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Limit group size (Cyrodiil only)

Domander
Domander
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They should just limit the group size to 4, or 8. Might make for better pvp.

Even running together, it'd be harder to blob. It might help make more small scale pvp all over the place, even inside a keep.

For anyone who will say but.. group chat.. and together.. and...

ts (whatever voice chat)
guild chat
/yell
/say

Some probably wouldn't like the change, but some didn't like camps being removed either..
Edited by Domander on May 19, 2015 7:00AM
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    this wont change anything...

    and it wont happen due to the PvE content and nature of this game as a MMO
    I play every class in every situation. I love them all.
  • Domander
    Domander
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    this wont change anything...

    and it wont happen due to the PvE content and nature of this game as a MMO

    This would be cyrodiil only.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    12 is a good group size but 4 is too little.
    Member of the glorious Zerg Squad
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  • Domander
    Domander
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    12 is a good group size but 4 is too little.

    I think 8 would work also, 12 is half the current size. It just wouldn't have the same effect, though it'd probably be better than 24.
    Edited by Domander on May 19, 2015 6:58AM
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Yeah but what about trials? The group size there is 12.
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  • Domander
    Domander
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    Yeah but what about trials? The group size there is 12.

    updated title, this is cyrodiil only.
    Edited by Domander on May 19, 2015 6:59AM
  • C0pp3rhead
    C0pp3rhead
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    They have already limited group size. To 24. Deal with it.

    This isn't DAoC.

    It's like coming in and saying, "This isn't WoW. I don't like it," "This isn't GW2, they did it wrong."

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_MichaelM on May 19, 2015 8:11AM
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  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    What they should do to discourage huge blobs is reduce drastically the ap gain in 24 man groups.
    Member of the glorious Zerg Squad
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  • Garion
    Garion
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    I've posted about this before. I will paste here what I posted elsewhere. To give some context though, I only think this is worth doing if you make other changes such as introducing a better system for diminishing returns on AP gained in larger groups. Anyway -

    Cyrodiil group sizes should be reduced to a maximum of 12. Why? Because this is going to encourage people to move in smaller groups and therefore move around the map to separate objectives. Pug raids for instance will keep recruiting until they are full - by halving the size the pug raids twinned with the forward camp changes I mention above, I strongly believe you will encourage people to spread out more.

    In regard to the lag blobs, very obviously they will simply form multiple groups of 12 and run in the same TS however there are benefits to this reduction that might make people think twice about zerg blobbing:

    -- Coordination will be marginally more difficult and countering them will become slightly easier as a result.

    -- AP gain will be impacted as the AP earned will be reduced either because your group of 12 didn't tag the players your fellow 12 man group hit OR if both groups tag them, AP rate is decreased regardless.

    This is a simple change that could have some hugely positive repercussions. If you want people to spread out, this is most definitely a viable way of doing this without drastically altering the actual combat meta game.
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  • Sanct16
    Sanct16
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    +1
    - EU - Raid Leader of Banana Zerg Squad
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  • Kas
    Kas
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    this wont change anything...

    and it wont happen due to the PvE content and nature of this game as a MMO

    It will. i am constantly advocating for keep guild groups small. however, I know you can inprove AP/h by making the group bigger and will be glad if we do so, if i'm close to a rank up or just want to make AP for some reason.
    Imho the biggest reason is that killign an enemy ion a fullg roups gives about three times as many AP (~120) than solo kill / 24 (~1000/24 ~= 40). The same applis to heal AP.

    I know it's not everybody's primary motivation but more than enough people PvP for AP (rank up / leaderboards / etc - the spendable AP... not so much). If you make it so groups of 4, 8 or whatever usually yield more AP than bigger groups, i guarnatee you'll see more smaller groups.

    ZOS is already doing this with groups of >2 people and PvE XP gain, btw. The same mechanic could also work fine: If peopel from 2 groups of 8 engage, rewards are basically (except for the amount spilt) like for a group of 16. However, setting the "good" cap to 2 or 4 would also be terrible, imho. You'd just end up hating / avoiding your own faction so they don't add and lower your rewards.

    Having the top-AP aweetspot somewhere around 8 or 10 players, would be great tough. Probably with better scaling for larger groups. I find it a bit weird that going from 2 to 3 ruins everything when looking for PvE XP.

    Imho a great way would be to leave rewards for 1-8 players as tehy are now, and make it so that 24 players get exactly a thrid of what 8 players get (and not the weird bonus that's in place now). Increasing group size would then still be viable, but no longer an easy way to push AP/h well above 50k without players that even know what they're doing.
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  • Taonnor
    Taonnor
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    Adjusting group size or group AP are very good suggestions!
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  • Etaniel
    Etaniel
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    Won't change anything imo. Especially since the number 24 is already in the mind sets of so many people
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  • sadownik
    sadownik
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    I keep beeing surprised by threads like that. I bought ESO for massive scale PvP. Agree- the name of problems in PvP is legion but i dont think trimming down groups helps - it just gives vr 14 players more occasions to gank - which is fine by them but definetly not for ganked ones.
    Edited by sadownik on May 19, 2015 11:23AM
  • Jauriel
    Jauriel
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    So punish people for grouping in an mmo? Yeah, that's smart.
  • Xsorus
    Xsorus
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    sadownik wrote: »
    I keep beeing surprised by threads like that. I bought ESO for massive scale PvP. Agree- the name of problems in PvP is legion but i dont think trimming down groups helps - it just gives vr 14 players more occasions to gank - which is fine by them but definetly not for ganked ones.

    Well considering DAOC has a group size of 8..and had zergs in it that would be this game to shame..I don't think Group size means no Massive Scale PvP.

    Edited by Xsorus on May 19, 2015 11:36AM
  • Sanct16
    Sanct16
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    Jauriel wrote: »
    So punish people for grouping in an mmo? Yeah, that's smart.
    How would you be punished for gripping? With a group you can kill way more players than alone.
    - EU - Raid Leader of Banana Zerg Squad
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  • Oughash
    Oughash
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    Group size of 12-16 would be good and probably healthy for the game meta as well as lag (considering all of the 1.6 changes).
  • Domander
    Domander
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    sadownik wrote: »
    I keep beeing surprised by threads like that. I bought ESO for massive scale PvP. Agree- the name of problems in PvP is legion but i dont think trimming down groups helps - it just gives vr 14 players more occasions to gank - which is fine by them but definetly not for ganked ones.

    massive battles and blobbing are 2 different things.
  • Domander
    Domander
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    Jauriel wrote: »
    So punish people for grouping in an mmo? Yeah, that's smart.

    who's being punished? what are you talking about?
  • Domander
    Domander
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    C0pp3rhead wrote: »
    They have already limited group size. To 24. Deal with it.

    This isn't DAoC.

    It's like coming in and saying, "This isn't WoW. I don't like it," "This isn't GW2, they did it wrong."

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Group size has been 24. This is a thread talking about reducing it for the health of pvp. "Deal with it."
  • Sacadon
    Sacadon
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    Jauriel wrote: »
    So punish people for grouping in an mmo? Yeah, that's smart.

    They already do that unfortunately, which is stupid. So instead increase AP for groups of 4-12 and reduce AP for < 4 or > 12. At least then we'd see multiple smaller groups running that could separate if the lag was too much. Of course if groups from another guild pours in behind, there's no controlling that (usually).
  • Kas
    Kas
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    Jauriel wrote: »
    So punish people for grouping in an mmo? Yeah, that's smart.

    there's no need to punish. just tone down the current reward. especially as long as typical group size X causes a problem in
    X v X v X in terms of server performance. With current X=24, 72 players in a battle will cause a lagfest.
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  • eliisra
    eliisra
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    What they should do to discourage huge blobs is reduce drastically the ap gain in 24 man groups.

    Not sure if that would work. Even if the group is smaller, let's say 8-12, there's going to be allies nearby tagging kills. So you're going to get way less AP because of your beloved allies, going for the same farm spot or objective.

    If someone from another group attacks the enemy, or heals an ally, than his group gets AP to. Than it's suddenly 24+ people involved and AP is drastically reduced, if your suggestion would come true.

    You would naturally start hating your own faction with a passion and especially other groups, for nerfing your AP gain/hour lol. We already hate each other a bit because of the lag. But this change...the *** talk would be endless, tells about gtfo would be a daily routine :cold_sweat:

    +1 for OP tho. I would love if group size was reduced to 12+. For selfish reasons. I'm not getting exp from enemy kills if I'm healing or using support skills in 24-man groups. I'm also getting more lag and headache from animation spam.
  • technohic
    technohic
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    Stack on crown turns into stack on wedding dress. Probably would be harder for a pug group, but I don't think that is what people are really worried about, are they? PUGs?
  • Domander
    Domander
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    technohic wrote: »
    Stack on crown turns into stack on wedding dress. Probably would be harder for a pug group, but I don't think that is what people are really worried about, are they? PUGs?

    Large pug groups turn into zergs
  • The_Drexill
    The_Drexill
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    Always said max group size should be 8.
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