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PvP is broken

  • Durham
    Durham
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    ESO PvP is horrible at the moment... The lag is unplayable.... Logging in less and less
    PVP DEADWAIT
    PVP The Unguildables
  • Bouvin
    Bouvin
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    When everything desyncs, winning strat is:
    • Fear Spam
    • Caltrops
    • Dragon Knight Banners

    Soo much skill need. Seriously... /sarcasm
  • Cinbri
    Cinbri
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    The problem is ult generation - in 1.5 with damage cap you could hit capped numbers of enemies and recieve many ult. In 1.6 no matter zerg or solo, you won't generate ult quicker by hitting 6 targets than zerg that hitting 1 target.
    However i dont missing endless bat-swarming and light armor for the win.
    Edited by Cinbri on May 14, 2015 8:41PM
  • vortexman11
    vortexman11
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    Cinbri wrote: »
    The problem is ult generation - in 1.5 with damage cap you could hit capped numbers of enemies and recieve many ult. In 1.6 no matter zerg or solo, you won't generate ult quicker by hitting 6 targets than zerg that hitting 1 target.
    However i dont missing endless bat-swarming and light armor for the win.

    The counter to said batswarmers is to spread out and not bunch ontop of them, then they'll stop gaining ultimate, and stop gaining heals. I agree that I don't miss them, but I can't say I'd care if they come back
    Edited by vortexman11 on May 14, 2015 8:47PM
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  • NerZhulen89
    NerZhulen89
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    PvP in ESO prior to patch 1.6 for many players was all about abusing broken and/or imbalanced abilities.
    eg.
    -complete spell penetration
    -complete immunity to all ranged attacks/projectiles
    -block casting in full light armor

    Ofcourse all players that have extensively used these features are now disgruntled.

    Let me add one personal observation to this, pvp in this game is so laggy that every single reasonable (not addcited) player has left long time ago. Leaving the game with much more capable players on average than what was the situation 6-9 months ago. You will no longer meet group of 20 players which are so bad that they let 3 players kill them (or the probability is much much lower than in the past).
    Every single addict who still fights in cyrodiil, either became extreme burst damage dealer, never ending roll-dodger/teleporter or pain-train player. Along with the removal/fix of the abusable abilities it is simply WAY harder to pull what some players were used to do.

    Personally I play stamina based NB since the early access, and my ability to fight against big groups is much bigger now than at any point prior to 1.6.

    To conclude my comment I would change the sentence of the poster to:
    for the most part there was nothing wrong with pvp for me prior to 1.5 these videos make that VERY CLEAR
  • Agrippa_Invisus
    Agrippa_Invisus
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    PvP in ESO prior to patch 1.6 for many players was all about abusing broken and/or imbalanced abilities.
    eg.
    -complete spell penetration
    -complete immunity to all ranged attacks/projectiles
    -block casting in full light armor

    Ofcourse all players that have extensively used these features are now disgruntled.

    Let me add one personal observation to this, pvp in this game is so laggy that every single reasonable (not addcited) player has left long time ago. Leaving the game with much more capable players on average than what was the situation 6-9 months ago. You will no longer meet group of 20 players which are so bad that they let 3 players kill them (or the probability is much much lower than in the past).
    Every single addict who still fights in cyrodiil, either became extreme burst damage dealer, never ending roll-dodger/teleporter or pain-train player. Along with the removal/fix of the abusable abilities it is simply WAY harder to pull what some players were used to do.

    Personally I play stamina based NB since the early access, and my ability to fight against big groups is much bigger now than at any point prior to 1.6.

    To conclude my comment I would change the sentence of the poster to:
    for the most part there was nothing wrong with pvp for me prior to 1.5 these videos make that VERY CLEAR

    There's a LOT of things that died with the transition to 1.6 that needed to go the way of the dinosaur. They were poorly conceived and did as much to unbalance the game as 1.6 did itself.

    That being said, ZOS did itself a massive disservice by locking most of the code for console release and not doing a second balance pass like every other MMO dev team does after a major, near expansion level release.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Durham
    Durham
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    I don't care if I die... But if you can't play your class due to lag ....How is that fun?

    Last night I lost 3 siege weapons due to lag they bugged out....
    Criticle Rush bugged out..
    Wreaking blow bugged out..
    Leap does not work...
    Abilities going off with as much as a 30-60 sec delay

    Switch to bow to bombard and light attack ... How is this fun... How can ZOS continue to do business with this mess called PvP...

    All you get from this company is silence....
    PVP DEADWAIT
    PVP The Unguildables
  • Cinbri
    Cinbri
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    The main reason why small groups were strong in 1.5 is ult generation system. After its change even softcaps removal won't help. Change it back, and may be cyro will be for elite squads again.
    Edited by Cinbri on May 14, 2015 9:03PM
  • Garion
    Garion
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    PvP in ESO prior to patch 1.6 for many players was all about abusing broken and/or imbalanced abilities.
    eg.
    -complete spell penetration
    -complete immunity to all ranged attacks/projectiles
    -block casting in full light armor

    Ofcourse all players that have extensively used these features are now disgruntled.

    Let me add one personal observation to this, pvp in this game is so laggy that every single reasonable (not addcited) player has left long time ago. Leaving the game with much more capable players on average than what was the situation 6-9 months ago. You will no longer meet group of 20 players which are so bad that they let 3 players kill them (or the probability is much much lower than in the past).
    Every single addict who still fights in cyrodiil, either became extreme burst damage dealer, never ending roll-dodger/teleporter or pain-train player. Along with the removal/fix of the abusable abilities it is simply WAY harder to pull what some players were used to do.

    Personally I play stamina based NB since the early access, and my ability to fight against big groups is much bigger now than at any point prior to 1.6.

    To conclude my comment I would change the sentence of the poster to:
    for the most part there was nothing wrong with pvp for me prior to 1.5 these videos make that VERY CLEAR

    Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
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  • NerZhulen89
    NerZhulen89
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    Garion wrote: »
    Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!

    Actually any stamina based build except sniper was complete nonsense prior 1.6.
    There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
    Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.

    As I say, nothing wrong for them...
  • pppontus
    pppontus
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    Garion wrote: »
    Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!

    Actually any stamina based build except sniper was complete nonsense prior 1.6.
    There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
    Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.

    As I say, nothing wrong for them...

    I think it was a sort of ironic comment about how you are defending 1.6 where there is nothing wrong for you <- see what I did there?

    Same reasoning, different opinion.

    Either way 100% agree with this thread, videos etc. And yes I have a stamina NB, and no I never played LA DK in pvp pre 1.5.. it was just more fun regardless. More pvp, less call of duty.
  • krollerupb16_ESO
    For me what is broken is the endless blobs. I often come by 50 man blobs and they just lag everything so bad that only insta-casting abilities work. Anything with a timer gets stuck. So there is really no way to battle these blobs as the supposed blob breaker "magica detonation" is on a long cast timer and don't work in lag. So the guys running their trains spamming insta-cast aoe's just have nothing to fear. Only way to battle them is with your own blob, and then the server crashes. Not to mention how boring it is to run around spamming one skill.

    So, what I do andd what many people do, is to move away from the campaigns where the megablobs are. It usually lasts a couple of days before they lack targets and move after us.
  • Alomar
    Alomar
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    I'd pay extra for a 1.0 campaign or at least a pre "lighting patch", forgotthe exact name. As much as they deny it, this game ran much better with larger numbers on screens and in campaigns at launch than it does now. Since there's been no improvement and since the 1.6 target cap changes just put more load on the server I expect nothing to ever change. Just waiting for the next attempt at RvR.
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  • Erondil
    Erondil
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    Garion wrote: »
    Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!

    Actually any stamina based build except sniper was complete nonsense prior 1.6.
    There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
    Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.

    As I say, nothing wrong for them...
    Mmmh... I think this was just a l2p issue. @Mumyo @Liberate were probably the best players I fought in 1.5... both with stamina build ;)

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  • NerZhulen89
    NerZhulen89
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    Erondil wrote: »
    Mmmh... I think this was just a l2p issue. @Mumyo @Liberate were probably the best players I fought in 1.5... both with stamina build ;)

    I guess you talk about 1v1.

    I talk about 3v20, thats what this thread is about.

  • Muizer
    Muizer
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    The swarming is bad, I'll give you that. Didn't like the ultimate build-up before 1.6 either though.

    Could someone explain, btw: when the swarm descends on my, I get basically frozen out of the game, meaning I lose all visual cues to outgoing and incoming damage. The game just becomes unresponsive and then there's the death recap showing all sorts of things must have been going on that I wasn't aware of. How come the people in the swarm apparently don't seem to be suffering from the same (as evidenced by the fact they can still repeatedly aim and fire abilities in that same timeframe)? Do they just have a better connection, or is the lag actually weighing heavier on me than on the swarm somehow?
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Juraigr
    Juraigr
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    Glad to see people are getting vocal we need to keep this going throwing out ideas on what could make it better those vids were to show why I preferred 1.5 yes I am a dk but let's face facts that the new meta new game right now is extremely flawed far more so that previous patches
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

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    LA DK Still OP :P

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  • themdogesbite
    themdogesbite
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    I think PvP might still be salvegable if they remove this minor and major herosim and just add back in a dynamic system again for ultimate generation. Im not saying a identical systen, just something a bit more dynamic.
    :]
  • Jeremy
    Jeremy
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    Juraigr wrote: »
    for the most part there was nothing wrong with pvp prior to 1.5 these videos make that VERY CLEAR

    https://www.youtube.com/watch?v=Twdk7CCUk-E

    https://www.youtube.com/watch?v=Fs2RI5JR02o

    I just hit veteran rank 2 so I thought I'd give Cyrodil another go today. The last time I went was months ago. It was quite a bit different and not in a good way.

    Firstly: the damage is just absurd. People spit on me and it did 6-7k damage. The lag was terrible - even with my settings in low on everything. The longest I lasted in any fight with another player was a few seconds.

    As I feared: it was just a *** stun/burst fest. There was no real fighting. Just a lame cat and mouse game with people dashing around killing each other in seconds. The only strategy I saw was who ever had the most people targeting the same person first won. I have to say I couldn't get out of that hell hole fast enough.

    So I agree with you. PvP on this game broken - or at least it certainly isn't any fun or wasn't for me. Maybe after I max my veteran ranks and have a million champion points allocated I'll try it again. I might be able to last long enough to do something other than be stunned and die. Or maybe not. Who knows.

    WoW had better PvP than this game. Not impressed. Think I'll stick to the PvE side of things - which is actually fun. Cyrodil was like torture.
    Edited by Jeremy on May 15, 2015 12:47AM
  • Cody
    Cody
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    I do not even need to watch the vids. I know exactly what you will be complaining about. Zerg blobs, lack of balance, lag, exploits, all that great stuff.

    I agree, it needs fixing, all of it. Its time for this game to get a PvP only update addressing all these issues. PvE can wait
  • Juraigr
    Juraigr
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    I think PvP might still be salvegable if they remove this minor and major herosim and just add back in a dynamic system again for ultimate generation. Im not saying a identical systen, just something a bit more dynamic.

    It would be a start for sure
    Champion system for as much work as they did needs to be scrapped it doesn't work period
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
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    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Poxheart
    Poxheart
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    Yeah those videos are good examples of just how far ESO PvP has fallen.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

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  • Sanct16
    Sanct16
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    /facepalm

    You still didn't get that ZOS does not want the 50 man blobs to be countered. They did everything to make them even stronger. They removed everything that might wipe them and instead increased the siege damage. what a joke. Stop wasting your time trying to make suggestions how to improve the game. This is how ZOS wants the game to be.

    You are supposed to follow the zerg and siege. Zerg and siege.
    Maybe they will bring arenas or battlegrounds soon. oh wait... no zerging involved, no sieging involved... guess what... no arenas for us...
    Edited by Sanct16 on May 15, 2015 3:48AM
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  • Tintinabula
    Tintinabula
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    There should be a severe xp AP penalty for zergs....sure get your kills..take your keep..but youre not going to get much ap/xp.
  • cozmon3c_ESO
    cozmon3c_ESO
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    I say this a lot, when pvp works and its not lagging, its the best out there.

    True
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  • mertusta
    mertusta
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    So called "zerg buster" skill detonation hitting harder to single players more than zergs. What a joke...
    Edited by mertusta on May 15, 2015 6:57AM
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    There should be a severe xp AP penalty for zergs....sure get your kills..take your keep..but youre not going to get much ap/xp.

    This is one good start to destroy the zergs.
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  • Erondil
    Erondil
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    Erondil wrote: »
    Mmmh... I think this was just a l2p issue. @Mumyo @Liberate were probably the best players I fought in 1.5... both with stamina build ;)

    I guess you talk about 1v1.

    I talk about 3v20, thats what this thread is about.
    This thread is about 8-12vs30-40. Sure in this case stamina was useless but here we are talking about the ways to beat a zerg (ultimate generation especially) who disappeared with 1.6. We are not talking about stamina-magicka balance.
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  • Cinbri
    Cinbri
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    We seems to know what to do to fix PvP, but do we believe that our feedback is worth something and ZOS care of this? Like, back on pts me and Divine Cross tested and reported tons of templar bugged skills, none of the fixes were made it in release.
  • Soris
    Soris
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    Garion wrote: »
    Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!

    Actually any stamina based build except sniper was complete nonsense prior 1.6.
    There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
    Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.

    As I say, nothing wrong for them...

    Nonsense? Are you mad? I've seen plenty of stamina/hybrid templars and dks stream rolling people all over the Cyrodiil. It was viable indeed. And not just 1v1 dueling, but also small scale fights anything bellow zerg diving. Maybe not many stamina nightblades I saw, I admit. But just because your class benefits more or less from pure stamina builds in any update, doesn't make them perfect or nonsense. Yet 1.6 has more problems than 1.5 in terms of power stacking and such.

    And wth is that "heavy armor/medium armor is useless" argument? Medium armor was a blast. Heavy armor was totally viable if you know how to play. Watch the video from Rendolphe's channel named Marku The Brute. That guy was hell of a rock. Too bad he didn't published any video of his gameplay and build. But I used something similar heavy armor, 2 handed hybrid build for my templar almost full duration of 1.5. It was absolutely much better than now.

    What part of 1.5 was broken and it fixed in 1.6???
    -Vampire DK builds you mean? Or any ultimate based builds? Is that really a broken mechanic? Watch the 2 videos of OP, they tell better than I can write here now.
    -Perma block? In what ways it is different from perma dodge rolling?
    -Or block casting? Is it fixed in 1.6?
    -Is spell penetration fixed in 1.6 hm?
    -What bugs and broken mechanics that alters gameplay completely did 1.6 produce? (hint nirn)


    edit/ I just wasted my time on a troll. But ok I'm fine with that.

    Edited by Soris on May 15, 2015 9:42AM
    Welkynd [Templar/AD/EU]
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