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Console - As a PC player, are you transferring to console?

  • Corkwall
    Corkwall
    No, I'm not transferring to console, PC Master Race!!
    I feel like if I am going to transfer to another console I'd have to re-do everything. Because being on the PC gives me a whole different experience than on a console.
    • Vlore - DK 28
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    uberkull wrote: »
    Nope,
    Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.

    I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....

    II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.

    Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.

    the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.

    We will see i suppose.

    Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.

    And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
    h3ZkuZrT3cn3.878x0.Z-Z96KYq.jpg

    Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....

    One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.

    Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.

    A sample for those that care. LINK
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  • MalodorousIntent
    MalodorousIntent
    Soul Shriven
    Yes, I'm transferring to console and not going back to PC
    Tankqull wrote: »
    I'm transferring to PS4 because I'll just be more comfortable. I have Carpal tunnel syndrome in my left hand, so after just an hour with mouse and keyboard, I can no longer feel my fingers. A controller would be so much better. I also would feel more comfortable leaning back on my couch while playing this.

    if you have carpal a controller is as equal painfull as a mouse or keyboard.

    No. I play games on PS4 and I have zero pain.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    uberkull wrote: »
    uberkull wrote: »
    Nope,
    Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.

    I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....

    II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.

    Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.

    the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.

    We will see i suppose.

    Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.

    And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
    h3ZkuZrT3cn3.878x0.Z-Z96KYq.jpg

    Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....

    One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.

    Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.

    A sample for those that care. LINK

    Yes it can be done, when the games engine code is sound.

    Ryse Son of Rome runs on the Crytek Engine which is one of the most advanced game engines out there, it is also fully multi-threaded. Its the same engine the Crysis games run on..if you have 8 CPU cores, the Cry Engine will use all 8 of them to their full potential....ESO on the other hand isn't very multi-core friendly. Sure it will use a few cores, but not to its potential nor to the extent like Cy Engine.

    Ryse is only possible due to the multi-threaded and multi-core freiendly optimizations of the Cry Engine...its one of the best coded engines out there....even the MMO Star Citizen is using the Cry Engine for good reason.
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  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    uberkull wrote: »
    uberkull wrote: »
    Nope,
    Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.

    I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....

    II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.

    Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.

    the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.

    We will see i suppose.

    Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.

    And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
    h3ZkuZrT3cn3.878x0.Z-Z96KYq.jpg

    Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....

    One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.

    Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.

    A sample for those that care. LINK

    Yes it can be done, when the games engine code is sound.

    Ryse Son of Rome runs on the Crytek Engine which is one of the most advanced game engines out there, it is also fully multi-threaded. Its the same engine the Crysis games run on..if you have 8 CPU cores, the Cry Engine will use all 8 of them to their full potential....ESO on the other hand isn't very multi-core friendly. Sure it will use a few cores, but not to its potential nor to the extent like Cy Engine.

    Ryse is only possible due to the multi-threaded and multi-core freiendly optimizations of the Cry Engine...its one of the best coded engines out there....even the MMO Star Citizen is using the Cry Engine for good reason.

    Great points. Thanks for the details.
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  • Pallmor
    Pallmor
    ✭✭✭✭✭
    Yes, I'm transferring to console but will continue to play my PC characters
    uberkull wrote: »
    uberkull wrote: »
    Nope,
    Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.

    I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....

    II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.

    Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.

    the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.

    We will see i suppose.

    Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.

    And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
    h3ZkuZrT3cn3.878x0.Z-Z96KYq.jpg

    Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....

    One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.

    Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.

    A sample for those that care. LINK

    Yes it can be done, when the games engine code is sound.

    Ryse Son of Rome runs on the Crytek Engine which is one of the most advanced game engines out there, it is also fully multi-threaded. Its the same engine the Crysis games run on..if you have 8 CPU cores, the Cry Engine will use all 8 of them to their full potential....ESO on the other hand isn't very multi-core friendly. Sure it will use a few cores, but not to its potential nor to the extent like Cy Engine.

    Ryse is only possible due to the multi-threaded and multi-core freiendly optimizations of the Cry Engine...its one of the best coded engines out there....even the MMO Star Citizen is using the Cry Engine for good reason.

    Dragon Age Inquisition looks beautiful on the PS4 too, way better than ESO even with all the settings maxed out.
  • BloodWolfe
    BloodWolfe
    ✭✭✭✭
    Yes, I'm transferring to console but will continue to play my PC characters
    I bought the transfer to PS4 only to play with a few friends who aren't PC gamers but plan to get the game. That will only be for 1 alt when I am bored and want to game with those friends, otherwise PC is and will stay my main platform for ESO and gaming in general.
  • Maddhawk
    Maddhawk
    ✭✭
    No, I'm not transferring to console, PC Master Race!!
    PKMN12 wrote: »
    Maddhawk wrote: »
    I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.

    first off, Keyboards DO mostly work with many consoles
    also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
    FF14 ALSO says hi.
    DCUO has MOST of its players on console.

    If this is starting to get off topic, I apologize to the OP. That said, FF11 has always been an essentially DOA (Dead On Arrival) MMO. Hell I didn't even know it was an MMO until a few weeks ago. I have known it existed for years, but I always thought it was another stand alone single player FF game.

    DCUO? Never heard of it. Doing some googling shows it was a dying game until going FTP. To me going from PTP to FTP is essentially same as putting a game in a coffin. You haven't closed the coffin mind you, nor buried it yet, but you're on the first major step to getting there. Other articles claim the game is doing fairly well with a 50/50 split in the user base between console and PC. However, Sony refuses to release actually numbers so that has to be taken with a grain of salt. Many FTP games claim to suddenly be doing well after making the transition. Until the industry gets A TON more transparent we can only speculate together.

    FFIV I always heard was doing well after the complete reboot from their first horrid effort at a second generation MMO. My impression, however, is that is mostly a PC based MMO. What the actual breakdown is I do not know. I do know that according to THIS article all 3 of Square's PTP MMOs are barely at 1 million subs. By the original standards established by generation 1 MMOs that is very good. By the standards of second generation MMOs that is pretty bad. By the standards of FTP MMOs, If I am to believe they all have several million unique players, that is also fairly bad.

    If you want to claim any of these games are proof that an MMO on a console can work in the long haul, you will need to provide hard facts to support your statements, until then I will take what you say with a massive grain of salt.


    Now, I know someone will take my definition of an MMO heading towards death and apply it to ESO and ask me if I think ESO is dying. Truth is I do not know. I am new to this game myself, and from what I see on the forums it sure feels like it. At the very least there sure is an awful lot of negativity on these forums. However, seeing all the different people running around the lowbie zones tells me it is doing alright. Of course, we have to remember this game operates on the mega-server concept as developed by EvE Online. Seeing as you still have to buy the game before you can play it, I feel things aren't so bad for ESO, but whether or not the game can make it the long haul without feeling dead will be on the shoulders of ZOS.
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    Maddhawk wrote: »
    PKMN12 wrote: »
    Maddhawk wrote: »
    I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.

    first off, Keyboards DO mostly work with many consoles
    also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
    FF14 ALSO says hi.
    DCUO has MOST of its players on console.

    If this is starting to get off topic, I apologize to the OP. That said, FF11 has always been an essentially DOA (Dead On Arrival) MMO. Hell I didn't even know it was an MMO until a few weeks ago. I have known it existed for years, but I always thought it was another stand alone single player FF game.

    DCUO? Never heard of it. Doing some googling shows it was a dying game until going FTP. To me going from PTP to FTP is essentially same as putting a game in a coffin. You haven't closed the coffin mind you, nor buried it yet, but you're on the first major step to getting there. Other articles claim the game is doing fairly well with a 50/50 split in the user base between console and PC. However, Sony refuses to release actually numbers so that has to be taken with a grain of salt. Many FTP games claim to suddenly be doing well after making the transition. Until the industry gets A TON more transparent we can only speculate together.

    FFIV I always heard was doing well after the complete reboot from their first horrid effort at a second generation MMO. My impression, however, is that is mostly a PC based MMO. What the actual breakdown is I do not know. I do know that according to THIS article all 3 of Square's PTP MMOs are barely at 1 million subs. By the original standards established by generation 1 MMOs that is very good. By the standards of second generation MMOs that is pretty bad. By the standards of FTP MMOs, If I am to believe they all have several million unique players, that is also fairly bad.

    If you want to claim any of these games are proof that an MMO on a console can work in the long haul, you will need to provide hard facts to support your statements, until then I will take what you say with a massive grain of salt.


    Now, I know someone will take my definition of an MMO heading towards death and apply it to ESO and ask me if I think ESO is dying. Truth is I do not know. I am new to this game myself, and from what I see on the forums it sure feels like it. At the very least there sure is an awful lot of negativity on these forums. However, seeing all the different people running around the lowbie zones tells me it is doing alright. Of course, we have to remember this game operates on the mega-server concept as developed by EvE Online. Seeing as you still have to buy the game before you can play it, I feel things aren't so bad for ESO, but whether or not the game can make it the long haul without feeling dead will be on the shoulders of ZOS.

    Real quick. Until next gen consoles, we didn't have a lot of investment into non-instanced, open world MMOs. The cloud based infrastructure wasn't there and the horse power wasn't there. PS3 had some MMO claim with final fantasy on last gen, but that was it.

    The real MMO ports didn't come until this year with a Japenese MMO that you could download for free off the Xbox Live Store by changing your console language to Japanese and of course the big hitter, Neverwinter which has some staggering numbers to support its FTP console presence with cash shop. 1.6 million players since its March release.

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  • Maddhawk
    Maddhawk
    ✭✭
    No, I'm not transferring to console, PC Master Race!!
    Interesting uberkull. Toss ya an insightful for that one. The only question I have then is how many players in Neverwinter can be in a game at the same time? I know my brother loved the original game so many years ago. Even had me send him a PC copy when he was in Iraq with the marines back in 2006.

    Is the latest game in the series a true MMO with no limit on players in a game or is it still quasi MMO like the Diablo series?
  • Dixa
    Dixa
    ✭✭✭✭
    why anyone would give up the fine, accurate control of mouse and keyboard for a controller is beyond me.

    I only own a console because rockstar has yet to do a red dead redemption pc version. destiny intrigues me, but I would rather gouge my eyes out with rusty spoons than play an fps with a controller, needing to rely on aim assist.
  • Dixa
    Dixa
    ✭✭✭✭
    Pallmor wrote: »

    Dragon Age Inquisition looks beautiful on the PS4 too, way better than ESO even with all the settings maxed out.

    single player games have nowhere near the kind of resource requirements JUST for their UI that mmorpgs do.
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    Maddhawk wrote: »
    Interesting uberkull. Toss ya an insightful for that one. The only question I have then is how many players in Neverwinter can be in a game at the same time? I know my brother loved the original game so many years ago. Even had me send him a PC copy when he was in Iraq with the marines back in 2006.

    Is the latest game in the series a true MMO with no limit on players in a game or is it still quasi MMO like the Diablo series?

    When I played NW PC this year then beta Xbox One, the main city hub has tons of players in it, name tags everywhere. When you go to quest, you see players everywhere. But the game handles open world with a lot of large world instances, more than ESO does. You don't have the open map size that ESO does.

    And the frame rate lag happens...it's there. I don't play the game on console because I didn't like the port, poorly done and rushed.
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  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    I like both PC and consoles and never got the aggression some users feel towards other systems, but then as I kid I liked both Sega and Nintendo, Warcraft 1&2 and Command & Conquer etc. I guess I'm the odd one out there.

    But in this case I'd rather play ESO on PC. Particularly because I'm not a fan of voice chat and quite often can't even have the sound on when I'm playing. It would also drastically limit my play time because in my house the TV is more likely to be in use than the PC.
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  • Kalifas
    Kalifas
    ✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    Maddhawk wrote: »
    PKMN12 wrote: »
    Maddhawk wrote: »
    I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.

    first off, Keyboards DO mostly work with many consoles
    also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
    FF14 ALSO says hi.
    DCUO has MOST of its players on console.

    If this is starting to get off topic, I apologize to the OP. That said, FF11 has always been an essentially DOA (Dead On Arrival) MMO. Hell I didn't even know it was an MMO until a few weeks ago. I have known it existed for years, but I always thought it was another stand alone single player FF game.

    DCUO? Never heard of it. Doing some googling shows it was a dying game until going FTP. To me going from PTP to FTP is essentially same as putting a game in a coffin. You haven't closed the coffin mind you, nor buried it yet, but you're on the first major step to getting there. Other articles claim the game is doing fairly well with a 50/50 split in the user base between console and PC. However, Sony refuses to release actually numbers so that has to be taken with a grain of salt. Many FTP games claim to suddenly be doing well after making the transition. Until the industry gets A TON more transparent we can only speculate together.

    FFIV I always heard was doing well after the complete reboot from their first horrid effort at a second generation MMO. My impression, however, is that is mostly a PC based MMO. What the actual breakdown is I do not know. I do know that according to THIS article all 3 of Square's PTP MMOs are barely at 1 million subs. By the original standards established by generation 1 MMOs that is very good. By the standards of second generation MMOs that is pretty bad. By the standards of FTP MMOs, If I am to believe they all have several million unique players, that is also fairly bad.

    If you want to claim any of these games are proof that an MMO on a console can work in the long haul, you will need to provide hard facts to support your statements, until then I will take what you say with a massive grain of salt.


    Now, I know someone will take my definition of an MMO heading towards death and apply it to ESO and ask me if I think ESO is dying. Truth is I do not know. I am new to this game myself, and from what I see on the forums it sure feels like it. At the very least there sure is an awful lot of negativity on these forums. However, seeing all the different people running around the lowbie zones tells me it is doing alright. Of course, we have to remember this game operates on the mega-server concept as developed by EvE Online. Seeing as you still have to buy the game before you can play it, I feel things aren't so bad for ESO, but whether or not the game can make it the long haul without feeling dead will be on the shoulders of ZOS.

    FFXI was never main stream because it was brutally time intensive. A casual could take up to one year to get a max level character, no joke. One of the deepest system mmos ever devised imo.

    FFXIV is doing well. It has more content released than any other mmo on the market, even more than WOW which should be number one with all the money it makes. XIV patches release every month which has more content than most games expansions. So I don't know how much money it is making, but I don't think that much content would get released if it is doing poorly. Only reason I can never remain subbed long term is because I get burned out on the WoW type combat.

    As for DCUO, I am a fantasy rpg player so never got into it. Uninstalled in like a month.

    I am loving ESO except for the lack of content and the omtting of quality of life options at every avenue.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    So far 148 people aren't transferring from PC that visit these forums...wonder how many of those actually qualified for the transfer and didn't bother taking the offer.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Heruthema
    Heruthema
    ✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    Tankqull wrote: »
    I'm transferring to PS4 because I'll just be more comfortable. I have Carpal tunnel syndrome in my left hand, so after just an hour with mouse and keyboard, I can no longer feel my fingers. A controller would be so much better. I also would feel more comfortable leaning back on my couch while playing this.

    if you have carpal a controller is as equal painfull as a mouse or keyboard.

    And you can use a controller on the PC. I do and have since beta.
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    I mentioned this in another thread evidently. I thought it was this one.

    I defended the controller vs MnK for years. I used Xpadder for all of my games. Not an FPS fan per se. However, for a change I tried my hand (controller) at it. Granted that defined headshots and the difference in micro seconds and anticipating client lag, drastically tips the scale in the mouse direction. As to where that kind of precision is not on the table with ESO.

    Nonetheless, the controller has a major flaw by comparison. The "dead zone" in the analog stick kills it. Even a skilled controller player cannot compensate for that. If the stick is all the way to the right, one must retract the stick to the left and the character does not react until the controller breeches that threshold of a dead zone and starts moving to the left of center. Yet, the mouse will be moving the camera in the opposite direction instantaneously.

    While you're not landing headshots, a mouse can focus on another player faster than the stick. There is no way to compete with that on a competitive level.

    For the past 3 months, I have replaced the right side of my controller with an 18 button gaming moue that runs upwards of 16k dpi. I still use the left side of the controller with it resting on my leg.
    Edited by SeñorCinco on May 14, 2015 9:07PM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • dafox187
    dafox187
    ✭✭✭
    Yes, I'm transferring to console but will continue to play my PC characters
    uberkull wrote: »
    Poll

    i actually dont have a ps4 yet im gonna buy one [ i already payed for transfer ]

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • Dixa
    Dixa
    ✭✭✭✭
    DCUO is basically god of war online, but for children. nearly all powersets play the same, and do not resemble in the slightest the dc super hero powers they are based on.

    ffxiv is a good game, but is still distinctly Asian. I'm sorry but Asian mmorpgs simply do no do all that well in the west. The non-sensical storylines, androgynous male leads, roulette enchanting systems and a preference for mindless grinding just does not sell here. all claims to 'westernizing' have been full out lies because every single Asian mmorpg that claims to have been westernized never once touches any of the above issues that keep western players away.

    ffxiv is much better than the Korean options, but being forced to grind fates to level up your jobs after a certain level is still irksome to many western players and pushed so many away within two weeks of the relaunch.
  • Julianos
    Julianos
    ✭✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    no because console users mostly kids and old people :p
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    Axorn wrote: »
    no because console users mostly kids and old people :p

    I have yet to meet anyone under 17 on the consoles but i have met a few oldies.
    Me and my mates are in the 22-26 bracket and enjoy playing on console.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    Does TESO Support Homestream from Steam? Or Nvidia Stream?

    No Need to Trans to Consoleros
    Edited by BuggeX on May 18, 2015 11:55AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    Axorn wrote: »
    no because console users mostly kids and old people :p

    Let me :) first.

    So PC players are all in their 20's? Is that your logic? Have you watched twitch?

    Actually in real life, you know 'your job'. They called and said look around, they all the same age as you? And yet you get along with them. Actually life called and asked the same.

    A community is made up of many different ages on console and PC.
    Edited by Uberkull on May 18, 2015 12:38PM
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    No, I'm not transferring to console, PC Master Race!!
    I stopped buying consoles at PS1, I just was never into console much after Super NES.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    Don't own a console and haven't since ps 2
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    I played all the TES games and others on console, but I will never go back now. Even if for some derpy reason they released the next TES game console only, I wouldn't even play it. PC for life :D
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • darthbelanb14_ESO
    darthbelanb14_ESO
    ✭✭✭
    I actually want to group with people, so I'll stick to the PC.
  • Cthalion
    Cthalion
    ✭✭✭
    No, I'm not transferring to console, PC Master Race!!
    F*** console. Not because I care about this PC Elitist thing.

    BECAUSE resources are diverted to this console release that I and many other PC players care nothing about.

    These diverted resources could instead be used to fix outstanding issues, and add new content. Instead, ZOS main time and attention is spent catering to consoles, ignoring their faithful customers on PC.
    Kosmoko.
    Stamina NB since 4-4-14.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Yes, I'm transferring to console and not going back to PC
    uberkull wrote: »
    Axorn wrote: »
    no because console users mostly kids and old people :p

    Let me :) first.

    So PC players are all in their 20's? Is that your logic? Have you watched twitch?

    Actually in real life, you know 'your job'. They called and said look around, they all the same age as you? And yet you get along with them. Actually life called and asked the same.

    A community is made up of many different ages on console and PC.

    Lol its ok uber let them think what they want i rather enjoy meeting the different people on psn only met 2 bad apples and only because their thinking was out there lol.
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