riverdragon72 wrote: »omg when I didn't think it could get any worse than when I quit five months ago. What a disaster. There is no hope anymore for the small group vs the zerg blobs, time to kills are nearly instant, CC and stealth are completely broken. I ran halfway back from fare to blackboot and was parked behind a tree still trying to get my eye closed and was ambushed as I watched the two people just head right at me. GG ZoS GG. >.<
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
TequilaFire wrote: »Yeah that was the night ping hit 3400 and the server stood still.
Reminded me of an old SciFi movie.
Now I didn't say what caused that before you think I accuse.

Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
If you think FENGRUSH is AD, you truly are hopeless.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Gotta call BS on that lol.
You obviously do not know how we roll which is fine. Our secrets are our own
Cervanteseric85ub17_ESO wrote: »My group of max 16 players has no problem wiping twice our numbers or even three times our numbers when fighting unorganized groups. The key to success of small groups is movement and flanking, you have to always get the jump on your enemy when fighting superior numbers. Another key to success is to have an adequate group composition, heals, DPS, and support players are all cornerstones to success.
Cervanteseric85ub17_ESO wrote: »My group of max 16 players has no problem wiping twice our numbers or even three times our numbers when fighting unorganized groups. The key to success of small groups is movement and flanking, you have to always get the jump on your enemy when fighting superior numbers. Another key to success is to have an adequate group composition, heals, DPS, and support players are all cornerstones to success.
Really not the best thing to boast about. Unorganized groups, aka pugs, generally have entirely inadequate group composition, not to mention organization, direction, and usually experience/level/gear. Tho' if beating groups like that makes you proud, I guess you're playing the right game.
Teargrants wrote: »What I take away from this is, someone died in PvP...
Teargrants wrote: »What I take away from this is, someone died in PvP...
Not everyone chooses to be a part of a centipede Zerg group like you.
riverdragon72 wrote: »omg when I didn't think it could get any worse than when I quit five months ago. What a disaster. There is no hope anymore for the small group vs the zerg blobs, time to kills are nearly instant, CC and stealth are completely broken. I ran halfway back from fare to blackboot and was parked behind a tree still trying to get my eye closed and was ambushed as I watched the two people just head right at me. GG ZoS GG. >.<
Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Gotta call BS on that lol.
You obviously do not know how we roll which is fine. Our secrets are our own
Like last time we ran into you on Chillrend and encountered horrible lag.. then when a few of us ran around the corner of the keep happened up your group of 5 guys spamming healing springs on the ground?
Ya, I know how you roll.. lol...
Step 1. Lag server.
Step 2. Use skills that go through lag like Fear, Caltrops, Steel Tornado, and yes I've been hit by rubber banding Meteors from your group as well.
Keep up the good work.

What I take away from this is, someone tried and failed to devise a clever insult about a player they know nothing about.Teargrants wrote: »What I take away from this is, someone died in PvP...
Not everyone chooses to be a part of a centipede Zerg group like you.
It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
Really?
Siege damage increase isn't good for busting up zergs? lol.
Unless you're talking about open field combat w/ smaller groups that don't know how to pick their battles.
Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
If you think FENGRUSH is AD, you truly are hopeless.
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
If you think FENGRUSH is AD, you truly are hopeless.
FENGRUSH is everywhere. He's like a bad case of herpies that seems to find its way everywhere, and pops up at the most in-opportune times to haunt you. Love you Fengrush, even if you do bolt/critrush/troll your way about Cyro like some ap crack addict.
Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.
if they were aware of any issues... we wouldnt be having issues
Darklord_Tiberius wrote: »Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
Let's all be honest....the performance in this game is utter garbage. The lag/latency spikes, abilities not working, weapon swap not working, insane TTK, etc. The list goes on and on. We get zero response from ZOS on the matter...unless you count the random mod coming along to quiet the dissent and assure us that they are well aware of the issue.
if they were aware of any issues... we wouldnt be having issues
Darklord_Tiberius wrote: »Darklord_Tiberius wrote: »It's mostly the same as it always has been. Many won't roll in groups smaller than 20 or more. Our group usually runs 8-12 and reds especially seem to have problems fighting us with less than 30 people at a time. The game just doesn't penalize people for grouping up that much, if they got zero AP, then they might not do it. But, they also have failed with everything they've added to "fight zergs" - seige doing more damage is like anything else that does damage - it helps those with the bigger numbers - zergs have the people to send guys aside to set that stuff up, but smaller groups don't (or get swarmed if they do). Prox det is used by big groups, they all arm it and run through smaller groups and went 20 of them go off, everyone insta-dies. There isn't any way to really stop zerging by adding damage powers since zergs can use them as well, only thing that will stop it (maybe) will be huge groups getting zero AP.
LOL.
So you want any PvP guilds larger than you, to only play in 8-12 man group? Sounds like you guys need to do some recruiting.
Tuesday night.
Alessia Bridge.
Phoenix Rising 24 man raid.
Against AD zerg.
We won.
Over 400+ kills.
We dont use Prox Det.
We dont use Meteor.
Its a matter of skill and tactics, if you cannot handle the heat; get out of the kitchen.
Not sure you really addressed any points in that guys post. Looks like you read the portion of reds having trouble with 8-12 and wanted to pound your chest a bit. FENGRUSH doesnt know who your irrelevant guild is other than one of the pug groups that ride behind EP zergs.
FENGRUSH would advise that you spare yourself from embarrassment posting about (actually needing) a 24 man group to farm randoms on a bridge. You could have done the same thing with 1/5 the people and been a DC guild instead with a lot more AP.
Another bad player lol come to Chillrend son, bring all your AD. Forum warriors the lot of you. Pathetic. Cant do anything in PvP so you come to the forums and moan, typical AD.
riverdragon72 wrote: »...time to kills are nearly instant...
Their times to kill on you are nearly instant, but that's natural if they have twice your number. To me, the issue is that your times to kill on them stretch to infinity.
A decent zerg has a constant spam of Purge and Rapid Maneuver, with a Barrier rotation beginning anytime they're in serious trouble. Unless their group composition is off, a well-organized zerg is nearly invulnerable to anything less than a mirror of itself. If you want to change that, you probably have to change how Purge, Rapid or Barrier work.
The challenge is making those changes so they affect large groups more than they do small groups. Most easy nerfs to those abilities can be circumvented simply by assigning more people to slot them.
no one is talking about TTK in terms of fighting masses of enemies, we mean getting one shot by frags or snipe, etc...The game got lots of problems. So my posts is not about that
However,
Update 6 made player SKILL the most important skill! I still have not seen a single good player who complains about 1.6. They get better!
1.6 made your choices, reactions and skill in "reading" the situation, even more powerful then block.
I LOVE IT!
Keep to your addons, guides and press buttons. I gain skill every day. Do you?
you must not know many good players.... or you're just talking about gankers. 1.6 is gankers paradise without softcaps
@cogo lol this has to be the single most unskilled era of ESO ever.
...
Bring back forward camps so we can have wars again, not just battles.
bosmern_ESO wrote: »All i got was: "I was killed because I was in combat and couldn't enter stealth, I also tried to fight a group of 20 people and died, pls nerf ZoS."
You need to understand if you want any chance of taking a keep you need a zerg, and keeps are the focal point in PvP.
You try to take a keep with 5 people, sieging the outer takes way to long, and then tons of people go to defend it. You need numbers to take down the wall quickly and to be able to kill the defenders and NPC's inside of it.
Small groups should be roaming, ganking, etc.