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pvp=lol

  • Jeremy
    Jeremy
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    :smiley: omg when I didn't think it could get any worse than when I quit five months ago. What a disaster. There is no hope anymore for the small group vs the zerg blobs, time to kills are nearly instant, CC and stealth are completely broken. I ran halfway back from fare to blackboot and was parked behind a tree still trying to get my eye closed and was ambushed as I watched the two people just head right at me. GG ZoS GG. >.<

    Zergs + CC always ruin PvP on games. So I'm not surprised to hear this.
  • pppontus
    pppontus
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    Jesus. Do you count your 24 man group as a small group? That's more zerg than small group.

    Give back 1.5 when pvp was actually fun outside the 24+ groups.
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.

    FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.

    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    If you think FENGRUSH is AD, you truly are hopeless.
  • TequilaFire
    TequilaFire
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    Yeah that was the night ping hit 3400 and the server stood still.
    Reminded me of an old SciFi movie.
    Now I didn't say what caused that before you think I accuse.
  • FENGRUSH
    FENGRUSH
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    Yeah that was the night ping hit 3400 and the server stood still.
    Reminded me of an old SciFi movie.
    Now I didn't say what caused that before you think I accuse.

    tin-foil-hat.jpg
    @Hektlk
  • TequilaFire
    TequilaFire
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    You used that twice. lol
  • Cody
    Cody
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.

    FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.

    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    If you think FENGRUSH is AD, you truly are hopeless.

    ignore Tiberous:D


  • BossTuggles
    BossTuggles
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    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    You mean like all of the ep bailing from chillrend as soon as DC capped emp. God you are soo good.


    Pushing last keep Red 3 Bars DC 3 Bars DING CAPPED IT WE GOT EMP. All of a sudden Red 1 bar.

    All of you red are typical hypocrits who talk *** but are utterly worthless. Only red group that had any type of skill was Cheezybread and his crew and I don't see him coming back anytime soon to save all your sorry asses.


    WHAT HAPPENED!
    Edited by BossTuggles on May 6, 2015 10:35PM
    Like a Boss!
  • Bouvin
    Bouvin
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    Bouvin wrote: »
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Gotta call BS on that lol.

    You obviously do not know how we roll which is fine. Our secrets are our own :)

    Like last time we ran into you on Chillrend and encountered horrible lag.. then when a few of us ran around the corner of the keep happened up your group of 5 guys spamming healing springs on the ground?

    Ya, I know how you roll.. lol...

    Step 1. Lag server.
    Step 2. Use skills that go through lag like Fear, Caltrops, Steel Tornado, and yes I've been hit by rubber banding Meteors from your group as well.

    Keep up the good work.
  • k2blader
    k2blader
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    My group of max 16 players has no problem wiping twice our numbers or even three times our numbers when fighting unorganized groups. The key to success of small groups is movement and flanking, you have to always get the jump on your enemy when fighting superior numbers. Another key to success is to have an adequate group composition, heals, DPS, and support players are all cornerstones to success.

    Really not the best thing to boast about. Unorganized groups, aka pugs, generally have entirely inadequate group composition, not to mention organization, direction, and usually experience/level/gear. Tho' if beating groups like that makes you proud, I guess you're playing the right game.
    Disabling the grass may improve performance.
  • Cervanteseric85ub17_ESO
    k2blader wrote: »
    My group of max 16 players has no problem wiping twice our numbers or even three times our numbers when fighting unorganized groups. The key to success of small groups is movement and flanking, you have to always get the jump on your enemy when fighting superior numbers. Another key to success is to have an adequate group composition, heals, DPS, and support players are all cornerstones to success.

    Really not the best thing to boast about. Unorganized groups, aka pugs, generally have entirely inadequate group composition, not to mention organization, direction, and usually experience/level/gear. Tho' if beating groups like that makes you proud, I guess you're playing the right game.

    Well if an organized group is triple our size that is 36 people organized on team speak working together, ya that's hard to wipe with a 12 man group, that is a simple concept to understand no ? Wiping 36+ unorganized people is not a difficult thing to accomplish. So way to cherry pick a few words and try and come off some kind of elite player. If you couldn't see that in my previous post there was no kind of boasting simple stating that small groups can and do wipe superiors numbers with the right planning and organization I am not sure what else I can say.
    Edited by Cervanteseric85ub17_ESO on May 7, 2015 12:16AM
  • Godspeed
    Godspeed
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    Teargrants wrote: »
    What I take away from this is, someone died in PvP...

    Not everyone chooses to be a part of a centipede Zerg group like you.
  • Cody
    Cody
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    Godspeed wrote: »
    Teargrants wrote: »
    What I take away from this is, someone died in PvP...

    Not everyone chooses to be a part of a centipede Zerg group like you.

    the answer to this issue is simple.....

    come to blackwater blade for the next month or so:D
  • Yasha
    Yasha
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    :smiley: omg when I didn't think it could get any worse than when I quit five months ago. What a disaster. There is no hope anymore for the small group vs the zerg blobs, time to kills are nearly instant, CC and stealth are completely broken. I ran halfway back from fare to blackboot and was parked behind a tree still trying to get my eye closed and was ambushed as I watched the two people just head right at me. GG ZoS GG. >.<

    A lot of people went off on a tangent in response to your post OP, but yeah ttk, CC, and stealth are a few issues in ESO's pvp for sure. I have the same experience with stealth you just described every day; most of the time it works fine but sometimes you are just stuck with the open eye.
  • bosmern_ESO
    bosmern_ESO
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    All i got was: "I was killed because I was in combat and couldn't enter stealth, I also tried to fight a group of 20 people and died, pls nerf ZoS."

    You need to understand if you want any chance of taking a keep you need a zerg, and keeps are the focal point in PvP.

    You try to take a keep with 5 people, sieging the outer takes way to long, and then tons of people go to defend it. You need numbers to take down the wall quickly and to be able to kill the defenders and NPC's inside of it.

    Small groups should be roaming, ganking, etc.
    ~Thallen~
  • Zhoyzu
    Zhoyzu
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    Fatalyis wrote: »
    Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.

    if they were aware of any issues... we wouldnt be having issues
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • OtarTheMad
    OtarTheMad
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    Bouvin wrote: »
    Bouvin wrote: »
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Gotta call BS on that lol.

    You obviously do not know how we roll which is fine. Our secrets are our own :)

    Like last time we ran into you on Chillrend and encountered horrible lag.. then when a few of us ran around the corner of the keep happened up your group of 5 guys spamming healing springs on the ground?

    Ya, I know how you roll.. lol...

    Step 1. Lag server.
    Step 2. Use skills that go through lag like Fear, Caltrops, Steel Tornado, and yes I've been hit by rubber banding Meteors from your group as well.

    Keep up the good work.

    oh damn giphy.gif


  • Teargrants
    Teargrants
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    Godspeed wrote: »
    Teargrants wrote: »
    What I take away from this is, someone died in PvP...

    Not everyone chooses to be a part of a centipede Zerg group like you.
    What I take away from this is, someone tried and failed to devise a clever insult about a player they know nothing about.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • xaraan
    xaraan
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    Observant wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    Really?

    Siege damage increase isn't good for busting up zergs? lol.
    Unless you're talking about open field combat w/ smaller groups that don't know how to pick their battles.

    Not exactly what I'm saying. Anything that adds damage, no matter how, helps larger numbers b/c more of them can do it. Seige does do more damage, sure, but bigger zergs have a better chance of taking advantage of it. Same with prox det, one or two guys with prox det do jack crap to a huge group, but have a dozen guys in a 24 man charge it up and run through others and everyone insta-dies. The only way to have a chance breaking up zergs is to 1. give no AP and 2. no guest campaigns, changing campaigns so these zergy groups too scared to fight in less than 24 man teams can't jump campaigns every night.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • xaraan
    xaraan
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    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.


    Bragging means about as much as a LOL.

    Congrats. I can tell you stories of all the times we've wiped huge groups, etc etc. Doesn't mean the game isn't broken.

    Also, groups should cap at like 16, if you need more than that, it's a little sad.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Dositheus
    Dositheus
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.

    FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.

    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    If you think FENGRUSH is AD, you truly are hopeless.

    FENGRUSH is everywhere. He's like a bad case of herpies that seems to find its way everywhere, and pops up at the most in-opportune times to haunt you. Love you Fengrush, even if you do bolt/critrush/troll your way about Cyro like some ap crack addict.
  • FENGRUSH
    FENGRUSH
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    Dositheus wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.

    FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.

    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    If you think FENGRUSH is AD, you truly are hopeless.

    FENGRUSH is everywhere. He's like a bad case of herpies that seems to find its way everywhere, and pops up at the most in-opportune times to haunt you. Love you Fengrush, even if you do bolt/critrush/troll your way about Cyro like some ap crack addict.

    Thank you for the kind words. FENGRUSH loves you too!
  • Sylvyr
    Sylvyr
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    Zhoyzu wrote: »
    Fatalyis wrote: »
    Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.

    if they were aware of any issues... we wouldnt be having issues

    Huh? How could they NOT be aware of the problems in PvP for months now?
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Oughash
    Oughash
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    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    FENGRUSH is on the correct side: DC. FENGRUSH is not an elf.
  • Draxys
    Draxys
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    Zhoyzu wrote: »
    Fatalyis wrote: »
    Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.

    if they were aware of any issues... we wouldnt be having issues

    um no
    2013

    rip decibel
  • Cathexis
    Cathexis
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    @cogo lol this has to be the single most unskilled era of ESO ever.


    ...
    Bring back forward camps so we can have wars again, not just battles.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • manny254
    manny254
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    FENGRUSH wrote: »
    xaraan wrote: »
    It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.

    LOL.

    So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.

    Tuesday night.
    Alessia Bridge.
    Phoenix Rising 24 man raid.
    Against AD zerg.
    We won.
    Over 400+ kills.
    We dont use Prox Det.
    We dont use Meteor.

    Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.

    Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.

    FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.

    Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.

    lol

    You did a great job of bringing this topic back to where it started.
    - Mojican
  • Cogo
    Cogo
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    Draxys wrote: »
    Snit wrote: »
    ...time to kills are nearly instant...

    Their times to kill on you are nearly instant, but that's natural if they have twice your number. To me, the issue is that your times to kill on them stretch to infinity.

    A decent zerg has a constant spam of Purge and Rapid Maneuver, with a Barrier rotation beginning anytime they're in serious trouble. Unless their group composition is off, a well-organized zerg is nearly invulnerable to anything less than a mirror of itself. If you want to change that, you probably have to change how Purge, Rapid or Barrier work.

    The challenge is making those changes so they affect large groups more than they do small groups. Most easy nerfs to those abilities can be circumvented simply by assigning more people to slot them.

    no one is talking about TTK in terms of fighting masses of enemies, we mean getting one shot by frags or snipe, etc...

    Cogo wrote: »
    The game got lots of problems. So my posts is not about that

    However,
    Update 6 made player SKILL the most important skill! I still have not seen a single good player who complains about 1.6. They get better!

    1.6 made your choices, reactions and skill in "reading" the situation, even more powerful then block.

    I LOVE IT!

    Keep to your addons, guides and press buttons. I gain skill every day. Do you?

    you must not know many good players.... or you're just talking about gankers. 1.6 is gankers paradise without softcaps

    So meatbag/sieges 40 enemies and kill half doesnt count?

    I have no idea about "good. Kris called me "
    Cathexis wrote: »
    @cogo lol this has to be the single most unskilled era of ESO ever.


    ...
    Bring back forward camps so we can have wars again, not just battles.

    I am sorry but are you calling Forward Camps skilled, and the ability for an army to res isn't skill?
    So skill is zerg rush a target and only res automatic just behind you?

    Everyone can have their opinion. Skill for me is teamwork, adapt in combat and old fashion surprise the enemy. Oh..skill is also reacting and don't let yourself die. Rush 10 enemies and you die? Guess who made the error?

    @Draxys
    Hiya Diab! Where you? Come Azura! B)

    Gankers: Gankers paradise because of no soft caps? Doesn't the softcaps removal effect everyone? Please elaborate. I miss something?

    I hunt gankers just fine ;-)
    Edited by Cogo on May 8, 2015 11:53AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Gankers' paradise because one-shot. Damage higher than most people's total HP can now be dealt in a fraction of a second.
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    All i got was: "I was killed because I was in combat and couldn't enter stealth, I also tried to fight a group of 20 people and died, pls nerf ZoS."

    You need to understand if you want any chance of taking a keep you need a zerg, and keeps are the focal point in PvP.

    You try to take a keep with 5 people, sieging the outer takes way to long, and then tons of people go to defend it. You need numbers to take down the wall quickly and to be able to kill the defenders and NPC's inside of it.

    Small groups should be roaming, ganking, etc.

    +1
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