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The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online

Gidorick
Gidorick
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Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

Not included because the content has been announced or will more than likely be added
  • Dark Brotherhood
  • Thieves Guild
  • Housing
The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

Honorable Mention:
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
Edited by Gidorick on May 15, 2015 3:14AM
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

Want more crazy ideas? Check out my Concept Repository!
  • NadiusMaximus
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    Oops, you got resting.

    I miss all that stuff, it should have been in game, but oh well. It will be soon™
    Edited by NadiusMaximus on May 15, 2015 3:18AM
  • Gidorick
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    Oops, you got resting.

    I miss all that stuff, it should have been in game, but oh well. It will be soon™

    lol. yep. I, like many others, would love to be able to actually rent a room in an in, sleep in a bedroll, have a camp... all of which could give us various bonuses.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Anlaemar
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    The only thing I agree with to help with the game's longevity is player created content. That could add thousands of hours of content on top of the content already there and ZO doesn't have to lift a finger.
    (NA) Anlaemar with 750+ Champion Points
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  • BigM
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    Anlaemar wrote: »
    The only thing I agree with to help with the game's longevity is player created content. That could add thousands of hours of content on top of the content already there and ZO doesn't have to lift a finger.

    Isn't that what landmark is all about, could take a long time for ZoS to come up with something like that. Unless you mean with addons?
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  • Robo_Hobo
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    I think jailtime would be pretty good to have, for those players who rack up 50k+ bounties and don't have any money to pay it off, currently they're kinda kill-on-sight (and understandably so) for a long, long time until it dies out normally, which could be multiple days irl.

    For a 50,000 bounty though it'd probably have to be a lot more than a few minutes to be balanced with the alternative. Time goes down when offline, with opportunities to break out and lose the bounty altogether (perhaps the one lockpick as one way of doing it, but also the chance of other players to help you break out, at a risk of them getting a bounty as well if it fails?)



  • jircris11
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    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
    not a bad list but here are my though on it

    8: Not every TES game had these, in fact they where not heavily introduced until skyrim.

    4: I know where you are coming from with this, but ESO has its own version of this...its called crappy amount of bag space.
    As funny as it would be to become the slowest thief in the history of tamriel i will have to pass on this due to the restrictions it would apply to those who gather materials for a living on eso.

    3: would not be possible without an entire reprogram of the core game itself. You can not simply add underwater in to a game that is already finished. Let us look at GW2 a game that has underwater as a core feature, they created that along side the land combat when the game was in development. if you attempt to add it to an existing game it would be sloppy, rugged and if we are lucky only half bug ridden.

    1: i am assuming you mean mods and such, and that is also impossible because it would requite EVERY user to download EVERY mod EVER created for ESO.
    IGN: Ki'rah
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    DC/AD faction/NA server.
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  • Gidorick
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    I haven't made a post on it @Robo_Hobo but I imagine a more meaningful justice system that involves local, short term prisons that can be picked and escaped from and longer, more quest oriented dungeons. Perhaps with the thieves guild. That would be an interesting way to introduce the Thieves guild... through a cellmate. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Shunravi
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    jircris11 wrote: »
    1: i am assuming you mean mods and such, and that is also impossible because it would requite EVERY user to download EVERY mod EVER created for ESO.

    not necessarily http://neverwinter.gamepedia.com/Foundry
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gidorick
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    I invite you to check out my over-encumbrance concept @jircris11. It's one of the concepts I really believe would add quite a bit of freedom to ESO and would mirror what we have in other TES games.

    As for the reprogramming of the core game

    Check out this video around 2:30... Dark age of Camelot didn't have underwater swimming when it released in 2001. It was added in 2003 with the Trials of Atlantis expansion pack.
    https://www.youtube.com/watch?v=Vx60nwPdTI4
    Guess who was the Executive Producer on that particular expansion... Matt Frior. I know it can't be done simply... but it can be done. :smiley:

    Speaking of able to be done. Player Created Content is very much a possibility. Neverwinter and Star Trek Online both provide players the abilities to make player created quests which other players can play and rate. in ESO, players could also make armor suggestions and what-not that could be submitted to ZOS. ZOS could allow the community to vote on which they would like to see in-game, and then ZOS would release the community designed content. Not exactly mods, but again, could be done.

    oh, and you're completely right about followers. Skyrim was the first game in which I remember having a long-term follower... same goes for children.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • driosketch
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    10 Yes

    9 True, but would be a balance issue in ESO.

    8 You have an NPC companion for certain quests, and this being an MMO, player grouping should really fill this roll in all other instances. Also the link is for a rather complex follower system, which isn't really in keeping with the theme of this list, classic TES tropes.

    7 Could work if the cost was something other than time. Pehaps the ranks on your skills could start to roll back. Whatever the mechanics, care must be taken because there are no save states to load in ESO. (Hey, now there's a TES trope.)

    6 If you're willing to be a bit creative with your build, you can fight unarmed. I do it.

    5 Yes

    4 Technically a trope, but a necessary change due to the nature of MMOs. Otherwise people would stand one alt at the bank and load them up infinitely.

    3 Agree

    2 Would be nice.

    1 This is heresy to say, but not really. Modding has been a minority experience of the TES player base. They just tend to get a lot of attention.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • jircris11
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    Gidorick wrote: »
    I invite you to check out my over-encumbrance concept @jircris11. It's one of the concepts I really believe would add quite a bit of freedom to ESO and would mirror what we have in other TES games.

    As for the reprogramming of the core game

    Check out this video around 2:30... Dark age of Camelot didn't have underwater swimming when it released in 2001. It was added in 2003 with the Trials of Atlantis expansion pack.
    https://www.youtube.com/watch?v=Vx60nwPdTI4
    Guess who was the Executive Producer on that particular expansion... Matt Frior. I know it can't be done simply... but it can be done. :smiley:

    Speaking of able to be done. Player Created Content is very much a possibility. Neverwinter and Star Trek Online both provide players the abilities to make player created quests which other players can play and rate. in ESO, players could also make armor suggestions and what-not that could be submitted to ZOS. ZOS could allow the community to vote on which they would like to see in-game, and then ZOS would release the community designed content. Not exactly mods, but again, could be done.

    oh, and you're completely right about followers. Skyrim was the first game in which I remember having a long-term follower... same goes for children.
    Adding swimming itself is not the issue, i am talking about actual underwater activities like gw2. (fighting and such) that would take a lot of work and would be sloppy. Sadly DAOC runs on a older programing and TBH some of the older games (including wow) are more accepting of changes to how the core game mechanics work. Though eso (might be able to add diving) it would not be smooth like the other TES games. I would love to have underwater but we all know argonians would be running ramped in pvp due to underwater breathing lol. And yes player created INSTANCES would work, but as mentioned i was assuming you meant mods like TES games support. That would not be possible on a mmo due to the easy manipulation of items making them "godly" ON neverwinter i made a HUGE "quest" that i use as a guild hall. took me months but it is one of the largest on the foundry.
    as for followers, morrowind had escort quest but i remember them being sooooo derpy...."yes that is a rock now walk a...walk around the damn thing!"
    Edited by jircris11 on May 15, 2015 4:25AM
    IGN: Ki'rah
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    DC/AD faction/NA server.
    RPer
  • Gidorick
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    hmm... I'll have to try the un-skilled unarmed combat @driosketch. How is the Damage?

    My original suggestion with over-encumbrance allowed for unlimited bag space but I changed it for the EXACT reason you describe. My concept allows for players to carry up to 15 items more than their bag allows, with 3 levels of encumbrance.

    I REALLY like your idea about skills degrading in jail... they couldn't take away skill points or sky shards but a long term (days perhaps) de-buff might work.

    Your comment about saves made me laugh. :lol: Thanks for that!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Faulgor
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    11: Useful and interesting Enchanting with trapped souls of your enemies.
    12: Attributes
    13: Spellcrafting

    And player created content usually sucks in MMOs. There are no rewards because that might be abusable (so much abuse in STO ...), and nobody plays it because there are no rewards. It's a development timesink without any benefit to the game.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Gidorick
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    @Faulgor, in another thread discussing the idea of ZOS converting Vet Ranks to levels and then regularly raising the level cap I suggest that after level 100.. we get more attributes. Here's the thread:
    http://forums.elderscrollsonline.com/en/discussion/169671/remove-vet-raise-level-cap-concept/p1

    And what I suggested:
    Gidorick wrote: »
    ZOS could even decide to create more attributes at some point to where players must distribute their points across sub-attributes.

    This could be post level 100 progression where progression is more granular and players become more specialized. This would work in conjunction with new skill lines and abilities to make it so players get more diverse as they progress.

    I've been thinking about this idea and am wondering if the idea of having sub-abilities could actually be a viable way to progress a character after level 100. If they implemented this concept in June 2015 it would be May 2017 before level 100 was reached. What benefits could these new attributes have? What kind of progression would it allow?

    I was thinking the following:

    Magica
    • Intelligence: reduces all Magica costs
    • Luck: increases the chance of getting great gear and gold drops from mobs and chests.
    • Personality: Increases how much you are liked and directly reflects merchant prices

    Health
    • Endurance: increases block percentage
    • Willpower: resistance to all magic damage
    • Constitution: resistance to all physical damage

    Stamina
    • Agility: reduces all stamina costs
    • Speed: directly increases players speed
    • Strength: increases player carry capacity

    All of these attributes would be in conjunction with the Champion System and players could choose to put their attribute points towards any of the 12 attributes available. At this point players would only be earning an attribute point every 5 levels.

    I'd appreciate any thoughts on this.
    Edited by Gidorick on May 15, 2015 5:09AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tierbook
    Tierbook
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    10: This was actually mentioned awhile back as future content at the same time as Jewelry Crafting.
    9: Depends, if they added quivers and the ammo went in them sure otherwise it would just clutter up bag space
    8: This is an MMO interact with others
    7: This would be interesting to see eventually added, but at the same time they'd have to find somewhere to add it in a city
    6: This would definitely be interesting.
    5: I expect this will be added with Housing whenever that's done.
    4: Limited bag space does this well enough even if you don't get slower
    3: I'd like to see this if for no reason other than it would make dungeons more interesting
    2: Let's be honest they'd be interesting for a week and never used again
    1: No, I don't see how this would work in an MMO
  • Faulgor
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    Gidorick wrote: »
    I'd appreciate any thoughts on this.

    I don't think something as fundamental as attributes should only kick in after level 100. They are needed from the very start of the game. Because we lack them currently, we run into weird effects where dual wielding gives more spell damage than staffs because spell damage is not an intrinsic character trait but derived from your weapon. If spell power would increase with intelligence and weapon power with strength like in previous TES games, this would not be an issue and I could equip any weapon I like without an effect on my spell damage. Things like these need to be available from level 1. =/

    But I'm not sure ESO is currently set up to support meaningful effects for all relevant attributes. Speed for example should also increase attack speed, but that mechanic has been removed from the game piece by piece.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • timidobserver
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    I'd like to see all of this stuff added with the exception of underwater environments and over-encumbrance. Player created content would be nice, kinda like what Neverwinter has with their Foundry, but that would be a huge development undertaking. However, it would probably be worth it since it would allow them to make more money.

    Rather than spending 30 minutes talking about underwater combat they should have done the Arm Chair Developer segmented on something like Player Created Content.
    Edited by timidobserver on May 15, 2015 5:31AM
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  • PKMN12
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    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
    9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
    7.not really possible in an MMO without problems
    5. not viable in an MMO, too many problems, will not happen
    4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
    3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
    2. would never be used, as it would either impede combat, or would be useless
    1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!
    Edited by PKMN12 on May 15, 2015 5:32AM
  • timidobserver
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    PKMN12 wrote: »
    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
    9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
    7.not really possible in an MMO without problems
    5. not viable in an MMO, too many problems, will not happen
    4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
    3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
    2. would never be used, as it would either impede combat, or would be useless
    1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!

    I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • PKMN12
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    PKMN12 wrote: »
    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
    9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
    7.not really possible in an MMO without problems
    5. not viable in an MMO, too many problems, will not happen
    4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
    3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
    2. would never be used, as it would either impede combat, or would be useless
    1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!

    I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.

    agreed, love playing monks :)

    would love to play as a monk-tank type character.
  • milesrodneymcneely2_ESO
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    PKMN12 wrote: »
    agreed, love playing monks :)

    would love to play as a monk-tank type character.
    OMG.

    Hand-to-Hand is the one thing I am DYING for in this game. In fact, I've built my main as a Nightblade around Impale, Concealed Weapon, and Teleport Strike specifically because of those nifty "psi-blade" animations.

    Since we have 4 Stamina-based weapon skill lines and only 2 Magicka lines, I think the best way to go about it is make it a Magicka-based skill line (to synergize with Light Armor) that uses fist runes or some such that are crafted via Enchanting. And we already have the punching animations. Give us a kick or two and we're good to go.

    Seriously, I NEED to punch Molag Bal in the FACE. :smiley:
  • driosketch
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    Gidorick wrote: »
    hmm... I'll have to try the un-skilled unarmed combat @driosketch. How is the Damage?
    Honestly, dps is not that great. Slot a cc, a class damage skill, and the rest goes to survivability. It's a blast to play, and there's a certain satisfaction getting kills in PvP with this build.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • KerinKor
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    Gidorick wrote: »
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    10 - a 'trope'?, not sure all TES games have it, but it's something that wouldn't be out of place I agree
    9 - no thanks, they're a PITA in all games, a good example of where 'realism' is simply not needed
    8 - not at all a' trope' given that the majority of TES games don't have this feature and in an MMO it simply creates yet another context in which there'll be endless whining about 'OP HIRELINGS'
    7 - Justice needs to die entirely, IDC what fiddling they do to it, again it's not a 'trope'
    6 - while it's certainly not a 'trope' as it doesn't appear in all TES games it's one I entirely agree with you, ESO should have had it given that it's a game with beast races
    5 - not really a 'trope' but IDC one way or the other
    4 - I have no view, I don't care for it in games that have it but I also think it laughable we can carry 200 pieces of heavy armour if we have the gold to buy the slots
    3 - not a 'trope' but I agree the lack of underwater content is sad for a modern RPG
    2 - no thanks, see (9)
    1 - no thanks, given the absurdity of the vast majority of the mods for TES games it's clear there are very, very few talented people in the player-base capable of producing playable content even for games played solo, in an MMO it just won't work. Yes, I know you can provide historic examples of this but they're from a by-gone era and no indication it will work these days.

    So, I can't identify a single 'trope' in your list, none of the items you mention are in all TES games (and I'll even leave out Arena) and some items only exist in Skyrim so that's hardly a qualification for 'trope' status IMO.

    As for your final couple, I agree the absence of children is laughable, especially as Skyrim had them where they added greatly to the realism of cities .. and the fatuous arguments people make against them, citing things like 'child abuse' and the like aren't worth a rebuttal .. but resting, no, not going to happen in an MMO where I can't 'wait' to skip it.
    Edited by KerinKor on May 15, 2015 6:50AM
  • Raash
    Raash
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    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    You forgot one thing... Aimed ranged combat. I couldnt believe they actually ditched this in favor of "homing missilie" spells and bow shots.
  • Robo_Hobo
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    PKMN12 wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

    10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
    9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
    7.not really possible in an MMO without problems
    5. not viable in an MMO, too many problems, will not happen
    4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
    3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
    2. would never be used, as it would either impede combat, or would be useless
    1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!

    I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.

    agreed, love playing monks :)

    would love to play as a monk-tank type character.

    Indeed. It'd be nice if we could learn Goutfang, Rawlith'khaj and Whispering Claw when more of Elsweyr is made accessible. Could imagine a skillline for it, as that's all about hand-to-hand combat.
  • seanvwolf
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    10: Poisons: Simply change the damage enchant to apply the poison status instead of doing all damage at once.
    09: Consumable Arrows: These are handled as charges in ESO. Functionally the same.
    08: Followers: Will likely come as it's pretty common in most MMO's during their entire lifecycle.
    07: Jails: The Justice System is new and I'm sure they have talked about this.
    06: Unarmed Combat: Just go without a weapon. I think you mean an Unarmed Skillline which is what I think they need as well.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): They have said that true chair animations will not be implemented as the game wasn't developed with this in mind. Beds would be doable as well as ladders. Right now the animation for ladders starts but you then phase out quickly.
    04: Over-encumbrance: Adding weight is something they can implement easily I feel. I think that encumberance should not equal total capacity. Right now we can have up to 170 items, with 60 belonging to our horse. Health+Stamina should be considered when coming up with total encumberance possible before you start to take a hit to speed.
    03: Underwater environments: This is not likely to happen, I think.
    02: Torches: They have implemented dark environments and magelight and certain magic skills do illuminate. The presence of torches should be a bashable destruction weapon that provides light (like in Skyrim).
    01: Player Created Content: Player created scenarios with ZOS QC approval, yes. Player created animations, interactables and equipment, no.

  • Gidorick
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    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PKMN12
    PKMN12
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    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Edited by PKMN12 on May 15, 2015 4:06PM
  • Heromofo
    Heromofo
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    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



  • Shunravi
    Shunravi
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    Heromofo wrote: »
    PKMN12 wrote: »
    Gidorick wrote: »
    This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.

    While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.

    Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?

    Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.

    no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.

    also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
    Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.



    Wel, someone has to fight for the status quo.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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