So about that Nirnhoned - Patch Notes v2.0.8

  • Varicite
    Varicite
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    Huntler wrote: »
    Varicite wrote: »
    Huntler wrote: »
    Soulac wrote: »
    Ezareth wrote: »
    Huntler wrote: »
    Laggus wrote: »
    Huntler wrote: »
    Huntler wrote: »
    Huntler wrote: »
    @Huntler I have seen plenty of magika users who are as tanky as stamina users (shield stacking). Everything swings in round abouts. Up until 1.6 stamina wasn't even playable. Now its Fotm. I stack weapon damage and the best I can hit for out of stealth against a vamp in light armour is about 14k(snipe)+5k(camo hunter)+5k(light attack)+5k(poison injection). I have been hit equally as hard by lots of sorcs with crystal frags ani cancel light attack. Or templars spaming radiant.

    Ah yes, because comparing an execute when in execute range or some bs excuse because you clearly don't understand animation cancelling is a totally fair comparison to your example of snipe.

    Didn't that get your kickers in a knot. Looks like all the magika users are still only seeing what they want to see.

    Think you proved my point by not providing any counterpoint to what is obviously disgustingly flawed logic of yours. Its kind of embarrassing really

    My last post proved that you're a typical one eyed Magicka user. Take your poor attempts to troll elsewhere.

    What if... what if I told you I'm a healer. There goes your last leg. You are insanely biased if you don't see the discrepancy between stamina dps and magicka dps atm in PvP

    Only discrepancy is when someone doe not wear Nirnhoned. Magicka users are easily on a par if not even better equipped than a stamina build in PvP if Nirnhoned is taken out of the equation. Not everyone runs around wearing multiple pieces of Nirnhoned gear.

    Even without Nirn gear, stamina builds still are outpacing magicka builds, I've made a variety of posts on the reasons so I won't go into them again. Just because a sorc crits you for 20k or whatever doesn't make all magicka builds strong. EVERY stamina build is strong, every stamina build has options. Think of every weapon and there are many people out there doing great cheap, sustainable damage with it, including far superior survivability as compared to magicka builds. In addition, those big sorc crits were only really possible with the damage stacking bug which is now fixed. Think you'll notice a big difference.

    Whats ridiculous is before someone complaining about a 20k crit from a sorc but a snipe at 20k is somehow fine.

    Exactly. I'll have surpassed the largest crit I've ever experienced on my sorc with my Nightblade before he even hits the Vet levels. Stamina is just plain easy mode right now.

    Tell me when you reach a 20k crit without stealth.

    Wouldn't you agree such a predication as in stealth is just a supplementary aspect that synergies with your damage, just like crystal frag's strength is under the same necessity of a supplementary aspect of synergy (the RNG proc)? Funny that you think they are different...

    No, I would not agree, because one is an intended mechanic available to ALL players, and the other was clearly an unintended bug just from reading the tooltip.

    Thats not what I meant... you do know crystal frags regardless of a bug is good when it procs, otherwise it is rather weak.... it is an ability predicated on something else to be good... kind of like sniping someone from stealth.


    The fact you don't see this hilarious duality of your earlier statement is also a little concerning, but allow me to spell it out for you.

    You complain that you can only hit people for 20k with snipe from stealth... without realizing you can only hit someone hard with crystal frags also with another type of prereq....

    Guess I'm the only one that finds your logic funny.

    Um, you do realize that I never said anything about Snipe, 20k hits, or any of that jazz, yeah? That was a different poster. <.<

    I honestly thought you were talking about the proc stacking as being the equivalent of using a sneak attack, which is literally the only thing I mentioned in my reply.
  • Ezareth
    Ezareth
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    Huntler wrote: »
    Varicite wrote: »
    Huntler wrote: »
    Soulac wrote: »
    Ezareth wrote: »
    Huntler wrote: »
    Laggus wrote: »
    Huntler wrote: »
    Huntler wrote: »
    Huntler wrote: »
    @Huntler I have seen plenty of magika users who are as tanky as stamina users (shield stacking). Everything swings in round abouts. Up until 1.6 stamina wasn't even playable. Now its Fotm. I stack weapon damage and the best I can hit for out of stealth against a vamp in light armour is about 14k(snipe)+5k(camo hunter)+5k(light attack)+5k(poison injection). I have been hit equally as hard by lots of sorcs with crystal frags ani cancel light attack. Or templars spaming radiant.

    Ah yes, because comparing an execute when in execute range or some bs excuse because you clearly don't understand animation cancelling is a totally fair comparison to your example of snipe.

    Didn't that get your kickers in a knot. Looks like all the magika users are still only seeing what they want to see.

    Think you proved my point by not providing any counterpoint to what is obviously disgustingly flawed logic of yours. Its kind of embarrassing really

    My last post proved that you're a typical one eyed Magicka user. Take your poor attempts to troll elsewhere.

    What if... what if I told you I'm a healer. There goes your last leg. You are insanely biased if you don't see the discrepancy between stamina dps and magicka dps atm in PvP

    Only discrepancy is when someone doe not wear Nirnhoned. Magicka users are easily on a par if not even better equipped than a stamina build in PvP if Nirnhoned is taken out of the equation. Not everyone runs around wearing multiple pieces of Nirnhoned gear.

    Even without Nirn gear, stamina builds still are outpacing magicka builds, I've made a variety of posts on the reasons so I won't go into them again. Just because a sorc crits you for 20k or whatever doesn't make all magicka builds strong. EVERY stamina build is strong, every stamina build has options. Think of every weapon and there are many people out there doing great cheap, sustainable damage with it, including far superior survivability as compared to magicka builds. In addition, those big sorc crits were only really possible with the damage stacking bug which is now fixed. Think you'll notice a big difference.

    Whats ridiculous is before someone complaining about a 20k crit from a sorc but a snipe at 20k is somehow fine.

    Exactly. I'll have surpassed the largest crit I've ever experienced on my sorc with my Nightblade before he even hits the Vet levels. Stamina is just plain easy mode right now.

    Tell me when you reach a 20k crit without stealth.

    Wouldn't you agree such a predication as in stealth is just a supplementary aspect that synergies with your damage, just like crystal frag's strength is under the same necessity of a supplementary aspect of synergy (the RNG proc)? Funny that you think they are different...

    No, I would not agree, because one is an intended mechanic available to ALL players, and the other was clearly an unintended bug just from reading the tooltip.

    Thats not what I meant... you do know crystal frags regardless of a bug is good when it procs, otherwise it is rather weak.... it is an ability predicated on something else to be good... kind of like sniping someone from stealth.


    The fact you don't see this hilarious duality of your earlier statement is also a little concerning, but allow me to spell it out for you.

    You complain that you can only hit people for 20k with snipe from stealth... without realizing you can only hit someone hard with crystal frags also with another type of prereq....

    Guess I'm the only one that finds your logic funny.

    No I find it funny as well. A stealth damage class with bonuses all set to increase damage done from stealth can't use stealth.

    Even so I'm sure l'll have no problem landing a 20K crit without the need of stealth....I just likely will not do it pre-Vet although who knows. I think my 17K wrecking blow came after bash-interrupting some templar trying to Jesus beam my face.

    Stamina has so many more force multipliers to damage than magicka it's not even funny. I think Crystal fragments is the only magicka ability that I can think of with a damage increasing ability that isn't tied to the normal damage buff stack.



    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Huntler
    Huntler
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    Varicite wrote: »
    Huntler wrote: »
    Varicite wrote: »
    Huntler wrote: »
    Soulac wrote: »
    Ezareth wrote: »
    Huntler wrote: »
    Laggus wrote: »
    Huntler wrote: »
    Huntler wrote: »
    Huntler wrote: »
    @Huntler I have seen plenty of magika users who are as tanky as stamina users (shield stacking). Everything swings in round abouts. Up until 1.6 stamina wasn't even playable. Now its Fotm. I stack weapon damage and the best I can hit for out of stealth against a vamp in light armour is about 14k(snipe)+5k(camo hunter)+5k(light attack)+5k(poison injection). I have been hit equally as hard by lots of sorcs with crystal frags ani cancel light attack. Or templars spaming radiant.

    Ah yes, because comparing an execute when in execute range or some bs excuse because you clearly don't understand animation cancelling is a totally fair comparison to your example of snipe.

    Didn't that get your kickers in a knot. Looks like all the magika users are still only seeing what they want to see.

    Think you proved my point by not providing any counterpoint to what is obviously disgustingly flawed logic of yours. Its kind of embarrassing really

    My last post proved that you're a typical one eyed Magicka user. Take your poor attempts to troll elsewhere.

    What if... what if I told you I'm a healer. There goes your last leg. You are insanely biased if you don't see the discrepancy between stamina dps and magicka dps atm in PvP

    Only discrepancy is when someone doe not wear Nirnhoned. Magicka users are easily on a par if not even better equipped than a stamina build in PvP if Nirnhoned is taken out of the equation. Not everyone runs around wearing multiple pieces of Nirnhoned gear.

    Even without Nirn gear, stamina builds still are outpacing magicka builds, I've made a variety of posts on the reasons so I won't go into them again. Just because a sorc crits you for 20k or whatever doesn't make all magicka builds strong. EVERY stamina build is strong, every stamina build has options. Think of every weapon and there are many people out there doing great cheap, sustainable damage with it, including far superior survivability as compared to magicka builds. In addition, those big sorc crits were only really possible with the damage stacking bug which is now fixed. Think you'll notice a big difference.

    Whats ridiculous is before someone complaining about a 20k crit from a sorc but a snipe at 20k is somehow fine.

    Exactly. I'll have surpassed the largest crit I've ever experienced on my sorc with my Nightblade before he even hits the Vet levels. Stamina is just plain easy mode right now.

    Tell me when you reach a 20k crit without stealth.

    Wouldn't you agree such a predication as in stealth is just a supplementary aspect that synergies with your damage, just like crystal frag's strength is under the same necessity of a supplementary aspect of synergy (the RNG proc)? Funny that you think they are different...

    No, I would not agree, because one is an intended mechanic available to ALL players, and the other was clearly an unintended bug just from reading the tooltip.

    Thats not what I meant... you do know crystal frags regardless of a bug is good when it procs, otherwise it is rather weak.... it is an ability predicated on something else to be good... kind of like sniping someone from stealth.


    The fact you don't see this hilarious duality of your earlier statement is also a little concerning, but allow me to spell it out for you.

    You complain that you can only hit people for 20k with snipe from stealth... without realizing you can only hit someone hard with crystal frags also with another type of prereq....

    Guess I'm the only one that finds your logic funny.

    Um, you do realize that I never said anything about Snipe, 20k hits, or any of that jazz, yeah? That was a different poster. <.<

    I honestly thought you were talking about the proc stacking as being the equivalent of using a sneak attack, which is literally the only thing I mentioned in my reply.

    Yup, apologies, thought when you quoted me you were the previous guy I quoted. My mistake, looks like we both misunderstood each other.
  • frozywozy
    frozywozy
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    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.
    Edited by frozywozy on May 12, 2015 4:23PM
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  • Oughash
    Oughash
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    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.
  • Huntler
    Huntler
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    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)
  • Cody
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    Ezareth wrote: »
    All of last year was the year of the staff wielding bathrobe wearers, this year is gonna be all about the leather chaps wearing Wrecking blow spammers.

    Hopefully next year it will be balanced and will update/nerf/fix in the favors of all classes.

    Next year all of the PvPers will have been tired of waiting for Balance and be playing CU or something similar instead.

    I will be playing the new star wars battlefront, or fallout 4, or arkham knight.

    maybe even get skyrim for the PC, or get splinter cell blacklist for the PC...

    so many choices
  • Cody
    Cody
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    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
    2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.

    I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.

    Yeah it's funny noticing which bugs get fixed quickly and which do not.

    I wonder when the NB Fear bug will get fixed (if ever)?

    The "NB Fear bug" is more a bug w/ Break Free than a bug w/ Fear itself.

    Also, they fixed the bug that was causing players to fall through the world pretty swiftly.

    But please, continue your conspiracy theories. They're really quite amusing.

    That's funny because I got feared through the world about 3-4 days ago....good thing they fixed that one....

    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    TheBull wrote: »
    Man if Nirn was nerfed sorcs would blowing people up for 50k chains.

    Sorc burst will be nerfed when nirn is nerfed. You can bet the house on that one. Damage is not a problem that sorcs have nirn or not.

    ex-sorc hater. I've been playing one for a few weeks now. There are major issues with passives, stam regen, melee attacks and such, but not dmg...

    Sorc burst will be nerfed when every other form of burst is nerfed. Right now Sorc burst is no stronger than any other burst and it is weaker than most. I landed a 17K Wrecking blow crit on my L41 NB over the weekend. Against opponents that have 30K HPs I'm able to kill the majority of them 1-3 seconds and I can't even stack weapon damage. Everyone is acting like when Nirnhoned is fixed all the sorcs are going to be 1-shotting people. When I was using a bugged Nirnhoned staff I was doing the same damage to people that is done to me by decent stamina users.

    I have had issues with breaking the CCs of knockbacks, knock downs from shield charge, knock downs from wrecking blow, even from crystal frags every now and then. fear is not the only ability having CC issues.

    P.S. have you ever been knocked down by meteor before you quit the vet servers? because half the time i was, I could not CC break the knockdown, despite having more than enough stamina to do so
    Edited by Cody on May 13, 2015 1:38AM
  • Varicite
    Varicite
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    Ezareth wrote: »
    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    Hrm, look up "unbreakable CC". Yeah, that's not really a new thing. It's been buggy since launch, and this is just the newest version of this type of bug.

    And yet here you are, still playing. Guess that was a lie.
  • Manoekin
    Manoekin
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    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    This. DK's can have templar charge all dayyyy for any ability they have. At least that ability will work.
  • Ezareth
    Ezareth
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    Varicite wrote: »
    Ezareth wrote: »
    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    Hrm, look up "unbreakable CC". Yeah, that's not really a new thing. It's been buggy since launch, and this is just the newest version of this type of bug.

    And yet here you are, still playing. Guess that was a lie.

    I'm aware of unbreakable CC, and yeah you still get the rare occasional unbreakable CC where the game just stops working. I got hit with a Crushing shock a month or so ago and every single one of my abilities greyed out, even after I died. I could break free (of what who knows) but it wouldn't restore my abilities. I was just Perma CCed yet abled to move until I relogged. Buggy game is buggy. Fear creates unbreakable CC far more often than anything else and there are people who do nothing but spam fear in hopes of killing someone with the bug. It wasn't a lie, I stopped playing my sorc for anything other than keeping my champion points current a couple weeks ago.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • k2blader
    k2blader
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    Huntler wrote: »

    Even without Nirn gear, stamina builds still are outpacing magicka builds, I've made a variety of posts on the reasons so I won't go into them again. Just because a sorc crits you for 20k or whatever doesn't make all magicka builds strong. EVERY stamina build is strong, every stamina build has options. Think of every weapon and there are many people out there doing great cheap, sustainable damage with it, including far superior survivability as compared to magicka builds. In addition, those big sorc crits were only really possible with the damage stacking bug which is now fixed. Think you'll notice a big difference.

    Whats ridiculous is before someone complaining about a 20k crit from a sorc but a snipe at 20k is somehow fine.

    Yep. I've never understood that because it's hard to miss the dozens of people around me getting pretty much insta-killed by snipe every night. My only theory is the majority of players run bow and therefore don't complain so as to prevent shooting themselves in the foot. Bow is almost de rigueur these days, particularly for non-sorcs.

    Disabling the grass may improve performance.
  • Varicite
    Varicite
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    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    Hrm, look up "unbreakable CC". Yeah, that's not really a new thing. It's been buggy since launch, and this is just the newest version of this type of bug.

    And yet here you are, still playing. Guess that was a lie.

    I'm aware of unbreakable CC, and yeah you still get the rare occasional unbreakable CC where the game just stops working. I got hit with a Crushing shock a month or so ago and every single one of my abilities greyed out, even after I died. I could break free (of what who knows) but it wouldn't restore my abilities. I was just Perma CCed yet abled to move until I relogged. Buggy game is buggy. Fear creates unbreakable CC far more often than anything else and there are people who do nothing but spam fear in hopes of killing someone with the bug. It wasn't a lie, I stopped playing my sorc for anything other than keeping my champion points current a couple weeks ago.

    Fair enough.

    I'm certainly not condoning the exploitation of Fear in hopes of it bugging out and killing people while they can't do anything, I'm just saying that we should never attempt to balance around bugs in any case.
  • Ezareth
    Ezareth
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    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    Hrm, look up "unbreakable CC". Yeah, that's not really a new thing. It's been buggy since launch, and this is just the newest version of this type of bug.

    And yet here you are, still playing. Guess that was a lie.

    I'm aware of unbreakable CC, and yeah you still get the rare occasional unbreakable CC where the game just stops working. I got hit with a Crushing shock a month or so ago and every single one of my abilities greyed out, even after I died. I could break free (of what who knows) but it wouldn't restore my abilities. I was just Perma CCed yet abled to move until I relogged. Buggy game is buggy. Fear creates unbreakable CC far more often than anything else and there are people who do nothing but spam fear in hopes of killing someone with the bug. It wasn't a lie, I stopped playing my sorc for anything other than keeping my champion points current a couple weeks ago.

    Fair enough.

    I'm certainly not condoning the exploitation of Fear in hopes of it bugging out and killing people while they can't do anything, I'm just saying that we should never attempt to balance around bugs in any case.

    I've never suggested to nerf anyone, I just want fear (and any CC) to be 100% instantly unbreakable so I actually have a chance to react in combat.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Oughash
    Oughash
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    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    Haha. Mistform is pretty good I guess. I mean, bats and vamp synergize well with Templar and DK anyway.
    Manoekin wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    This. DK's can have templar charge all dayyyy for any ability they have. At least that ability will work.

    Templar charge for flames of oblivion? Done! Take your redundant crit bonus!
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
    2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.

    I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.

    Yeah it's funny noticing which bugs get fixed quickly and which do not.

    I wonder when the NB Fear bug will get fixed (if ever)?

    The "NB Fear bug" is more a bug w/ Break Free than a bug w/ Fear itself.

    Also, they fixed the bug that was causing players to fall through the world pretty swiftly.

    But please, continue your conspiracy theories. They're really quite amusing.

    That's funny because I got feared through the world about 3-4 days ago....good thing they fixed that one....

    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    TheBull wrote: »
    Man if Nirn was nerfed sorcs would blowing people up for 50k chains.

    Sorc burst will be nerfed when nirn is nerfed. You can bet the house on that one. Damage is not a problem that sorcs have nirn or not.

    ex-sorc hater. I've been playing one for a few weeks now. There are major issues with passives, stam regen, melee attacks and such, but not dmg...

    Sorc burst will be nerfed when every other form of burst is nerfed. Right now Sorc burst is no stronger than any other burst and it is weaker than most. I landed a 17K Wrecking blow crit on my L41 NB over the weekend. Against opponents that have 30K HPs I'm able to kill the majority of them 1-3 seconds and I can't even stack weapon damage. Everyone is acting like when Nirnhoned is fixed all the sorcs are going to be 1-shotting people. When I was using a bugged Nirnhoned staff I was doing the same damage to people that is done to me by decent stamina users.

    how does your level 41 pvp experience equate to v14. Come back when youve fought Prett or some of the other tough sorcs with your v14 stam build.
  • Huntler
    Huntler
    ✭✭✭✭✭
    Ishammael wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    Haha. Mistform is pretty good I guess. I mean, bats and vamp synergize well with Templar and DK anyway.
    Manoekin wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    This. DK's can have templar charge all dayyyy for any ability they have. At least that ability will work.

    Templar charge for flames of oblivion? Done! Take your redundant crit bonus!

    Not if you like to survive. Vamp for a templar healer is a crutch that bad players use because they can't keep up/have bad positioning. In the end it just makes you a liability.
  • Oughash
    Oughash
    ✭✭✭✭
    Huntler wrote: »
    Ishammael wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    Haha. Mistform is pretty good I guess. I mean, bats and vamp synergize well with Templar and DK anyway.
    Manoekin wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    This. DK's can have templar charge all dayyyy for any ability they have. At least that ability will work.

    Templar charge for flames of oblivion? Done! Take your redundant crit bonus!

    Not if you like to survive. Vamp for a templar healer is a crutch that bad players use because they can't keep up/have bad positioning. In the end it just makes you a liability.

    Ah OK, good to know. Haven't played Templar at high levels.

    Regardless, the biggest single DK weakness right now is a lack of magicka based gap closer which why I mention it like a broken record. What is the biggest single weakness for magicka Templar? CC?
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Ifthir_ESO wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
    2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.

    I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.

    Yeah it's funny noticing which bugs get fixed quickly and which do not.

    I wonder when the NB Fear bug will get fixed (if ever)?

    The "NB Fear bug" is more a bug w/ Break Free than a bug w/ Fear itself.

    Also, they fixed the bug that was causing players to fall through the world pretty swiftly.

    But please, continue your conspiracy theories. They're really quite amusing.

    That's funny because I got feared through the world about 3-4 days ago....good thing they fixed that one....

    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    TheBull wrote: »
    Man if Nirn was nerfed sorcs would blowing people up for 50k chains.

    Sorc burst will be nerfed when nirn is nerfed. You can bet the house on that one. Damage is not a problem that sorcs have nirn or not.

    ex-sorc hater. I've been playing one for a few weeks now. There are major issues with passives, stam regen, melee attacks and such, but not dmg...

    Sorc burst will be nerfed when every other form of burst is nerfed. Right now Sorc burst is no stronger than any other burst and it is weaker than most. I landed a 17K Wrecking blow crit on my L41 NB over the weekend. Against opponents that have 30K HPs I'm able to kill the majority of them 1-3 seconds and I can't even stack weapon damage. Everyone is acting like when Nirnhoned is fixed all the sorcs are going to be 1-shotting people. When I was using a bugged Nirnhoned staff I was doing the same damage to people that is done to me by decent stamina users.

    how does your level 41 pvp experience equate to v14. Come back when youve fought Prett or some of the other tough sorcs with your v14 stam build.

    I fight good NBs all the time on my sorc. I know just what works against me and what doesn't. I also know my weaknesses and how to fight a sorc far better than any nightblade I've ever fought.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Huntler
    Huntler
    ✭✭✭✭✭
    Ishammael wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    Haha. Mistform is pretty good I guess. I mean, bats and vamp synergize well with Templar and DK anyway.
    Manoekin wrote: »
    Huntler wrote: »
    Ishammael wrote: »
    frozywozy wrote: »
    *sips some mead* So a sorc skill got fixed. No need to cry about it. Think us DK wanted our reflective scales nerfed? Now all they gotta do is get rid of shield stacking, PvP buffs from PvE, and remove nirnhond from the game and PvP should be fun again. And let's be honest Nirn is never getting fixed so lets just asked ZoS to just remove it from the game cause it's just beyond broken it gives way WAY to much spell penetration and that's just on normal white level like 12% is purple for everything else so what make nirn so special?

    No. We need nirnhoded to be modified to work as Reinforced does. We also need more skills / abilities that add Minor Resolve and more champion points which increase Armor / Physical Resistances. Finally, add an escape move to DKs and Templars so they can have a chance to escape any melee character if theses don't have a gap closer slotted.

    I don't really want an escape move for DK -- I just want a reliable, magicka-based gap closer. DKs should always be balls-deep.

    Ok, I'll take the escape then :)

    This. DK's can have templar charge all dayyyy for any ability they have. At least that ability will work.

    Templar charge for flames of oblivion? Done! Take your redundant crit bonus!

    Not if you like to survive. Vamp for a templar healer is a crutch that bad players use because they can't keep up/have bad positioning. In the end it just makes you a liability.

    Ah OK, good to know. Haven't played Templar at high levels.

    Regardless, the biggest single DK weakness right now is a lack of magicka based gap closer which why I mention it like a broken record. What is the biggest single weakness for magicka Templar? CC?

    We talking magicka templar in a damage aspect or healing aspect? Or both I guess...

    I'd say mobility is templars biggest problem, but I am biased a bit towards a healing templar. I think overall the biggets hindrance is magicka templars would be that half our abilities don't work, have GCDs, overly long animations, etc. Using templar abilities feels very clunky and slow its just gross.
  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    I'd be happy if they just removed the lag, I wouldn't even mind if nirnhoned strength was doubled if they just fixed the lag
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezareth wrote: »
    Ifthir_ESO wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    1) It's not a nerf of crystal fragment; I consider it as rather a bug fix.
    2) If Nirnhoned was nerf'd in the current state of game, magic damage would just be out of control.

    I personally don't expect any change to the nirn trait before the next patch that will address the game balance in general.

    Yeah it's funny noticing which bugs get fixed quickly and which do not.

    I wonder when the NB Fear bug will get fixed (if ever)?

    The "NB Fear bug" is more a bug w/ Break Free than a bug w/ Fear itself.

    Also, they fixed the bug that was causing players to fall through the world pretty swiftly.

    But please, continue your conspiracy theories. They're really quite amusing.

    That's funny because I got feared through the world about 3-4 days ago....good thing they fixed that one....

    I break free of all CC with no problem with the exception of fear which seems to bug 30-40% of the time. Giving trashcans free kills isn't a game I'm going to play.

    TheBull wrote: »
    Man if Nirn was nerfed sorcs would blowing people up for 50k chains.

    Sorc burst will be nerfed when nirn is nerfed. You can bet the house on that one. Damage is not a problem that sorcs have nirn or not.

    ex-sorc hater. I've been playing one for a few weeks now. There are major issues with passives, stam regen, melee attacks and such, but not dmg...

    Sorc burst will be nerfed when every other form of burst is nerfed. Right now Sorc burst is no stronger than any other burst and it is weaker than most. I landed a 17K Wrecking blow crit on my L41 NB over the weekend. Against opponents that have 30K HPs I'm able to kill the majority of them 1-3 seconds and I can't even stack weapon damage. Everyone is acting like when Nirnhoned is fixed all the sorcs are going to be 1-shotting people. When I was using a bugged Nirnhoned staff I was doing the same damage to people that is done to me by decent stamina users.

    how does your level 41 pvp experience equate to v14. Come back when youve fought Prett or some of the other tough sorcs with your v14 stam build.

    I fight good NBs all the time on my sorc. I know just what works against me and what doesn't. I also know my weaknesses and how to fight a sorc far better than any nightblade I've ever fought.


    Only that has zero to do with what he said, your experience at level 41 means absolutely zero at vr14
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