used to be potion strength +30%), and the Argonian racial itself was changed to be much worse overall than it used to be.

    This completely killed the only real strength of an Argonian, which was being able to choose where they were strong as long as you had the gold to pay for it. Not stronger than races like Imperials, Bretons, and Redguards, mind you, but comparable.

    Now they are not. They just heal 6% better than some races (big whoop) and swim faster. They bring almost nothing at all to the table outside of their aesthetics (and they do still look pretty cool).

    They took almost everything away from Argonians a year after many of us created our characters, w/out warning and w/out so much as a reason. And they never gave anything back.

    That's my problem.

    Edited by Varicite on May 25, 2015 12:16AM
  • lathbury
    lathbury
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    Not that passives couldn't use restructuring, but nothing is stopping you from making an Argonian.

    Things are always going to change throughout the lifespan of an MMO, so picking your race based on what seems to be a perfect min-max combo at the moment is a bit pointless, unless you're willing to reroll every time something changes that causes you to lose 1% of your effectiveness.

    exactly I rolled a bosmer nb since beta and have a bosmer dk because I like the lore and have played them since oblivian. Before the recent changes they were meh racials and the khajiit was the optimum way to nb. Then khajiit got a nerf and bosmer got a buff now bosmer is prefered over khajiit redguard might still be better though. My point is things will change and if you play argonian now not only will you have a race you like but you have buffs to look fwd too.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    @Bookwyrm

    I love the research, but you are missing the overall theme that Argonians while naturally resisting poisons and diseases we also have had an upper hand with magic and stealth play styles the home page of ESO even says as much with Argonians being "well-versed with magic and blades" but not a single passive speaks to this.

    @ZOS_GinaBruno can you explain why the size of the bonuses we get are so poor 3% max health at max level Orc get 4% plus damage and stamina passives and Imperials the pay to win race get 12% max health. We have a potion passive with a 45 second cool down and for what 6% resource return 6% with 45 cool down, undaunted give you 2% with each and every synergy no cool down the swimming passive is a damn joke and the resistance buff is so low it may as well not be their 6% more heals received only good passive we have
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Bookwyrm
    Bookwyrm
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    I did say that they should have an upper hand with magic in my post, at the end. But stealth was only added in with Skyrim, even though Shadowscales were talked about heavily and featured in Oblivion.

    I also agree that if they're going to mention that type of thing in the website description, it should be reflected in-game, and that there's some discontinuity there that should be addressed.

    But I still say that they did a good job representing the lore with Argonian passives. I'd say they have one of the most lore-appropriate groups of passives, although the restoration staff I'm not so certain about. I think a general magicka boost may have been wiser to balance things out a bit.

    As for Orcs having greater health than Argonians, that's a given. They're Orcs. Orcs are known for their endurance more than any other race. They also should have stamina bonuses because they're a warrior race. Argonians should have at least a small bonus to magicka, though.

    As for the others I offer no current opinion.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • PBpsy
    PBpsy
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    I can sell you a pair cheap.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • leshpar
    leshpar
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    Passives are flavor, they shouldn't have to fit into your class. I guarantee you aren't even losing 1% of your dps by being an argonian over whatever flavor of the month race you think is best. Just play what you want to.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    The worst part is how useful the other racial bonuses are if I could stand to experience TES an a non Argonian I could the racials are garbage only have all Argonians cause I have been one since Arena and have no plans to stop would rather abandon this game then to not be an Argonian
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Junkogen
    Junkogen
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    Bookwyrm wrote: »
    This may very well be, but can you honestly say that the argonian passives as they exist, truly fit what they've been in Elder Scrolls games past?

    Pre-apology for the long post, but I became curious about Argonian passives in the past, so I had to look and analyze.

    Well now, that's hard to say, although I'd like to note that I do say that all racials should be balanced in my post (not equal, but balanced). I'm not saying that they're balanced now, though I'm not claiming that they aren't either, because I don't really look at passives much.

    But as for fitting what they have been, let's take a look.

    ESO (going by wiki, not in-game because I can't log in right now so these may have changed):

    Restoration Expertise: 15% increase in Restor. Staff experience
    Amphibious: Increase of swim speed and potion efficacy by % based on skillpoints (up to 50%/15% respectively)
    Argonian Resistance: Increase of Maximum Health & Poison/Disease resistance by % based on skillpoints (up to 3%/21% respectively)
    Quick to Mend: Increase healing received by % (up to 6%)

    Skyrim:
    Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds. Can only be used once per day. (useless as is in online game since it is only once per day, could be modified but it's also an active skill not a passive)
    Resist Disease: Your Argonian blood is 50% resistant to disease. (Get a portion of this in online and is boosted by additional resistance to poison)
    Waterbreathing: Your Argonian Lungs can breathe underwater. (No underwater breathing necessary, swim speed instead).

    Oblivion:
    Resist Disease - 75% (Seems Argonians become more resilient against disease and then less resilient as time goes on)
    Resist Poison - 100% (Much too much for an online game)
    Water Breathing - can breathe underwater indefinitely (Again swim speed instead)
    Disposition - +5 when speaking to other Argonians. (Unnecessary)

    Morrowind:
    Waterbreathing for 120 seconds (Swim speed instead)
    Resist Poison - 100% (Again, too strong for online)
    Resist Common Disease - 75% (As above)

    Not going further back than that since most people haven't played Arena and Daggerfall and Argonians weren't exactly the same as we know them today back then.

    SO, in short, the passives are actually very similar to what they were, just the efficacy is different, which is something you're going to see across all races since it's an online game. They could boost the poison resistance a fair bit and I think that would make them excellent werewolf alter-egos, even if were-zards are a bit odd (no odder than my werewolf Khajiit!) I think the disease resistance is fair comparatively, and the swim speed is a nice replacement for water breathing since the latter isn't necessary.

    I think most peoples' problem is that they think that Argonians should have certain passives that make them better at a particular class, because some other races do, but historically Argonians don't have any passives like that. Now, if you take into consideration skill-buffs (the skills they start out being better at), that changes things, but no one has those advantages in the online game because skills don't work that way in ESO. Some races have been able to have their skill-bonuses translated into other aspects of the online game, but for Argonians that's harder, because the things they're good at aren't necessarily "combat-based" (at least for the way the game is now).

    For instance, in Morrowind they gained bonuses to: Alchemy (non-combat), Athletics (pointless), Illusion (...), Medium Armor (could be useful), Mysticism (...), Spear (lol), and Unarmored (lol).

    Oblivion: Alchemy, Athletics, Blade, Hand-to-Hand, Illusion, Mysticism, and Security.

    Skyrim: Lockpicking, Light Armor, Alteration, Pickpocket, Restoration, Sneak.

    They don't have a lot of "unifying" features over past games, and since they already have two sneaky races (Khajiit and Bosmer) in ESO it would have been fairly redundant to add all sneaky passives to Argonians, so they chose the restoration staff and some other classic passives. Is it perfect? No, not really, but is it appropriate given their history? Yes.

    EDIT: Edited to point out that historically speaking, Argonians should be better at magicka-based builds than sneaking builds. Yes, I know all about Shadowscales, but they are a specific sect of assassins and are born under a specific constellation (the Shadow) and are trained from birth...so not your every-day Argonian.

    I would accept this if Imperials were treated the same way. In past games they had luck and a calming ability. So why must Argonians be gimped in a game to satisfy previous games but Imperials can be completely changed because in this game what they had before would be weak? It's clear that this game is different from previous Elder Scrolls games and therefore the racial passives should reflect that. If Imperials can be changed then so should Argonians to make them more useful in an MMO where these things matter more than in single-player games.
    Edited by Junkogen on May 25, 2015 3:26AM
  • Junkogen
    Junkogen
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    lathbury wrote: »
    Not that passives couldn't use restructuring, but nothing is stopping you from making an Argonian.

    Things are always going to change throughout the lifespan of an MMO, so picking your race based on what seems to be a perfect min-max combo at the moment is a bit pointless, unless you're willing to reroll every time something changes that causes you to lose 1% of your effectiveness.

    exactly I rolled a bosmer nb since beta and have a bosmer dk because I like the lore and have played them since oblivian. Before the recent changes they were meh racials and the khajiit was the optimum way to nb. Then khajiit got a nerf and bosmer got a buff now bosmer is prefered over khajiit redguard might still be better though. My point is things will change and if you play argonian now not only will you have a race you like but you have buffs to look fwd too.

    We've been expecting buffs to the Argonian racials since launch and look what happened. They got nerfed into the ground.

    Look at the game design. It offers greater reward to racials that boost stamina and magicka because damage and power are calculated using max stamina or magicka and spell or weapon power. That means those races without max resource boosts are at a disadvantage which has been exacerbated by the removal of soft caps.

    Argonians don't just need a boost to their current racials, they need them completely overhauled to compete in this new game environment.
  • Junkogen
    Junkogen
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    Varicite wrote: »
    My problem is that due to game mechanics involving potions changing entirely in update 1.6 on top of Argonian racials themselves being outright changed w/out warning left Argonians FAR worse than they were when many of us created our characters.

    It has absolutely nothing to do w/ how powerful they were in previous TES games. It has everything to do w/ them being nerfed into the ground w/out any compensation, and were already widely regarded as one of the worst races in the game prior to that nerf.

    They had literally one real niche, and that was potion spamming as a NB Alchemist. But potions were changed (cooldown used to be 30 seconds, able to get it down to 15 seconds w/ potion speed glyphs), the NB passive Catalyst was changed (used to be potion strength +30%), and the Argonian racial itself was changed to be much worse overall than it used to be.

    This completely killed the only real strength of an Argonian, which was being able to choose where they were strong as long as you had the gold to pay for it. Not stronger than races like Imperials, Bretons, and Redguards, mind you, but comparable.

    Now they are not. They just heal 6% better than some races (big whoop) and swim faster. They bring almost nothing at all to the table outside of their aesthetics (and they do still look pretty cool).

    They took almost everything away from Argonians a year after many of us created our characters, w/out warning and w/out so much as a reason. And they never gave anything back.

    That's my problem.

    This is spot on.
  • Bookwyrm
    Bookwyrm
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    Junkogen wrote: »
    I would accept this if Imperials were treated the same way. In past games they had luck and a calming ability. So why must Argonians be gimped in a game to satisfy previous games but Imperials can be completely changed because in this game what they had before would be weak? It's clear that this game is different from previous Elder Scrolls games and therefore the racial passives should reflect that. If Imperials can be changed then so should Argonians to make them more useful in an MMO where these things matter more than in single-player games.

    I would rather see Imperials' racials reflect their past racials than have another races' reworked completely from scratch. That's just my personal opinion, though, and it comes from wanting more lore-based racials than MMO-based racials. I'd like that for all races.

    I think it's more likely that Imperial racials were put into effect as an incentive for Imperial Edition sales, however, not as any effort to "make this game different than previous Elder Scrolls games." And I think Imperials are the exception, not the rule, and thus they should be changed, not the other way around.

    Of course this game is different. It's an MMO. But that doesn't mean that it has to be an MMO first, and an Elder Scrolls game second. It should absolutely be the reverse of that, because otherwise why not just slap some other name on it and get rid of the Elder Scrolls title altogether? Why not just play one of the billion other MMOs out there?

    Again, I'm not saying that Argonians should be "gimped." I'm saying that racials should reflect the races, and that the racials reflect established lore. They should be balanced--not equal. One race is always going to be better at something than another race. You're not going to have an Argonian and an Orc be on equal footing in direct warrior-style combat. It's just not the way the races are set up. But Argonians should definitely have their specialization like other races. Restoration staff is a good start. A boost to magicka would be a good follow-up to that. Make their resistance to poison better than that of Bosmer, I say, since they're known to be generally immune or highly resistant. But they don't have to be completely reworked, because the racials match the race. Just tweaked, and maybe have something edited/added.

    I just see a lot of people on the forums that say I want to be "this class" with "this race" but I can't because "this other race" is better at it! And I'm sorry, but that's the way it's always been, and there's nothing wrong with it. The only way to make everyone happy is to completely remove racials, because it would be absurd to make them all the same, and I think that would be a real shame.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
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