RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Nope,
Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.
I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....
II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.
Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.
the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.
We will see i suppose.
Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.
And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....
MalodorousIntent wrote: »I'm transferring to PS4 because I'll just be more comfortable. I have Carpal tunnel syndrome in my left hand, so after just an hour with mouse and keyboard, I can no longer feel my fingers. A controller would be so much better. I also would feel more comfortable leaning back on my couch while playing this.
if you have carpal a controller is as equal painfull as a mouse or keyboard.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Nope,
Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.
I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....
II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.
Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.
the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.
We will see i suppose.
Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.
And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....
One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.
Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.
A sample for those that care. LINK
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Nope,
Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.
I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....
II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.
Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.
the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.
We will see i suppose.
Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.
And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....
One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.
Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.
A sample for those that care. LINK
Yes it can be done, when the games engine code is sound.
Ryse Son of Rome runs on the Crytek Engine which is one of the most advanced game engines out there, it is also fully multi-threaded. Its the same engine the Crysis games run on..if you have 8 CPU cores, the Cry Engine will use all 8 of them to their full potential....ESO on the other hand isn't very multi-core friendly. Sure it will use a few cores, but not to its potential nor to the extent like Cy Engine.
Ryse is only possible due to the multi-threaded and multi-core freiendly optimizations of the Cry Engine...its one of the best coded engines out there....even the MMO Star Citizen is using the Cry Engine for good reason.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Nope,
Also, i have my doubts the Console Hardware is up to the challenge.Especially in PVP. I saw videos of PVP in the console beta, and there were moments of FPS drops below 30 FPS, in what on PC right now, i'd consider smaller skirmishes....and this was with a much, much, much smaller amount of players then their will be at live launch. I can see the console being more of a lagfest then the PC version.
I know all about optimization having read most of the documents out on AMD Mantle, you can't get any closer to the bare metal on AMD hardware then that....it took them quite awhile to fix the bugs in Battlefield 4 to make Mantle work correctly...there is more to it then just optimizing for consoles.....
II'll wait to see the large zergfests on consoles...im curious to see what happens once you get those large zergfests together on console, chances are it will be just as much, perhaps more unplayable then the PC version....if thats the case, console players, will make a mass exodus from this game that will look like the exodus that took place with the PC launch after the 1st 30 days childs play in comparison.
Im just being a realist, if they could fix the lag in Cyrodiil they would have fixed it by now. ZOS doesn't want this lag anymore then any of us do, and if there was a viable fix it would have been done already. Just putting the game on console will not magically fix the lag.
the beta is not really a valid test because the PC version looked and played great in beta/Cyrodiil too, but it doesn't now....Just wait until those large zergballs collide on console....chances are the forums here explode with lots of angry console people...color me UN-optimistic...if they could have fixed the lag issue, they would have done so by now, fixing it on PC would be easier then on console because there are no restrictions. You are restricted in some ways on waht you cna do coding for console vs coding for PC.
We will see i suppose.
Finally someone has said it. The beta was not a stress test, and more importantly has not proved Cryodiil will work at all. On console there is frame lag on Destiny, Diablo 3, or any game with a massive amount of spell effects on the screen at one time.
And here is the problem, when the issue hits right after console release, what do you do to hotfix this? The only solution is to push a patch that lowers the graphics settings which are equivalent to LOW on PC. Making the game look like H1Z1...some sandbox game with minecraft characters.
Ouch.....I guess when they have 50+ people standing on a flag spamming Impulse, Bats, Steel Tornado, and Ice Comet....i bet that slide show will look just grand....oh did i mention abilities not working either? that should go over well....
One thing I will say though, just to be fair, it can be done on console. Ryse - Son of Rome wasn't a MMO, but had a massive amount of mobs on the screen and huge environmental scenes that look jaw dropping. And this was only 900p.
Now I completely understand MMO coding and scaling vs instanced, multiplayer games. It's idfferent, but the core architecture technologies and 'tricks' can be used.
A sample for those that care. LINK
Yes it can be done, when the games engine code is sound.
Ryse Son of Rome runs on the Crytek Engine which is one of the most advanced game engines out there, it is also fully multi-threaded. Its the same engine the Crysis games run on..if you have 8 CPU cores, the Cry Engine will use all 8 of them to their full potential....ESO on the other hand isn't very multi-core friendly. Sure it will use a few cores, but not to its potential nor to the extent like Cy Engine.
Ryse is only possible due to the multi-threaded and multi-core freiendly optimizations of the Cry Engine...its one of the best coded engines out there....even the MMO Star Citizen is using the Cry Engine for good reason.
I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.
first off, Keyboards DO mostly work with many consoles
also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
FF14 ALSO says hi.
DCUO has MOST of its players on console.
I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.
first off, Keyboards DO mostly work with many consoles
also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
FF14 ALSO says hi.
DCUO has MOST of its players on console.
If this is starting to get off topic, I apologize to the OP. That said, FF11 has always been an essentially DOA (Dead On Arrival) MMO. Hell I didn't even know it was an MMO until a few weeks ago. I have known it existed for years, but I always thought it was another stand alone single player FF game.
DCUO? Never heard of it. Doing some googling shows it was a dying game until going FTP. To me going from PTP to FTP is essentially same as putting a game in a coffin. You haven't closed the coffin mind you, nor buried it yet, but you're on the first major step to getting there. Other articles claim the game is doing fairly well with a 50/50 split in the user base between console and PC. However, Sony refuses to release actually numbers so that has to be taken with a grain of salt. Many FTP games claim to suddenly be doing well after making the transition. Until the industry gets A TON more transparent we can only speculate together.
FFIV I always heard was doing well after the complete reboot from their first horrid effort at a second generation MMO. My impression, however, is that is mostly a PC based MMO. What the actual breakdown is I do not know. I do know that according to THIS article all 3 of Square's PTP MMOs are barely at 1 million subs. By the original standards established by generation 1 MMOs that is very good. By the standards of second generation MMOs that is pretty bad. By the standards of FTP MMOs, If I am to believe they all have several million unique players, that is also fairly bad.
If you want to claim any of these games are proof that an MMO on a console can work in the long haul, you will need to provide hard facts to support your statements, until then I will take what you say with a massive grain of salt.
Now, I know someone will take my definition of an MMO heading towards death and apply it to ESO and ask me if I think ESO is dying. Truth is I do not know. I am new to this game myself, and from what I see on the forums it sure feels like it. At the very least there sure is an awful lot of negativity on these forums. However, seeing all the different people running around the lowbie zones tells me it is doing alright. Of course, we have to remember this game operates on the mega-server concept as developed by EvE Online. Seeing as you still have to buy the game before you can play it, I feel things aren't so bad for ESO, but whether or not the game can make it the long haul without feeling dead will be on the shoulders of ZOS.
Interesting uberkull. Toss ya an insightful for that one. The only question I have then is how many players in Neverwinter can be in a game at the same time? I know my brother loved the original game so many years ago. Even had me send him a PC copy when he was in Iraq with the marines back in 2006.
Is the latest game in the series a true MMO with no limit on players in a game or is it still quasi MMO like the Diablo series?
I see this whole Console gambit going down in flames. It won't be immediate, but consoles just do not have the necessary tools to allow players to build the proper kind of community an MMORPG requires to be successful in the long haul. If you start making keyboards to work with consoles then they go from being consoles, designed to support up to 4 players in friendly face to face gaming, to being very specialized PCs with limited hardware and no upgradeability.
first off, Keyboards DO mostly work with many consoles
also, FF11 says hi, an MMO longer running then WOW, and is/was on Console, and is still on PC
FF14 ALSO says hi.
DCUO has MOST of its players on console.
If this is starting to get off topic, I apologize to the OP. That said, FF11 has always been an essentially DOA (Dead On Arrival) MMO. Hell I didn't even know it was an MMO until a few weeks ago. I have known it existed for years, but I always thought it was another stand alone single player FF game.
DCUO? Never heard of it. Doing some googling shows it was a dying game until going FTP. To me going from PTP to FTP is essentially same as putting a game in a coffin. You haven't closed the coffin mind you, nor buried it yet, but you're on the first major step to getting there. Other articles claim the game is doing fairly well with a 50/50 split in the user base between console and PC. However, Sony refuses to release actually numbers so that has to be taken with a grain of salt. Many FTP games claim to suddenly be doing well after making the transition. Until the industry gets A TON more transparent we can only speculate together.
FFIV I always heard was doing well after the complete reboot from their first horrid effort at a second generation MMO. My impression, however, is that is mostly a PC based MMO. What the actual breakdown is I do not know. I do know that according to THIS article all 3 of Square's PTP MMOs are barely at 1 million subs. By the original standards established by generation 1 MMOs that is very good. By the standards of second generation MMOs that is pretty bad. By the standards of FTP MMOs, If I am to believe they all have several million unique players, that is also fairly bad.
If you want to claim any of these games are proof that an MMO on a console can work in the long haul, you will need to provide hard facts to support your statements, until then I will take what you say with a massive grain of salt.
Now, I know someone will take my definition of an MMO heading towards death and apply it to ESO and ask me if I think ESO is dying. Truth is I do not know. I am new to this game myself, and from what I see on the forums it sure feels like it. At the very least there sure is an awful lot of negativity on these forums. However, seeing all the different people running around the lowbie zones tells me it is doing alright. Of course, we have to remember this game operates on the mega-server concept as developed by EvE Online. Seeing as you still have to buy the game before you can play it, I feel things aren't so bad for ESO, but whether or not the game can make it the long haul without feeling dead will be on the shoulders of ZOS.
MalodorousIntent wrote: »I'm transferring to PS4 because I'll just be more comfortable. I have Carpal tunnel syndrome in my left hand, so after just an hour with mouse and keyboard, I can no longer feel my fingers. A controller would be so much better. I also would feel more comfortable leaning back on my couch while playing this.
if you have carpal a controller is as equal painfull as a mouse or keyboard.
Poll
no because console users mostly kids and old people
no because console users mostly kids and old people
no because console users mostly kids and old people
Let mefirst.
So PC players are all in their 20's? Is that your logic? Have you watched twitch?
Actually in real life, you know 'your job'. They called and said look around, they all the same age as you? And yet you get along with them. Actually life called and asked the same.
A community is made up of many different ages on console and PC.