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Legermain too easy

qsnoopyjr
qsnoopyjr
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I feel that the legermain is just too easy.

I mean, if you want really high quality stuff, all you do is search everything, log out, log in, search everything log out, log in.

Pickpocketing is just too risky right now, and most of times it gives you junk.

Game should reward you for pickpocketing people more than searching around.
Also, should get a lot more reward from lockboxes.

Currently, fastest way to get gold fast is just what I mentioned, search everything, log out, log in, repeatedly.
  • demonaffinity
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    Detection is broken, appearntly NPC's has eyes in their necks, and sometimes you get a bounty when stealing even if you are hidden.

    Legerdemain is broken as hell, but a feature that has further potential if polished a bit.I would personally like to see them expand on the concept and refine the whole system. I disagree on pickpocketing being too risky, as you can get a pretty high success rate if you wait for the green light, and start with a pickpocket difficulty that is appropriate with your passive. If you start with Hard targets right off the bat, yes, you will have a hard time.

    Personally, I don't think it's too easy. It's just not complete. pickpocket hard targets shoud definately give better rewards than easy, but I havent tried enough to know if it does. It does seem like safes gives better loot the higher difficulty it is.
  • Thymos
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    The skill line is too easy, or stealing stuff is too easy?

    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    While earning gold is a little easier, but they did nerf the value of the gear and loot that was just laying about, like on armor stands and weapon stands.

    As for fencing, you are limited to the amount you can fence, and even maxed out it is not a lot to earn a lot from in a short amount of time, as I mentioned the nerf earlier. No more getting 40g for swords.

    As for searching for Rare items, such as motifs, that's how it was done from the beginning.
    Edited by Thymos on May 7, 2015 4:31AM
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  • Daemons_Bane
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    I know I'm gonna be beat for this, but you COULD stop re-logging and try the system as it is instead.. search the entire town/village for boxes and move on
  • RazzPitazz
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    I know I'm gonna be beat for this, but you COULD stop re-logging and try the system as it is instead.. search the entire town/village for boxes and move on


    You won't be beat, but there will always be someone who will, and I use this word very loosely in this context, exploit the system to achieve an end. A hole in the plan for thievery, apparently.
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  • Dru1076
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    I think what you meant to say, op, is that EXPLOITING the justice system is too easy. Why do you think they cut the sale price of stolen weapons and armour so much? Because people were doing just what you're describing too much. Of everyone used your login logout method, we could expect to the see the money for all the other items take a dive too....
    Ask not what your sweetroll can do for you....
  • drschplatt
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    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.
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  • Daemons_Bane
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    drschplatt wrote: »
    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.

    By re-logging I take it

  • Glurin
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    It's gonna get a bit harder if/when the rest of it gets implemented. :wink:
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Yolokin_Swagonborn
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    The cost of sneaking was increased. I HAD to level luggardman or whatever the hell it is called just to get back what was stolen from my character. Why is it that whenever they add a new feature into the game, they steal from your existing attributes and resources and you have to earn it back?

    ZOS Stahp.
  • AlienSlof
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    Detection is broken, appearntly NPC's has eyes in their necks, and sometimes you get a bounty when stealing even if you are hidden.

    ^ This!

    We need a 'No Psychic Guards' mod for ESO! That mod was a mainstay for me when I played Oblivion. :)

    I agree, though. Legerdemain needs some work. I'm extremely careful when stealing, but every so often, the game will spit on me and accrue me a bounty, even though I was properly hidden. I do enjoy the stealing - even found a few rare motif books that way, so I want to keep on stealing!

    And murder. Why is it that I can murder someone out in the middle of nowhere, out of sight of ANYONE, yet I still get a bounty? My vampire likes to murder people, yet the 'psychic' bounties put him off! Not seen should be exactly that. Not seen. No bounty.

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  • Turelus
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    If you want it to be harder OP, don't farm it and play it naturally.

    Clear a town, wayshrine to the next, repeat.

    If you want fast good cash, then farm it like those who are doing so. I took weeks to max my skill out and have still not made the 100k achievement for selling items because I have been playing it as the fun side of stealing rather than grinding it for achievements/gold.
    @Turelus - EU PC Megaserver
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  • Vyshan
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    I didn't know re-logging reset the loot. Thanks for the tip!
  • rootimus
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    drschplatt wrote: »
    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.

    By re-logging I take it

    Nope, by regular play. I didn't even think to re-log to farm loot until after I'd hit legerdemain 20 and gotten all but 3 of the achievements. It's also worth noting that re-logging isn't anything new; people have been doing it in search of purple motifs and recipes for about a year now.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
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  • Moonshadow66
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    Detection is broken, appearntly NPC's has eyes in their necks, and sometimes you get a bounty when stealing even if you are hidden.
    (...)

    I posted this so often already, glad I'm not the only one seeing this.. I hope they fix it soon.

    When I asked the support, they just said it also could be that animals can spot you etc, but I don't believe in this, I think it was just a guess. And even if.. what animals, Torchbugs, Rats?

    I can't stand this hidden-detected-hidden-detected-hidden-detected anymore, also not to get caught and slaughtered when I was definitely hidden.
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  • qsnoopyjr
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    rootimus wrote: »
    drschplatt wrote: »
    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.

    By re-logging I take it

    Nope, by regular play. I didn't even think to re-log to farm loot until after I'd hit legerdemain 20 and gotten all but 3 of the achievements. It's also worth noting that re-logging isn't anything new; people have been doing it in search of purple motifs and recipes for about a year now.

    Ya I didn't think it was anything new.
    It's just
    have 15 or 5% failure rate from stealing and chances are you get an extremely crappy item and a good size bounty?
    Or check everything in the bank, find 3 recipes, 2 greens, relog, find 2 greens, relog, find a motif and 2 recipes and 3 greens, relog, find 2 recipes 1 green, relog (while finding bunch of garbage 30 gold stuff).

    Or steal steal steal all day long, keep getting this junk 30 gold. Oops, that 5% kicked in, now you have 81 bounty, gotta pay it off with 3 junk items now or wait it out.

    Basically what I'm saying is, its too easy to get gold. Pickpocketing is worthless, I don't even think you get motifs or recipes from pickpocketing. They need to buff pickpocketing or something
  • plattypussb16_ESO
    Hmm at some point the good citizens are going to say enough is enough and start putting magical wards and traps to slow you nasty lot down! The Tamriel Wives Against Thievery Society will be making subtle enquiries to the Mages Guild very soon...
  • Ourorboros
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    qsnoopyjr wrote: »
    Pickpocketing is just too risky right now, and most of times it gives you junk.

    Have you put any points into improving this? With points in it, I have 90% chance to pickpocket all hard NPC, including the guards. And the loot is mostly greens with some blues and whites. I'm well on my way to 1000 pockets picked achievement, albeit without much risk. Not what you said, but does agree with your general theme that the skill is too easy.

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  • Daemons_Bane
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    I guess I'm just too much of a casual player.. I am only legermain 20 and rises slowly, since I only loot/steal when I find something by chance.. I don't actively search for loot, neither do I use (imo) cheaty relog tricks
  • reften
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    It's just not...very rewarding. I've pick'd dozens of different "hard" NPCs and just get an item to sell for 250 gold. Why not throw some yellow mats on these people, or more expensive stuff, a motif...how about certain dropped sets that only drop from hard to pick NPCs.

    Fun at first, now just a memory with now real long term value.
    Reften
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  • Daemons_Bane
    Daemons_Bane
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    Because why the hell would they walk around casually with such valuable loot.? I think many people have a skewered view on this.. the system is not designed as an instant get rich button.. The people of Tamriel is not walking loot bags waiting to be hit
    Edited by Daemons_Bane on May 7, 2015 12:39PM
  • reften
    reften
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    Because why the hell would they walk around casually with such valuable loot.? I think many people have a skewered view on this.. the system is not designed as an instant get rich button.. The people of Tamriel is not walking loot bags waiting to be hit

    Fine, then put valuable loot in hard to unlock chests in houses
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Daemons_Bane
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    oren74 wrote: »
    Because why the hell would they walk around casually with such valuable loot.? I think many people have a skewered view on this.. the system is not designed as an instant get rich button.. The people of Tamriel is not walking loot bags waiting to be hit

    Fine, then put valuable loot in hard to unlock chests in houses

    Better, but I still don't think they should increase the chances of purple/yellow loot :) it IS meant to be rare after all



  • qsnoopyjr
    qsnoopyjr
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    Ourorboros wrote: »
    qsnoopyjr wrote: »
    Pickpocketing is just too risky right now, and most of times it gives you junk.

    Have you put any points into improving this? With points in it, I have 90% chance to pickpocket all hard NPC, including the guards. And the loot is mostly greens with some blues and whites. I'm well on my way to 1000 pockets picked achievement, albeit without much risk. Not what you said, but does agree with your general theme that the skill is too easy.

    Thing is, sure when you get to skill 20, you can pickpocket hard targets with good chance rate. Not everyone has the patience to get it to skill 20, and its not even that worth it. Its not like pocketing gives you something NOTHING else can give you. You get same stuff PLUS MORE from logging out and logging in and raiding the banks trunks, wardrobes, bags, etc.

    But you can get the same amount of gold in the same amount of time or less by relogging and stealing stuff in the bank.

    The thing about it being too risky, is just that... You could get that 5%, which happens to me a lot I have 95% steal chance and lo and behold, that 5% kicked in and now I have a bounty.
    Also, you gotta find NPCs and wait for the steal critical to happen.

    While just rushing towards your trunk that's ALWAYS there, them 4 backpacks that's ALWAYS there, and all those things that can drop motifs and recipes and other goodies. Then loot whatever is good and relog and log back in.

    You don't even NEED legermain 20 skill for this, all you need is to be able to log out and log in.

    Pickpocketing is just a hassle, all you really get from it is skill-ups in legermain and achievement for pickpocketing people.
    But if you don't even need to pickpocket people to get good stuff, why even bother with anything legermain related skills.

    I mean picklocking chests are easy enough too. It's not like those advance difficulty chests are super hard to pick.

    Why even bother with legermain skilline, when you can steal everything and better from static zone objects by logging out and logging in?
    Edited by qsnoopyjr on May 7, 2015 2:23PM
  • qsnoopyjr
    qsnoopyjr
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    oren74 wrote: »
    Because why the hell would they walk around casually with such valuable loot.? I think many people have a skewered view on this.. the system is not designed as an instant get rich button.. The people of Tamriel is not walking loot bags waiting to be hit

    Fine, then put valuable loot in hard to unlock chests in houses

    Better, but I still don't think they should increase the chances of purple/yellow loot :) it IS meant to be rare after all



    Should be able to pickpocket a banker, they should be very hard difficulty like 70% chance with pickpocket critical with full pickpockets skilline.

    Should have guards that are randomized travel pattern, they should be sophisticated that if they see someone in sneak mode they run over to them and look at them. They guard that very hard to pickpocket NPC. Top it off, its in a bank too. You get caught, you pretty much dead. Heck add in that they go KOS when you try to pickpocket the banker.

    Having you be more sneaky while in sneak, and not obvious like someone sneaking right next to an NPC.... "oooh ya I'm just gonna walk away, but I know whats going on". Or NPC be like "ooooh ya, I know your going to steal from me I turned my head and saw you, but I'll just keep standing in this direction and let you move back and than come right next to me again and ill just not look at you so you take everything from me".

    This is 2015, NPCs should be a lot more sophisticated rather than how dumb down they are. Feel like I'm playing a zelda game on N64 20 years ago, same travel patterns and everything, dumbed down NPCs.

    You got the BEST developers in the gaming industry, yet we still go these dumbed down NPCs that are no smarter than what they produced TWENTY YEARS AGO. Add some sophistication to them.

    Add angry meter, you keep pissing off NPC they attack you.
    If someone in the street walked really close to you and kept eyeing your pockets wouldn't you get pissed off?

    NPCs when they catch you sneaking next to them or something. They should literally run up to you, and give you the "da ***?" look. Even those that see you trying to pickpocket someone else, they should run up to you and follow you or just stare at you from a distance.

    If you see someone doing something suspicious, do you just walk away or are you like "wtf is he doing" and keep watching him and perhaps call 911 and let the police/guards notified and they come and watch that person.

    If theres one thing that would *** of people from pickpocketing is if someone is continuously following them and watching them, because that pickpockter is like "get the hell away!"... That is exactly what NPCs need to do, and you need to add a facial expression, like "who you think you are", you know that serious death glare with chin towards the neck and head raised.
    Edited by qsnoopyjr on May 7, 2015 2:37PM
  • Chuggernaut
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    PP does seem to have a different loot table from the one used in B&E/Murder, so that makes it fun, but I agree with others the detection mechanic is jacked currently.
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  • AlnilamE
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    drschplatt wrote: »
    As far as the skill line is concerned, it costs skill points and a good amount of time to max it out.

    Maxing it out doesn't take long, really. You can get 2 to 3 levels in 30 min of work per day.

    By re-logging I take it

    Nah, you don't need to. I have a couple of towns I like to steal stuff in. I make a round in one, sell, go to the other and do a round, then the third. It's more fun that way.
    The Moot Councillor
  • qsnoopyjr
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    PP does seem to have a different loot table from the one used in B&E/Murder, so that makes it fun, but I agree with others the detection mechanic is jacked currently.

    Pickpocketing loot table is worse than what you get from raiding all the trunks, backpacks, desks, and nightstands in a bank.
    You dont get motifs, you dont get recipes, probably other stuff you dont get like armor/weapons too.

    On the other hand
    Pickpocketing requires skills, while raiding a bank objects requires no skills.
    Pickpocketing can become easier with legermain skills, while raiding a bank objects is already skilless so its already easy.
    Edited by qsnoopyjr on May 7, 2015 3:13PM
  • Jitterbug
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    Spelling and pronouncing it sure isn't though...
  • Ourorboros
    Ourorboros
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    qsnoopyjr wrote: »
    Ourorboros wrote: »
    qsnoopyjr wrote: »
    Pickpocketing is just too risky right now, and most of times it gives you junk.

    Have you put any points into improving this? With points in it, I have 90% chance to pickpocket all hard NPC, including the guards. And the loot is mostly greens with some blues and whites. I'm well on my way to 1000 pockets picked achievement, albeit without much risk. Not what you said, but does agree with your general theme that the skill is too easy.

    Pickpocketing is just a hassle, all you really get from it is skill-ups in legermain and achievement for pickpocketing people.
    But if you don't even need to pickpocket people to get good stuff, why even bother with anything legermain related skills.

    I mean picklocking chests are easy enough too. It's not like those advance difficulty chests are super hard to pick.

    Why even bother with legermain skilline, when you can steal everything and better from static zone objects by logging out and logging in?

    Why bother playing ESO at all? There are lots of other games. Why not watch some quality TV, go to a movie, see a ball game, go to a concert, or a plethora of other things to do. Instead, it's QQ about how the game works. Were you expecting everything to be exactly what you wanted? If you don't like the sand box, get out.
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  • demonaffinity
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    Ourorboros wrote: »
    qsnoopyjr wrote: »
    Ourorboros wrote: »
    qsnoopyjr wrote: »
    Pickpocketing is just too risky right now, and most of times it gives you junk.

    Have you put any points into improving this? With points in it, I have 90% chance to pickpocket all hard NPC, including the guards. And the loot is mostly greens with some blues and whites. I'm well on my way to 1000 pockets picked achievement, albeit without much risk. Not what you said, but does agree with your general theme that the skill is too easy.

    Pickpocketing is just a hassle, all you really get from it is skill-ups in legermain and achievement for pickpocketing people.
    But if you don't even need to pickpocket people to get good stuff, why even bother with anything legermain related skills.

    I mean picklocking chests are easy enough too. It's not like those advance difficulty chests are super hard to pick.

    Why even bother with legermain skilline, when you can steal everything and better from static zone objects by logging out and logging in?

    Why bother playing ESO at all? There are lots of other games. Why not watch some quality TV, go to a movie, see a ball game, go to a concert, or a plethora of other things to do. Instead, it's QQ about how the game works. Were you expecting everything to be exactly what you wanted? If you don't like the sand box, get out.

    Expressing dissatisfaction and explain what you think is bad in the game is part of the feedback that the developers uses to improve the game. Obviously you don't understand that.
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