Maybe on Thorn, which died off. Last round of AS, teir 1, 25,000AP, had me ranked outside of the top 1,000 players.Francescolg wrote: »In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. To be more specific, you'll have to do that on all PvP servers and all realms but just to get a number of the players fighting on your side, on a specific pvp server, you'll get a pretty well result
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.
That one i believe are not instanced. not sure.
A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.
if ur in same alliance, u should be in the same instance except for dungeons n stuff.
thats why it's a mega server...
Mmm, I'm not so sure about that. Pretty sure if someone else is on a different part of that quest chain I mentioned (eg. I'm killing cultists and they are killing zombies) we won't see each other running around unless we're grouped.
It's phasing not instancing. If you've ever grouped with a player and seen the arrow over empty space, you've experienced phasing. The Sea drake town in Stros M'kai is one place I found even travel to player wouldn't make the other person appear if we were on different sides of a quest.Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.
That one i believe are not instanced. not sure.
A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.
if ur in same alliance, u should be in the same instance except for dungeons n stuff.
thats why it's a mega server...
driosketch wrote: »It's phasing not instancing. If you've ever grouped with a player and seen the arrow over empty space, you've experienced phasing. The Sea drake town in Stros M'kai is one place I found even travel to player wouldn't make the other person appear if we were on different sides of a quest.Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Aren't they instanced if you are on different steps in certain quests? For example the one in Alik'r Desert shipyard where cultists spawns change to zombies during the quest chain.
That one i believe are not instanced. not sure.
A couple "war zone" in the map looks different to different players, depending on their progression. but same instance.
if ur in same alliance, u should be in the same instance except for dungeons n stuff.
thats why it's a mega server...
I find it difficult to believe that you could estimate tens of thousands based on what you see when you play the game. It is complete speculation.
stefan.gustavsonb16_ESO wrote: »
For those who think that it's great to see 10 people showing up to help with a world boss or a dolmen after a message in /zone chat, keep in mind that it could easily happen with only 100 people or so in the zone. However, when you don't get any response at all to a /zone request for help with a world boss, it's perfectly possible that you are completely alone in the entire zone. Getting 10 people to help in some zones is not a sign of a healthy population in the zone, it's just a sign that at least some people are there.
This is something a single player is never going to be able to gauge. Consider that the average player spends less than 3 hours a day in game, and that they tend to move around. By the time you finished your first pass, new players have replaced some of those in the first place you checked.stefan.gustavsonb16_ESO wrote: »I find it difficult to believe that you could estimate tens of thousands based on what you see when you play the game. It is complete speculation.
It is speculation to some extent, of course, and my census methodology has many flaws, but I did spend a few hours running around in all zones with my VR14 DC character, making a sparse sample of key locations and taking a rough count on how many other players I saw. I only counted the players in the open world, in delves and in public dungeons. Quite a few players are in solo instances or group instances at any moment, and VR players are probably mostly doing group dungeons and almost never setting foot in the open world except for trading and banking. Still, my honest estimate of "tens of thousands" of concurrent players in the game is not complete speculation. It's a reasonably educated guess based on rather careful observations. I could be very wrong, though. Nobody except ZOS knows for sure.
Francescolg wrote: »Less knowledge = less problems
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
stefan.gustavsonb16_ESO wrote: »It is speculation to some extent, of course, and my census methodology has many flaws, but I did spend a few hours running around in all zones with my VR14 DC character, making a sparse sample of key locations and taking a rough count on how many other players I saw. I only counted the players in the open world, in delves and in public dungeons. Quite a few players are in solo instances or group instances at any moment, and VR players are probably mostly doing group dungeons and almost never setting foot in the open world except for trading and banking. Still, my honest estimate of "tens of thousands" of concurrent players in the game is not complete speculation. It's a reasonably educated guess based on rather careful observations. I could be very wrong, though. Nobody except ZOS knows for sure.
According to Steamspy there are approximately 183k owners who purchased through steam specifically and about 43k players last week. http://steamspy.com/app/306130. Also to comment on to forums dying, the ESO subreddit just recently broke it's record high sub numbers with over 45k
There has to be alot more i just cannot see the pc numbers that low.
If it is then i think i understand just how important the console version is to them.
Francescolg wrote: »Do you really want to know the number of players?
In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. Just to get a number of the players fighting on your side, on a specific pvp server, you can could try this
My advise: DO NOT do it because (just my personal opinion) there aren't many players left in PvP and you won't like the number :-) You should do this, if you aim for the golden-item reward (or purple) because only the "top percentages" get the golden weapon/armor. To determine which positions (how many players) will get a top-reward you have to know the total number of players.
--> It is better not to be too well informed about this game, this way you'll cry less and be less aggressive about all the problems (balancing, insta-deaths, lags, Players with mobility-advantages, Templars, etc..) Less knowledge = less problems
Francescolg wrote: »Do you really want to know the number of players?
In PvP you can simply accomplish that: Go into PvP with a "new" char and make a minimal amount of PvP-Points, now go out of PvP and wait 1-4 weeks. After that period (depending on the type of PvP server) you return and check your placement in the scores. You'll maybe be on place 699 or so. Just to get a number of the players fighting on your side, on a specific pvp server, you can could try this
My advise: DO NOT do it because (just my personal opinion) there aren't many players left in PvP and you won't like the number :-) You should do this, if you aim for the golden-item reward (or purple) because only the "top percentages" get the golden weapon/armor. To determine which positions (how many players) will get a top-reward you have to know the total number of players.
--> It is better not to be too well informed about this game, this way you'll cry less and be less aggressive about all the problems (balancing, insta-deaths, lags, Players with mobility-advantages, Templars, etc..) Less knowledge = less problems
bogus math.
elder scrolls is not historically a pvp game outside of the arena in oblivion - but that was still vs. npc's.
more people do NOT engage in pvp in this game than do.
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
ofc they are instanced, or do you think it would be fun to start a char if there are 1000, 10000, 100000 Player doing the same?
Pendrillion wrote: »I guess most posters here forget that you cannot count on your observations ingame. Because we are still instanced. Or why do you think that it still happens that you have to travel to player even though you are at the same wayshrine? Its just not that obvious because the megaserver tries to put you close to the people in your contact list... Or so it often seems.
Public zones, regular "world", are not instanced UNLESS you're on different factions. Which there are 3.
Just FYI.
ofc they are instanced, or do you think it would be fun to start a char if there are 1000, 10000, 100000 Player doing the same?
no they're not.
if you're in a megaserver, if you start on the same faction, you WILL see each other.
that's the whole idea.
but yes, see above, there are "chanelling" and other stuff... or phasing... that is similar and that's how certain quests work.
Sry i didnt saw 1,5k Player in auridon, and you?
i think you dont get the "megaserver-conecept" right.