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20+ Minutes Duo Nightblade PVP vs EP Groups

Sypher
Sypher
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DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

Youtube: www.youtube.com/SypherPK
Twitch: www.twitch.tv/SypherPK
  • Juraigr
    Juraigr
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    Sooooo......your DK is dead huh
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Sypher
    Sypher
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    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Just started playing him again yesterday and I'm leveling stats/skills for a new DK build.

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights. The mobility+escape options that NB and Sorc have give them superior control over outnumbered situations.

    I am working with some speed buffs on my DK to try to come close to the speed/maneuverability that I have on my sorc or nb but I'm not sure how the outcome will work.

    I'll be streaming DK pvp today in a couple of hours.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Juraigr
    Juraigr
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    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Xsorus
    Xsorus
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    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Just started playing him again yesterday and I'm leveling stats/skills for a new DK build.

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights. The mobility+escape options that NB and Sorc have give them superior control over outnumbered situations.

    I am working with some speed buffs on my DK to try to come close to the speed/maneuverability that I have on my sorc or nb but I'm not sure how the outcome will work.

    I'll be streaming DK pvp today in a couple of hours.

    I agree with this, hell even when comparing stamina dk vs stamina nightblade, having to rely on WB to get kills as a DK is a lot harder then just spamming the hell out of surprise attack as a Nightblade.
  • Sypher
    Sypher
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    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
    Edited by Sypher on May 1, 2015 8:06PM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Xsorus
    Xsorus
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    *sniff* I miss Cinderstorm


  • Juraigr
    Juraigr
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    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • frozywozy
    frozywozy
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    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    This^

    [edit] : it's kinda funny how the chick in the video doesn't seem to understand why people are staying at Sejanus and not chasing nightblade gankers. Most people don't have 45mins to spend to chase dodge roll spammers across all Cyrodiil 3times in a row.
    Edited by frozywozy on May 1, 2015 10:04PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
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  • Rust_in_Peace
    Rust_in_Peace
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    I think the basic principle here that we can all agree on is that a templar and dk have to commit to a fight once they are engaged whereas a nb or sorc have the option to get out of most situations if they chose. Sorc can do it much easier but nb can pull it off, whereas templar and dk aren't equipped to play that way. Ever the tankiest dk or healiest templar isn't going to be able to shake a 24 man zerg off their tail once they get its attention.
  • Aldarenn
    Aldarenn
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    Ambush, Fear, Roll Dodge...

    Where is my $666 donation?
    Templar - Noel Kreiss - DC
    Dragonknight - Formerly known as Brother Martin now Lunafreya Nox Fleuret - DC
    Dragonknight - Snow Villiers - EP
    Sorcerer - Formerly known as The Last Dragonborn now Arata Sanada - EP
    Nightblade - Yuugo Kamishiro - EP
    Templar - Yuuko Kamishiro - EP
    Sorcerer - Ravus Nox Fleuret - EP
    Templar - Hirose Kouta - EP
    PC NA

    Imperator Rebelliun
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    揃ったw
    お!
    ふぁいと!
    Zaxon
  • Snit
    Snit
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    The best movement skill in the game is probably Retreating Maneuver. Even my sorc keeps it loaded 80% of the time, only dropping it if I'm in a raid where others are assigned to maintain it.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Sypher
    Sypher
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    Aldarenn wrote: »
    Ambush, Fear, Roll Dodge...

    Where is my $666 donation?

    Ambush
    Fear
    Roll Dodge
    ???
    PROFIT
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Joy_Division
    Joy_Division
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    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful

    It's not the same because the game has changed. The time to kill is so low in 1.6 and the block costs prohibitive if you do not spec for it that it is much more difficult to stand and fight, especially with the nerf to ultimate regen that DKs relied upon more than any other class.

    There probably is a way to sort of recreate the light armor DK "tank" that was so prominent before 1.6 with some combination of champion points, gear, and creative skill usage, but why go through all this trouble when the stamina option is so strong now? Especially since you dont have to worry about nirbhoned stackers.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Soulac
    Soulac
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    Whitestrake is love. Whitestrake is life.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Gargragrond
    Gargragrond
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    If you were too heavily outnumbered with a DK in 1.5 you were usually destined to die - same as now. The difference is that then you could at least put up a decent and fun fight, and with luck, someone might suicide on the scales. Now with the nerfs to health and blocking, and some undodgeable hard hitting attacks, it's just straight to respawn point, so it's a bit less fun.

    A 1vX fight that was actually winnable in 1.5 may be so even today, but those were always hard to find. It only takes one experienced player to shut you down. But then again, my dk was never too OP in the first place.

    Some nice fights in the video btw.

  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I'm curious, are you going to post footage of the Alessia Bridge Butt-whooping on AS yesterday? I was in that one group that kept harrying you up and down the towers. Our raid leader kept shouting over TS ways to handle you, and even though we died alot, we managed to adapt and keep fighting. At least until like 20 other AD decided to join the party.
  • Soulac
    Soulac
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    Why don´t you use a master greatsword btw? Just curious :P
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Sypher
    Sypher
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    @WarrioroftheWind_ESO yes we have those fights recorded and will post it in a montage of other clips eventually.

    @Soulac if only I had one!
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Soulac
    Soulac
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    Sypher wrote: »
    @WarrioroftheWind_ESO yes we have those fights recorded and will post it in a montage of other clips eventually.

    @Soulac if only I had one!

    would like to try something with my stamina NB as well, but with going 2h i´d lose too much dmg without master 2h -_-
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • krim
    krim
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    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful

    Actually there was an escape... It was called rapid and mist form. Im tired of people now telling folks who prefer 1.5 to learn to play.. Obviously sypher doesnt need to learn to play.. Its just ridiculous honestly hes still out here wrecking fools in the new game. Like i said back in the day to all the qq from bow users on the forums no matter what they change the good players are still going to be using the strongest mechanics and owning fools.

    I guarantee if your a dk and you charge into a group of 5-10 enemies i will crush you with fear and you wont last more than 20 seconds.
    Edited by krim on May 2, 2015 5:19PM
  • rich.magab14a_ESO
    rich.magab14a_ESO
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    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful

    Perhaps pvp hasnt changed much in the EU then. On the NA the new meta is attack then runaway. So as a DK you get into a fight if you survive the initial stealth attack and attack back you watch your opponent either bolt away or go back into stealth, then they just come back to attack when you are preoccupied with someone else.For me i dont want an escape abilitiy, i want a better pursuit ability. It doesnt have to be a DK exclusive ability even, i'd be happy with an increased range to shield invasion.
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    @Sypher
    What is that addon for cooldown on your skillbar?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh
    ...
    I am working with some speed buffs on my DK to try to come close to the speed/maneuverability that I have on my sorc or nb but I'm not sure how the outcome will work.

    I'll be streaming DK pvp today in a couple of hours.

    A Rapid morph or Quick Cloak?
    Or the Minor from Charging stacked on top of Quick Cloak?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful

    I think the obvious answer is that it was a lot easier to be an indestructable DK before 1.6, especially before reflect was nerfed. Now, you have to actually think about what you're doing and be particularly skilled to survive when you're caught off guard by a group. If people are complaining that DKs don't have escapes now, they're probably really complaining that DKs aren't overpowered enough anymore to make it easy to survive against any number of attackers that happen to show up.

    It's like this in every MMO, where you have classes that are inherently better for 1vX PvP simply because they have escape tools. That doesn't mean other classes can't do it as well, but it takes that much more situational awareness, unless they happen to be significantly overpowered, as DKs once were.
    Fedrals: PC / NA / EP / NB

  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    I'd also like to say that you have the loudest keyboard ever.
    Fedrals: PC / NA / EP / NB

  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    I'd also like to say that you have the loudest keyboard ever.

    It's like music :open_mouth:

    It is nice seeing the breakdown of attacks, as well as your enemies. I don't think i saw a single one of them early on who even tried to engage with proper use of abilities. They just kind of charged in thinking oh squishy NB spam spam spam. What server did this particular session happen on btw except for a couple people I didn't recognize most of those EP names. Couldn't have been AS I didn't recognize AD names either. Ideally the ground should've been littered with caltrops. I sometimes use it but it's such a stamina hog, and then the raid leader says not to use it, and then yells at stam builds for not using it, which I technically am. 8( I experimented with alternatives on the tower, like dots and acid spray. I couldn't tell if they had any impact tho things were so hectic in there. All I know is we killed you two several times before the AD horde showed up and pegged like 5 of us with a lucky ballista shot.
  • Juraigr
    Juraigr
    ✭✭✭✭
    krim wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sypher wrote: »
    Juraigr wrote: »
    Sooooo......your DK is dead huh

    Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights.

    I'd beg to differ :wink:

    It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.

    My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?

    There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.

    I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.


    Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)

    I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??

    Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.

    Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful

    Actually there was an escape... It was called rapid and mist form. Im tired of people now telling folks who prefer 1.5 to learn to play.. Obviously sypher doesnt need to learn to play.. Its just ridiculous honestly hes still out here wrecking fools in the new game. Like i said back in the day to all the qq from bow users on the forums no matter what they change the good players are still going to be using the strongest mechanics and owning fools.

    I guarantee if your a dk and you charge into a group of 5-10 enemies i will crush you with fear and you wont last more than 20 seconds.

    Don't think you understood what I wrote
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • sKorcheD
    sKorcheD
    ✭✭✭
    I'd also like to say that you have the loudest keyboard ever.

    Cherry MX Blue mechanical switches. I love they way they feel but I had to trade mine for reds :( because I have a new baby and way too loud, but no doubt that was the best feeling keyswitches I've ever used. (black widow ultimate 2013)
    Larrdok - Pact
    Filthy Barbarian
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    <3 Mist Form.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
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