Even better. Ad can't think they're going to hold both Azura and Had.
Awesome.
Sort of a related topic: I'm gonna start restricting our (LoM) group sizes to ~16. Maybe its silly. But there were a couple of engagements at Chal just between GoS and LoM where the initial contact between the groups led to a huge lag spike and the fight was won w/ meteor spam. We were running a full group and I'm pretty sure GoS was as well. These kinda fights cause people to rage-quit regardless of the outcome. Same thing happens when we engage the main body of the AD zerg. So I'm going to try this experiment and see what happens.
Come fight us on Hade. Tertiary Meat could use some more AD support that aren't PvEers.
Also, WTB EP guild to fight on Hade for a good three-way. Was cool to see Guild of Shadows there Sunday night.
Darklord_Tiberius wrote: »Come fight us on Hade. Tertiary Meat could use some more AD support that aren't PvEers.
Also, WTB EP guild to fight on Hade for a good three-way. Was cool to see Guild of Shadows there Sunday night.
Haderus doesnt need anymore AD guilds.... You all night cap the map and hold the entire thing 10 out of 24 hours a day. If you cannot handle actual competition during primetime; learn to play better. Dont recruit more people to your zerg fest.
I already told Crown this over whispers. The reason people noticed massive lag with him is because every time they attack they have literally 75-100 AD zerging around the map. It doesn't matter that their group is only 16-24; it matters that hordes of pugs and lesser guilds follow them around.
As being a more organized guild in your faction take it upon yourself to coordinate and push people to different parts of the map, rather than zerg fappng into a single point. All this does is force the other factions to dump all troops into the defense and then everyone sits around and yells, "OMG THE LAG IS SO BAD QQ".
If people wont listen to you, then take your group/guild to another point and let the horde of other people get killed.
The only two large PvP guilds I know that are homed and run Haderus regularly are Phoenix Rising and Guild of Shadows; there are other smaller ones that run which is nice. I would agree Haderus does need one more large Pact PvP guild to play on this server; preferably early morning to early afternoon NA time.
Until ZOS can figure out how to fix or restructure PvP in Cyrodiil, the ESO community needs to take it upon themselves and be proactive about this situation rather than complain about it. We all want a decent place to PvP and sometimes we need to step up and help make it as such.
Awesome.
Sort of a related topic: I'm gonna start restricting our (LoM) group sizes to ~16. Maybe its silly. But there were a couple of engagements at Chal just between GoS and LoM where the initial contact between the groups led to a huge lag spike and the fight was won w/ meteor spam. We were running a full group and I'm pretty sure GoS was as well. These kinda fights cause people to rage-quit regardless of the outcome. Same thing happens when we engage the main body of the AD zerg. So I'm going to try this experiment and see what happens.
You don't need to restrict the group size, just ban the use of meteor and its morphs from your group. So many battles with 24+ on 3 sides and no lag until people start using meteor.
every zerg that is stacking and spaming purge and healing spring and aoe are lagging the server , and you know that this game cant support that.My question here ,have you ever see one of those zerg avoid stacking and aoe to prevent the lag .No
every zerg that is stacking and spaming purge and healing spring and aoe are lagging the server , and you know that this game cant support that.My question here ,have you ever see one of those zerg avoid stacking and aoe to prevent the lag .No
every zerg that is stacking and spaming purge and healing spring and aoe are lagging the server , and you know that this game cant support that.My question here ,have you ever see one of those zerg avoid stacking and aoe to prevent the lag .No
This.
Please try a night without meteor and healing springs
every zerg that is stacking and spaming purge and healing spring and aoe are lagging the server , and you know that this game cant support that.My question here ,have you ever see one of those zerg avoid stacking and aoe to prevent the lag .No
This.
Please try a night without meteor and healing springs
The pb is not the ult, the pb this game cant handle the calculation of 24+ stacking on each other, and everyone know that.But those zerg players don't have the mental capacity to do anything else. I don't blame those slaves.
every zerg that is stacking and spaming purge and healing spring and aoe are lagging the server , and you know that this game cant support that.My question here ,have you ever see one of those zerg avoid stacking and aoe to prevent the lag .No
Red_Olander wrote: »Crown: "I run a group of 20 most of the time. It grows to 24 when we have needs for certain roles or more of our core comes online (I don't kick non-core people from group and replace with others unless they deserve it). When we end up somewhere on the map and there's already apparently 2 full groups worth of AD, we usually go elsewhere."
posting lies in the forums won't make it true
Darklord_Tiberius wrote: »I already told Crown this over whispers. The reason people noticed massive lag with him is because every time they attack they have literally 75-100 AD zerging around the map.
Thanks for setting the record straight, Crown. Can I have Azura back now, please?
When Misfitz decided to move to Azura, it was done without telling anyone. Imagine our surprise when almost every other organized guild showed up too. We've been discussing leaving for another campaign as fighting in huge numbers isn't fun, nor is the 100+ queue during prime time. The debate is to do so now, or when the campaign resets (people want their rewards).
Thanks for setting the record straight, Crown. Can I have Azura back now, please?
When Misfitz decided to move to Azura, it was done without telling anyone. Imagine our surprise when almost every other organized guild showed up too. We've been discussing leaving for another campaign as fighting in huge numbers isn't fun, nor is the 100+ queue during prime time. The debate is to do so now, or when the campaign resets (people want their rewards).
I suggest that next time you switch campaign, you make it clear with the other AD guilds where you're going so we don't see 4-5 AD raids all playing at primetime and sometimes meeting up on the battlefield creating a 80players pain train. I did that mistake on Thornblade when I made Red Core and tried to get some organisation going. It got out of control and in the end we had way too many EP guilds in the same campaign. I think 2 organized guilds running a full group at the same time per faction is more than enough. Also, each of them should hold against a different faction on the map most possible and not stack on top of each other.
Example : EP should have 2 guilds running at primetime and 2 other guilds the rest of the day. One holding against DC, and the other one against AD most possible.
Thanks for setting the record straight, Crown. Can I have Azura back now, please?
When Misfitz decided to move to Azura, it was done without telling anyone. Imagine our surprise when almost every other organized guild showed up too. We've been discussing leaving for another campaign as fighting in huge numbers isn't fun, nor is the 100+ queue during prime time. The debate is to do so now, or when the campaign resets (people want their rewards).
I suggest that next time you switch campaign, you make it clear with the other AD guilds where you're going so we don't see 4-5 AD raids all playing at primetime and sometimes meeting up on the battlefield creating a 80players pain train. I did that mistake on Thornblade when I made Red Core and tried to get some organisation going. It got out of control and in the end we had way too many EP guilds in the same campaign. I think 2 organized guilds running a full group at the same time per faction is more than enough. Also, each of them should hold against a different faction on the map most possible and not stack on top of each other.
Example : EP should have 2 guilds running at primetime and 2 other guilds the rest of the day. One holding against DC, and the other one against AD most possible.Frozn, the voice of reason.
Thanks for setting the record straight, Crown. Can I have Azura back now, please?
When Misfitz decided to move to Azura, it was done without telling anyone. Imagine our surprise when almost every other organized guild showed up too. We've been discussing leaving for another campaign as fighting in huge numbers isn't fun, nor is the 100+ queue during prime time. The debate is to do so now, or when the campaign resets (people want their rewards).
I suggest that next time you switch campaign, you make it clear with the other AD guilds where you're going so we don't see 4-5 AD raids all playing at primetime and sometimes meeting up on the battlefield creating a 80players pain train. I did that mistake on Thornblade when I made Red Core and tried to get some organisation going. It got out of control and in the end we had way too many EP guilds in the same campaign. I think 2 organized guilds running a full group at the same time per faction is more than enough. Also, each of them should hold against a different faction on the map most possible and not stack on top of each other.
Example : EP should have 2 guilds running at primetime and 2 other guilds the rest of the day. One holding against DC, and the other one against AD most possible.Frozn, the voice of reason.
Freazn?