Ourorboros wrote: »One of my guilds, Lone Wolf Help, has a regular event doing the quests in Craglorn. I've managed to clear all the Lower Craglorn quests, and some non-quest content over the past month. Looking forward to the Upper Craglorn quests! I'm DC, but groups from the other factions do this also. Reach out to @Nestor or @MissBizz for a guild invite.
Craglorn was a major bust and should have shook up ZOS's as soon as they figured that out.....but they never got it and I doubt they ever will. After level 50 the whole game is a bust in my opinion.
I just keep starting over (not even sure why?)
dennissomb16_ESO wrote: »For me, the biggest issue is phasing/quest steps. Generally I group with my guild. Difficult to do in craglorn (or anywhere really). If you are not all on the exact same quest and stage you often cannot even see the same mobs (or sometimes each other). Just to frustrating, have not bothered to even try group questing anymore
@Ethona , @Caroloces , @paleobonesb14_ESO , it seems we have enough interested in the story to form a party. I didn't mention it before because I thought it was too niche an interest to hope for a like-mind, but I also enjoy examining the architecture and landscape, Ethona.
I will also look into the Lone Wolf Help guild mentioned by @Ourorboros at a later time. I have college finals this week so my playtime is rather gimped.
There are rumoured to be guilds that specialise in doing Craglorn content.
@Ethona , @Caroloces , @paleobonesb14_ESO , it seems we have enough interested in the story to form a party. I didn't mention it before because I thought it was too niche an interest to hope for a like-mind, but I also enjoy examining the architecture and landscape, Ethona.
I will also look into the Lone Wolf Help guild mentioned by @Ourorboros at a later time. I have college finals this week so my playtime is rather gimped.
The challenge, of course, is trying to coordinate mutual times to undertake the quests. My suggestion would be this: Assuming we're all on NA, and have a suitable alt in a common faction, that we first find a guild oriented towards this effort (Lone Wolf Help sounds great!). Then we find some tentative times to dip our toes into Craglorn waters. The important thing is that we would have to agree not to advance the quest beyond the point that we have done it together. So it would be a pressure-free enterprise.
I'm in 5 guilds right now, but one is pretty inactive, so I could drop that one. @Ffastyl , I'll look for you in-game at some point.
The solution for Craglorn is really simple. Instead of Skyrim-style playthrough change to MMO community style.
The fundamental error there is the main quest. It is group area but it is built as solo areas for single playthrough. Move the story arc into background metaquest and stop force feeding it. Make the actual dungeons phase-free. The main quest only registers something from the dungeons like boss kill, rescue, switch or item. Otherwise main quest is soloable story quest.
Make Craglorn quests work as pledges work now. All quests should be repeatable daily and in any order. Pledges are popular for a reason. They are right-sized to get a group up easily and give decent XP. There are no phasing bugs. Scaling keeps them interesting enough. Shada's Tear would be a great pledge. Having said that, don't make them actual pledges but daily repeatable quests.
Remove all the artificial gates, starting from the main quests. Let people play the game, even if they play it in wrong order, grind, farm or whatever foolishness we do. Sotp mircomanaging. Even when Craglorn is group area, remove the gates from solo players. It's better to let soloer to die to three horrible monsters than starve on three switchplates.
Restore XP back. This is pure don't-irritate-existing-whales issue. I unsubbed because of the XP butchering. After Craglorn turned worthless, to me ESO has hardly any new content since launch. There is nothing to sub to. New area every few months, eh? Never thought that would turn to twenty. I see what you did there, and i will remember that. Good luck hyping about DLCs.
Scrap that LFG tool and make a proper LFM tool. Let players handle the grouping. LFG can't be fixed because it doesn't do what community wants. Some want to lead and some want to be members. Some play casual and some elite. LFG just randomly slaps random people to random dungeon. And even fails to do that. LFG is uncontrollable and untransparent. Trials and DSA will stay guild-only until there is an LFM tool where leaders can build up groups. Even guilds would benefit from LFM to organize a private run. Casuals would benefit because they could gather for sightseing run.
My reasons for not questing with folks I don't know, besides the two that i do know, and these two are understanding people.
* I grow tired of folks telling me to hurry up or skip with reading and listening to the story.
* I grow tired of folks telling me to play my class a different way when it's either not needed or they are the same class and should take their own advice!
* I grow tired of not being able to stop and sight see, check something out, you know, take in the world!
* I grow tired of folks having to AFK for "a minute" and taking 20 minutes!
same here.in general, i do dungeons just so that i can clear the map icon ,ther's no real way to enjoy it,every group i ever joined always ppl r in a rush forward, no one reads dialogues, no one even bothers to stop for 2 minutes to look at the scenery which is amazingggg .i tried to stop few times,but than you're just left behind, team doesnt even wait 1 extra minute for u..i did all dungeons in my original faction DC,and never have i seen one player that wanted to stop for few minutes.it's like ppl are all on steroids.
Craglorn was a major bust and should have shook up ZOS's as soon as they figured that out.....but they never got it and I doubt they ever will. After level 50 the whole game is a bust in my opinion.
I just keep starting over (not even sure why?)
I do hear this sentiment quite frequently, and with all due respect, I heartily disagree. I've been in the game since late Beta, and I have to tell you, the game seems to get better and better the longer I play it. I'm a slow leveler with alts in each faction, and I feel I'm reaping the rewards now (as I progress through the vet ranks) of all the efforts I've put into the game thus far. My skills have been steadily improving (though still got a ways to go). I'm experiencing the benefits of all the crafting time and research I've put in (made my first legendary crafted set recently). I'm really enjoying the subtleties of the lore, and becoming more knowledgeable in the history and culture of Tamriel (so much so that I want to revisit some of the older ES games). And . . .I'm actually becoming more successful in PVP. After getting pulled off my horse while questing with some guildies in Cyrodil last night, and getting ignobly killed, I earned my first Avenge Achievement when I pulled down an enemy sorc shortly after my demise and quickly disposed of him.
And when I think of what's coming down the pike - Imperial City and Wrothgar - I can't help but feel excited about the possibilities that this game offers.
wrlifeboil wrote: »
I have seen DKs and templars soloing quests in Craglorn but not many sorcs and NBs.
they should add daily quest like what cyrodil has . because i agre with you its well design but i never had any reason to go their but to grind.
I'm hoping that the removal of Vet Ranks will make this vision a reality. I would like to do some of Craglorn before starting Cadwell's, but since it isBut honestly, I imagine the best experience to be this but only with no veteran ranks;I'm confident that without veteran ranks this game would have had such a positive image.
- You casually level to max level
- You decide whether to do other faction zones or only do them on an alt
- You go to any adventure zone and engage in nothing but adventures, depending on the adventure zone this could be solo or group