1. Performance. Worse since 1.5.
1.5. Vision. No statements in last six months.
2. Imperial City. Where is it?
3. Population Balance. Hasn't changed since 1.5.
4. Unbalanced scaling since 1.6. Removal of softcaps, champion system, overall nerf to everyone except dmg, changes to HP totals.
5. Nirnhoned. Not thought through.
6. Bugs and Inconsistency in the CC Mechanics. Even worse since 1.5.
7. Hidden Calculations and Incomplete API. Still a problem, although this hasn't changed.
8. Inconsistent Itemization. Huge difference since 1.5 b/c of removal of softcaps.
9. Ultimate Gain. Probably the biggest change -- huge nerf to small groups as illustrated in above videos.
vortexman11 wrote: »Nerfing purge wont help. Nerfing Rapid Maneuvers wont help. Buffing siege didn't help. Giving an AoE that instantly kills a group of 30 people is insane. Dynamic Ultimate Gain is the only way to fight against the zerg, too tired to go into detail because I've repeated myself far to many times.
Nice vids Jurra, its to bad you main a Dragonknight, it means no ones going to listen to you.
Jurra
These videos provide a good "feel" for the difference between 1.5 and 1.6. I am also sick of being rolled by enormous Zergs without a fighting chance -- damn you should have seen the AD zerg on Chillrend NA on Wednesday. Holy Jeebus. Wish I had taken a screenshot.
Anyway, I think it would serve your case better if you were specific about which changes have hurt overall gameplay. I'll quote myself from a few days ago:1. Performance. Worse since 1.5.
1.5. Vision. No statements in last six months.
2. Imperial City. Where is it?
3. Population Balance. Hasn't changed since 1.5.
4. Unbalanced scaling since 1.6. Removal of softcaps, champion system, overall nerf to everyone except dmg, changes to HP totals.
5. Nirnhoned. Not thought through.
6. Bugs and Inconsistency in the CC Mechanics. Even worse since 1.5.
7. Hidden Calculations and Incomplete API. Still a problem, although this hasn't changed.
8. Inconsistent Itemization. Huge difference since 1.5 b/c of removal of softcaps.
9. Ultimate Gain. Probably the biggest change -- huge nerf to small groups as illustrated in above videos.
After watching your video, I want WoE back!
pjwb16_ESO wrote: »#BringBack1.5 #FreeUltiReg #[snip]
Agrippa_Invisus wrote: »
There are plenty of things I don't miss from 1.5. WoE spam was one of them.
Agrippa_Invisus wrote: »
There are plenty of things I don't miss from 1.5. WoE spam was one of them.
The only issue was the purge bug. It didn't do that much damage.
bosmern_ESO wrote: »I say this a lot, when pvp works and its not lagging, its the best out there.
After watching these videos of the past fighting big groups with small numbers just makes it hard to believe that was even possible after playing 1.6 for a while, now in pvp its just, small group vs big group = numbers win. so much fun.
p.s. Hate you jurra for showing these videos cause now i hate the 1.6 update and it makes pvp feel even more depressing to play xD
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »
There are plenty of things I don't miss from 1.5. WoE spam was one of them.
The only issue was the purge bug. It didn't do that much damage.
Individually no. Dozens stacked on top of each other in a breach? Yes.
They contributed heavily to the lag, would get culled out of the graphics load a ton (meaning you couldn't even see the things), had all sorts of physics goofiness (casting from a wall down to ground level), and generally were unfun to deal with.
I'm glad they adhere to the 'one per caster' other ground targeted AEs have to adhere to.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »
There are plenty of things I don't miss from 1.5. WoE spam was one of them.
The only issue was the purge bug. It didn't do that much damage.
Individually no. Dozens stacked on top of each other in a breach? Yes.
They contributed heavily to the lag, would get culled out of the graphics load a ton (meaning you couldn't even see the things), had all sorts of physics goofiness (casting from a wall down to ground level), and generally were unfun to deal with.
I'm glad they adhere to the 'one per caster' other ground targeted AEs have to adhere to.
I don't disagree with you on any particular point. It was fun, though.
Anyway, WoE is now useless... which is my main complaint. And so is Eruption/Cinder Storm. One copy of an AoE per caster? Fine. But make it worth the effort, i.e. actually perform the A2AD purpose (Caltrops is RIDICULOUSLY good right now). For example, make one morph of WoE do more damage (~1-1.5k ticks per 0.5 s) and another be as large as Caltrops w/ comparable damage. Same treatment for Eruption.
Agrippa_Invisus wrote: »I would really enjoy it if Cinder Storm (and its morphs) were the magicka equivalent of Caltrops. They could perform the same function for Magicka based DKs without also having to dip into their small stamina pools.
Much how Inner Fire and Puncture serve many of the same functions, but one allows a magicka tank to taunt (I know there's a stamina morph).
Agrippa_Invisus wrote: »I would really enjoy it if Cinder Storm (and its morphs) were the magicka equivalent of Caltrops. They could perform the same function for Magicka based DKs without also having to dip into their small stamina pools.
Much how Inner Fire and Puncture serve many of the same functions, but one allows a magicka tank to taunt (I know there's a stamina morph).
Agreed. Or just give me back the 20% miss chance
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I would really enjoy it if Cinder Storm (and its morphs) were the magicka equivalent of Caltrops. They could perform the same function for Magicka based DKs without also having to dip into their small stamina pools.
Much how Inner Fire and Puncture serve many of the same functions, but one allows a magicka tank to taunt (I know there's a stamina morph).
Agreed. Or just give me back the 20% miss chance
I would love to get that back.
If you are going back to 1.5, may as well go back to 1.2. Didn't all of the lag begin with the lighting changes in 1.3?
bosmern_ESO wrote: »I say this a lot, when pvp works and its not lagging, its the best out there.