ZOS_MandiParker wrote: »We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
ZOS_MandiParker wrote: »We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
Crown Store Inventory Slots confirmed.
Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
But you have to throw in how long LOTRO has been around. We can't say ESO 8 years down the road won't be the same in updates and that. Really hate when people compare an older game that had to go thru it's own growing pains and expect new releases to be like them.
ZOS_MandiParker wrote: »Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.
We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features!
DaveMoeDee wrote: »ZOS_MandiParker wrote: »We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
Crown Store Inventory Slots confirmed.
First crown store item I would consider buying!
ZOS_MandiParker wrote: »Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.
We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features!
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.
And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.
The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.
Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.
Attorneyatlawl wrote: »Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Thanks, but I already have done more than all of that. The problem arises when you have hundreds of material types that don't stack, and many of them only go to 200 nowadays (used to be 100 in the past). Add in that the majority of crafted goods don't even stack past one unit each once finished, set items are constantly nerfed or are soon found to be great with balance changes so it's folly to dump most of the moderate or good ones, and we end up with an incredible inventory crunch.
And I have 24 toons. It's very, very tedious, and it's definitely not fun. It's needlessly complicated and frequent a need to shuffle items instead of actually playing the game
.
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.
And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.
The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.
Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.
I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.
OMG join a trading guild or 3 and sell some of that stuff, I thought I was bad, just SELL STUFF YOU DON'T NEED.
I feel as though I am speaking a language that no-one else understands
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.
And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.
The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.
Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.
I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.
Sigh the classic "answer" from a few people who have a certain way to play.
And want to force everyone else to play their way.
Anyone still having difficulty with inventory should consider the following:
1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.
2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.
And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.
The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.
Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.
I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.
Sigh the classic "answer" from a few people who have a certain way to play.
And want to force everyone else to play their way.
Those "few people" are called.... the Developers.
Quite honestly I am finding the inventory system in this game comparatively easy. I am not attempting to say that everyone should do it my way or even that other people are doing it wrong. It is just that I do not understand how they can be having such trouble with it when, with about 15 minutes of thought devoted to planning when I understood the mechanics of the system, I have never encountered similar problems at all.
Gandrhulf_Harbard wrote: »Yes, and if their vision of the game had been correct there would have been no need to abandon the subscription model.
Gandrhulf_Harbard wrote: »Its not about the "problem" of doing it.
It really took you 15 minutes to think about how to do it? 15 Minutes?
Its about the inconvenience.
I play games for "fun" not to experience the "inconvenience of bad design".
Its almost as if the many lessons learned by the MMORPG industry over the years are in some esoteric language Zeni doesn't understand yet.
All The Best
I dunno, perhaps I should not be crafting early on....or perhaps one is only supposed to concentrate on one discipline at a time?
But...inventories are killing me....The bank is not large enough to hold the raw materials for more than one crafting professiona at a time....if I load up those items on one of my characters, i end up with a 10 item pick up limit....
Just seems like I constantly have to stop questing, go to a city, drop items, switch characters, pick up items, craft, drop items in bank, go back to questing for 20 minutes, repeat....
Am I just playing wrong or does it just suck this bad??
ZOS_MandiParker wrote: »Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.
We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.
We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features!