As far as I know, re-logging doesn't respawn safe boxes, only "normal" stealable items. Those don't worth much, do they?
As for the difficulty, stealing is much more the art of patience and opportunity then should be hard. Nevertheless there are some safe boxes harder than others, try steal safe boxes from banks or open markets for example. If you are already a Master Thief you can break the lock, but at this level you shouldn't be expecting stealing to be hard, you are already a Master!
What would be your suggestion or advice to make Legerdemain more fun and challenging?
Daemons_Bane wrote: »drschplatt wrote: »As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.
Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.
By re-logging I take it
demonaffinity wrote: »Ourorboros wrote: »Ourorboros wrote: »Pickpocketing is just too risky right now, and most of times it gives you junk.
Have you put any points into improving this? With points in it, I have 90% chance to pickpocket all hard NPC, including the guards. And the loot is mostly greens with some blues and whites. I'm well on my way to 1000 pockets picked achievement, albeit without much risk. Not what you said, but does agree with your general theme that the skill is too easy.
Pickpocketing is just a hassle, all you really get from it is skill-ups in legermain and achievement for pickpocketing people.
But if you don't even need to pickpocket people to get good stuff, why even bother with anything legermain related skills.
I mean picklocking chests are easy enough too. It's not like those advance difficulty chests are super hard to pick.
Why even bother with legermain skilline, when you can steal everything and better from static zone objects by logging out and logging in?
Why bother playing ESO at all? There are lots of other games. Why not watch some quality TV, go to a movie, see a ball game, go to a concert, or a plethora of other things to do. Instead, it's QQ about how the game works. Were you expecting everything to be exactly what you wanted? If you don't like the sand box, get out.
Expressing dissatisfaction and explain what you think is bad in the game is part of the feedback that the developers uses to improve the game. Obviously you don't understand that.
And murder. Why is it that I can murder someone out in the middle of nowhere, out of sight of ANYONE, yet I still get a bounty? My vampire likes to murder people, yet the 'psychic' bounties put him off! Not seen should be exactly that. Not seen. No bounty.