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Inventory issues.....

  • Faulgor
    Faulgor
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    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    Crown Store Inventory Slots confirmed.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • DaveMoeDee
    DaveMoeDee
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    Faulgor wrote: »
    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    Crown Store Inventory Slots confirmed.

    First crown store item I would consider buying!
  • Romo
    Romo
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    BigM wrote: »
    Nerio wrote: »
    IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.

    No, it doesn't.

    In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.

    In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.

    All The Best

    But you have to throw in how long LOTRO has been around. We can't say ESO 8 years down the road won't be the same in updates and that. Really hate when people compare an older game that had to go thru it's own growing pains and expect new releases to be like them.

    Not quite a "growing pain", it is a self-inflicted wound.

    More bag and bank space would be one of the easiest implemented "updates", but they refuse due to their "vision" of the game, My little pony musical saddlebags.
  • Paulington
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    As a suggestion, you can do what my girlfriend and I do, we each have a guild and each guild has ten members (eight not including us) and that way we have two 500-slot guild banks all to ourselves. One is for decon items/traits/trait stones/racial stones/Blacksmithing/Clothing/Woodworking stuff and the other is for everything else, basically just Alchemy/Enchanting/Provisioning stuff and various consumables/misc items.

    This means we have a total of 1,000 slots + two fully upgraded banks + our characters, it amounts to over 2,000 slots and is more than enough.

    The way we originally did it was to just invite friends with a free slot but we've recently changed, a popular key-selling website currently has the "base" ESO game for £6, so we bought eight of those keys, registered them all and invited each to our guilds. If you do this solo just buy nine keys, register them all and invite them to a guild you create and boom, you have your own private guild bank! On the plus side, you can have some of those alt accounts create guilds and invite the other accounts you just bought to those guilds and you could potentially have ten guild banks; all to yourself!

    Remember too, nine keys costs £54, that's basically the same price as ESO: TU currently is on Steam, so for the full price of your game (again) you will never have to worry about inventory slots again. Without my girlfriend and I doing this the game would be unplayable for both of us due to a chronic lack of inventory space. We find two guild banks is the sweet-spot as it balances using up guild slots with having enough space and not having to relog and mail items to get them, it is the perfect balance!

    So, to TL;DR: Spend ~£54 at a popular key-selling site, register them all, invite to a guild you create and you have your own personal guild bank (or ten, depending on what you fancy doing) and never have to worry about inventory slots again.
    Edited by Paulington on May 15, 2015 11:57PM
  • Attorneyatlawl
    Attorneyatlawl
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    Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.

    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features! :smiley:

    Woot, glad to hear this news. As someone with multiple characters maxed on every craft and an avid market playing merchanter the inventory crunch is rough even with an extra account bought specifically to help my inventory space. Can we expect to also see user interface improvements on economy and combat when this is coming in? Having the store search reset, not being able to filter materials or text search the kiosks or your own bags, use a minimap if wanted, or enable nameplates or guild tags makes it a hassle to trade with people and limits the recognizability of regulars in general, not to mention the broader impact on the gameplay as a whole. Thanks again!
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
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    DaveMoeDee wrote: »
    Faulgor wrote: »
    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    Crown Store Inventory Slots confirmed.

    First crown store item I would consider buying!

    If it is in addition to and separated from the in game slots bought with gold, me too. I just hope it doesn't let you skip paying the gold in game for the current limit and instead has its own cap apart from the normal one. God knows ESO has too few goldsinks as is which is already starting to drastically inflate the economy as money changes hands rather than ever being removed from circulation, and there isn't much to even spend it on that doesn't just go to another player. Unless we want 1500g per tripot potion (150k a stack) in 6 months due to inflation, we definitely don't want to see more current goldsinks removed when wnalready need them badly. Let us buy an extra batch of inventory or bank slots with crowns, not counting towards or changing the in game gold cost and upgrade limits, and we'll be well off.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Domander
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    Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.

    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features! :smiley:

    How about a different system for pvp rewards and hireling mail.
    Edited by Domander on May 16, 2015 2:38AM
  • Epona222
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    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Cernow
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    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.

    And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.

    The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.

    Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.
  • Attorneyatlawl
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    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Thanks, but I already have done more than all of that. The problem arises when you have hundreds of material types that don't stack, and many of them only go to 200 nowadays (used to be 100 in the past). Add in that the majority of crafted goods don't even stack past one unit each once finished, set items are constantly nerfed or are soon found to be great with balance changes so it's folly to dump most of the moderate or good ones, and we end up with an incredible inventory crunch.

    And I have 24 toons :p. It's very, very tedious, and it's definitely not fun. It's needlessly complicated and frequent a need to shuffle items instead of actually playing the game :(.
    Edited by Attorneyatlawl on May 16, 2015 5:24AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Epona222
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    Cernow wrote: »
    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.

    And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.

    The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.

    Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.

    I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.
    Edited by Epona222 on May 16, 2015 7:24AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Epona222
    Epona222
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    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Thanks, but I already have done more than all of that. The problem arises when you have hundreds of material types that don't stack, and many of them only go to 200 nowadays (used to be 100 in the past). Add in that the majority of crafted goods don't even stack past one unit each once finished, set items are constantly nerfed or are soon found to be great with balance changes so it's folly to dump most of the moderate or good ones, and we end up with an incredible inventory crunch.

    And I have 24 toons :p. It's very, very tedious, and it's definitely not fun. It's needlessly complicated and frequent a need to shuffle items instead of actually playing the game :(.

    OMG join a trading guild or 3 and sell some of that stuff, I thought I was bad, just SELL STUFF YOU DON'T NEED.

    I feel as though I am speaking a language that no-one else understands :(
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • pema
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    get my thropies out of the inventory into the collections system.
    That would give me a lot of space back :)
    Officer of Alith Legion
    Ebonheart Pact guild, EU server.
    Check out our site alithlegion.com
  • Romo
    Romo
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    Epona222 wrote: »
    Cernow wrote: »
    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.

    And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.

    The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.

    Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.

    I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.

    Sigh the classic "answer" from a few people who have a certain way to play.

    And want to force everyone else to play their way.
  • Peekachu99
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    Once you've maxxed a few crafts, you no longer need to pick up "inspiration" junk. I tend to only nab blue (or higher) gear and stuff that's ornate. Selective collecting, if you will. Being a hoarder in this game will mean constant trips into town. Also pay to upgrade your horse every day and get at least 3 bag upgrades. As it is now, I pop into town maybe twice a day.
  • Gandrhulf_Harbard
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    Epona222 wrote: »

    OMG join a trading guild or 3 and sell some of that stuff, I thought I was bad, just SELL STUFF YOU DON'T NEED.

    I feel as though I am speaking a language that no-one else understands :(

    I understand your language fine; I just flat out think you are wrong.

    How do I know I don't need some of that stuff?

    I haven't used all my character slots, and I have no intention of wasting half of them on bank-mules, so I may need some of that lower-level stuff when I come to play an Alt or two.

    The Guild system in this game (the ability to join multiple guilds) is nothing more than a semi-functioning sticking-plaster to try and hide the gaping would of non-functionality and non-accessibility within the trade system; it is also an attempt to mask a lack of forward planning at the game-design phase which now means joining a Guild is account based, rather than in just about every other, sensible, MMORPG character based.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Attorneyatlawl
    Attorneyatlawl
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    Romo wrote: »
    Epona222 wrote: »
    Cernow wrote: »
    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.

    And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.

    The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.

    Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.

    I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.

    Sigh the classic "answer" from a few people who have a certain way to play.

    And want to force everyone else to play their way.

    Yep. Sounds like the complaints about not wanting to allow optional user interface improvements and basic combat info. "I like it, you're a fool for not and are just doing it wrong!". Of course, it's not actually that simple in the real world and in gameplay :p. I guess if you just sell for fun randomly the way he describes would ineffectively work (losing potential gold), but anything more deep like arbitrage, flipping, supply modification, and holding long, are far beyond that, and the item type bloat is an issue regardless of how you play.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Iluvrien
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    Romo wrote: »
    Epona222 wrote: »
    Cernow wrote: »
    Epona222 wrote: »
    Anyone still having difficulty with inventory should consider the following:

    1. This is not a game that gives everything to you right out of the starting gate, and money sinks are needed so that the in-game economy doesn't stagnate - you can increase your inventory and bank, but it requires you to spend gold.

    2. With 8 characters with maxed bag space, riding skill maxed for capacity, and maxed bank, you have 1600 storage slots. How many more do you need and why? NO you cannot get it on day 1, work for it and pay for it like the rest of us have done!!!!

    Yes, because asking players to log in 8 different characters every day over the course of several months just to have an adequate storage system is such a wonderful gameplay experience. Not to mention all the joy of logging in and out of all those mules trying to find something you've stored.

    And what if you actually decide you want to .... gasp shock horror .... PLAY with one of those mules that has their inventory stuffed to the gunnels? Well good luck with that.

    The issue is not one of gold sinks. Nor is it one of investing effort into the game. Most players realise you don't get everything out of the gate and don't mind investing time and effort to upgrade a well designed system. The issue here is a poorly designed system that needs some adjustment and tuning.

    Constant inventory juggling is not a fun gameplay experience and adds nothing to the game. Thankfully it sounds like the devs are at least considering some changes.

    I do actually play with all 8 characters - just sell or destroy some of the stuff that you don't need, it's not rocket science. My point is that 1600 storage slots you should be able to easily keep on hand the mats that you need, just get rid of stuff that you don't need! If each character has 100 inventory slots filled with crap that you need for god knows what, you can still play with 70 spare inventory slots..... If you have every inventory slot on every character filled, and every bank slot filled, then you need to think about the stuff you are hoarding. At that point, it is not necessarily the game's fault.

    Sigh the classic "answer" from a few people who have a certain way to play.

    And want to force everyone else to play their way.

    Those "few people" are called.... the Developers.

    Honestly, add Trophies to the collection system and I am golden.

    I have 1 main. He is now an active master of all crafts. My bank is filled with the mat stacks for various crafts. I have 3 alts. They are mostly not mules but actively played characters, except for the one character who is holding the aforementioned trophies. My bank size is 220, my main has fully maxed the horse carrying capacity upgrade as well as his personal bank.

    I usually have 80-85 out of 170 spaces full when I start a play session (leaving me 85-90 spaces free to pick up stuff) and a lot of the pre-filled spaces are for raw mats that will just stack as I pick them up anyway. I usually play in 1-2 hour bursts but even when I get enough free time (rare) to do a 2-3 hour session I almost never run out of inventory space (and I don't visit the decon/bank every half an our either). I tend to spend about 10 minutes at the end of each session with the items I have picked up. This time includes everything from selling junk, setting aside items for research, putting stuff into the bank and even on crafting new potions and food.

    Quite honestly I am finding the inventory system in this game comparatively easy. I am not attempting to say that everyone should do it my way or even that other people are doing it wrong. It is just that I do not understand how they can be having such trouble with it when, with about 15 minutes of thought devoted to planning when I understood the mechanics of the system, I have never encountered similar problems at all.

    The big caveat to the above statement is Trophies. Trophies should have been out of our inventories from day one. They are the one reason I broke my "no mule rule", I refused to suffer on the basis of one stupid decision. The rest? No problem.
  • Gidorick
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    Hey @ZOS_MandiParker, please make sure my More Bags and Encumbrance concept gets to those who are currently making those plans.

    Over-Encumbrance would add a really interesting dynamic to this game. Thanks!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RazzPitazz
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    I basically have all 8 character slots used.
    I have my main who hit vet, respecked the skill points and am currently craft grinding him. He holds alchemy mats.
    I have three alts that I play, but store specific mais on them at the end of the playing session which are banked when I play them. One for Blacksmithing, one for woodworking and tailoring and another for enchanting.
    I have an ingredient mule, a stone/gem mule and another for trophies, surveys, tresure maps and motifs.

    And these are because I am a hoarder.

    When my main max's his Bsmithing,Wworking and tailoring those two respective alts will no longer be encumbered with the need to hold all of those mats. Now that my main already has provisioning done, I only need certain ingredients to make those two specific recipies (tri-stats FTW) and I will do the same with alchemy.

    Enchanting..... ugh. I grind the two of them off of each other because it is the most reliable way to level up enchanting when no one in your guilds like to share; even when one of them hits max I will keep the few mats around.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Iluvrien wrote: »
    Those "few people" are called.... the Developers.

    Yes, and if their vision of the game had been correct there would have been no need to abandon the subscription model.

    And just to be clear, I say that not as a swipe at the Devs, but to demonstrate that the Devs are just normal people, and can be wrong, can make mistakes.

    All The Best
    Edited by Gandrhulf_Harbard on May 17, 2015 9:50AM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Iluvrien wrote: »
    Quite honestly I am finding the inventory system in this game comparatively easy. I am not attempting to say that everyone should do it my way or even that other people are doing it wrong. It is just that I do not understand how they can be having such trouble with it when, with about 15 minutes of thought devoted to planning when I understood the mechanics of the system, I have never encountered similar problems at all.

    Its not about the "problem" of doing it.

    It really took you 15 minutes to think about how to do it? 15 Minutes?

    Its about the inconvenience.

    I play games for "fun" not to experience the "inconvenience of bad design".

    Its almost as if the many lessons learned by the MMORPG industry over the years are in some esoteric language Zeni doesn't understand yet.

    All The Best
    Edited by Gandrhulf_Harbard on May 17, 2015 9:55AM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Iluvrien
    Iluvrien
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    Yes, and if their vision of the game had been correct there would have been no need to abandon the subscription model.

    Unverifiable. We don't know what was the deciding factor in the payment model change. It may have been that B2P was planned from day one and the comments made by various ZOS staff relating to P2P were intentioned only to prolong its lifespan.
    Its not about the "problem" of doing it.

    It really took you 15 minutes to think about how to do it? 15 Minutes?

    Its about the inconvenience.

    I play games for "fun" not to experience the "inconvenience of bad design".

    Its almost as if the many lessons learned by the MMORPG industry over the years are in some esoteric language Zeni doesn't understand yet.

    All The Best

    Yes, it really took me 15 minutes to plan it. In that time I decided:
    1) which 3 crafts to focus on initially (Clothing, Enchanting, Woodworking)
    2) what to do with the items for other crafts (sell, vend or immediately decon them).
    3) The focus for the shared bank (refined mat stacks that could be used by all characters).
    4) What items would remain in the inventory of my main character (mats/research items for his crafting needs).
    5) All money that I was earning at that point would go to solo/bank/horse upgrades.
    6) All gear would be self-crafted and he wouldn't rely on dropped sets (i.e. no need to cart around set pieces I didn't need).

    Once I decided those things I haven't had a problem since... except with trophies ;) .

    The point is that I haven't experienced your "inconvenience of bad design" except for Trophies. Everything else has taken place without significant difficulty. It's almost as if they decided to take their own approach to inventory design based on what worked for them with regards to this game... rather than contriving a cookie cutter approach based on what everyone else ended up with.

    Heaven knows I am hard enough on ZOS these days, but the intentionally limited inventory system is one of the decisions that I actually feel they were onto something with.... if it wasn't for those damn Trophies!
  • ashlee17
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    Happy to hear more inventory solutions are on the way! Can't wait to have more inventory space!
  • Rebur
    Rebur
    Waiting for this to happen to start playing again. Number One reason I left the game is the way inventory is. Heck I would even be willing to plop down Crowns to expand my inventory bag and bank than use in game currency.
  • ThePonzzz
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    Prior to the updates to provisioning, I had a lot more bank space, because I only carried ingredients that I used for my level. Now I literally need everything! It's definitely a robust system now, and I think it's better for the game. I could get rid of things I know I won't use too. But I think provisioning is the number one inventory killer now. Enchanting can also be rough, but it's far more manageable.

    It really boils down to what you want to achieve with crafting. If you want to merchant it, you have to specialize somewhere. There really is no money to be made in provisioning or alchemy unless you enjoy relentless farming for next to nothing margins.

    After beating all the solo content, maxing out my bank space and having 150 spaces on a single character, I tend to sit around 200 items in my bank, and 20 on my person.
  • Dixa
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    Vedauwoo wrote: »
    I dunno, perhaps I should not be crafting early on....or perhaps one is only supposed to concentrate on one discipline at a time?

    But...inventories are killing me....The bank is not large enough to hold the raw materials for more than one crafting professiona at a time....if I load up those items on one of my characters, i end up with a 10 item pick up limit....

    Just seems like I constantly have to stop questing, go to a city, drop items, switch characters, pick up items, craft, drop items in bank, go back to questing for 20 minutes, repeat....

    Am I just playing wrong or does it just suck this bad??

    it's a choice. you don't have to pick up everything. you can also fill your account with alts and fill their inventories with stuff.
  • drschplatt
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    Most people have already said it, but the game isn't really designed for you to do all crafting professions at the same time on one character. Besides the fact that your inventory space may not support it, you'll have trouble getting enough skill points to craft all professions until very late in the game.

    I've got my crafting split over 3 characters. My main crafts armor and weapons (blacksmith, clothier, woodworker), another alt is doing apothecary and enchanting. My third character is a provisioner. It helps me share my inventory a bit better and the skill points.

    Early in the game, the only thing you should really be spending money on is upgrading your horse (bag inventory first), upgrading your personal bag space and upgrading your bank space. There's really nothing worth spending money on until you get into the later vet ranks and you start looking for specific gear or nirnhorned items for research purposes.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
  • Seravi
    Seravi
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    I have one character that is master crafting level on everything. I got tired of logging in and out for mules. A few months ago I finally got my bank sorted and crafter sorted so my alts can dump everything they find in the bank and then I can log into my crafter a couple of times a day and clear everything out, stack it and sell what I don't need to keep on hand. My crafter is maxed on character slots and horse inventory and my bank has 200 slots. It works well without the mules so I can play and not worry about needing to log into three other characters constantly to work out inventory.
  • Earelith
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    Hey folks! Don’t fret! We are actively working on ways to make inventory more manageable for you in a few different ways. We’ve already finished the Provisioning Revamp, which has greatly improved the amount of space required for an active Provisioner, and we have implemented the Collections System in order to further reduce inventory clutter by removing pets and costumes from your inventory list. This is because we know that the inventory dance is fairly time consuming for crafters especially, and we wanted to make things easier to manage overall for everybody.

    We also know that Justice's stolen items are now making things trickier to manage because (when compounded with so many crafting supplies) players usually hit inventory and bank caps very quickly. In order to ameliorate this friction, we plan to not only provide additional ways to expand your inventory limit, but we also are working on ways to make your crafting materials much more manageable.

    We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features! :smiley:

    One can only dream for a GW2 material management...
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