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How will we link items we want to sell on console?

  • Varicite
    Varicite
    ✭✭✭✭✭
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    Edited by NewBlacksmurf on May 6, 2015 5:30PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nastuug
    nastuug
    ✭✭✭✭✭
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    I can understand @NewBlacksmurf 's position. But then again, this thread has strayed quite a bit from the topic. :p
    Edited by nastuug on May 6, 2015 5:54PM
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    What did borderlands do?
    That game is somewhat MMORPG style.

    This game better be better than borderlands, I'd call that game the norm for console MMO.
  • nastuug
    nastuug
    ✭✭✭✭✭
    qsnoopyjr wrote: »
    What did borderlands do?
    That game is somewhat MMORPG style.

    This game better be better than borderlands, I'd call that game the norm for console MMO.

    Borderlands was a COOP when it came to multiplayer. Not a MMO on any scale...
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorry I got off topic in replying to the other comment.

    SO is this thread dead or are there ideas yet to be mentioned?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nastuug
    nastuug
    ✭✭✭✭✭
    Sorry I got off topic in replying to the other comment.

    SO is this thread dead or are there ideas yet to be mentioned?

    You haven't missed much... :)
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nastuug
    nastuug
    ✭✭✭✭✭
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?

    I must admit, I haven't watched it yet. Damn you, now I have to go watch it.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    I suggest;
    • Maintain current default voice chat mechanics witnessed in beta test.
    • Opt-in text chat for guilds.
    • Zone-like chat for trading, but limited to certain areas such as town-wide, crafting station vicinity, or trader kiosk/bank areas.
    • Allow players to flag themselves within the group/dungeon finder that they prefer text chat or don't mind text or voice chat either way, and whether or not they can hear other players (for disabled players). Then notify other party members of this information when the group is created and prompt those players whether or not to enable temporary party-chat, even if it is just to read what the text-preferring player types. With a fast chat-fade setting this would hardly seem like another UI element and seem more like a quick notification message instead. Also match players with the chat-preferred preference enabled with others of the same, then "don't mind either way" setting, and finally voice-chat preferred players last.
    • I suggest adding incentives that would limit players from using the trade-chat I suggested as a group-finder mechanic and push them to form guilds in their guild chat or using the group-finder.
    Edited by pecheckler on May 6, 2015 10:20PM
    End the tedious inventory management game.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?

    Ya I did, I was actually watching live and still didn't agree with the decision then.

    No reason you can't have chat as an option that can be toggled on or off.

    Edited by Bouvin on May 6, 2015 10:30PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bouvin wrote: »
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?

    Ya I did, I was actually watching live and still didn't agree with the decision then.

    No reason you can't have chat as an option that can be toggled on or off.


    O K...so considering their decisions for their game and recent comments that text chat won't be here, what other ideas do you have as a possible work around.

    Ideas excluding text chat

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    nastuug wrote: »
    qsnoopyjr wrote: »
    What did borderlands do?
    That game is somewhat MMORPG style.

    This game better be better than borderlands, I'd call that game the norm for console MMO.

    Borderlands was a COOP when it came to multiplayer. Not a MMO on any scale...

    Ya, so?

    You trade items just you'd trade items in any other game.
    How did they link there items if they did?
    How did they go about finding who has what for sale and such?
    How did they go about advertising there item for sale?

    Most likely ESO on console is going to work the same way.

    I heard a lot of good reviews about borderlands, so I consider that the norm.
    Looking at gamefaqs.com, its very strong 8s and 9s, only 4 reviews under 5 and 2 reviews 10/10.
    Even the critic reviews are very strong 8s and 9s.
    I've played it a little bit too, was enjoyable, don't remember why I stopped but never got to online portion.

    Just looking at borderlands kinda makes me want to play it. The graphics are cartoony, but well designed and appealing. The cartoony characters aren't too nerdy/anime looking, they made them right. I think that game would be successful if it went MMORPG. Felt like it was an MMO when I played it.
    Edited by qsnoopyjr on May 6, 2015 10:52PM
  • Varicite
    Varicite
    ✭✭✭✭✭
    Bouvin wrote: »
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?

    Ya I did, I was actually watching live and still didn't agree with the decision then.

    No reason you can't have chat as an option that can be toggled on or off.


    O K...so considering their decisions for their game and recent comments that text chat won't be here, what other ideas do you have as a possible work around.

    Ideas excluding text chat

    Is there some reason that we are suddenly not allowed to disagree w/ their decision to exclude text chat, regardless of their (poor) explanation?
    Edited by Varicite on May 6, 2015 10:40PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    Bouvin wrote: »
    Bouvin wrote: »
    Not including text chat seems like a very poorly thought out decision.

    Just my 2 cents.

    Have you seen the Twitch live from ZOS why they decided not to?

    ...After watching it, did you have any suggestions for those who do favor this feature since it wont be there on console?

    Ya I did, I was actually watching live and still didn't agree with the decision then.

    No reason you can't have chat as an option that can be toggled on or off.


    O K...so considering their decisions for their game and recent comments that text chat won't be here, what other ideas do you have as a possible work around.

    Ideas excluding text chat

    Is there some reason that we are suddenly not allowed to disagree w/ their decision to exclude text chat, regardless of their explanation?


    The OP topic was around how trade since there is no text chat to link items.
    I'm trying to be respectful and not go off topic.

    Do what you like
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Sorry I got off topic in replying to the other comment.

    SO is this thread dead or are there ideas yet to be mentioned?

    You understand how Q&A threads work? I marked the question answered. The answers move to the first page.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Mirra_Halfelven
    Mirra_Halfelven
    ✭✭✭
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    Having text chat or not will have no effect on people "spying" in PVP, if someone wants to spy they are going to do it regaurdless via either out of game party-chat , phone texting, etc...

    The only thing it does is excludes solo people doing dailies, going after shards/books, etc from talking with thier faction side, warning them about a zerg heading to a keep, farm, etc, or being warned/telling others about gankers and such.

    If anything it makes things worse.
    Edited by Mirra_Halfelven on May 6, 2015 11:29PM
    Mirra Halfelven, Templar Troublemaker
    Daggerfall Covenant - PS4 NA
    PSN: Scooby_609
  • PoseidonEvil
    PoseidonEvil
    ✭✭✭
    ItsRejectz wrote: »
    How will deaf and hard of hearing people join guilds?
    How will people with no headsets/kinects going to chat and make new friends?
    How are console users going recruit new players and traders for their guilds? If voice chat is the only away, could you imagine the noise of possibly hundreds of players all in the same area in voice chat trying to recruit, it will sound awful.
    Also, how will crafters advertise their service's? Will they be forced to stand in town with all the recruiters/sellers/trollers/ and contribute to the noise of proxi chat.

    As much as proxi chat is a good feature, a vast majority of people like to stay in parties with their friends. I played the beta on xbox one and it was stupid how many people I had to mute. I had either some idiot who had their tv coming through their Kinect and cause feedback, or the trolls who wanted to show me their awesome beatboxing skills.

    Seriously, out of all the bad decisions ZOS has made since launch, this is by far one of the worst

    idk i think it would be very amusing to hear lol.

    BUUUUUTTTTTT

    you guys act like the forums will be dead after console release lol.........
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    ItsRejectz wrote: »
    How will deaf and hard of hearing people join guilds?
    How will people with no headsets/kinects going to chat and make new friends?
    How are console users going recruit new players and traders for their guilds? If voice chat is the only away, could you imagine the noise of possibly hundreds of players all in the same area in voice chat trying to recruit, it will sound awful.
    Also, how will crafters advertise their service's? Will they be forced to stand in town with all the recruiters/sellers/trollers/ and contribute to the noise of proxi chat.

    As much as proxi chat is a good feature, a vast majority of people like to stay in parties with their friends. I played the beta on xbox one and it was stupid how many people I had to mute. I had either some idiot who had their tv coming through their Kinect and cause feedback, or the trolls who wanted to show me their awesome beatboxing skills.

    Seriously, out of all the bad decisions ZOS has made since launch, this is by far one of the worst

    idk i think it would be very amusing to hear lol.

    BUUUUUTTTTTT

    you guys act like the forums will be dead after console release lol.........

    Huh?
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    don't think I'm explaining myself properly.

    I agree it's boring being told, go here, do that etc.

    I pvp with some of my guild and sometimes a few of their friends. Usually only between 4 and 12 in the group.

    We decide to pvp, we enter Cyrodiil. We look at the map. Nothing is showing under siege. We can quickly look at each keep with the mouse, to see how many siege weapons there are at each (which I imagine might take longer with a controller) , but we don't really know where the action is.

    On the PC we can look at the chat box and see what people plan on doing. We get used to certain people who tend to know what they are doing or are from larger pvp guilds, we also soon learn who the few idiots are that everyone takes no notice of.
    If they say something like "going to attempt to take ash" we now know where we can head for some action.

    If there's 5 or more of us, we may decide to go for the farm etc while the other group is at the keep.

    Or for example, the other night my small group suggested we go to wherever and put it under siege to hopefully divert enough of the enemy away from the actual target, and it worked.

    Or, we might protect a keep with many other players/groups, force the enemy to retreat, follow them on their retreat and then see about 100 of them appear in the distance, when that hapens, someone spending 5 secs to type something like "massive incoming to xyz" instantly let's us all know it's time for quick action. Do we stealth and hope we aren't seen, do we run back to the keep, or do we think it's worth trying to fight out in the open.

    Those are just a few examples of situations when being able to quickly communicate with the whole pvp faction is really useful.

    I just don't see how this is possible on the consoles.

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ojustaboo wrote: »
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    don't think I'm explaining myself properly.

    I agree it's boring being told, go here, do that etc.

    I pvp with some of my guild and sometimes a few of their friends. Usually only between 4 and 12 in the group.

    We decide to pvp, we enter Cyrodiil. We look at the map. Nothing is showing under siege. We can quickly look at each keep with the mouse, to see how many siege weapons there are at each (which I imagine might take longer with a controller) , but we don't really know where the action is.

    On the PC we can look at the chat box and see what people plan on doing. We get used to certain people who tend to know what they are doing or are from larger pvp guilds, we also soon learn who the few idiots are that everyone takes no notice of.
    If they say something like "going to attempt to take ash" we now know where we can head for some action.

    If there's 5 or more of us, we may decide to go for the farm etc while the other group is at the keep.

    Or for example, the other night my small group suggested we go to wherever and put it under siege to hopefully divert enough of the enemy away from the actual target, and it worked.

    Or, we might protect a keep with many other players/groups, force the enemy to retreat, follow them on their retreat and then see about 100 of them appear in the distance, when that hapens, someone spending 5 secs to type something like "massive incoming to xyz" instantly let's us all know it's time for quick action. Do we stealth and hope we aren't seen, do we run back to the keep, or do we think it's worth trying to fight out in the open.

    Those are just a few examples of situations when being able to quickly communicate with the whole pvp faction is really useful.

    I just don't see how this is possible on the consoles.

    It was fine during BETa console....
    Also there are other effective ways to PvP in Cyrodil that can be more effective and enjoyable than how it's played on PC for those who prefer those types of experiences
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭
    Ojustaboo wrote: »
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    don't think I'm explaining myself properly.

    I agree it's boring being told, go here, do that etc.

    I pvp with some of my guild and sometimes a few of their friends. Usually only between 4 and 12 in the group.

    We decide to pvp, we enter Cyrodiil. We look at the map. Nothing is showing under siege. We can quickly look at each keep with the mouse, to see how many siege weapons there are at each (which I imagine might take longer with a controller) , but we don't really know where the action is.

    On the PC we can look at the chat box and see what people plan on doing. We get used to certain people who tend to know what they are doing or are from larger pvp guilds, we also soon learn who the few idiots are that everyone takes no notice of.
    If they say something like "going to attempt to take ash" we now know where we can head for some action.

    If there's 5 or more of us, we may decide to go for the farm etc while the other group is at the keep.

    Or for example, the other night my small group suggested we go to wherever and put it under siege to hopefully divert enough of the enemy away from the actual target, and it worked.

    Or, we might protect a keep with many other players/groups, force the enemy to retreat, follow them on their retreat and then see about 100 of them appear in the distance, when that hapens, someone spending 5 secs to type something like "massive incoming to xyz" instantly let's us all know it's time for quick action. Do we stealth and hope we aren't seen, do we run back to the keep, or do we think it's worth trying to fight out in the open.

    Those are just a few examples of situations when being able to quickly communicate with the whole pvp faction is really useful.

    I just don't see how this is possible on the consoles.

    It was fine during BETa console....
    Also there are other effective ways to PvP in Cyrodil that can be more effective and enjoyable than how it's played on PC for those who prefer those types of experiences

    Yep, I'm looking forward to it, may end up preferring it, but being used to what I currently have, I'm obviously a little wary.
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Ojustaboo wrote: »
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    don't think I'm explaining myself properly.

    I agree it's boring being told, go here, do that etc.

    I pvp with some of my guild and sometimes a few of their friends. Usually only between 4 and 12 in the group.

    We decide to pvp, we enter Cyrodiil. We look at the map. Nothing is showing under siege. We can quickly look at each keep with the mouse, to see how many siege weapons there are at each (which I imagine might take longer with a controller) , but we don't really know where the action is.

    On the PC we can look at the chat box and see what people plan on doing. We get used to certain people who tend to know what they are doing or are from larger pvp guilds, we also soon learn who the few idiots are that everyone takes no notice of.
    If they say something like "going to attempt to take ash" we now know where we can head for some action.

    If there's 5 or more of us, we may decide to go for the farm etc while the other group is at the keep.

    Or for example, the other night my small group suggested we go to wherever and put it under siege to hopefully divert enough of the enemy away from the actual target, and it worked.

    Or, we might protect a keep with many other players/groups, force the enemy to retreat, follow them on their retreat and then see about 100 of them appear in the distance, when that hapens, someone spending 5 secs to type something like "massive incoming to xyz" instantly let's us all know it's time for quick action. Do we stealth and hope we aren't seen, do we run back to the keep, or do we think it's worth trying to fight out in the open.

    Those are just a few examples of situations when being able to quickly communicate with the whole pvp faction is really useful.

    I just don't see how this is possible on the consoles.

    It was fine during BETa console....
    Also there are other effective ways to PvP in Cyrodil that can be more effective and enjoyable than how it's played on PC for those who prefer those types of experiences

    There wasn't even enough people doing pvp in beta to compare to what that thread was describing. In a map as large as Cyrodiil...you have to have text chat. Stop making up inaccurate arguments like you 'know pvp' or that beta was an accurate representation.

    Not a valid arguement at all.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Varicite
    Varicite
    ✭✭✭✭✭
    Ojustaboo wrote: »
    Varicite wrote: »
    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    Oh, it's boring to you, so who cares? Just like people who want to sit in their living rooms and play ESO on the big screen, but not spend the whole evening talking to strangers through a headset should just suck it up and play on their PC?

    What a lopsided conversation. : /

    Yes to me it's boring to play where people are broadcasting orders over zone chat while others spy and tell the enemy vs. planning attacks and having the enemy be in a fog of war.



    don't think I'm explaining myself properly.

    I agree it's boring being told, go here, do that etc.

    I pvp with some of my guild and sometimes a few of their friends. Usually only between 4 and 12 in the group.

    We decide to pvp, we enter Cyrodiil. We look at the map. Nothing is showing under siege. We can quickly look at each keep with the mouse, to see how many siege weapons there are at each (which I imagine might take longer with a controller) , but we don't really know where the action is.

    On the PC we can look at the chat box and see what people plan on doing. We get used to certain people who tend to know what they are doing or are from larger pvp guilds, we also soon learn who the few idiots are that everyone takes no notice of.
    If they say something like "going to attempt to take ash" we now know where we can head for some action.

    If there's 5 or more of us, we may decide to go for the farm etc while the other group is at the keep.

    Or for example, the other night my small group suggested we go to wherever and put it under siege to hopefully divert enough of the enemy away from the actual target, and it worked.

    Or, we might protect a keep with many other players/groups, force the enemy to retreat, follow them on their retreat and then see about 100 of them appear in the distance, when that hapens, someone spending 5 secs to type something like "massive incoming to xyz" instantly let's us all know it's time for quick action. Do we stealth and hope we aren't seen, do we run back to the keep, or do we think it's worth trying to fight out in the open.

    Those are just a few examples of situations when being able to quickly communicate with the whole pvp faction is really useful.

    I just don't see how this is possible on the consoles.

    It was fine during BETa console....
    Also there are other effective ways to PvP in Cyrodil that can be more effective and enjoyable than how it's played on PC for those who prefer those types of experiences

    Oh, the campaigns were pop locked during beta?

    Because if not, that's not really worth even mentioning.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Varicite
    [/quote]
    It was fine during BETa console....
    Also there are other effective ways to PvP in Cyrodil that can be more effective and enjoyable than how it's played on PC for those who prefer those types of experiences [/quote]

    Oh, the campaigns were pop locked during beta?

    Because if not, that's not really worth even mentioning.[/quote]


    Pop locked? Define what you
    Mean
    Edited by NewBlacksmurf on May 7, 2015 4:42PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
    Varicite
    ✭✭✭✭✭
    Pop locked? Define what you
    Mean

    The bars that represent the different faction populations on the Campaigns screen. They go from small, medium, large, and at max there is a symbol of a lock.

    If there is a real population playing in Cyrodiil, the populations will be locked. Much like they are during primetime for the premiere campaigns on PC.

    If they were at small / medium pop (very likely w/ the number of players), the communication issues being talked about in this thread most likely would not have actually arisen.

    But when the pop is locked, you have a LOT of players w/ a LOT of instructions that need to be given, both to the small groups and to the faction as a whole so people know what you are planning to do and can capitalize.

    That's why I was asking if the populations were actually sizable enough for these issues to be apparent.

    Edit: Double negatives. Bah.

    Edited by Varicite on May 7, 2015 4:47PM
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Varicite wrote: »
    Pop locked? Define what you
    Mean

    The bars that represent the different faction populations on the Campaigns screen. They go from small, medium, large, and at max there is a symbol of a lock.

    If there is a real population playing in Cyrodiil, the populations will be locked. Much like they are during primetime for the premiere campaigns on PC.

    If they were at small / medium pop (very likely w/ the number of players), the communication issues being talked about in this thread most likely would not have actually arisen.

    But when the pop is locked, you have a LOT of players w/ a LOT of instructions that need to be given, both to the small groups and to the faction as a whole so people know what you are planning to do and can capitalize.

    That's why I was asking if the populations were actually sizable enough for these issues to be apparent.

    Edit: Double negatives. Bah.

    They weren't even close to being population locked. At one point on early Friday, the Twitch streamer I was watching since start was still the only person in PvP and was going for Emperor on his own. It was a comical attempt, and obviously one that you can't achieve in a 4 day window, but my point is he was free to roam around and setup seiges right next to walls or objectives without conflict. NPCs were the opponents.

    PvP got better on Saturday, but nowhere near a 100 people on the screen at once. In fact, Friday evening there were zero Twitch streams of beta....which prompted me to ask if servers were down on the forum.

    The Twitch steamers I viewed were more interested in getting to a max level by the end of beta. The one person hit.38 before I stopped watching Sunday night....pretty damn good. NB class.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    really got to stop getting excited when i see a dev symbol next to a conversation. Rather than join in the discussion, they only wish to delete comments......you should fire your PR guy
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varicite wrote: »
    Pop locked? Define what you
    Mean

    The bars that represent the different faction populations on the Campaigns screen. They go from small, medium, large, and at max there is a symbol of a lock.

    If there is a real population playing in Cyrodiil, the populations will be locked. Much like they are during primetime for the premiere campaigns on PC.

    If they were at small / medium pop (very likely w/ the number of players), the communication issues being talked about in this thread most likely would not have actually arisen.

    But when the pop is locked, you have a LOT of players w/ a LOT of instructions that need to be given, both to the small groups and to the faction as a whole so people know what you are planning to do and can capitalize.

    That's why I was asking if the populations were actually sizable enough for these issues to be apparent.

    Edit: Double negatives. Bah.

    O K, for sure there were no population lockouts reached.
    I'd go as far as saying there were no more than 100 per faction and in PvP it seemed like 50 vs 15 or maybe 75 vs 25 vs 5

    The size of the download and poor marketing kept a lot of people from playing

    They really should've done 3 BETa weekends leading up to launch cause there are a few things yet to be seen in 3-4 days

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
This discussion has been closed.