The problem is ult generation - in 1.5 with damage cap you could hit capped numbers of enemies and recieve many ult. In 1.6 no matter zerg or solo, you won't generate ult quicker by hitting 6 targets than zerg that hitting 1 target.
However i dont missing endless bat-swarming and light armor for the win.
NerZhulen89 wrote: »PvP in ESO prior to patch 1.6 for many players was all about abusing broken and/or imbalanced abilities.
eg.
-complete spell penetration
-complete immunity to all ranged attacks/projectiles
-block casting in full light armor
Ofcourse all players that have extensively used these features are now disgruntled.
Let me add one personal observation to this, pvp in this game is so laggy that every single reasonable (not addcited) player has left long time ago. Leaving the game with much more capable players on average than what was the situation 6-9 months ago. You will no longer meet group of 20 players which are so bad that they let 3 players kill them (or the probability is much much lower than in the past).
Every single addict who still fights in cyrodiil, either became extreme burst damage dealer, never ending roll-dodger/teleporter or pain-train player. Along with the removal/fix of the abusable abilities it is simply WAY harder to pull what some players were used to do.
Personally I play stamina based NB since the early access, and my ability to fight against big groups is much bigger now than at any point prior to 1.6.
To conclude my comment I would change the sentence of the poster to:
for the most part there was nothing wrong with pvp for me prior to 1.5 these videos make that VERY CLEAR
NerZhulen89 wrote: »PvP in ESO prior to patch 1.6 for many players was all about abusing broken and/or imbalanced abilities.
eg.
-complete spell penetration
-complete immunity to all ranged attacks/projectiles
-block casting in full light armor
Ofcourse all players that have extensively used these features are now disgruntled.
Let me add one personal observation to this, pvp in this game is so laggy that every single reasonable (not addcited) player has left long time ago. Leaving the game with much more capable players on average than what was the situation 6-9 months ago. You will no longer meet group of 20 players which are so bad that they let 3 players kill them (or the probability is much much lower than in the past).
Every single addict who still fights in cyrodiil, either became extreme burst damage dealer, never ending roll-dodger/teleporter or pain-train player. Along with the removal/fix of the abusable abilities it is simply WAY harder to pull what some players were used to do.
Personally I play stamina based NB since the early access, and my ability to fight against big groups is much bigger now than at any point prior to 1.6.
To conclude my comment I would change the sentence of the poster to:
for the most part there was nothing wrong with pvp for me prior to 1.5 these videos make that VERY CLEAR
Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
NerZhulen89 wrote: »Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
Actually any stamina based build except sniper was complete nonsense prior 1.6.
There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.
As I say, nothing wrong for them...
Mmmh... I think this was just a l2p issue. @Mumyo @Liberate were probably the best players I fought in 1.5... both with stamina buildNerZhulen89 wrote: »Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
Actually any stamina based build except sniper was complete nonsense prior 1.6.
There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.
As I say, nothing wrong for them...
for the most part there was nothing wrong with pvp prior to 1.5 these videos make that VERY CLEARhttps://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=Fs2RI5JR02o
johan.danielsson1994b16_ESO wrote: »I think PvP might still be salvegable if they remove this minor and major herosim and just add back in a dynamic system again for ultimate generation. Im not saying a identical systen, just something a bit more dynamic.
bosmern_ESO wrote: »I say this a lot, when pvp works and its not lagging, its the best out there.
Tintinabula wrote: »There should be a severe xp AP penalty for zergs....sure get your kills..take your keep..but youre not going to get much ap/xp.
This thread is about 8-12vs30-40. Sure in this case stamina was useless but here we are talking about the ways to beat a zerg (ultimate generation especially) who disappeared with 1.6. We are not talking about stamina-magicka balance.NerZhulen89 wrote: »
NerZhulen89 wrote: »Ah, a stamina nightblade. What a surprise that you would choose to defend 1.6 and the current state of PvP!
Actually any stamina based build except sniper was complete nonsense prior 1.6.
There was actually very few valid builds in PvP before 1.6, all of them involved some broken mechanic.
Heavy armor was useless, medium armor almost useless, two handed and dual wield was useless, you did most damage with restoration staff. Yet this guy and many other still say that there was nothing wrong with PvP.
As I say, nothing wrong for them...