dennissomb16_ESO wrote: »For me, the biggest issue is phasing/quest steps. Generally I group with my guild. Difficult to do in craglorn (or anywhere really). If you are not all on the exact same quest and stage you often cannot even see the same mobs (or sometimes each other). Just to frustrating, have not bothered to even try group questing anymore
Wyietsayon wrote: »-Narrative: Some people just like to quest to be involved in a story, and this still applies here. Only, there's been one issue with questing with others, while trying to understand a story. Some people will want to hurry up and skip the dialogue, while others will want to wait and absorb it. That minute or so at every npc can really cause problems with these two different groups of people.
I have 3 alts I've been leveling simultaneously since the game's inception. All of them are hovering around VR5. One of them went into Craglorn when I first discovered the cart guy, and picked up the quest. The story seems very compelling and the zone is beautiful. When I ventured out a bit into the Craglorn countryside, and saw the nasties at a distance, and realized they were VR11, I gave a sigh and realized that this would have to wait.
I'm telling you, I'm chomping at the bit to do this zone, but I want to do it in a way in which the quest story takes center stage. I don't want to just go in and grind mobs. So my plan is to query my guilds for people who are like-minded in this approach, who won't rush through the dialogues, and will take the time to absorb the story and lore that makes up the zone. It's a bit of a commitment, but I have encountered guildies who share my sentiments.
At any rate, I've been told by a fellow guildie that one way of telling if you're ready or not for Craglorn is to take on a group of wasps, and if you survive, you just might be ready.
Have tried that once. Result . . . Death!
wrlifeboil wrote: »It would be interesting to see what percentage of players have actually completed the quest line there. My guess would be less than 20%.
wrlifeboil wrote: »It would be interesting to see what percentage of players have actually completed the quest line there. My guess would be less than 20%.
The last quests for both Lower and Upper Craglorn require a group to complete by design, so your guess is likely accurate. However all quests prior to the finale can be attempted and completed solo, and many have (including myself).
wrlifeboil wrote: »wrlifeboil wrote: »It would be interesting to see what percentage of players have actually completed the quest line there. My guess would be less than 20%.
The last quests for both Lower and Upper Craglorn require a group to complete by design, so your guess is likely accurate. However all quests prior to the finale can be attempted and completed solo, and many have (including myself).
I have seen DKs and templars soloing quests in Craglorn but not many sorcs and NBs.
WarrioroftheWind_ESO wrote: »wrlifeboil wrote: »wrlifeboil wrote: »It would be interesting to see what percentage of players have actually completed the quest line there. My guess would be less than 20%.
The last quests for both Lower and Upper Craglorn require a group to complete by design, so your guess is likely accurate. However all quests prior to the finale can be attempted and completed solo, and many have (including myself).
I have seen DKs and templars soloing quests in Craglorn but not many sorcs and NBs.
I can solo some of them and I did it mostly as a challenge to my own abilities, but the mob scaling in some areas is so absurd even 4 man groups have trouble with it. I'd prefer it if, like dolmens, they made some of these events solo-scaleable where you'd get better/more rewards if you did it with more people, but it'd be doable if you wanted to. I ran into the same boat when i wanted to ask a NPC hey what's with this cursed area, and everyone else plows ahead and you're locked out of that dialogue with that NPC because everyone else is on the next stage and you got dragged with it. So what, I'm resorting to looking up NPC questline dialogue on a Wikia? I love ESO, but even I feel like Dev's dropped the ball when they said "solo experience" then for its first major content zone "Groups groups gotta do groups no I in Team!" The same logic that made 1 pip enemies like atronachs and gargoyles hit like trucks and hell wasps able to do 4k dmg each. The raids are fine as is for people who want the endgame, but all the little scattered events like magicka anomalies and nirncrux mines and anka-ra burials NO one wants to do those just for the fun of it. I tried joining up with a group started by someone who wanted to and after 30 minutes of trying to fill out the group the other guy got bored and logged off.
I hated it when Wow implemented similar questlines where you could lvl up solo but then all of a sudden you need a group to fight the ghost of a Trex or something. Another MMO I've played, however, LOTRO, has a sort of scaling option where you can do major quests either solo or in a group, and difficulty scales. They have the scenarios which offer rewards based on number of party members. People prefer to do things at their own pace, and with Crag quests its like you're trying to watch a movie and someone sitting next to you snatches the remote and fastforwards until they get to the part with explosions.
This because there's literally no effort, waiting around, drama and headache involved, doing a quest solo.
@paleobonesb14_ESO , I am a Veteran Rank 14 DC, Ffastyl, who has done some quests in Craglorn and is interested in a story driven group. The quests leading up to the finale are not phase restricted so I can accompany you and any others interested in the story through the various quests.
What faction and sever do you belong to @Caroloces ?
I have been searching for the same type of party with limited success.
What faction and sever do you belong to @Caroloces ?
I have been searching for the same type of party with limited success.
I have alts in all 3 factions, all hovering around VR5. I'm on the NA server. Not sure if I'm leveled high enough though to tackle this content.
The Lone Wolf Help guild mentioned by @Ourorboros sounds very intriguing.