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Curious How Many Active Players Are There?

  • driosketch
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    In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. To be more specific, you'll have to do that on all PvP servers and all realms but just to get a number of the players fighting on your side, on a specific pvp server, you'll get a pretty well result
    Maybe on Thorn, which died off. Last round of AS, teir 1, 25,000AP, had me ranked outside of the top 1,000 players.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Pendrillion
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    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
  • Nestor
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    It also ebbs and flows. A couple of weeks ago I was doing Caldwell Silver content in the Daggerfall Zones. I sent out a zone about a boss that was not easy to solo, figuring others might have the same issue with it. Anyway, it was like a starter zone, about 10 people showed up for the boss fight. One I grouped with arrived a couple minutes late so we had to wait around for it to respawn, and even then, 5 others showed up.

    Then, last night, in Gold instance of Glenumbra (different character) I could not get a response on a World Boss or doing some Dolmens. Now I expect Gold instances to have less people to some extent.

    So, people are playing, they just might not be where you are.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Davadin
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    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • nastuug
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    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.
  • Davadin
    Davadin
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    nastuug wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.

    That one i believe are not instanced. not sure.

    A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.

    if ur in same alliance, u should be in the same instance except for dungeons n stuff.

    thats why it's a mega server...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • nastuug
    nastuug
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    Davadin wrote: »
    nastuug wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.

    That one i believe are not instanced. not sure.

    A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.

    if ur in same alliance, u should be in the same instance except for dungeons n stuff.

    thats why it's a mega server...

    Mmm, I'm not so sure about that. Pretty sure if someone else is on a different part of that quest chain I mentioned (eg. I'm killing cultists and they are killing zombies) we won't see each other running around unless we're grouped.
  • Nestor
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    nastuug wrote: »

    Mmm, I'm not so sure about that. Pretty sure if someone else is on a different part of that quest chain I mentioned (eg. I'm killing cultists and they are killing zombies) we won't see each other running around unless we're grouped.

    Depends on where you are. For example, Camlorn, I can be with a person, even grouped, and I won't see the mobs they are fighting in the town if I have finished the quest. (I have not done this in a while and they might have fixed this when they overhauled quests to allow more grouping) Also, if a quest moves/sends a player to a different cell, then we can easily lose them. In other places that are more overworld, I see the yellow NPCs and they see them as Red. We can both fight them or not.

    However, these instances are Client side, not server side. I have been in places where I am talking to someone but I can not see them, although usually, I can see them and interact. So, being in different shards can happen, but its easily fixed by grouping and traveling to player or from the Guild screen.

    Edited by Nestor on May 19, 2015 10:07PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • driosketch
    driosketch
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    Davadin wrote: »
    nastuug wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.

    That one i believe are not instanced. not sure.

    A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.

    if ur in same alliance, u should be in the same instance except for dungeons n stuff.

    thats why it's a mega server...
    It's phasing not instancing. If you've ever grouped with a player and seen the arrow over empty space, you've experienced phasing. The Sea drake town in Stros M'kai is one place I found even travel to player wouldn't make the other person appear if we were on different sides of a quest.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • nastuug
    nastuug
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    driosketch wrote: »
    Davadin wrote: »
    nastuug wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.

    That one i believe are not instanced. not sure.

    A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.

    if ur in same alliance, u should be in the same instance except for dungeons n stuff.

    thats why it's a mega server...
    It's phasing not instancing. If you've ever grouped with a player and seen the arrow over empty space, you've experienced phasing. The Sea drake town in Stros M'kai is one place I found even travel to player wouldn't make the other person appear if we were on different sides of a quest.

    Phasing... that's the word I was looking for. Amitriptyline forcing me to draw blanks. :)
  • Atirez
    Atirez
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    8|

    Whenever I am on, and that is very frequently, I always see a lot of people about. Further the EU PvP campaigns are queueing during the day. During the evening (earlier tonight), I believe that pretty much all of the campaigns were pop locked and had queues. This is much better than pre B2P activity.
  • RazzPitazz
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    According to Steam (at the time of this post) there are a little uner 2,000 players currently on the client playing ESO out of the 6 million using Steam.
    Many people use Steam, however this game was not instantly available on Steam, some people used Steam after purchase, no offer for a steam code for already owned content etc...
    The numbers are not reflective of the popularity but they are hard numbers. check the community hub page on Steam for ESO during prime-time to see those numbers. Best we have atm.

    *Would like to note, AA reports 2500 users on at the same time period*
    Edited by RazzPitazz on May 19, 2015 10:56PM
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Shyfty wrote: »
    I find it difficult to believe that you could estimate tens of thousands based on what you see when you play the game. It is complete speculation.

    It is speculation to some extent, of course, and my census methodology has many flaws, but I did spend a few hours running around in all zones with my VR14 DC character, making a sparse sample of key locations and taking a rough count on how many other players I saw. I only counted the players in the open world, in delves and in public dungeons. Quite a few players are in solo instances or group instances at any moment, and VR players are probably mostly doing group dungeons and almost never setting foot in the open world except for trading and banking. Still, my honest estimate of "tens of thousands" of concurrent players in the game is not complete speculation. It's a reasonably educated guess based on rather careful observations. I could be very wrong, though. Nobody except ZOS knows for sure.

    For those who think that it's great to see 10 people showing up to help with a world boss or a dolmen after a message in /zone chat, keep in mind that it could easily happen with only 100 people or so in the zone. However, when you don't get any response at all to a /zone request for help with a world boss, it's perfectly possible that you are completely alone in the entire zone. Getting 10 people to help in some zones is not a sign of a healthy population in the zone, it's just a sign that at least some people are there.
  • Tandor
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    For those who think that it's great to see 10 people showing up to help with a world boss or a dolmen after a message in /zone chat, keep in mind that it could easily happen with only 100 people or so in the zone. However, when you don't get any response at all to a /zone request for help with a world boss, it's perfectly possible that you are completely alone in the entire zone. Getting 10 people to help in some zones is not a sign of a healthy population in the zone, it's just a sign that at least some people are there.

    Given that most players in MMOs will tell you that whenever they ask for help no-one turns up, to have 10 people turn up does indeed suggest a healthy population in that zone. As you say, it could mean there might only be 100 people in the zone, but to get a 10% response rate to a call for help? Unlikely, I'd have thought. A lot of players wouldn't even see the call as they either disable or don't follow zone chat.

    As for overall numbers, I've no idea at all, nor has anyone else. I'd be surprised tho' if more than a nominal proportion were playing through Steam, and in the low-middle level zones I frequent (EU megaserver) the numbers look easily to be back to launch levels.
  • driosketch
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    Shyfty wrote: »
    I find it difficult to believe that you could estimate tens of thousands based on what you see when you play the game. It is complete speculation.

    It is speculation to some extent, of course, and my census methodology has many flaws, but I did spend a few hours running around in all zones with my VR14 DC character, making a sparse sample of key locations and taking a rough count on how many other players I saw. I only counted the players in the open world, in delves and in public dungeons. Quite a few players are in solo instances or group instances at any moment, and VR players are probably mostly doing group dungeons and almost never setting foot in the open world except for trading and banking. Still, my honest estimate of "tens of thousands" of concurrent players in the game is not complete speculation. It's a reasonably educated guess based on rather careful observations. I could be very wrong, though. Nobody except ZOS knows for sure.
    This is something a single player is never going to be able to gauge. Consider that the average player spends less than 3 hours a day in game, and that they tend to move around. By the time you finished your first pass, new players have replaced some of those in the first place you checked.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Talrenos
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    Heromofo wrote: »
    Is there a way to find the active number of players on eso these days?.

    go in the game and count them. I count 12.

  • Bouvin
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    They'll never release "Active Players".

    What they will release is how many accounts there are. Even if they are dead accounts....
  • Vahrokh
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    Less knowledge = less problems

    Yes, this is what our (EU) nation's politicians "helpfully" tell the population all the time.
  • Elsonso
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    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    ZOS calls it channels, not instances or phases. There have to be at least three for all zones open to all three alliances, except for Cyrodiil, which has one main channel per Campaign. Most of the 1-50 zones probably have multiple channels to handle the number of players. Veteran zones will have fewer channels, but can still have more than one. Channels seem to be able to hold a few hundred players, meaning that many areas will have a few of them.

    It is not possible to know how many channels there are, or how players are exactly divided between them at any given time. It is possible to know when there are other channels, and I have been able to determine, on more than one occasion, that I am in one of at least two channels available to me.
    It is speculation to some extent, of course, and my census methodology has many flaws, but I did spend a few hours running around in all zones with my VR14 DC character, making a sparse sample of key locations and taking a rough count on how many other players I saw. I only counted the players in the open world, in delves and in public dungeons. Quite a few players are in solo instances or group instances at any moment, and VR players are probably mostly doing group dungeons and almost never setting foot in the open world except for trading and banking. Still, my honest estimate of "tens of thousands" of concurrent players in the game is not complete speculation. It's a reasonably educated guess based on rather careful observations. I could be very wrong, though. Nobody except ZOS knows for sure.

    It actually takes a considerable amount of time to establish a baseline before one can even start to draw conclusions. A few hours is nothing. I did what you did almost every single day from the end of July through November. Having learned everything that I could think of learning about player distribution, I eventually dialed it back in December to something that was more like a hobby and less like a compulsion. It remains a hobby to this day and I have learn a lot.

    One thing I have learned is that you cannot accurately estimate the server population from inside the game without a frame of reference to measure by. That frame of reference would be ZOS saying how many people were in the game during one specific day.
    Edited by Elsonso on May 20, 2015 12:39AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • mtwiggz
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    9,538.
  • PBpsy
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    Exactly 0 I tells yuo.....................
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
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    Fan of icontested(rainbow colors granted)
  • Razzak
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    Heromofo wrote: »
    Shyfty wrote: »
    According to Steamspy there are approximately 183k owners who purchased through steam specifically and about 43k players last week. http://steamspy.com/app/306130. Also to comment on to forums dying, the ESO subreddit just recently broke it's record high sub numbers with over 45k

    There has to be alot more i just cannot see the pc numbers that low.
    If it is then i think i understand just how important the console version is to them.

    Consoles are important for ZOS' accountants and top tier suites. At least initial sales figures are the only thing they are interested in. But what does that mean for the future of the game, regardless of the platform?
    They've lost thousands of PC players mostly due to their own decisions. Can we expect that to suddenly change for the better after console version is released? Can we, PC players, expect the same kind of attention as console players will get, since they will almost certainly be the bigger crowd in ESO?
  • Dixa
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    Heromofo wrote: »
    Is there a way to find the active number of players on eso these days?.

    pre vr-5 there are lots. few survive the cadwell silver grind.

  • Dixa
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    Do you really want to know the number of players?

    In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. Just to get a number of the players fighting on your side, on a specific pvp server, you can could try this

    My advise: DO NOT do it because (just my personal opinion) there aren't many players left in PvP and you won't like the number :-) You should do this, if you aim for the golden-item reward (or purple) because only the "top percentages" get the golden weapon/armor. To determine which positions (how many players) will get a top-reward you have to know the total number of players.
    --> It is better not to be too well informed about this game, this way you'll cry less and be less aggressive about all the problems (balancing, insta-deaths, lags, Players with mobility-advantages, Templars, etc..) Less knowledge = less problems


    bogus math.

    elder scrolls is not historically a pvp game outside of the arena in oblivion - but that was still vs. npc's.

    more people do NOT engage in pvp in this game than do.
  • JamilaRaj
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    Dixa wrote: »
    Do you really want to know the number of players?

    In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. Just to get a number of the players fighting on your side, on a specific pvp server, you can could try this

    My advise: DO NOT do it because (just my personal opinion) there aren't many players left in PvP and you won't like the number :-) You should do this, if you aim for the golden-item reward (or purple) because only the "top percentages" get the golden weapon/armor. To determine which positions (how many players) will get a top-reward you have to know the total number of players.
    --> It is better not to be too well informed about this game, this way you'll cry less and be less aggressive about all the problems (balancing, insta-deaths, lags, Players with mobility-advantages, Templars, etc..) Less knowledge = less problems


    bogus math.

    elder scrolls is not historically a pvp game outside of the arena in oblivion - but that was still vs. npc's.

    more people do NOT engage in pvp in this game than do.

    Does not mean you can not gauge total number of players by numer of players in campaigns. On the contrary, it's good anchor. There have been some changes in population cap and I do not know if the number has been stated somewhere, but let's say the cap is 300. If there are 5 (?) campaigns locked for all factions, that would be 1500 players per faction (x3) per megaserver (x2) in PvP. As you point out, most people do not play PvP, let's say 75% (x4). And, at any given moment in prime time, let's assume only third of more or less active players are online simultaneously (x3).
    So, based on campagins, I'd put number of players to 108,000.
  • Tandor
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    Talrenos wrote: »
    Heromofo wrote: »
    Is there a way to find the active number of players on eso these days?.

    go in the game and count them. I count 12.

    That sounds low, did you forget to count yourself?
  • BuggeX
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    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    ofc they are instanced, or do you think it would be fun to start a char if there are 1000, 10000, 100000 Player doing the same?

    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Davadin
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    BuggeX wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    ofc they are instanced, or do you think it would be fun to start a char if there are 1000, 10000, 100000 Player doing the same?

    no they're not.

    if you're in a megaserver, if you start on the same faction, you WILL see each other.

    that's the whole idea.

    but yes, see above, there are "chanelling" and other stuff... or phasing... that is similar and that's how certain quests work.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • BuggeX
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    Davadin wrote: »
    BuggeX wrote: »
    Davadin wrote: »
    I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.

    Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.

    Just FYI.

    ofc they are instanced, or do you think it would be fun to start a char if there are 1000, 10000, 100000 Player doing the same?

    no they're not.

    if you're in a megaserver, if you start on the same faction, you WILL see each other.

    that's the whole idea.

    but yes, see above, there are "chanelling" and other stuff... or phasing... that is similar and that's how certain quests work.

    k let me think back to pre Load. Lets assume 10k Players EU or NA preloaded the game, 10k / 3 = 3,3k Players each fraction.
    so there would be for SURE atleast 1,5k Player starting the game at the same time (other have to work watever).

    Sry i didnt saw 1,5k Player in auridon, and you?


    i think you dont get the "megaserver-conecept" right.

    there we go http://www.tesoelite.com/2013/04/elder-scrolls-online-mega-server-explained/
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • stefan.gustavsonb16_ESO
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    BuggeX wrote: »
    Sry i didnt saw 1,5k Player in auridon, and you?
    i think you dont get the "megaserver-conecept" right.

    You are confusing the huge population in the starter zones at launch with the current situation. At launch, Auridon and its equivalents in the other factions was heavily instanced and terribly crowded. You would not meet everyone who started the game at the same time as you did, only the ones who happened to end up in the same phase as you.

    However, back then you would see dozens of people in every corner of the starter zones. This is no longer the case. Now, when you see only a handful of people in e.g. Vulkhel Guard, those few people are all there are in that place across the entire server. When not even the bank is crowded, the zone has a generally low population.

    I will not speculate further on the population. It's really useless, and I really don't care enough to keep discussing it.
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