kkravaritieb17_ESO wrote: »Ulti regen was the stupidest change ever made in this game. Why should a noob spamming light attacks on me while fighting 10+ players get the same ulti regen as me...makes total sense. GG ZOS you killed your own game. RIP PVP.
OH I know. It made total sense to be able to continuously run ultimate abilities like Batswarm while healing yourself. It was SOOO good for PvP. (I haven't forgotten that BS bud. And others should remember the bull pucky too.)
Ultimate regen right now is at a reasonable level. imagine that. you actually have to use your weapons for ultimate generation.
Lol no its not
kkravaritieb17_ESO wrote: »kkravaritieb17_ESO wrote: »Ulti regen was the stupidest change ever made in this game. Why should a noob spamming light attacks on me while fighting 10+ players get the same ulti regen as me...makes total sense. GG ZOS you killed your own game. RIP PVP.
OH I know. It made total sense to be able to continuously run ultimate abilities like Batswarm while healing yourself. It was SOOO good for PvP. (I haven't forgotten that BS bud. And others should remember the bull pucky too.)
Ultimate regen right now is at a reasonable level. imagine that. you actually have to use your weapons for ultimate generation.
What reasonable level? Because its so fair when you re outnumbered 5:1 people that just stand around you and do light attacks and ranged spells having the same ulti regen as you. And i say that not having played at all dk seriously before 1.6, because my main is a templar. Good thing this ulti regen everybody is hiding behind numbers and demonstrate their depthless skill by applying their face on the keyboard and press 1 button. If you think ulti regen is fine you re so deluded, probably one of the zerglings hiding behind 50 people and emoting when they kill you 50vs10.
Numbers=Skill.
This exactly right here, why should i be be penalized for trying to fight many people on one?? very clear in the video not trying to toot my horn so apologies but when that raid was trying to hide we timed our ulti drops in order to maximize our own dps and minimize theirs and healing, which is EXACTLY what the ultimates where advertised to do. This new system just favors numbers as everyone is pointing out and im glad to see im not alone in this even if i do play dk. (and i still am playing dk even though i have a sorc)
Omg jurra, stop complaining lol, almost Every day you complain about this in arena guild chat.Dk is not bugged god mode battle roar + stupid old ultimate regen passive \ unkillable batswarmer + ultimate decrease 3 stacking sets,vs 10+ ppl, anymore, deal with it mate. I have a dk too, and I refused to play it before 1.6 , I felt like I was cheating using that class.Now you can see the real skill of a player using a dk, and the game is more balanced . I m with you when you talk about attack animations, I think that was better before.
NerZhulen89 wrote: »its called playing smart if not one of you could be asked to stop FEEDING HIM ULTIMATE then die, a lot of people are like you just wanna smash buttons and kill things 'oh look and enemy in swarm lemme go toward him' 'oh look enemy standard not a problem for me' shut up with your nonsense there are so many ways to kill dks who try and rotation there way into ulti gen one doesnt even involve skills, its called 'WASD' its on your keyboard all you have to do is press it in the opposite direction
Killing someone by pressing WSAD, you can try that 24/7 you wont score a single kill.
They took your OP toys, stop QQing about it. Learn to play properly without abusing stuff or leave...
NerZhulen89 wrote: »its called playing smart if not one of you could be asked to stop FEEDING HIM ULTIMATE then die, a lot of people are like you just wanna smash buttons and kill things 'oh look and enemy in swarm lemme go toward him' 'oh look enemy standard not a problem for me' shut up with your nonsense there are so many ways to kill dks who try and rotation there way into ulti gen one doesnt even involve skills, its called 'WASD' its on your keyboard all you have to do is press it in the opposite direction
Killing someone by pressing WSAD, you can try that 24/7 you wont score a single kill.
They took your OP toys, stop QQing about it. Learn to play properly without abusing stuff or leave...
The person responding did not say you could kill someone by using WSAD, they are telling you to AVOID THE BATSWARMS. AVOID THE BANNERs. DODGE, EVADE, OUT MANEUVER.
do NOT stand inside an enemy batswarm, MOVE. If you are a NB, use fear, use the morph of circle of protection that fears undead, or just roll dodge out and move. With banners, same concept. Roll dodge out or just move out of the banner.
DKs are not OP. you just have to learn to get out of the way of their attacks. Its the same thing with every class.
kkravaritieb17_ESO wrote: »kkravaritieb17_ESO wrote: »Ulti regen was the stupidest change ever made in this game. Why should a noob spamming light attacks on me while fighting 10+ players get the same ulti regen as me...makes total sense. GG ZOS you killed your own game. RIP PVP.
OH I know. It made total sense to be able to continuously run ultimate abilities like Batswarm while healing yourself. It was SOOO good for PvP. (I haven't forgotten that BS bud. And others should remember the bull pucky too.)
Ultimate regen right now is at a reasonable level. imagine that. you actually have to use your weapons for ultimate generation.
What reasonable level? Because its so fair when you re outnumbered 5:1 people that just stand around you and do light attacks and ranged spells having the same ulti regen as you. And i say that not having played at all dk seriously before 1.6, because my main is a templar. Good thing this ulti regen everybody is hiding behind numbers and demonstrate their depthless skill by applying their face on the keyboard and press 1 button. If you think ulti regen is fine you re so deluded, probably one of the zerglings hiding behind 50 people and emoting when they kill you 50vs10.
Numbers=Skill.
This exactly right here, why should i be be penalized for trying to fight many people on one?? very clear in the video not trying to toot my horn so apologies but when that raid was trying to hide we timed our ulti drops in order to maximize our own dps and minimize theirs and healing, which is EXACTLY what the ultimates where advertised to do. This new system just favors numbers as everyone is pointing out and im glad to see im not alone in this even if i do play dk. (and i still am playing dk even though i have a sorc)
How for **** sake are you penalized? Who ever said you should be able to spam ultimate merely because there are lots of enemies around. You are not penalized in any way shape or form. It is utterly ridiculous to suggest "ultimate" advantage should tip toward those spamming AOE vs larger numbers.
And to cry about things people zerging because there's more power with more people? What? It would seem logical that more people = more ability to dps and survive.
WHAT some folks are whining about is their inability to rotate the same 2 to 3 buttons to heal and drop bombs every 5 seconds. For the unthinking masses they blob. Water seeks the path of least resistance..shrug.
BUT there are some guilds out there that PROVE day after day smaller numbers can WTF PWN larger groups consistently. Shortbus, Legend to name a couple. (I am not a member of either guild but I absolutely respect what they are able to pull off through superior tactics, strategy and skill.) I play solo or in small groups pretty exclusively. The above mentioned notion that blobbing is the only way for PvP to go right now is just plain false.
I'm not saying we are not seeing more zerging, cuz I think we are but it's not because of ultimate generation. IMO it's because there is protection in numbers and small groups and gankers with the element of surprise have turned travelling alone or in too small a group a death sentence. It's definitely NOT due to reduced ultimate generation.
What we'd see again if ultimate generation was brought back to previous levels are demigod players and unkillable small groups farming AP in towers, small towers and windmills. I don't miss that crud one bit. Do you?
Omg jurra, stop complaining lol, almost Every day you complain about this in arena guild chat.Dk is not bugged god mode battle roar + stupid old ultimate regen passive \ unkillable batswarmer + ultimate decrease 3 stacking sets,vs 10+ ppl, anymore, deal with it mate. I have a dk too, and I refused to play it before 1.6 , I felt like I was cheating using that class.Now you can see the real skill of a player using a dk, and the game is more balanced . I m with you when you talk about attack animations, I think that was better before.
yes definitly thats itRemove scales from the game and replace it with some escape tool and bring back old ultimate generation.
DK was pretty good against stupid people feeding you ultimate. But let's face, against skilled players you had no chance. Retreat spammed and 100% healdebuffed.
Ultimate generation is not exclusive to Dks. Nightmares got way more Ultimate with infinite resources... just saying.
This thread is not about 1vX at all. Tbh I don't think one guy killing 4 bad players and then during is fine. 1.5 was not like 1.0...
This thread is about the problem that before 1.6 there were actually tools to counter trains and increasing your group size was not only beneficial as you have you have opponents more Ultimate. Now there aren't any good counters. meatbag negate wall of elements banner was very effective to kill trains. If required groupskill to stay alive. Don't purge outside a friendly negate if you have wallspammers on you. Negate in the right moments. Ultimate were actually dangerous. Maybe fall back as big and avoid some enemy ultimates. There was so much strategy involved. Increasing your raid size meant increasing the risk to die due to individual missplays. You still had an advantage with 30 vs 12 but if the 30 had actually less situational awareness the siza advantage might backfire and play against you. This is how I liked the game.
Now there is absolutely 0 skill required for successful groupplay if you have enough players. Now being more is ALWAYS better. I think this is a bad change.
NerZhulen89 wrote: »Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
Actually any stamina based build except sniper was complete nonsense prior 1.6.
There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.
As I say, nothing wrong for them...
Remove scales from the game and replace it with some escape tool and bring back old ultimate generation.
DK was pretty good against stupid people feeding you ultimate. But let's face, against skilled players you had no chance. Retreat spammed and 100% healdebuffed.
Ultimate generation is not exclusive to Dks. Nighblades got way more Ultimate with infinite resources... just saying.
This thread is not about 1vX at all. Tbh I think one guy killing 4 bad players and then dieing himself is fine. 1.5 was not like 1.0...
This thread is about the problem that before 1.6 there were actually tools to counter trains and increasing your group size was not only beneficial as you have you have opponents more Ultimate. Now there aren't any good counters. meatbag negate wall of elements banner was very effective to kill trains. If required groupskill to stay alive. Don't purge outside a friendly negate if you have wallspammers on you. Negate in the right moments. Ultimate were actually dangerous. Maybe fall back as big and avoid some enemy ultimates. There was so much strategy involved. Increasing your raid size meant increasing the risk to die due to individual missplays. You still had an advantage with 30 vs 12 but if the 30 had actually less situational awareness the siza advantage might backfire and play against you. This is how I liked the game.
Now there is absolutely 0 skill required for successful groupplay if you have enough players. Now being more is ALWAYS better. I think this is a bad change.
Remove scales from the game and replace it with some escape tool and bring back old ultimate generation.
DK was pretty good against stupid people feeding you ultimate. But let's face, against skilled players you had no chance. Retreat spammed and 100% healdebuffed.
Ultimate generation is not exclusive to Dks. Nighblades got way more Ultimate with infinite resources... just saying.
This thread is not about 1vX at all. Tbh I think one guy killing 4 bad players and then dieing himself is fine. 1.5 was not like 1.0...
This thread is about the problem that before 1.6 there were actually tools to counter trains and increasing your group size was not only beneficial as you have you have opponents more Ultimate. Now there aren't any good counters. meatbag negate wall of elements banner was very effective to kill trains. If required groupskill to stay alive. Don't purge outside a friendly negate if you have wallspammers on you. Negate in the right moments. Ultimate were actually dangerous. Maybe fall back as big and avoid some enemy ultimates. There was so much strategy involved. Increasing your raid size meant increasing the risk to die due to individual missplays. You still had an advantage with 30 vs 12 but if the 30 had actually less situational awareness the siza advantage might backfire and play against you. This is how I liked the game.
Now there is absolutely 0 skill required for successful groupplay if you have enough players. Now being more is ALWAYS better. I think this is a bad change.
Remove scales from the game and replace it with some escape tool and bring back old ultimate generation.
DK was pretty good against stupid people feeding you ultimate. But let's face, against skilled players you had no chance. Retreat spammed and 100% healdebuffed.
Ultimate generation is not exclusive to Dks. Nighblades got way more Ultimate with infinite resources... just saying.
This thread is not about 1vX at all. Tbh I think one guy killing 4 bad players and then dieing himself is fine. 1.5 was not like 1.0...
This thread is about the problem that before 1.6 there were actually tools to counter trains and increasing your group size was not only beneficial as you have you have opponents more Ultimate. Now there aren't any good counters. meatbag negate wall of elements banner was very effective to kill trains. If required groupskill to stay alive. Don't purge outside a friendly negate if you have wallspammers on you. Negate in the right moments. Ultimate were actually dangerous. Maybe fall back as big and avoid some enemy ultimates. There was so much strategy involved. Increasing your raid size meant increasing the risk to die due to individual missplays. You still had an advantage with 30 vs 12 but if the 30 had actually less situational awareness the siza advantage might backfire and play against you. This is how I liked the game.
Now there is absolutely 0 skill required for successful groupplay if you have enough players. Now being more is ALWAYS better. I think this is a bad change.