Teargrants wrote: »What I take away from this is, someone died in PvP...
Teargrants wrote: »What I take away from this is, someone died in PvP...
It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
houimetub17_ESO wrote: »Remember people bitching about getting killed by pk in UO. You would lose all your gear, gold, spells and house keys.
Today people *** about getting killed and having to walk for 60 seconds.
riverdragon72 wrote: »...time to kills are nearly instant...
riverdragon72 wrote: »...time to kills are nearly instant...
Their times to kill on you are nearly instant, but that's natural if they have twice your number. To me, the issue is that your times to kill on them stretch to infinity.
A decent zerg has a constant spam of Purge and Rapid Maneuver, with a Barrier rotation beginning anytime they're in serious trouble. Unless their group composition is off, a well-organized zerg is nearly invulnerable to anything less than a mirror of itself. If you want to change that, you probably have to change how Purge, Rapid or Barrier work.
The challenge is making those changes so they affect large groups more than they do small groups. Most easy nerfs to those abilities can be circumvented simply by assigning more people to slot them.
The game got lots of problems. So my posts is not about that
However,
Update 6 made player SKILL the most important skill! I still have not seen a single good player who complains about 1.6. They get better!
1.6 made your choices, reactions and skill in "reading" the situation, even more powerful then block.
I LOVE IT!
Keep to your addons, guides and press buttons. I gain skill every day. Do you?
Teargrants wrote: »What I take away from this is, someone died in PvP...
There are no bugs, only features. You have much to learn, young padawan.Teargrants wrote: »What I take away from this is, someone died in PvP...
Someone who PvP's as much as you, should know better, shame on you. There are sooooo many exploits, bugs, broken, and not working as intended skills / features in PvP.
riverdragon72 wrote: »omg when I didn't think it could get any worse than when I quit five months ago. What a disaster. There is no hope anymore for the small group vs the zerg blobs, time to kills are nearly instant, CC and stealth are completely broken. I ran halfway back from fare to blackboot and was parked behind a tree still trying to get my eye closed and was ambushed as I watched the two people just head right at me. GG ZoS GG. >.<
It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
Darklord_Tiberius wrote: »We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Darklord_Tiberius wrote: »We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Gotta call BS on that lol.
Cervanteseric85ub17_ESO wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Don't worry those 8-12 men we run have no problem wiping seas of reds and blues. No anecdote needed about us wiping the endless stream of pugs at the bridge, which btw is the easiest place to farm so not really anything to brag about. So instead of being passive aggressive because you got some sand in your clam try and comprehend what is actually being said. What Xaraan is saying is true, he didn't say he doesn't want full raid groups running he said that ever counter Zerg measure added by ZoS has had the opposite effect and only bolstered the zergs power. True story.
Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Darklord_Tiberius wrote: »Cervanteseric85ub17_ESO wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Don't worry those 8-12 men we run have no problem wiping seas of reds and blues. No anecdote needed about us wiping the endless stream of pugs at the bridge, which btw is the easiest place to farm so not really anything to brag about. So instead of being passive aggressive because you got some sand in your clam try and comprehend what is actually being said. What Xaraan is saying is true, he didn't say he doesn't want full raid groups running he said that ever counter Zerg measure added by ZoS has had the opposite effect and only bolstered the zergs power. True story.
Looks like you need to learn how to comprehend.