NadiusMaximus wrote: »Oops, you got resting.
I miss all that stuff, it should have been in game, but oh well. It will be soon™
The only thing I agree with to help with the game's longevity is player created content. That could add thousands of hours of content on top of the content already there and ZO doesn't have to lift a finger.
not a bad list but here are my though on itRecently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
1: i am assuming you mean mods and such, and that is also impossible because it would requite EVERY user to download EVERY mod EVER created for ESO.
Adding swimming itself is not the issue, i am talking about actual underwater activities like gw2. (fighting and such) that would take a lot of work and would be sloppy. Sadly DAOC runs on a older programing and TBH some of the older games (including wow) are more accepting of changes to how the core game mechanics work. Though eso (might be able to add diving) it would not be smooth like the other TES games. I would love to have underwater but we all know argonians would be running ramped in pvp due to underwater breathing lol. And yes player created INSTANCES would work, but as mentioned i was assuming you meant mods like TES games support. That would not be possible on a mmo due to the easy manipulation of items making them "godly" ON neverwinter i made a HUGE "quest" that i use as a guild hall. took me months but it is one of the largest on the foundry.I invite you to check out my over-encumbrance concept @jircris11. It's one of the concepts I really believe would add quite a bit of freedom to ESO and would mirror what we have in other TES games.
As for the reprogramming of the core game
Check out this video around 2:30... Dark age of Camelot didn't have underwater swimming when it released in 2001. It was added in 2003 with the Trials of Atlantis expansion pack.https://www.youtube.com/watch?v=Vx60nwPdTI4
Guess who was the Executive Producer on that particular expansion... Matt Frior. I know it can't be done simply... but it can be done.
Speaking of able to be done. Player Created Content is very much a possibility. Neverwinter and Star Trek Online both provide players the abilities to make player created quests which other players can play and rate. in ESO, players could also make armor suggestions and what-not that could be submitted to ZOS. ZOS could allow the community to vote on which they would like to see in-game, and then ZOS would release the community designed content. Not exactly mods, but again, could be done.
oh, and you're completely right about followers. Skyrim was the first game in which I remember having a long-term follower... same goes for children.
ZOS could even decide to create more attributes at some point to where players must distribute their points across sub-attributes.
This could be post level 100 progression where progression is more granular and players become more specialized. This would work in conjunction with new skill lines and abilities to make it so players get more diverse as they progress.
I've been thinking about this idea and am wondering if the idea of having sub-abilities could actually be a viable way to progress a character after level 100. If they implemented this concept in June 2015 it would be May 2017 before level 100 was reached. What benefits could these new attributes have? What kind of progression would it allow?
I was thinking the following:
Magica
- Intelligence: reduces all Magica costs
- Luck: increases the chance of getting great gear and gold drops from mobs and chests.
- Personality: Increases how much you are liked and directly reflects merchant prices
Health
- Endurance: increases block percentage
- Willpower: resistance to all magic damage
- Constitution: resistance to all physical damage
Stamina
- Agility: reduces all stamina costs
- Speed: directly increases players speed
- Strength: increases player carry capacity
All of these attributes would be in conjunction with the Champion System and players could choose to put their attribute points towards any of the 12 attributes available. At this point players would only be earning an attribute point every 5 levels.
I'd appreciate any thoughts on this.
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
7.not really possible in an MMO without problems
5. not viable in an MMO, too many problems, will not happen
4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
2. would never be used, as it would either impede combat, or would be useless
1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!
timidobserver wrote: »Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
7.not really possible in an MMO without problems
5. not viable in an MMO, too many problems, will not happen
4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
2. would never be used, as it would either impede combat, or would be useless
1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!
I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.
OMG.agreed, love playing monks
would love to play as a monk-tank type character.
Honestly, dps is not that great. Slot a cc, a class damage skill, and the rest goes to survivability. It's a blast to play, and there's a certain satisfaction getting kills in PvP with this build.hmm... I'll have to try the un-skilled unarmed combat @driosketch. How is the Damage?
10 - a 'trope'?, not sure all TES games have it, but it's something that wouldn't be out of place I agreeThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
timidobserver wrote: »Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
10. Nightblade and Bow has poison abilties, as an itemm they would either be useless or OP
9. NEVER in an MMO. All it does is give up inventory space for an extra resource, a resource that possibly might make your class usless mid-dungeon if not careful. This is a TERRIBLE idea in an MMO, and there is a VERY good reason most MMOs that had it, got rid of it
7.not really possible in an MMO without problems
5. not viable in an MMO, too many problems, will not happen
4. would not really change much, because thanks to combat, no one in their right mind would ever have more then they could carry and would just drop stuff anyway
3. has never worked really in an MMO. even in GW2, not many people actually LIKE the underwater part of the game
2. would never be used, as it would either impede combat, or would be useless
1. WILL NEVER HAPPEN, EVER. STO/Neverwinter tried something like palyer-created quests, it failed REALLY hard, as it is VERY abusable and tends to be used more for grinding then anything else. anything other then that WIL NEVER HAPPEN IN AN MMO, EVER!
I am glad you left number 6 out of your bash fest because Unarmed combat would be awesome if they could figure out how to make it work.
agreed, love playing monks
would love to play as a monk-tank type character.
This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.
Pkmn you are like the Disagree villain of the forums lol every thread you post against it and i find it really entertaining lol.This is a lot of great feedback. While not all of these features are in every ESO game, I feel that they have become what makes an Elder Scrolls RPG an Elder Scrolls RPG. To me, these are the types of things that would make ESO FEEL like a TES game.
While I completely understand not everyone agreeing that ESO would benefit from some of these mechanics the suggestion that they CAN'T be done just seems absurd.... All of these mechanics could feasibly be accomplished in an MMO, it would just take a little bit of creative design.
Would it be DIFFERENT than other MMOs? Yes. But why is that a bad thing? Why woud it be a bad thing to make ESO more closely resemble the games which birthed it?
Some of you may be a "it's always been done this way so it must be done this way" type people. That's fine. I am not that type of person. I tend to dream a little more.
no, some of your "NEEDED" thigns only appear in Skyrim and/or Oblivion. The game considered to be the best TES, Morrowind, has MAYBE half of them. so no, they do NOT make a TES game, a TES game, that is absurd to even say that. MAybe you should play other games in the series before commenting on what is needed in a TES game.
also, no, some of these are simply NOT FEASIBLE in an MMO setting for a variety of reasons, several of which is that they would NOT be used at all or would make the game have even MORE lag problems then it ALREADY has.