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Should Meteor be removed from the game?

  • cozmon3c_ESO
    cozmon3c_ESO
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    No
    i find most the time if you are coming out of a roll with a meteor started on you before you come out of the roll, you hold block and you still get flung in the air. Zos needs to fix the timing on that ability imo.
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  • Islyn
    Islyn
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    No
    Honestly, Meteor causes more problems than it solves.

    Something about the graphic and particle effects can really bork the server when lots of people are spamming it.

    It's really not used much for PvE, or is it? Would the hardcore PvEers cry if it was removed?

    Yes we use it. I like it. Why not just remove everything from pvp but fisticuffs and /sitchair and you can all just duke it out.

    Wait his knuckles are bigger than mine - Nerf knuckles!

    Seriously what y'all get up to in pvp is not everyone else's fault or issue so by all means remove whatever when you zone into Cyrodiil but do keep your hands off pve where this is a non issue.

    Oh also given the sheer volume of pvp constant complaining from all sides I think it is LOLOL to say pveers and cry in same sentence. xD
    Edited by Islyn on May 14, 2015 3:10PM
    Member of the Old Guard - Closed Betas 2013
  • Lesspa
    Lesspa
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    Yes
    broken skill is broken. those voting no are obvious meteor users. grow up and be responsible, stop using it and accept its removal!
  • OtarTheMad
    OtarTheMad
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    No
    Maybe if they made other ultimates actually feel like an ultimate versus a wet noodle than players would actually use something else.

    There are few ultimates in the game that feel like an ultimate and Meteor is one. I'd argue that Soul Strike, Soul Tether, Death Stroke and maybe Overload are also ultimates that certainly feel like it. You make the other ultimates more useful and you got yourself some diversity.

    Don't get me wrong, nothing is more infuriating than a group who all drop Meteor on another group all at the same time but again that goes with my comment that you make other Ultimates hit hard and people will have to pick and choose what they use and you'll have, again, diversity.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I play every class in every situation. I love them all.
  • eliisra
    eliisra
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    Yes
    Until they fix bugs and massive performance issues related to the skill, than yes just remove it. So tired of bungy jumping, rubber-banding back and fourth than dying from 60k fall dmg.
  • nothing2591
    nothing2591
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    No
    what ulti would my sorc be using then ? all others are useless :(
    VR16 nb rank 28 svampenn
  • Ghostbane
    Ghostbane
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    what ulti would my sorc be using then ? all others are useless :(

    Overload is not useless. Negates in group play are not useless.

    There is also Dawnbreaker, Vamp/WW ultis.

    An animation change to meteor is all that is required in my opinion, but I don't think it overly contributes to the lag. As pointed out in the thread, other ultimates stack/spammable in the queue. ie. Standard.
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  • jrkhan
    jrkhan
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    No
    Can anyone produce credible evidence indicating meteor causes more lag than any other AOE?
    So far, I've just seen repetition of misinformation.
    E.g
    The meteor (client side) animation causes server lag.

    This is obviously (to me anyway) highly implausible.
    First, most of the work should be done on the gpu.
    Assuming there is cpu use, it would likely be running on a separate thread/processor than the networking code.
    And that's assuming that somehow, this is a client issue and not a server issue.

    On the server side, meteor should be doing a single check at time of impact to find targets under a certain distance squared from the center of the blast, for any targets in the same general area (I imagine some kind of tree structure quickly returns the other things in the local area.) Which should make it no worse than any other AOE.
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.

    I'd be happy to hear an equally detailed (non anecdotal) explanation from anyone who voted yes as to how this is inaccurate.

    Further, because they (zos devs) felt comfortable increasing the number of targets effected by all attack aoes (from 6 to 60) they must have concluded that there wasn't much of performance benefit in stopping finding targets hit after the first 6 (unless they find ALL targets hit and then use a heuristic to determine which actually take damage? ).

    Does anyone know how it is determined who takes full vs 1/2 vs 1/4 vs none as an aoe hits more targets? I assume this is random, but could be tested.
    Edited by jrkhan on May 14, 2015 8:33PM
  • Makkir
    Makkir
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    Stop making more polls!
    WRX wrote: »
    Animation change is fine. But something needs to change. PvP is miserable with the lag, and players refuse to do it anything about it themselves.

    Carebares all run around together, because they don't want to learn to operate on their own. I would accept any change at this point.

    Im sorry WRX, but dont you run around in a two raid zerg ball?
  • badmojo
    badmojo
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    No
    Proof that meteor contributes to lag?
    [DC/NA]
  • Cody
    Cody
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    No
    No.

    make it expensive as heck(around WW cost) that way it would not be spammed to Oblivion
  • Draxys
    Draxys
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    No
    Makkir wrote: »
    WRX wrote: »
    Animation change is fine. But something needs to change. PvP is miserable with the lag, and players refuse to do it anything about it themselves.

    Carebares all run around together, because they don't want to learn to operate on their own. I would accept any change at this point.

    Im sorry WRX, but dont you run around in a two raid zerg ball?

    we run no less than 52 ppl at all times
    2013

    rip decibel
  • glak
    glak
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    Yes
    jrkhan wrote: »
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
  • badmojo
    badmojo
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    No
    glak wrote: »
    jrkhan wrote: »
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.

    Doesn't Magicka Detonation work basically the same?
    [DC/NA]
  • glak
    glak
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    Yes
    badmojo wrote: »
    glak wrote: »
    jrkhan wrote: »
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.

    Doesn't Magicka Detonation work basically the same?
    Good work!

    Has Magicka Detonation been shown to cause the lag? I haven't heard of such, same for the unpurgeable morph.
  • Daenerys
    Daenerys
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    No
    Yeah ummm no. Zo$ should fix the bloody lag, not remove the skill.
  • tordr86b16_ESO
    tordr86b16_ESO
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    big groups + ability spam = server lag.
  • badmojo
    badmojo
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    No
    glak wrote: »
    badmojo wrote: »
    glak wrote: »
    jrkhan wrote: »
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.

    Doesn't Magicka Detonation work basically the same?
    Good work!

    Has Magicka Detonation been shown to cause the lag? I haven't heard of such, same for the unpurgeable morph.

    I don't think Meteor has been shown to cause the lag. Saying it does is not actual proof. If 20 people all drop meteors at the same time and it lags, that's not exactly conclusive evidence of anything, because what if they drop 20 novas, or standards, does that also cause lag? Has this all been tested? If so, how do we know there aren't 30 other people hiding in a corner somewhere spamming other skills causing your observations to be incorrect?
    [DC/NA]
  • Ryuho
    Ryuho
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    No
    I vote for #addmeteorshower :wink:
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  • Joy_Division
    Joy_Division
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    No
    glak wrote: »
    jrkhan wrote: »
    Then there is an additional check every .5 or 1 second to see who is in range to apply the dot.
    This part should be no worse than say, caltrops.
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.

    Magicka Detonation.

    Edit: I see badmojo beat me to it. Meteor has not been shown to be a distinctive cause in lag regardless of how many people scream that it is a major culprit. The anecdotal evidence people keep bringing up is a combination of nostalgia (when 1.5 performance was supposedly much better) and symptomatic (i.e. they see meteor spam when the server has already gone to crap while incidentally ignoring the DK standard spam).
    Edited by Joy_Division on May 15, 2015 11:58AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • olsborg
    olsborg
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    They should add a skill called "Zergbuster" wich decapitates anyone caught in a group of more then 12 while standing close enough to those ppl aswell :)

    PC EU
    PvP only
  • Islyn
    Islyn
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    No
    big groups + ability spam = server lag.

    Sorry but I really do not think that is the issue.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    No
    olsborg wrote: »
    They should add a skill called "Zergbuster" wich decapitates anyone caught in a group of more then 12 while standing close enough to those ppl aswell :)

    That would be hilarious xD Make it happen!

    Or a siege like a ram with a big boxing glove on a spring....or that fires a big bowling ball.
    Edited by Islyn on May 15, 2015 1:44PM
    Member of the Old Guard - Closed Betas 2013
  • jkemmery
    jkemmery
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    Yes
    You get tons of lag when people are spamming Meteor. It breaks my critical rush and wrecking blow. I have to freaking log out to fix it.
  • jrkhan
    jrkhan
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    No
    glak wrote: »
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
    Are you referring to the visual effect which follows the player prior to meteor landing?
    Correct me if I'm wrong, but that seems to not apply any damage (so no server calc needed) The dot on meteor only kicks in after meteor has landed, at which point it stops following the targeted player and acts like any other ground targeted effect.
    Clearly the server is not recalculating the damage of meteor each time the ult is spammed, (again visual effect only) so why would you assume any distance checks were being performed?
  • ToRelax
    ToRelax
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    No
    jrkhan wrote: »
    glak wrote: »
    Caltrops does not move, it has a ground-based target instead. Please cite any AoE other than Meteor that moves with the target, not self targeted, and can be called upon to make the server recalculate the AoE by spamming the ultimate button.
    Are you referring to the visual effect which follows the player prior to meteor landing?
    Correct me if I'm wrong, but that seems to not apply any damage (so no server calc needed) The dot on meteor only kicks in after meteor has landed, at which point it stops following the targeted player and acts like any other ground targeted effect.
    Clearly the server is not recalculating the damage of meteor each time the ult is spammed, (again visual effect only) so why would you assume any distance checks were being performed?

    I do not know where this information is coming from, but I am pretty sure both the CC and the damage of spammed meteors will be registered.

    Edit:
    I mean of course, I don't know why people say only one meteor deals damage, I think it works on all because that's what it looks like in PvP.
    Edited by ToRelax on May 15, 2015 6:43PM
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  • Rojnaar
    Rojnaar
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    Yes
    Until such time as they fix the lag it causes, yes it should. Running into a group, and counting 29 meteors getting thrown by them, when they know it will lag everything out has really ruined this game.
  • FireCowCommando
    FireCowCommando
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    Yes
    If im not mistaken wasnt there a group of players that got together and tested different abilities, and meteor was the one that caused the most amount of lag?

    This was a reddit thing like a monthish ago
  • jrkhan
    jrkhan
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    No
    ToRelax wrote: »
    I mean of course, I don't know why people say only one meteor deals damage, I think it works on all because that's what it looks like in PvP.
    Argh.
    The thing that allows a single player to spam meteors is lag, correct?
    You can't attribute people spamming meteor as the cause of the lag.. when lag is necessary for that to be possible in the first place.

    I assume you run FTC or some other mod to show you outgoing damage? Try spamming an ability during high lag and tell me what happens in your combat text.
    I guarantee that it does not match what it looks like (the animations lie)
    Edited by jrkhan on May 15, 2015 9:07PM
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