We have discussed it before but there hasn't been a thread dedicated to it.
The mechanics for torches already exist in game. The /torch emote produces a torch that is functional. A slight tweak to the radius and intensity of the torches and they will be ready to go for dungeon delving. To accommodate this, darker nights and darker delves would be a good idea.
Torches should be acquired through the following means:
- NPC Merchant
- Looted from containers
- Pulled from sconces
- Crown Store Torch Pack
Torches could eventually be added as a Craft-able item but this wouldn't be necessary. Other Elder Scrolls Games didn't allow Torches to be crafted so ESO could follow suit. There could be different torches of differing quality.
Torch Qualities
- Duration of flame
- Radiance of flame
Torch Types
- Junk: Radiance the same as the current Torch Emote. 30 second duration.
- Normal: Radiance twice as powerful as Junk Torch. 30 second duration.
- Fine: Radiance twice as powerful as Junk Torch. 60 second duration.
- Rare: Radiance twice as powerful as Normal Torch. 60 second duration.
- Epic: Radiance twice as powerful as Normal Torch. 120 second duration.
- Legendary: Radiance twice as powerful as Rare torch. 180 second duration.
Torches packs purchased from the Crown Store should be those of Legendary quality.
Torches should be able to be equipped as a one-handed weapon. This way, a player could wield a sword and torch, a torch and shield, or just a torch by itself.
The bottom image would be the Legendary Torch.
Thoughts?
C0pp3rhead wrote: »Bethesda started playing with darkness in Morrowind. They did amazingly in Oblivion and Skyrim. Players loved it.
ZOS comes along and says, "Nah."
I would love to see even one or two pitch black caves in this game. It would be a great mechanic if one player needed to keep a torch out lest your group get mauled from out of the darkness.
C0pp3rhead wrote: »Bethesda started playing with darkness in Morrowind. They did amazingly in Oblivion and Skyrim. Players loved it.
ZOS comes along and says, "Nah."
I would love to see even one or two pitch black caves in this game. It would be a great mechanic if one player needed to keep a torch out lest your group get mauled from out of the darkness.
You do know that ZeniMax Media has been around since 1999 and has been developing Bethesda products since then right?
C0pp3rhead wrote: »Bethesda started playing with darkness in Morrowind. They did amazingly in Oblivion and Skyrim. Players loved it.
ZOS comes along and says, "Nah."
I would love to see even one or two pitch black caves in this game. It would be a great mechanic if one player needed to keep a torch out lest your group get mauled from out of the darkness.
You do know that ZeniMax Media has been around since 1999 and has been developing Bethesda products since then right?
While that is true, Zenimax Online Studios was created in 2007 with the sole purpose of creating Elder Scrolls Online. Zenimax Media also owns Bethesda, the developers of the other Elder Scrolls games. ZOS has exactly one product: ESO.
If you make a suggestion on the forums it isn't necessary to also submit a /feedback as well, especially for something very detailed (like your example).
ZM created ZOS... It's a ZM subsidiary. The only thing that changed in 2007 was that they hired @ZOS_MattFiror. Given his expertise used in DAOC, I hardly see this as a negative thing.
ZM created ZOS... It's a ZM subsidiary. The only thing that changed in 2007 was that they hired @ZOS_MattFiror. Given his expertise used in DAOC, I hardly see this as a negative thing.
I didn't mean to imply it was a negative, sorry if the post came across as such.
It's possible that the developers considered the need for torches and lighting to be an unnecessary complication to the game play.
ZM created ZOS... It's a ZM subsidiary. The only thing that changed in 2007 was that they hired @ZOS_MattFiror. Given his expertise used in DAOC, I hardly see this as a negative thing.
I didn't mean to imply it was a negative, sorry if the post came across as such.
It's possible that the developers considered the need for torches and lighting to be an unnecessary complication to the game play.
@nastuug, that's like suggesting a way to opt out of champion points. it would be an evolution of the environment... I do have a couple ideas that may appease those that do not want to use torches. I'm going to post that on a separate thread as its not directly related to torches.
@nastuug, that's like suggesting a way to opt out of champion points. it would be an evolution of the environment... I do have a couple ideas that may appease those that do not want to use torches. I'm going to post that on a separate thread as its not directly related to torches.
Are you comparing the addition and functionality of Champion Levels to that of torches?
c.p.garrett1993_ESO wrote: »If you make a suggestion on the forums it isn't necessary to also submit a /feedback as well, especially for something very detailed (like your example).
Which gets more attention, though?
It seems that forum posts never get more than watched for rule breaking and shut down ASAP.
[Moderator Note: Edited per our rules on Discussing Moderator Actions]